Merge branch 'unlock-menu-extra' into 'master'

Challenges polish

See merge request KartKrew/Kart!855
This commit is contained in:
Sal 2023-01-05 20:29:10 +00:00
commit 292a747a17
5 changed files with 72 additions and 36 deletions

View file

@ -789,6 +789,8 @@ char sprnames[NUMSPRITES + 1][5] =
"UFOA", "UFOA",
"UFOS", "UFOS",
"UQMK",
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
"VIEW", "VIEW",
}; };

View file

@ -1340,6 +1340,8 @@ typedef enum sprite
SPR_UFOA, SPR_UFOA,
SPR_UFOS, SPR_UFOS,
SPR_UQMK,
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW, SPR_VIEW,

View file

@ -1926,8 +1926,6 @@ static void M_DrawCupPreview(INT16 y, levelsearch_t *levelsearch)
INT16 map, start = M_GetFirstLevelInList(&i, levelsearch); INT16 map, start = M_GetFirstLevelInList(&i, levelsearch);
UINT8 starti = i; UINT8 starti = i;
V_DrawFill(0, y, BASEVIDWIDTH, 54, 31);
if (levelsearch->cup && maxlevels > 0) if (levelsearch->cup && maxlevels > 0)
{ {
add = (cupgrid.previewanim / 82) % maxlevels; add = (cupgrid.previewanim / 82) % maxlevels;
@ -2060,7 +2058,9 @@ void M_DrawCupSelect(void)
templevelsearch.cup = cupgrid.builtgrid[CUPMENU_CURSORID]; templevelsearch.cup = cupgrid.builtgrid[CUPMENU_CURSORID];
V_DrawFill(0, 146 + (24*menutransition.tics), BASEVIDWIDTH, 54, 31);
M_DrawCupPreview(146 + (24*menutransition.tics), &templevelsearch); M_DrawCupPreview(146 + (24*menutransition.tics), &templevelsearch);
M_DrawCupTitle(120 - (24*menutransition.tics), &templevelsearch); M_DrawCupTitle(120 - (24*menutransition.tics), &templevelsearch);
} }
@ -4510,15 +4510,14 @@ void M_DrawAddons(void)
// Challenges Menu // Challenges Menu
#define challengesbordercolor 27
static void M_DrawChallengeTile(INT16 i, INT16 j, INT32 x, INT32 y, boolean hili) static void M_DrawChallengeTile(INT16 i, INT16 j, INT32 x, INT32 y, boolean hili)
{ {
unlockable_t *ref = NULL; unlockable_t *ref = NULL;
patch_t *pat = missingpat; patch_t *pat = missingpat;
UINT8 *colormap = NULL; UINT8 *colormap = NULL;
fixed_t siz; fixed_t siz;
UINT8 id, num, work; UINT8 id, num;
UINT32 edgelength;
id = (i * CHALLENGEGRIDHEIGHT) + j; id = (i * CHALLENGEGRIDHEIGHT) + j;
num = gamedata->challengegrid[id]; num = gamedata->challengegrid[id];
@ -4526,19 +4525,19 @@ static void M_DrawChallengeTile(INT16 i, INT16 j, INT32 x, INT32 y, boolean hili
// Empty spots in the grid are always unconnected. // Empty spots in the grid are always unconnected.
if (num >= MAXUNLOCKABLES) if (num >= MAXUNLOCKABLES)
{ {
V_DrawFill(x, y, 16, 16, challengesbordercolor);
goto drawborder; goto drawborder;
} }
// Okay, this is what we want to draw. // Okay, this is what we want to draw.
ref = &unlockables[num]; ref = &unlockables[num];
edgelength = (ref->majorunlock ? 30 : 14);
// ...unless we simply aren't unlocked yet. // ...unless we simply aren't unlocked yet.
if ((gamedata->unlocked[num] == false) if ((gamedata->unlocked[num] == false)
|| (challengesmenu.pending && num == challengesmenu.currentunlock && challengesmenu.unlockanim <= UNLOCKTIME)) || (challengesmenu.pending && num == challengesmenu.currentunlock && challengesmenu.unlockanim <= UNLOCKTIME))
{ {
work = (ref->majorunlock) ? 2 : 1; V_DrawFill(x+1, y+1, edgelength, edgelength,
V_DrawFill(x, y, 16*work, 16*work,
((challengesmenu.extradata[id] == CHE_HINT) ? 132 : 11)); ((challengesmenu.extradata[id] == CHE_HINT) ? 132 : 11));
goto drawborder; goto drawborder;
} }
@ -4589,6 +4588,12 @@ static void M_DrawChallengeTile(INT16 i, INT16 j, INT32 x, INT32 y, boolean hili
siz = (SHORT(pat->width) << FRACBITS); siz = (SHORT(pat->width) << FRACBITS);
siz = FixedDiv(((ref->majorunlock) ? 32 : 16) << FRACBITS, siz); siz = FixedDiv(((ref->majorunlock) ? 32 : 16) << FRACBITS, siz);
V_SetClipRect(
(x+1) << FRACBITS, (y+1) << FRACBITS,
edgelength << FRACBITS, edgelength << FRACBITS,
0
);
V_DrawFixedPatch( V_DrawFixedPatch(
x*FRACUNIT, y*FRACUNIT, x*FRACUNIT, y*FRACUNIT,
siz, siz,
@ -4596,19 +4601,11 @@ static void M_DrawChallengeTile(INT16 i, INT16 j, INT32 x, INT32 y, boolean hili
colormap colormap
); );
V_ClearClipRect();
drawborder: drawborder:
if (!hili) if (!hili)
{ {
if (ref != NULL)
{
work = 16 * (ref->majorunlock ? 2 : 1);
// Horizontal
V_DrawFill(x, y , work, 1, challengesbordercolor);
V_DrawFill(x, y + work-1, work, 1, challengesbordercolor);
// Vertical
V_DrawFill(x , y+1, 1, work-2, challengesbordercolor);
V_DrawFill(x + work-1, y+1, 1, work-2, challengesbordercolor);
}
return; return;
} }
@ -4628,22 +4625,39 @@ static void M_DrawChallengePreview(INT32 x, INT32 y)
if (challengesmenu.currentunlock >= MAXUNLOCKABLES) if (challengesmenu.currentunlock >= MAXUNLOCKABLES)
{ {
V_DrawFill(0, 146, BASEVIDWIDTH, 54, challengesbordercolor);
return; return;
} }
// Okay, this is what we want to draw. // Okay, this is what we want to draw.
ref = &unlockables[challengesmenu.currentunlock]; ref = &unlockables[challengesmenu.currentunlock];
// Funny question mark?
if (!gamedata->unlocked[challengesmenu.currentunlock]) if (!gamedata->unlocked[challengesmenu.currentunlock])
{ {
// todo draw some sort of question mark? spritedef_t *sprdef = &sprites[SPR_UQMK];
V_DrawFill(0, 146, BASEVIDWIDTH, 54, challengesbordercolor); spriteframe_t *sprframe;
patch_t *patch;
UINT32 useframe;
UINT32 addflags = 0;
if (!sprdef->numframes)
{
return; return;
} }
if (ref->type != SECRET_CUP) useframe = (challengesmenu.ticker / 2) % sprdef->numframes;
V_DrawFill(0, 146, BASEVIDWIDTH, 54, challengesbordercolor);
sprframe = &sprdef->spriteframes[useframe];
patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
if (sprframe->flip & 1) // Only for first sprite
{
addflags ^= V_FLIP; // This sprite is left/right flipped!
}
V_DrawFixedPatch(x*FRACUNIT, (y+6)*FRACUNIT, FRACUNIT, addflags, patch, NULL);
return;
}
switch (ref->type) switch (ref->type)
{ {
@ -4812,7 +4826,7 @@ void M_DrawChallenges(void)
INT16 offset; INT16 offset;
{ {
patch_t *bg = W_CachePatchName("M_XTRABG", PU_CACHE); patch_t *bg = W_CachePatchName("BGUNLCK2", PU_CACHE);
V_DrawFixedPatch(0, 0, FRACUNIT, 0, bg, NULL); V_DrawFixedPatch(0, 0, FRACUNIT, 0, bg, NULL);
} }
@ -4847,15 +4861,10 @@ void M_DrawChallenges(void)
i = gamedata->challengegridwidth-1; i = gamedata->challengegridwidth-1;
explodex = x - (i*16)/2; explodex = x - (i*16)/2;
x += (i*16)/2; x += (i*16)/2;
V_DrawFill(0, currentMenu->y, explodex, (CHALLENGEGRIDHEIGHT*16), challengesbordercolor);
V_DrawFill((x+16), currentMenu->y, BASEVIDWIDTH - (x+16), (CHALLENGEGRIDHEIGHT*16), challengesbordercolor);
} }
selectx = explodex + (challengesmenu.hilix*16); selectx = explodex + (challengesmenu.hilix*16);
V_DrawFill(0, (currentMenu->y)-1 , BASEVIDWIDTH, 1, challengesbordercolor);
V_DrawFill(0, (currentMenu->y) + (CHALLENGEGRIDHEIGHT*16), BASEVIDWIDTH, 1, challengesbordercolor);
while (i >= 0 && x >= -32) while (i >= 0 && x >= -32)
{ {
y = currentMenu->y-16; y = currentMenu->y-16;
@ -4910,7 +4919,6 @@ challengedesc:
// Name bar // Name bar
{ {
y = 120; y = 120;
V_DrawScaledPatch(0, y, 0, W_CachePatchName("MENUHINT", PU_CACHE));
if (challengesmenu.currentunlock < MAXUNLOCKABLES) if (challengesmenu.currentunlock < MAXUNLOCKABLES)
{ {
@ -4940,6 +4948,7 @@ challengedesc:
i = (challengesmenu.hilix * CHALLENGEGRIDHEIGHT) + challengesmenu.hiliy; i = (challengesmenu.hilix * CHALLENGEGRIDHEIGHT) + challengesmenu.hiliy;
if (challengesmenu.unlockcondition != NULL if (challengesmenu.unlockcondition != NULL
&& challengesmenu.currentunlock < MAXUNLOCKABLES
&& ((gamedata->unlocked[challengesmenu.currentunlock] == true) && ((gamedata->unlocked[challengesmenu.currentunlock] == true)
|| ((challengesmenu.extradata != NULL) || ((challengesmenu.extradata != NULL)
&& (challengesmenu.extradata[i] & CHE_HINT)) && (challengesmenu.extradata[i] & CHE_HINT))

View file

@ -1219,18 +1219,33 @@ static boolean M_MenuConfirmPressed(UINT8 pid)
return M_MenuButtonPressed(pid, MBT_A); return M_MenuButtonPressed(pid, MBT_A);
} }
/*static boolean M_MenuConfirmHeld(UINT8 pid)
{
return M_MenuButtonHeld(pid, MBT_A);
}*/
// Returns true if we press the Cancel button // Returns true if we press the Cancel button
static boolean M_MenuBackPressed(UINT8 pid) static boolean M_MenuBackPressed(UINT8 pid)
{ {
return (M_MenuButtonPressed(pid, MBT_B) || M_MenuButtonPressed(pid, MBT_X)); return (M_MenuButtonPressed(pid, MBT_B) || M_MenuButtonPressed(pid, MBT_X));
} }
/*static boolean M_MenuBackHeld(UINT8 pid)
{
return (M_MenuButtonHeld(pid, MBT_B) || M_MenuButtonHeld(pid, MBT_X));
}*/
// Retrurns true if we press the tertiary option button (C) // Retrurns true if we press the tertiary option button (C)
static boolean M_MenuExtraPressed(UINT8 pid) static boolean M_MenuExtraPressed(UINT8 pid)
{ {
return M_MenuButtonPressed(pid, MBT_C); return M_MenuButtonPressed(pid, MBT_C);
} }
static boolean M_MenuExtraHeld(UINT8 pid)
{
return M_MenuButtonHeld(pid, MBT_C);
}
// Updates the x coordinate of the keybord so prevent it from going in weird places // Updates the x coordinate of the keybord so prevent it from going in weird places
static void M_UpdateKeyboardX(void) static void M_UpdateKeyboardX(void)
@ -7369,6 +7384,7 @@ void M_Challenges(INT32 choice)
void M_ChallengesTick(void) void M_ChallengesTick(void)
{ {
const UINT8 pid = 0;
UINT8 i, newunlock = MAXUNLOCKABLES; UINT8 i, newunlock = MAXUNLOCKABLES;
boolean fresh = (challengesmenu.currentunlock >= MAXUNLOCKABLES); boolean fresh = (challengesmenu.currentunlock >= MAXUNLOCKABLES);
@ -7412,8 +7428,9 @@ void M_ChallengesTick(void)
else else
{ {
// Unlock sequence. // Unlock sequence.
tic_t nexttime = M_MenuExtraHeld(pid) ? (UNLOCKTIME*2) : MAXUNLOCKTIME;
if (++challengesmenu.unlockanim >= MAXUNLOCKTIME) if (++challengesmenu.unlockanim >= nexttime)
{ {
challengesmenu.requestnew = true; challengesmenu.requestnew = true;
} }

View file

@ -97,21 +97,27 @@ void M_PopulateChallengeGrid(void)
{ {
// Getting the number of 2-highs you can fit into two adjacent columns. // Getting the number of 2-highs you can fit into two adjacent columns.
UINT8 majorpad = (CHALLENGEGRIDHEIGHT/2); UINT8 majorpad = (CHALLENGEGRIDHEIGHT/2);
majorpad = (nummajorunlocks+1)/majorpad; numempty = nummajorunlocks%majorpad;
majorpad = (nummajorunlocks+(majorpad-1))/majorpad;
gamedata->challengegridwidth = majorpad*2; gamedata->challengegridwidth = majorpad*2;
numempty *= 4;
#if (CHALLENGEGRIDHEIGHT % 2) #if (CHALLENGEGRIDHEIGHT % 2)
// One empty per column. // One extra empty per column.
numempty = gamedata->challengegridwidth; numempty += gamedata->challengegridwidth;
#endif #endif
//CONS_Printf("%d major unlocks means width of %d, numempty of %d\n", nummajorunlocks, gamedata->challengegridwidth, numempty);
} }
if (numunlocks > numempty) if (numunlocks > numempty)
{ {
// Getting the number of extra columns to store normal unlocks // Getting the number of extra columns to store normal unlocks
gamedata->challengegridwidth += ((numunlocks - numempty) + (CHALLENGEGRIDHEIGHT-1))/CHALLENGEGRIDHEIGHT; UINT16 temp = ((numunlocks - numempty) + (CHALLENGEGRIDHEIGHT-1))/CHALLENGEGRIDHEIGHT;
gamedata->challengegridwidth += temp;
majorcompact = 1; majorcompact = 1;
//CONS_Printf("%d normal unlocks means %d extra entries, additional width of %d\n", numunlocks, (numunlocks - numempty), temp);
} }
else if (challengegridloops) else if (challengegridloops)
{ {