From 2b9068378f7c67038f1b2cceb6c976c501b554cf Mon Sep 17 00:00:00 2001 From: toaster Date: Wed, 15 Aug 2018 16:56:26 +0100 Subject: [PATCH] Correct minor issue with random map name selection. --- src/g_game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 6f5c5e69d..15c9bab29 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -773,10 +773,10 @@ const char *G_BuildMapName(INT32 map) if (gamestate == GS_TITLESCREEN) map = -1; else if (gamestate == GS_LEVEL) - map = gamemap; + map = gamemap-1; else map = prevmap; - map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, false, 0, false); + map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, false, 0, false)+1; } if (map < 100)