Expose K_HandleFootstepParticles to Lua

This commit is contained in:
JugadorXEI 2025-03-19 13:44:21 +01:00
parent 6dd3efe3cc
commit 2ca0f99459

View file

@ -4386,6 +4386,20 @@ static int lib_kSpawnSplashForMobj(lua_State *L)
return 0;
}
static int lib_kHandleFootstepParticles(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
NOHUD
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
K_HandleFootstepParticles(mo);
return 0;
}
static luaL_Reg lib[] = {
{"print", lib_print},
{"chatprint", lib_chatprint},
@ -4707,6 +4721,7 @@ static luaL_Reg lib[] = {
{"K_ProcessTerrainEffect", lib_kProcessTerrainEffect},
{"K_SetDefaultFriction", lib_kSetDefaultFriction},
{"K_SpawnSplashForMobj", lib_kSpawnSplashForMobj},
{"K_HandleFootstepParticles", lib_kHandleFootstepParticles},
{NULL, NULL}
};