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Merge branch 'bots-stop-spindashing' into 'master'
Make spindashing bots work better See merge request KartKrew/Kart!419
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commit
2cbd0d0dcc
6 changed files with 42 additions and 6 deletions
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@ -475,6 +475,8 @@ typedef struct botvars_s
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tic_t itemconfirm; // When high enough, they will use their item
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SINT8 turnconfirm; // Confirm turn direction
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tic_t spindashconfirm; // When high enough, they will try spindashing
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} botvars_t;
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// ========================================================================
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23
src/k_bot.c
23
src/k_bot.c
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@ -716,9 +716,14 @@ static UINT8 K_TrySpindash(player_t *player)
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{
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const tic_t difficultyModifier = (TICRATE/6);
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const fixed_t oldSpeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy);
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const fixed_t baseAccel = K_GetNewSpeed(player) - oldSpeed;
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const fixed_t speedDiff = player->speed - player->lastspeed;
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if (player->kartstuff[k_spindashboost] || player->kartstuff[k_tiregrease])
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{
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// You just released a spindash, you don't need to try again yet, jeez.
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player->botvars.spindashconfirm = 0;
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return 0;
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}
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@ -756,8 +761,22 @@ static UINT8 K_TrySpindash(player_t *player)
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return 0;
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}
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if (player->speed < 10*mapobjectscale // Below the speed threshold
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&& player->kartstuff[k_speedboost] < (FRACUNIT/8)) // If you have other boosts, you can probably trust it.
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if (speedDiff < (3 * baseAccel / 4))
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{
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if (player->botvars.spindashconfirm < BOTSPINDASHCONFIRM)
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{
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player->botvars.spindashconfirm++;
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}
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}
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else
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{
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if (player->botvars.spindashconfirm > 0)
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{
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player->botvars.spindashconfirm--;
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}
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}
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if (player->botvars.spindashconfirm >= BOTSPINDASHCONFIRM)
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{
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INT32 chargingPoint = (K_GetSpindashChargeTime(player) + difficultyModifier);
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@ -23,6 +23,9 @@
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// Made it as small as possible without making it look like the bots are twitching constantly.
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#define BOTTURNCONFIRM 4
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// How many tics without being able to accelerate before we'll let you spindash.
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#define BOTSPINDASHCONFIRM (TICRATE/4)
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// Point for bots to aim for
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typedef struct botprediction_s {
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fixed_t x, y;
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17
src/k_kart.c
17
src/k_kart.c
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@ -2699,22 +2699,20 @@ SINT8 K_GetForwardMove(player_t *player)
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return forwardmove;
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}
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fixed_t K_3dKartMovement(player_t *player)
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fixed_t K_GetNewSpeed(player_t *player)
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{
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const fixed_t accelmax = 4000;
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const fixed_t p_speed = K_GetKartSpeed(player, true);
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const fixed_t p_accel = K_GetKartAccel(player);
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fixed_t newspeed, oldspeed, finalspeed;
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fixed_t movemul = FRACUNIT;
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fixed_t orig = ORIG_FRICTION;
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SINT8 forwardmove = K_GetForwardMove(player);
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if (K_PlayerUsesBotMovement(player))
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{
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orig = K_BotFrictionRubberband(player, ORIG_FRICTION);
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}
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// ACCELCODE!!!1!11!
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oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
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// Don't calculate the acceleration as ever being above top speed
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if (oldspeed > p_speed)
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@ -2722,6 +2720,17 @@ fixed_t K_3dKartMovement(player_t *player)
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newspeed = FixedDiv(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), orig);
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finalspeed = newspeed - oldspeed;
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return finalspeed;
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}
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fixed_t K_3dKartMovement(player_t *player)
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{
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fixed_t finalspeed = K_GetNewSpeed(player);
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fixed_t movemul = FRACUNIT;
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SINT8 forwardmove = K_GetForwardMove(player);
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movemul = abs(forwardmove * FRACUNIT) / 50;
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// forwardmove is:
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@ -105,6 +105,7 @@ UINT16 K_GetKartFlashing(player_t *player);
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boolean K_KartKickstart(player_t *player);
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UINT16 K_GetKartButtons(player_t *player);
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SINT8 K_GetForwardMove(player_t *player);
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fixed_t K_GetNewSpeed(player_t *player);
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fixed_t K_3dKartMovement(player_t *player);
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boolean K_PlayerEBrake(player_t *player);
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SINT8 K_Sliptiding(player_t *player);
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@ -324,6 +324,7 @@ static void P_NetArchivePlayers(void)
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WRITEUINT32(save_p, players[i].botvars.itemdelay);
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WRITEUINT32(save_p, players[i].botvars.itemconfirm);
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WRITESINT8(save_p, players[i].botvars.turnconfirm);
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WRITEUINT32(save_p, players[i].botvars.spindashconfirm);
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}
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}
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@ -557,6 +558,7 @@ static void P_NetUnArchivePlayers(void)
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players[i].botvars.itemdelay = READUINT32(save_p);
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players[i].botvars.itemconfirm = READUINT32(save_p);
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players[i].botvars.turnconfirm = READSINT8(save_p);
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players[i].botvars.spindashconfirm = READUINT32(save_p);
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//players[i].viewheight = P_GetPlayerViewHeight(players[i]); // scale cannot be factored in at this point
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}
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