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Add check to GP_GPCupIntoRoundQueue to ensure maps with both Race and Battle TOL flags are properly accounted for in bonus game queue.
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parent
92c117d186
commit
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1 changed files with 10 additions and 1 deletions
11
src/g_game.c
11
src/g_game.c
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@ -4202,6 +4202,7 @@ void G_GPCupIntoRoundQueue(cupheader_t *cup, UINT8 setgametype, boolean setencor
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UINT8 i, levelindex = 0, bonusindex = 0;
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UINT8 i, levelindex = 0, bonusindex = 0;
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UINT8 bonusmodulo = max(1, (cup->numlevels+1)/(cup->numbonus+1));
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UINT8 bonusmodulo = max(1, (cup->numlevels+1)/(cup->numbonus+1));
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UINT16 cupLevelNum;
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UINT16 cupLevelNum;
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INT32 bonusgt;
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// Levels are added to the queue in the following pattern.
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// Levels are added to the queue in the following pattern.
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// For 5 Race rounds and 2 Bonus rounds, the most common case:
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// For 5 Race rounds and 2 Bonus rounds, the most common case:
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@ -4243,9 +4244,17 @@ void G_GPCupIntoRoundQueue(cupheader_t *cup, UINT8 setgametype, boolean setencor
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if (cupLevelNum < nummapheaders)
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if (cupLevelNum < nummapheaders)
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{
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{
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// In the case of Bonus rounds, we simply skip invalid maps.
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// In the case of Bonus rounds, we simply skip invalid maps.
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if ((mapheaderinfo[cupLevelNum]->typeoflevel & TOL_BATTLE) == TOL_BATTLE)
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{
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bonusgt = GT_BATTLE;
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}
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else
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{
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bonusgt = G_GuessGametypeByTOL(mapheaderinfo[cupLevelNum]->typeoflevel);
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}
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G_MapIntoRoundQueue(
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G_MapIntoRoundQueue(
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cupLevelNum,
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cupLevelNum,
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G_GuessGametypeByTOL(mapheaderinfo[cupLevelNum]->typeoflevel),
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bonusgt,
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setencore, // if this isn't correct, Got_Mapcmd will fix it
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setencore, // if this isn't correct, Got_Mapcmd will fix it
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false
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false
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);
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);
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