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Fix for the Y_FollowIntermission change hurting Record Attack
Should probably be ported to vanilla
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1 changed files with 7 additions and 1 deletions
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@ -3552,7 +3552,13 @@ void G_AfterIntermission(void)
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HU_ClearCEcho();
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HU_ClearCEcho();
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//G_NextLevel();
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//G_NextLevel();
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if (mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking) // Start a custom cutscene.
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if (modeattacking) // End the run.
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{
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M_EndModeAttackRun();
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return;
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}
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if (mapheaderinfo[gamemap-1]->cutscenenum) // Start a custom cutscene.
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F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
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F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
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else
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else
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{
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{
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