diff --git a/src/k_kart.c b/src/k_kart.c index 6ac5d873c..a1c05b773 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -12552,7 +12552,7 @@ boolean K_FastFallBounce(player_t *player) } player->mo->momz = bounce * P_MobjFlip(player->mo); - CONS_Printf("%s FastFallBounce %d\n", player_names[player-players], player->mo->momz); + // CONS_Printf("%s FastFallBounce %d\n", player_names[player-players], player->mo->momz); return true; } diff --git a/src/p_map.c b/src/p_map.c index 3a217fb83..e97f7a1ac 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -2783,11 +2783,11 @@ fixed_t P_GetThingStepUp(mobj_t *thing, fixed_t destX, fixed_t destY) slopemom.z = 0; P_QuantizeMomentumToSlope(&slopemom, thing->standingslope); fixed_t momentumzdelta = FixedDiv(slopemom.z, FixedHypot(slopemom.x, slopemom.y)); // so this lets us know what the zdelta is for the vector the player is travelling along, in addition to the slope's zdelta in its xydirection - if (thing->player) - CONS_Printf("%s P_GetThingStepUp %d +", player_names[thing->player-players], maxstep); + // if (thing->player) + // CONS_Printf("%s P_GetThingStepUp %d +", player_names[thing->player-players], maxstep); maxstep += abs(momentumzdelta); - if (thing->player) - CONS_Printf(" %d = %d\n", momentumzdelta, maxstep); + // if (thing->player) + // CONS_Printf(" %d = %d\n", momentumzdelta, maxstep); } diff --git a/src/p_mobj.c b/src/p_mobj.c index 1b56232a4..ab88f215b 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1916,13 +1916,13 @@ boolean P_XYMovement(mobj_t *mo) mo->standingslope = oldslope; P_SetPitchRollFromSlope(mo, mo->standingslope); P_SlopeLaunch(mo); - if (mo->player) - CONS_Printf("%s Slope change launch old angle %f - new angle %f = %f\n", - player_names[mo->player-players], - FIXED_TO_FLOAT(AngleFixed(oldangle)), - FIXED_TO_FLOAT(AngleFixed(newangle)), - FIXED_TO_FLOAT(AngleFixed(oldangle-newangle)) - ); + // if (mo->player) + // CONS_Printf("%s Slope change launch old angle %f - new angle %f = %f\n", + // player_names[mo->player-players], + // FIXED_TO_FLOAT(AngleFixed(oldangle)), + // FIXED_TO_FLOAT(AngleFixed(newangle)), + // FIXED_TO_FLOAT(AngleFixed(oldangle-newangle)) + // ); } } else @@ -1934,8 +1934,8 @@ boolean P_XYMovement(mobj_t *mo) || ( (mo->eflags & MFE_VERTICALFLIP) && FixedDiv(slopemom.z, mo->scale) + P_GetMobjGravity(mo)*24 < 0 && predictedz - mo->z < slopemom.z*4/5 ) ) { - if (mo->player) - CONS_Printf("%s Ramp Launch %d %d %d+%d > 0 && %d-%d > %d True\n", player_names[mo->player-players], mo->scale, momentumzdelta, FixedDiv(slopemom.z, mo->scale), P_GetMobjGravity(mo)*24, predictedz, mo->z, slopemom.z*4/5); + // if (mo->player) + // CONS_Printf("%s Ramp Launch %d %d %d+%d > 0 && %d-%d > %d True\n", player_names[mo->player-players], mo->scale, momentumzdelta, FixedDiv(slopemom.z, mo->scale), P_GetMobjGravity(mo)*24, predictedz, mo->z, slopemom.z*4/5); P_SlopeLaunch(mo); } // else @@ -2282,8 +2282,8 @@ boolean P_ZMovement(mobj_t *mo) mo->standingslope = NULL; else if (!onground) { - if (mo->player) - // CONS_Printf("ZMovement launch?\n"); + // if (mo->player) + // CONS_Printf("ZMovement launch?\n"); P_SlopeLaunch(mo); } } @@ -2821,16 +2821,16 @@ void P_PlayerZMovement(mobj_t *mo) if (mo->eflags & MFE_JUSTSTEPPEDDOWN && abs(mo->momz) > 1) { - CONS_Printf("%s Check Step up momz reset %d < %d + %d", player_names[mo->player-players], abs(mo->momz), P_GetThingStepUp(mo, mo->x, mo->y)/6, abs(P_GetMobjGravity(mo)*3)); + // CONS_Printf("%s Check Step up momz reset %d < %d + %d", player_names[mo->player-players], abs(mo->momz), P_GetThingStepUp(mo, mo->x, mo->y)/6, abs(P_GetMobjGravity(mo)*3)); if (abs(mo->momz) < P_GetThingStepUp(mo, mo->x, mo->y)/6 + abs(P_GetMobjGravity(mo)*3)) { - CONS_Printf(" True\n"); + // CONS_Printf(" True\n"); mo->momz = 0; } - else - { - CONS_Printf(" False\n"); - } + // else + // { + // CONS_Printf(" False\n"); + // } } mo->z += mo->momz; @@ -2847,9 +2847,9 @@ void P_PlayerZMovement(mobj_t *mo) mo->standingslope = NULL; else if (!onground) { - CONS_Printf("%s PlayerZMovement launch %d ", player_names[mo->player-players], mo->momz); + // CONS_Printf("%s PlayerZMovement launch %d ", player_names[mo->player-players], mo->momz); P_SlopeLaunch(mo); - CONS_Printf("%d\n", mo->momz); + // CONS_Printf("%d\n", mo->momz); } }