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@ -8801,8 +8801,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
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mobj->fuse += 30 * TICRATE;
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mobj->fuse += 30 * TICRATE;
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break;
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break;
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case MT_NIGHTSDRONE:
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case MT_NIGHTSDRONE:
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if (G_IsSpecialStage(gamemap))
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mobj->flags2 |= MF2_DONTDRAW;
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nummaprings = -1; // no perfect bonus, rings are free
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nummaprings = -1; // no perfect bonus, rings are free
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break;
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break;
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case MT_EGGCAPSULE:
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case MT_EGGCAPSULE:
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