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Fix on-screen alignment of Duel Intermission boxes
- Now more consistent between time/score and rankings mode - Symmetrical if you flipped the screen, no slight rightward bias in placement
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1 changed files with 2 additions and 5 deletions
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@ -539,11 +539,8 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
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if (standings->isduel)
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if (standings->isduel)
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{
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{
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INT32 duelx = x + 25 - inwardshim/2, duely = y - 80;
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INT32 duelx = x + 22 + (datarightofcolumn ? inwardshim : -inwardshim);
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if (datarightofcolumn)
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INT32 duely = y - 80;
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duelx += inwardshim/2;
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else
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duelx -= inwardshim/2;
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V_DrawScaledPatch(duelx, duely, 0, W_CachePatchName("DUELGRPH", PU_CACHE));
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V_DrawScaledPatch(duelx, duely, 0, W_CachePatchName("DUELGRPH", PU_CACHE));
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V_DrawScaledPatch(duelx + 8, duely + 9, V_TRANSLUCENT, W_CachePatchName("PREVBACK", PU_CACHE));
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V_DrawScaledPatch(duelx + 8, duely + 9, V_TRANSLUCENT, W_CachePatchName("PREVBACK", PU_CACHE));
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