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Merge branch 'overtime-in-skybox' into 'master'
Fix Overtime Barrier lasers appearing in skybox Closes #881 See merge request KartKrew/Kart!1804
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commit
2c7af6e283
4 changed files with 9 additions and 1 deletions
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@ -6982,6 +6982,7 @@ struct int_const_s const INT_CONST[] = {
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{"RF_DROPSHADOW",RF_DROPSHADOW},
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{"RF_DROPSHADOW",RF_DROPSHADOW},
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{"RF_ABSOLUTELIGHTLEVEL",RF_ABSOLUTELIGHTLEVEL},
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{"RF_ABSOLUTELIGHTLEVEL",RF_ABSOLUTELIGHTLEVEL},
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{"RF_REDUCEVFX",RF_REDUCEVFX},
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{"RF_REDUCEVFX",RF_REDUCEVFX},
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{"RF_HIDEINSKYBOX",RF_HIDEINSKYBOX},
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{"RF_DONTDRAW",RF_DONTDRAW},
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{"RF_DONTDRAW",RF_DONTDRAW},
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{"RF_DONTDRAWP1",RF_DONTDRAWP1},
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{"RF_DONTDRAWP1",RF_DONTDRAWP1},
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{"RF_DONTDRAWP2",RF_DONTDRAWP2},
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{"RF_DONTDRAWP2",RF_DONTDRAWP2},
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@ -642,7 +642,7 @@ static void K_SpawnOvertimeLaser(fixed_t x, fixed_t y, fixed_t scale)
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}
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}
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mo->angle = R_PointToAngle2(mo->x, mo->y, battleovertime.x, battleovertime.y) + ANGLE_90;
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mo->angle = R_PointToAngle2(mo->x, mo->y, battleovertime.x, battleovertime.y) + ANGLE_90;
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mo->renderflags |= (RF_DONTDRAW & ~(K_GetPlayerDontDrawFlag(player)));
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mo->renderflags |= (RF_DONTDRAW & ~(K_GetPlayerDontDrawFlag(player))) | RF_HIDEINSKYBOX;
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P_SetScale(mo, scale);
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P_SetScale(mo, scale);
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@ -975,6 +975,7 @@ typedef enum
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RF_ABSOLUTELIGHTLEVEL = 0x00010000, // mobj_t.lightlevel is absolute instead of relative
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RF_ABSOLUTELIGHTLEVEL = 0x00010000, // mobj_t.lightlevel is absolute instead of relative
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RF_REDUCEVFX = 0x00020000, // only mobj_t.owner can see this object
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RF_REDUCEVFX = 0x00020000, // only mobj_t.owner can see this object
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RF_HIDEINSKYBOX = 0x00040000, // do not render in skybox
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RF_DONTDRAW = 0x00F00000, // --Don't generate a vissprite
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RF_DONTDRAW = 0x00F00000, // --Don't generate a vissprite
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RF_DONTDRAWP1 = 0x00100000, // No P1
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RF_DONTDRAWP1 = 0x00100000, // No P1
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@ -2792,6 +2792,12 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
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limit_dist = (fixed_t)(cv_drawdist.value) * mapobjectscale;
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limit_dist = (fixed_t)(cv_drawdist.value) * mapobjectscale;
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for (thing = sec->thinglist; thing; thing = thing->snext)
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for (thing = sec->thinglist; thing; thing = thing->snext)
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{
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{
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// do not render in skybox
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if ((thing->renderflags & RF_HIDEINSKYBOX) && portalskipprecipmobjs)
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{
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continue;
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}
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if (R_ThingWithinDist(thing, limit_dist))
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if (R_ThingWithinDist(thing, limit_dist))
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{
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{
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const INT32 oldobjectsdrawn = objectsdrawn;
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const INT32 oldobjectsdrawn = objectsdrawn;
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