Also soften wipeout

This commit is contained in:
Antonio Martinez 2025-05-20 14:14:11 -04:00
parent 91b15905d2
commit 2adfb467f1

View file

@ -3343,6 +3343,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
softenTumble = true;
break;
case DMG_NORMAL:
case DMG_WIPEOUT:
type = DMG_STUMBLE;
player->ringburst += 5; // THERE IS SIMPLY NO HOPE AT THIS POINT
K_PopPlayerShield(player);