Loops: fix momentum cut on grounded exit

This commit is contained in:
James R 2023-10-13 21:17:43 -07:00
parent 107809d876
commit 2c1cce17b2

View file

@ -4265,7 +4265,8 @@ void P_PlayerThink(player_t *player)
else if (player->loop.radius != 0)
{
P_PlayerOrbit(player);
player->rmomx = player->rmomy = 0;
player->rmomx = player->mo->momx;
player->rmomy = player->mo->momy;
}
else
{