diff --git a/src/g_demo.c b/src/g_demo.c index ddf1e243f..6dbedc76b 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -2996,18 +2996,68 @@ void G_DoPlayDemo(char *defdemoname) // load demo resource from WAD else { - if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR) + if (n == defdemoname) { - snprintf(msg, 1024, M_GetText("Failed to read lump '%s'.\n"), defdemoname); - CONS_Alert(CONS_ERROR, "%s", msg); - gameaction = ga_nothing; - M_StartMessage(msg, NULL, MM_NOTHING); - return; - } + // Raw lump. + if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR) + { + snprintf(msg, 1024, M_GetText("Failed to read lump '%s'.\n"), defdemoname); + CONS_Alert(CONS_ERROR, "%s", msg); + Z_Free(pdemoname); + gameaction = ga_nothing; + M_StartMessage(msg, NULL, MM_NOTHING); + return; + } - P_SaveBufferFromLump(&demobuf, l); + P_SaveBufferFromLump(&demobuf, l); + } + else + { + // vres GHOST_%u + virtres_t *vRes; + virtlump_t *vLump; + UINT16 mapnum; + size_t step = 0; + + step = 0; + while (defdemoname+step < n-1) + { + mapname[step] = defdemoname[step]; + step++; + } + mapname[step] = '\0'; + + mapnum = G_MapNumber(mapname); + if (mapnum >= nummapheaders || mapheaderinfo[mapnum]->lumpnum == LUMPERROR) + { + snprintf(msg, 1024, M_GetText("Failed to read lump '%s (couldn't find map %s)'.\n"), defdemoname, mapname); + CONS_Alert(CONS_ERROR, "%s", msg); + Z_Free(pdemoname); + gameaction = ga_nothing; + M_StartMessage(msg, NULL, MM_NOTHING); + return; + } + + vRes = vres_GetMap(mapheaderinfo[mapnum]->lumpnum); + vLump = vres_Find(vRes, pdemoname); + + if (vLump == NULL) + { + snprintf(msg, 1024, M_GetText("Failed to read lump '%s (couldn't find lump %s in %s)'.\n"), defdemoname, pdemoname, mapname); + CONS_Alert(CONS_ERROR, "%s", msg); + Z_Free(pdemoname); + gameaction = ga_nothing; + M_StartMessage(msg, NULL, MM_NOTHING); + return; + } + + P_SaveBufferAlloc(&demobuf, vLump->size); + memcpy(demobuf.buffer, vLump->data, vLump->size); + + vres_Free(vRes); + } #if defined(SKIPERRORS) && !defined(DEVELOP) - skiperrors = true; // SRB2Kart: Don't print warnings for staff ghosts, since they'll inevitably happen when we make bugfixes/changes... + skiperrors = true; // RR: Don't print warnings for staff ghosts, since they'll inevitably happen when we make bugfixes/changes... #endif } }