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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Next round of UFO tweaks
- Damage depends on item thrown at it. - UFO speeds up when getting damaged. - Made UFO speed up more often. - First Special Stage item column is active farther back. - Items can't be disabled if rules can't be changed. - Item column code with items disabled uses fractional precision. - Fixed bug with the new item table code to support different lengths better. - Tweaked UFO speed values again. - UFO is no longer solid.
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parent
9a26a91264
commit
2a0926bff4
4 changed files with 104 additions and 59 deletions
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@ -29014,7 +29014,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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16, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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MF_SHOOTABLE|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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};
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103
src/k_kart.c
103
src/k_kart.c
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@ -651,6 +651,24 @@ void K_RunItemCooldowns(void)
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}
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}
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boolean K_ItemEnabled(SINT8 item)
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{
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if (item < 1 || item >= NUMKARTRESULTS)
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{
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// Not a real item.
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return false;
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}
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if (K_CanChangeRules(true) == false)
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{
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// Force all items to be enabled.
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return true;
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}
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// Allow the user preference.
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return KartItemCVars[item - 1]->value;
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}
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/** \brief Item Roulette for Kart
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@ -760,7 +778,7 @@ INT32 K_KartGetItemOdds(
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I_Assert(item > KITEM_NONE); // too many off by one scenarioes.
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I_Assert(KartItemCVars[NUMKARTRESULTS-2] != NULL); // Make sure this exists
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if (!KartItemCVars[item-1]->value && !modeattacking)
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if (K_ItemEnabled(item) == false)
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{
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return 0;
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}
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@ -837,32 +855,38 @@ INT32 K_KartGetItemOdds(
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}
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}
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if (players[i].position == 1)
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if (specialStage.active == false)
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{
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first = &players[i];
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}
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if (players[i].position == 1)
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{
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first = &players[i];
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}
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if (players[i].position == 2)
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{
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second = &players[i];
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if (players[i].position == 2)
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{
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second = &players[i];
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}
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}
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}
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if (first != NULL) // calculate 2nd's distance from 1st, for SPB
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if (specialStage.active == false)
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{
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firstDist = first->distancetofinish;
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isFirst = (ourDist <= firstDist);
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}
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if (first != NULL) // calculate 2nd's distance from 1st, for SPB
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{
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firstDist = first->distancetofinish;
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isFirst = (ourDist <= firstDist);
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}
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if (second != NULL)
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{
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secondDist = second->distancetofinish;
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}
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if (second != NULL)
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{
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secondDist = second->distancetofinish;
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}
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if (first != NULL && second != NULL)
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{
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secondToFirst = secondDist - firstDist;
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secondToFirst = K_ScaleItemDistance(secondToFirst, 16 - pingame); // Reversed scaling, so 16P is like 1v1, and 1v1 is like 16P
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if (first != NULL && second != NULL)
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{
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secondToFirst = secondDist - firstDist;
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secondToFirst = K_ScaleItemDistance(secondToFirst, 16 - pingame); // Reversed scaling, so 16P is like 1v1, and 1v1 is like 16P
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}
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}
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switch (item)
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@ -1050,7 +1074,7 @@ UINT8 K_FindUseodds(player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbum
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}
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#define SETUPDISTTABLE(odds, num) \
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totalsize++;\
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totalsize += num;\
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if (oddsvalid[odds]) \
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for (i = num; i; --i) \
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disttable[distlen++] = odds;
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@ -1075,11 +1099,9 @@ UINT8 K_FindUseodds(player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbum
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}
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else
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{
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UINT32 itotaldis = 0;
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if (specialStage.active == true) // Special Stages
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{
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SETUPDISTTABLE(0,1);
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SETUPDISTTABLE(0,2);
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SETUPDISTTABLE(1,2);
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SETUPDISTTABLE(2,3);
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SETUPDISTTABLE(3,1);
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@ -1096,25 +1118,26 @@ UINT8 K_FindUseodds(player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbum
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SETUPDISTTABLE(7,1);
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}
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itotaldis = DISTVAR * (((totalsize - 2) * distlen) / totalsize);
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for (i = 0; i < totalsize; i++)
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{
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fixed_t pos = 0;
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fixed_t dist = 0;
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UINT8 index = 0;
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if (pdis == 0)
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{
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useodds = disttable[0];
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}
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else if (pdis > itotaldis)
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{
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useodds = disttable[distlen-1];
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}
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else
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{
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for (i = 1; i < totalsize-1; i++)
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if (i == totalsize-1)
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{
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if (pdis <= DISTVAR * ((i * distlen) / totalsize))
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{
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useodds = disttable[((i * distlen) / totalsize)];
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break;
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}
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useodds = disttable[distlen-1];
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break;
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}
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pos = ((i << FRACBITS) * distlen) / totalsize;
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dist = FixedMul(DISTVAR << FRACBITS, pos) >> FRACBITS;
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index = FixedInt(FixedRound(pos));
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if (pdis <= (unsigned)dist)
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{
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useodds = disttable[index];
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break;
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}
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}
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}
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@ -62,6 +62,7 @@ UINT8 K_ItemResultToAmount(SINT8 getitem);
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tic_t K_GetItemCooldown(SINT8 itemResult);
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void K_SetItemCooldown(SINT8 itemResult, tic_t time);
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void K_RunItemCooldowns(void);
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boolean K_ItemEnabled(SINT8 item);
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fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against);
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boolean K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2);
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boolean K_KartSolidBounce(mobj_t *bounceMobj, mobj_t *solidMobj);
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@ -24,12 +24,12 @@
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#include "../k_waypoint.h"
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#include "../k_specialstage.h"
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#define UFO_BASE_SPEED (16 * FRACUNIT) // UFO's slowest speed.
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#define UFO_SPEEDUP (FRACUNIT >> 3)
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#define UFO_SLOWDOWN (FRACUNIT >> 2)
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#define UFO_SPACING (1024 * FRACUNIT)
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#define UFO_DEADZONE (768 * FRACUNIT)
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#define UFO_SPEEDFACTOR (FRACUNIT * 9 / 10)
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#define UFO_BASE_SPEED (24 * FRACUNIT) // UFO's slowest speed.
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#define UFO_SPEEDUP (FRACUNIT >> 1) // Acceleration
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#define UFO_SLOWDOWN (FRACUNIT >> 1) // Deceleration
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#define UFO_SPACING (1024 * FRACUNIT) // How far the UFO wants to stay in front
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#define UFO_DEADZONE (2048 * FRACUNIT) // Deadzone where it won't update it's speed as much.
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#define UFO_SPEEDFACTOR (FRACUNIT * 9 / 10) // Factor of player's best speed, to make it more fair.
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#define ufo_waypoint(o) ((o)->extravalue1)
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#define ufo_distancetofinish(o) ((o)->extravalue2)
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@ -157,17 +157,17 @@ static void UFOUpdateSpeed(mobj_t *ufo)
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distDelta = ufo_distancetofinish(ufo) - wantedDist;
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if (abs(distDelta) <= deadzone)
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if (distDelta > 0)
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{
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// We're in a good spot, try to match the player.
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wantedSpeed = max(bestSpeed >> 1, baseSpeed);
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// Too far behind! Start speeding up!
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wantedSpeed = max(bestSpeed << 1, baseSpeed << 2);
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}
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else
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{
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if (distDelta > 0)
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if (abs(distDelta) < deadzone)
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{
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// Too far behind! Start speeding up!
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wantedSpeed = max(bestSpeed << 1, baseSpeed << 2);
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// We're in a good spot, try to match the player.
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wantedSpeed = max(bestSpeed >> 1, baseSpeed);
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}
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else
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{
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@ -354,14 +354,29 @@ static UINT8 GetUFODamage(mobj_t *inflictor)
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{
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if (inflictor == NULL || P_MobjWasRemoved(inflictor) == true)
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{
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return 1;
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// Default damage value.
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return 10;
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}
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switch (inflictor->type)
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{
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case MT_SPB:
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{
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// SPB deals triple damage.
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return 30;
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}
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case MT_ORBINAUT:
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case MT_ORBINAUT_SHIELD:
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{
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// Orbinauts deal double damage.
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return 20;
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}
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case MT_JAWZ:
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case MT_JAWZ_SHIELD:
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default:
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{
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return 1;
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// Jawz deal minimal damage.
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return 10;
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}
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}
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}
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@ -373,6 +388,9 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
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(void)source;
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(void)damageType;
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// Speed up on damage!
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ufo_speed(ufo) += FixedMul(UFO_BASE_SPEED, K_GetKartGameSpeedScalar(gamespeed));
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if (UFOEmeraldChase(ufo) == true)
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{
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// Damaged fully already, no need for any more.
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@ -384,14 +402,14 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
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if (damage >= ufo->health - 1)
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{
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// Turn into just an emerald, and make it collectible!
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// Destroy the UFO parts, and make the emerald collectible!
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ufo->health = 1;
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ufo->flags = (ufo->flags & ~MF_SHOOTABLE) | (MF_SPECIAL|MF_PICKUPFROMBELOW);
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return true;
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}
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ufo->health -= damage;
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K_SetHitLagForObjects(ufo, inflictor, damage * 6, true);
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K_SetHitLagForObjects(ufo, inflictor, (damage / 3) + 2, true);
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return true;
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}
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@ -415,15 +433,18 @@ static mobj_t *InitSpecialUFO(waypoint_t *start)
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UFOUpdateDistanceToFinish(ufo);
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}
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ufo_speed(ufo) = UFO_BASE_SPEED;
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ufo_speed(ufo) = FixedMul(UFO_BASE_SPEED << 2, K_GetKartGameSpeedScalar(gamespeed));
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// TODO: Adjustable Special Stage emerald color
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ufo->color = SKINCOLOR_CHAOSEMERALD1;
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underlay = P_SpawnMobjFromMobj(ufo, 0, 0, 0, MT_OVERLAY);
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P_SetTarget(&underlay->target, ufo);
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P_SetMobjState(underlay, S_CHAOSEMERALD_UNDER);
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underlay->color = ufo->color;
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// TODO: Super Emeralds / Chaos Rings
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P_SetMobjState(underlay, S_CHAOSEMERALD_UNDER);
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return ufo;
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}
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