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Tally skipping: make sure player is actually local splitscreen before doing button check
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1 changed files with 2 additions and 1 deletions
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@ -1394,7 +1394,8 @@ void K_InitPlayerTally(player_t *player)
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void K_TickPlayerTally(player_t *player)
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void K_TickPlayerTally(player_t *player)
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{
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{
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boolean fastForwardInput = G_PlayerInputDown(G_LocalSplitscreenPartyPosition(player - players), gc_a, 0);
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boolean fastForwardInput = !demo.playback && P_IsMachineLocalPlayer(player) &&
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G_PlayerInputDown(G_LocalSplitscreenPartyPosition(player - players), gc_a, 0);
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boolean allowFastForward = player->tally.state > TALLY_ST_GOTTHRU_SLIDEIN
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boolean allowFastForward = player->tally.state > TALLY_ST_GOTTHRU_SLIDEIN
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&& player->tally.releasedFastForward
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&& player->tally.releasedFastForward
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// - Not allowed online so we don't have to do any
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// - Not allowed online so we don't have to do any
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