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G_PlayerReborn jointime betweenmaps
Fixes newly created bots having 0 rings.
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1 changed files with 3 additions and 1 deletions
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@ -11721,7 +11721,9 @@ void P_SpawnPlayer(INT32 playernum)
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mobj_t *mobj;
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if (p->playerstate == PST_REBORN)
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G_PlayerReborn(playernum, false);
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{
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G_PlayerReborn(playernum, (p->jointime <= 1));
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}
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for (i = 0; i < MAXPLAYERS; i++)
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{
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