mirror of
https://github.com/KartKrewDev/RingRacers.git
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Store tripwire pass level on the player
Fixes tripwire leniency fadeout - previously broken two commits ago
This commit is contained in:
parent
6b8d729b2c
commit
2c91f83a02
9 changed files with 61 additions and 42 deletions
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@ -204,11 +204,19 @@ typedef enum
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typedef enum
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{
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TRIP_NONE,
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TRIP_PASSED,
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TRIP_BLOCKED,
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TRIPSTATE_NONE,
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TRIPSTATE_PASSED,
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TRIPSTATE_BLOCKED,
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} tripwirestate_t;
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typedef enum
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{
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TRIPWIRE_NONE,
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TRIPWIRE_IGNORE,
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TRIPWIRE_BOOST,
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TRIPWIRE_BLASTER,
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} tripwirepass_t;
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typedef enum
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{
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// Unsynced, HUD or clientsided effects
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@ -446,6 +454,8 @@ typedef struct player_s
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UINT16 draftleeway; // Leniency timer before removing draft power
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SINT8 lastdraft; // (-1 to 15) - Last player being drafted
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UINT8 tripwireState; // see tripwirestate_t
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UINT8 tripwirePass; // see tripwirepass_t
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UINT16 tripwireLeniency; // When reaching a state that lets you go thru tripwire, you get an extra second leniency after it ends to still go through it.
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UINT16 itemroulette; // Used for the roulette when deciding what item to give you (was "pw_kartitem")
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@ -515,8 +525,6 @@ typedef struct player_s
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SINT8 glanceDir; // Direction the player is trying to look backwards in
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UINT8 tripWireState; // see tripwirestate_t
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//
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SINT8 lives;
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@ -2410,7 +2410,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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p->karthud[khud_fault] = khudfault;
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p->nocontrol = nocontrol;
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p->kickstartaccel = kickstartaccel;
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p->tripWireState = TRIP_NONE;
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p->botvars.rubberband = FRACUNIT;
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p->botvars.controller = UINT16_MAX;
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53
src/k_kart.c
53
src/k_kart.c
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@ -2944,7 +2944,7 @@ boolean K_SlopeResistance(player_t *player)
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return false;
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}
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UINT8 K_TripwirePassConditions(player_t *player)
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tripwirepass_t K_TripwirePassConditions(player_t *player)
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{
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if (
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player->invincibilitytimer ||
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@ -2969,7 +2969,7 @@ UINT8 K_TripwirePassConditions(player_t *player)
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boolean K_TripwirePass(player_t *player)
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{
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return ((K_TripwirePassConditions(player) != TRIPWIRE_NONE) || (player->tripwireLeniency > 0));
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return (player->tripwirePass != TRIPWIRE_NONE);
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}
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boolean K_WaterRun(player_t *player)
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@ -3676,7 +3676,7 @@ void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source)
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player->tumbleBounces = 1;
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if (player->tripWireState == TRIP_PASSED)
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if (player->tripwireState == TRIPSTATE_PASSED)
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{
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player->tumbleHeight = 50;
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}
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@ -3790,15 +3790,15 @@ void K_TumbleInterrupt(player_t *player)
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void K_ApplyTripWire(player_t *player, tripwirestate_t state)
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{
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if (state == TRIP_PASSED)
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if (state == TRIPSTATE_PASSED)
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S_StartSound(player->mo, sfx_ssa015);
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else if (state == TRIP_BLOCKED)
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else if (state == TRIPSTATE_BLOCKED)
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S_StartSound(player->mo, sfx_kc40);
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player->tripWireState = state;
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player->tripwireState = state;
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K_AddHitLag(player->mo, 10, false);
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if (state == TRIP_PASSED && player->spinouttimer &&
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if (state == TRIPSTATE_PASSED && player->spinouttimer &&
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player->speed > 2 * K_GetKartSpeed(player, false, true))
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{
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K_TumblePlayer(player, NULL, NULL);
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@ -7219,18 +7219,9 @@ static void K_UpdateTripwire(player_t *player)
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fixed_t speedThreshold = (3*K_GetKartSpeed(player, false, true))/4;
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boolean goodSpeed = (player->speed >= speedThreshold);
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boolean boostExists = (player->tripwireLeniency > 0); // can't be checked later because of subtractions...
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tripwirepass_t triplevel = K_TripwirePassConditions(player);
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if (boostExists)
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{
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player->tripwireLeniency--;
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if (goodSpeed == false && player->tripwireLeniency > 0)
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{
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// Decrease at double speed when your speed is bad.
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player->tripwireLeniency--;
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}
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}
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if (K_TripwirePassConditions(player) != TRIPWIRE_NONE)
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if (triplevel != TRIPWIRE_NONE)
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{
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if (!boostExists)
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{
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@ -7247,8 +7238,26 @@ static void K_UpdateTripwire(player_t *player)
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P_SetMobjState(back, S_TRIPWIREBOOST_BOTTOM);
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}
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player->tripwirePass = triplevel;
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player->tripwireLeniency = max(player->tripwireLeniency, TRIPWIRETIME);
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}
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else
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{
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if (boostExists)
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{
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player->tripwireLeniency--;
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if (goodSpeed == false && player->tripwireLeniency > 0)
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{
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// Decrease at double speed when your speed is bad.
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player->tripwireLeniency--;
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}
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}
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if (player->tripwireLeniency <= 0)
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{
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player->tripwirePass = TRIPWIRE_NONE;
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}
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}
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}
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/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
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@ -7718,14 +7727,14 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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// Handle invincibility sfx
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K_UpdateInvincibilitySounds(player); // Also thanks, VAda!
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if (player->tripWireState != TRIP_NONE)
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if (player->tripwireState != TRIPSTATE_NONE)
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{
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if (player->tripWireState == TRIP_PASSED)
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if (player->tripwireState == TRIPSTATE_PASSED)
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S_StartSound(player->mo, sfx_cdfm63);
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else if (player->tripWireState == TRIP_BLOCKED)
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else if (player->tripwireState == TRIPSTATE_BLOCKED)
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S_StartSound(player->mo, sfx_kc4c);
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player->tripWireState = TRIP_NONE;
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player->tripwireState = TRIPSTATE_NONE;
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}
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K_KartEbrakeVisuals(player);
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@ -121,13 +121,7 @@ void K_StripOther(player_t *player);
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void K_MomentumToFacing(player_t *player);
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boolean K_ApplyOffroad(player_t *player);
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boolean K_SlopeResistance(player_t *player);
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#define TRIPWIRE_BLASTER 0x03
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#define TRIPWIRE_BOOST 0x02
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#define TRIPWIRE_IGNORE 0x01
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#define TRIPWIRE_NONE 0x00
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UINT8 K_TripwirePassConditions(player_t *player);
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tripwirepass_t K_TripwirePassConditions(player_t *player);
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boolean K_TripwirePass(player_t *player);
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boolean K_WaterRun(player_t *player);
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void K_ApplyTripWire(player_t *player, tripwirestate_t state);
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@ -292,6 +292,10 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->draftleeway);
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else if (fastcmp(field,"lastdraft"))
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lua_pushinteger(L, plr->lastdraft);
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else if (fastcmp(field,"tripwireState"))
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lua_pushinteger(L, plr->tripwireState);
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else if (fastcmp(field,"tripwirePass"))
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lua_pushinteger(L, plr->tripwirePass);
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else if (fastcmp(field,"tripwireLeniency"))
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lua_pushinteger(L, plr->tripwireLeniency);
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else if (fastcmp(field,"itemroulette"))
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@ -646,6 +650,10 @@ static int player_set(lua_State *L)
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plr->draftleeway = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"lastdraft"))
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plr->lastdraft = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tripwireState"))
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plr->tripwireState = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tripwirePass"))
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plr->tripwirePass = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tripwireLeniency"))
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plr->tripwireLeniency = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"itemroulette"))
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@ -3801,7 +3801,7 @@ void P_BouncePlayerMove(mobj_t *mo)
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if (P_IsLineTripWire(bestslideline))
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{
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// TRIPWIRE CANNOT BE MADE NONBOUNCY
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K_ApplyTripWire(mo->player, TRIP_BLOCKED);
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K_ApplyTripWire(mo->player, TRIPSTATE_BLOCKED);
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}
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else
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{
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@ -7184,7 +7184,6 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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{
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fixed_t convSpeed = (mobj->target->player->speed * 100) / K_GetKartSpeed(mobj->target->player, false, true);
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UINT8 trans = ((mobj->target->player->tripwireLeniency + 1) * (NUMTRANSMAPS+1)) / TRIPWIRETIME;
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UINT8 triplevel = K_TripwirePassConditions(mobj->target->player);
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if (trans > NUMTRANSMAPS)
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trans = NUMTRANSMAPS;
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@ -7193,14 +7192,14 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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if ((trans >= NUMTRANSMAPS) // not a valid visibility
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|| (convSpeed < 150 && (leveltime & 1)) // < 150% flickering
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|| (triplevel < TRIPWIRE_BOOST) // Not strong enough to make an aura
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|| (mobj->target->player->tripwirePass < TRIPWIRE_BOOST) // Not strong enough to make an aura
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|| mobj->target->player->flamedash) // Flameshield dash
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{
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mobj->renderflags |= RF_DONTDRAW;
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}
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else
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{
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boolean blastermode = (convSpeed >= 200) && (triplevel >= TRIPWIRE_BLASTER);
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boolean blastermode = (convSpeed >= 200) && (mobj->target->player->tripwirePass >= TRIPWIRE_BLASTER);
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mobj->renderflags &= ~(RF_TRANSMASK|RF_DONTDRAW);
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if (trans != 0)
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@ -291,6 +291,8 @@ static void P_NetArchivePlayers(void)
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WRITEUINT16(save_p, players[i].draftleeway);
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WRITESINT8(save_p, players[i].lastdraft);
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WRITEUINT8(save_p, players[i].tripwireState);
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WRITEUINT8(save_p, players[i].tripwirePass);
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WRITEUINT16(save_p, players[i].tripwireLeniency);
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WRITEUINT16(save_p, players[i].itemroulette);
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@ -355,7 +357,6 @@ static void P_NetArchivePlayers(void)
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WRITEUINT32(save_p, players[i].spheredigestion);
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WRITESINT8(save_p, players[i].glanceDir);
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WRITEUINT8(save_p, players[i].tripWireState);
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WRITEUINT8(save_p, players[i].typing_timer);
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WRITEUINT8(save_p, players[i].typing_duration);
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@ -575,6 +576,8 @@ static void P_NetUnArchivePlayers(void)
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players[i].draftleeway = READUINT16(save_p);
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players[i].lastdraft = READSINT8(save_p);
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players[i].tripwireState = READUINT8(save_p);
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players[i].tripwirePass = READUINT8(save_p);
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players[i].tripwireLeniency = READUINT16(save_p);
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players[i].itemroulette = READUINT16(save_p);
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@ -639,7 +642,6 @@ static void P_NetUnArchivePlayers(void)
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players[i].spheredigestion = READUINT32(save_p);
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players[i].glanceDir = READSINT8(save_p);
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players[i].tripWireState = READUINT8(save_p);
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players[i].typing_timer = READUINT8(save_p);
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players[i].typing_duration = READUINT8(save_p);
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@ -2070,7 +2070,7 @@ void P_CrossSpecialLine(line_t *line, INT32 side, mobj_t *thing)
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if (P_IsLineTripWire(line))
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{
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K_ApplyTripWire(player, TRIP_PASSED);
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K_ApplyTripWire(player, TRIPSTATE_PASSED);
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}
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switch (line->special)
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