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Finish position is now factored into exp
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@ -225,7 +225,7 @@ INT32 level_tally_t::CalculateGrade(void)
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}
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}
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const INT32 positionWeight = (position > 0 && numPlayers > 2) ? 50 : 0;
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const INT32 positionWeight = 0; // (position > 0 && numPlayers > 2) ? 50 : 0;
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const INT32 total = positionWeight + bonusWeights[0] + bonusWeights[1];
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INT32 ours = 0;
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