Expose K_UpdateTerrainOverlay to Lua

This commit is contained in:
JugadorXEI 2025-03-19 13:45:49 +01:00
parent 2ca0f99459
commit 28fa210be5

View file

@ -4400,6 +4400,20 @@ static int lib_kHandleFootstepParticles(lua_State *L)
return 0;
}
static int lib_kUpdateTerrainOverlay(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
K_UpdateTerrainOverlay(mo);
return 0;
}
static luaL_Reg lib[] = {
{"print", lib_print},
{"chatprint", lib_chatprint},
@ -4722,6 +4736,7 @@ static luaL_Reg lib[] = {
{"K_SetDefaultFriction", lib_kSetDefaultFriction},
{"K_SpawnSplashForMobj", lib_kSpawnSplashForMobj},
{"K_HandleFootstepParticles", lib_kHandleFootstepParticles},
{"K_UpdateTerrainOverlay", lib_kUpdateTerrainOverlay},
{NULL, NULL}
};