mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
mapmusrng variable, proper sync, cleanup
This commit is contained in:
parent
116d8d8f99
commit
2c162b50a3
7 changed files with 24 additions and 10 deletions
|
|
@ -42,6 +42,7 @@ extern char mapmusname[7];
|
|||
extern UINT16 mapmusflags;
|
||||
extern UINT32 mapmusposition;
|
||||
extern UINT32 mapmusresume;
|
||||
extern UINT32 mapmusrng;
|
||||
#define MUSIC_TRACKMASK 0x0FFF // ----************
|
||||
#define MUSIC_RELOADRESET 0x8000 // *---------------
|
||||
#define MUSIC_FORCERESET 0x4000 // -*--------------
|
||||
|
|
@ -412,7 +413,7 @@ struct mapheader_t
|
|||
fixed_t gravity; ///< Map-wide gravity.
|
||||
|
||||
// Music information
|
||||
char musname[MAXMUSNAMES][7]; ///< Music tracks to play. First dimension is the track number, second is the music string. "" for no music.
|
||||
char musname[MAXMUSNAMES][7]; ///< Music tracks to play. First dimension is the track number, second is the music string. "" for no music.
|
||||
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
UINT32 muspos; ///< Music position to jump to.
|
||||
UINT8 musname_size; ///< Number of music tracks defined
|
||||
|
|
|
|||
|
|
@ -93,6 +93,7 @@ char mapmusname[7]; // Music name
|
|||
UINT16 mapmusflags; // Track and reset bit
|
||||
UINT32 mapmusposition; // Position to jump to
|
||||
UINT32 mapmusresume;
|
||||
UINT32 mapmusrng; // Random selection result
|
||||
|
||||
INT16 gamemap = 1;
|
||||
UINT32 maptol;
|
||||
|
|
|
|||
|
|
@ -309,6 +309,9 @@ int LUA_PushGlobals(lua_State *L, const char *word)
|
|||
} else if (fastcmp(word,"mapmusposition")) {
|
||||
lua_pushinteger(L, mapmusposition);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"mapmusrng")) {
|
||||
lua_pushinteger(L, mapmusrng);
|
||||
return 1;
|
||||
// local player variables, by popular request
|
||||
} else if (fastcmp(word,"consoleplayer")) { // player controlling console (aka local player 1)
|
||||
if (!addedtogame || consoleplayer < 0 || !playeringame[consoleplayer])
|
||||
|
|
@ -429,6 +432,8 @@ int LUA_WriteGlobals(lua_State *L, const char *word)
|
|||
}
|
||||
else if (fastcmp(word, "mapmusflags"))
|
||||
mapmusflags = (UINT16)luaL_checkinteger(L, 2);
|
||||
else if (fastcmp(word, "mapmusrng"))
|
||||
mapmusrng = (UINT32)luaL_checkinteger(L, 2);
|
||||
// SRB2Kart
|
||||
else if (fastcmp(word,"racecountdown"))
|
||||
racecountdown = (tic_t)luaL_checkinteger(L, 2);
|
||||
|
|
|
|||
|
|
@ -4881,6 +4881,8 @@ static void P_NetArchiveMisc(savebuffer_t *save, boolean resending)
|
|||
}
|
||||
|
||||
WRITEUINT8(save->p, encoremode);
|
||||
|
||||
WRITEUINT32(save->p, mapmusrng);
|
||||
|
||||
WRITEUINT32(save->p, leveltime);
|
||||
WRITEINT16(save->p, lastmap);
|
||||
|
|
@ -5045,6 +5047,8 @@ static inline boolean P_NetUnArchiveMisc(savebuffer_t *save, boolean reloading)
|
|||
}
|
||||
|
||||
encoremode = (boolean)READUINT8(save->p);
|
||||
|
||||
mapmusrng = READUINT32(save->p);
|
||||
|
||||
if (!P_LoadLevel(true, reloading))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7640,10 +7640,9 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
|
|||
S_StartSound(NULL, sfx_s3k73);
|
||||
}
|
||||
|
||||
// As oddly named as this is, this handles music only.
|
||||
// We should be fine starting it here.
|
||||
// We should be fine starting music here.
|
||||
// Don't do this during titlemap, because the menu code handles music by itself.
|
||||
S_Start();
|
||||
S_InitLevelMusic(fromnetsave);
|
||||
}
|
||||
|
||||
if (gametyperules & GTR_SPECIALSTART)
|
||||
|
|
|
|||
|
|
@ -2426,14 +2426,19 @@ boolean S_FadeOutStopMusic(UINT32 ms)
|
|||
// Kills playing sounds at start of level,
|
||||
// determines music if any, changes music.
|
||||
//
|
||||
void S_StartEx(boolean reset)
|
||||
void S_InitLevelMusic(boolean fromnetsave)
|
||||
{
|
||||
(void)reset;
|
||||
|
||||
if (mapmusflags & MUSIC_RELOADRESET)
|
||||
{
|
||||
UINT32 t = P_RandomKey(PR_MUSICSELECT, mapheaderinfo[gamemap-1]->musname_size);
|
||||
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname[t], 7);
|
||||
if (!fromnetsave)
|
||||
{
|
||||
if (mapheaderinfo[gamemap-1]->musname_size > 1)
|
||||
mapmusrng = P_RandomKey(PR_MUSICSELECT, mapheaderinfo[gamemap-1]->musname_size);
|
||||
else
|
||||
mapmusrng = 0;
|
||||
}
|
||||
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname[mapmusrng], 7);
|
||||
mapmusname[6] = 0;
|
||||
mapmusflags = (mapheaderinfo[gamemap-1]->mustrack & MUSIC_TRACKMASK);
|
||||
mapmusposition = mapheaderinfo[gamemap-1]->muspos;
|
||||
|
|
|
|||
|
|
@ -123,8 +123,7 @@ void S_InitSfxChannels(INT32 sfxVolume);
|
|||
//
|
||||
void S_StopSounds(void);
|
||||
void S_ClearSfx(void);
|
||||
void S_StartEx(boolean reset);
|
||||
#define S_Start() S_StartEx(false)
|
||||
void S_InitLevelMusic(boolean reset);
|
||||
|
||||
//
|
||||
// Basically a W_GetNumForName that adds "ds" at the beginning of the string. Returns a lumpnum.
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue