Merge branch 'user-defined-kart-gibs' into 'master'

SPR2_DKR<A TO K EXCLUDING F>: New SPR2s which allow character WADs to define unique kart explosion gibs

See merge request KartKrew/RingRacers!89
This commit is contained in:
Eidolon 2025-09-01 17:25:38 +00:00
commit 2cc8b2a28d
4 changed files with 106 additions and 30 deletions

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@ -371,7 +371,17 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_KART_LEFTOVER",
"S_KART_LEFTOVER_NOTIRES",
"S_KART_LEFTOVER_CUSTOM",
"S_KART_LEFTOVER_PARTICLE_CUSTOM_A",
"S_KART_LEFTOVER_PARTICLE_CUSTOM_B",
"S_KART_LEFTOVER_PARTICLE_CUSTOM_C",
"S_KART_LEFTOVER_PARTICLE_CUSTOM_D",
"S_KART_LEFTOVER_PARTICLE_CUSTOM_E",
"S_KART_LEFTOVER_PARTICLE_CUSTOM_F",
"S_KART_LEFTOVER_PARTICLE_CUSTOM_G",
"S_KART_LEFTOVER_PARTICLE_CUSTOM_H",
"S_KART_LEFTOVER_PARTICLE_CUSTOM_I",
"S_KART_LEFTOVER_PARTICLE_CUSTOM_J",
"S_KART_LEFTOVER_PARTICLE_CUSTOM_K",
"S_KART_TIRE1",
"S_KART_TIRE2",

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@ -795,7 +795,17 @@ char spr2names[NUMPLAYERSPRITES][5] =
"SIGN", "SIGL", "SSIG", // Finish signpost
"XTRA", // Three Faces of Darkness
"TALK", // Dialogue
"DKRT", // Kart husk
"DKRA", // Kart husk particle (A)
"DKRB", // Kart husk particle (B)
"DKRC", // Kart husk particle (C)
"DKRD", // Kart husk particle (D)
"DKRE", // Kart husk particle (E)
"DKRF", // Kart husk particle (F) AKA The kart husk itself
"DKRG", // Kart husk particle (G)
"DKRH", // Kart husk particle (H)
"DKRI", // Kart husk particle (I)
"DKRJ", // Kart husk particle (J)
"DKRK", // Kart husk particle (K)
};
playersprite_t free_spr2 = SPR2_FIRSTFREESLOT;
@ -840,7 +850,17 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
SPR2_SIGN, // SPR2_SSIG
0, // SPR2_XTRA
0, // SPR2_TALK
0, // SPR2_DKRT
0, // SPR2_DKRA
0, // SPR2_DKRB
0, // SPR2_DKRC
0, // SPR2_DKRD
0, // SPR2_DKRE
0, // SPR2_DKRF
0, // SPR2_DKRG
0, // SPR2_DKRH
0, // SPR2_DKRI
0, // SPR2_DKRJ
0, // SPR2_DKRK
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -905,7 +925,17 @@ state_t states[NUMSTATES] =
{SPR_KART, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KART_LEFTOVER
{SPR_DIEF, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KART_LEFTOVER_NOTIRES
{SPR_PLAY, SPR2_DKRT,3,{NULL},0,0,S_KART_LEFTOVER_CUSTOM},// S_KART_LEFTOVER_CUSTOM
{SPR_PLAY, SPR2_DKRA, 3, {NULL}, 0, 0, S_KART_LEFTOVER_PARTICLE_CUSTOM_A}, // S_KART_LEFTOVER_PARTICLE_CUSTOM_A
{SPR_PLAY, SPR2_DKRB, 3, {NULL}, 0, 0, S_KART_LEFTOVER_PARTICLE_CUSTOM_B}, // S_KART_LEFTOVER_PARTICLE_CUSTOM_B
{SPR_PLAY, SPR2_DKRC, 3, {NULL}, 0, 0, S_KART_LEFTOVER_PARTICLE_CUSTOM_C}, // S_KART_LEFTOVER_PARTICLE_CUSTOM_C
{SPR_PLAY, SPR2_DKRD, 3, {NULL}, 0, 0, S_KART_LEFTOVER_PARTICLE_CUSTOM_D}, // S_KART_LEFTOVER_PARTICLE_CUSTOM_D
{SPR_PLAY, SPR2_DKRE, 3, {NULL}, 0, 0, S_KART_LEFTOVER_PARTICLE_CUSTOM_E}, // S_KART_LEFTOVER_PARTICLE_CUSTOM_E
{SPR_PLAY, SPR2_DKRF, 3, {NULL}, 0, 0, S_KART_LEFTOVER_PARTICLE_CUSTOM_F},// S_KART_LEFTOVER_PARTICLE_CUSTOM_F
{SPR_PLAY, SPR2_DKRG, 3, {NULL}, 0, 0, S_KART_LEFTOVER_PARTICLE_CUSTOM_G}, // S_KART_LEFTOVER_PARTICLE_CUSTOM_G
{SPR_PLAY, SPR2_DKRH, 3, {NULL}, 0, 0, S_KART_LEFTOVER_PARTICLE_CUSTOM_H}, // S_KART_LEFTOVER_PARTICLE_CUSTOM_H
{SPR_PLAY, SPR2_DKRI, 3, {NULL}, 0, 0, S_KART_LEFTOVER_PARTICLE_CUSTOM_I}, // S_KART_LEFTOVER_PARTICLE_CUSTOM_I
{SPR_PLAY, SPR2_DKRJ, 3, {NULL}, 0, 0, S_KART_LEFTOVER_PARTICLE_CUSTOM_J}, // S_KART_LEFTOVER_PARTICLE_CUSTOM_J
{SPR_PLAY, SPR2_DKRK, 3, {NULL}, 0, 0, S_KART_LEFTOVER_PARTICLE_CUSTOM_K}, // S_KART_LEFTOVER_PARTICLE_CUSTOM_K
{SPR_TIRE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KART_TIRE1
{SPR_TIRE, 1, -1, {NULL}, 0, 0, S_NULL}, // S_KART_TIRE2

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@ -1329,7 +1329,17 @@ typedef enum playersprite
SPR2_SIGN, SPR2_SIGL, SPR2_SSIG,
SPR2_XTRA,
SPR2_TALK,
SPR2_DKRT,
SPR2_DKRA,
SPR2_DKRB,
SPR2_DKRC,
SPR2_DKRD,
SPR2_DKRE,
SPR2_DKRF,
SPR2_DKRG,
SPR2_DKRH,
SPR2_DKRI,
SPR2_DKRJ,
SPR2_DKRK,
SPR2_FIRSTFREESLOT,
SPR2_LASTFREESLOT = 0x7f,
@ -1390,7 +1400,17 @@ typedef enum state
S_KART_LEFTOVER,
S_KART_LEFTOVER_NOTIRES,
S_KART_LEFTOVER_CUSTOM,
S_KART_LEFTOVER_PARTICLE_CUSTOM_A,
S_KART_LEFTOVER_PARTICLE_CUSTOM_B,
S_KART_LEFTOVER_PARTICLE_CUSTOM_C,
S_KART_LEFTOVER_PARTICLE_CUSTOM_D,
S_KART_LEFTOVER_PARTICLE_CUSTOM_E,
S_KART_LEFTOVER_PARTICLE_CUSTOM_F,
S_KART_LEFTOVER_PARTICLE_CUSTOM_G,
S_KART_LEFTOVER_PARTICLE_CUSTOM_H,
S_KART_LEFTOVER_PARTICLE_CUSTOM_I,
S_KART_LEFTOVER_PARTICLE_CUSTOM_J,
S_KART_LEFTOVER_PARTICLE_CUSTOM_K,
S_KART_TIRE1,
S_KART_TIRE2,

View file

@ -55,16 +55,32 @@ struct Particle : Mobj
bool is_shrapnel() const { return sprite == SPR_KRBM; }
static void spew(Mobj* source)
static void spew(Mobj* source,int pskin)
{
auto generic = [&](spritenum_t sprite, int degr, Fixed scale, int momx, const Vec2<int>& momz)
auto generic = [&](spritenum_t sprite, int pskinn, statenum_t spr2state, int degr, Fixed scale, int momx, const Vec2<int>& momz)
{
Particle* x = source->spawn_from<Particle>({}, MT_KART_PARTICLE);
if (x)
{
if(pskinn >= 0 && pskinn < numskins
&& spr2state > S_NULL && spr2state < NUMSTATES &&
states[spr2state].frame >= 0 && states[spr2state].frame < NUMPLAYERSPRITES * 2 && //'NUMPLAYERSPRITES * 2' being the length of the 'skin_t.sprites' array member
skins[pskinn]->sprites[states[spr2state].frame].numframes > 0)
{
x->skin = (void*)(&skins[pskinn]);
x->state(spr2state);
//frame will be set by state()
}
else{
//state will be set by mapthing definition
x->sprite = sprite;
x->frame = 0;
}
x->frame |=FF_SEMIBRIGHT;
x->color = source->color;
x->frame = FF_SEMIBRIGHT;
x->lightlevel = 112;
x->scale(scale * x->scale());
@ -79,34 +95,34 @@ struct Particle : Mobj
return x;
};
auto part = [&](spritenum_t sprite, int degr, Fixed scale)
auto part = [&](spritenum_t sprite, int pskinn, statenum_t spr2state, int degr, Fixed scale)
{
return generic(sprite, degr, scale, 2, {8, 16});
return generic(sprite, pskinn, spr2state, degr, scale, 2, {8, 16});
};
auto radial = [&](spritenum_t sprite, int ofs, int spokes, Fixed scale)
auto radial = [&](spritenum_t sprite, int pskinn, statenum_t spr2state, int ofs, int spokes, Fixed scale)
{
radial_generic(ofs, spokes, [&](int ang) { part(sprite, ang, scale); });
radial_generic(ofs, spokes, [&](int ang) { part(sprite, pskinn, spr2state, ang, scale); });
};
constexpr Fixed kSmall = 3*FRACUNIT/2;
constexpr Fixed kMedium = 7*FRACUNIT/4;
constexpr Fixed kLarge = 2*FRACUNIT;
part(SPR_DIEE, 0, kLarge); // steering wheel
part(SPR_DIEK, 180 + 45, kLarge); // engine
part(SPR_DIEE, pskin, S_KART_LEFTOVER_PARTICLE_CUSTOM_E, 0, kLarge); // steering wheel
part(SPR_DIEK, pskin, S_KART_LEFTOVER_PARTICLE_CUSTOM_K, 180 + 45, kLarge); // engine
part(SPR_DIEG, 90, kLarge); // left pedal base
part(SPR_DIED, -90, kLarge); // right pedal base
part(SPR_DIEG, pskin, S_KART_LEFTOVER_PARTICLE_CUSTOM_G, 90, kLarge); // left pedal base
part(SPR_DIED, pskin, S_KART_LEFTOVER_PARTICLE_CUSTOM_D, -90, kLarge); // right pedal base
radial(SPR_DIEI, 90, 2, kLarge); // wheel axle bars
radial(SPR_DIEC, 90, 2, kLarge); // pedal tips
radial(SPR_DIEA, 45, 4, kMedium); // tires
radial(SPR_DIEH, 45, 4, kMedium); // struts / springs
radial(SPR_DIEB, 360/12, 6, kSmall); // pipeframe bars
radial(SPR_DIEJ, 360/16, 8, kSmall); // screws
radial(SPR_DIEI, pskin, S_KART_LEFTOVER_PARTICLE_CUSTOM_I, 90, 2, kLarge); // wheel axle bars
radial(SPR_DIEC, pskin, S_KART_LEFTOVER_PARTICLE_CUSTOM_C, 90, 2, kLarge); // pedal tips
radial(SPR_DIEA, pskin, S_KART_LEFTOVER_PARTICLE_CUSTOM_A, 45, 4, kMedium); // tires
radial(SPR_DIEH, pskin, S_KART_LEFTOVER_PARTICLE_CUSTOM_H, 45, 4, kMedium); // struts / springs
radial(SPR_DIEB, pskin, S_KART_LEFTOVER_PARTICLE_CUSTOM_B, 360/12, 6, kSmall); // pipeframe bars
radial(SPR_DIEJ, pskin, S_KART_LEFTOVER_PARTICLE_CUSTOM_J, 360/16, 8, kSmall); // screws
radial_generic(0, 6, [&](int degr) { generic(SPR_KRBM, degr, kSmall, 8, {22, 28}); }); // shrapnel
radial_generic(0, 6, [&](int degr) { generic(SPR_KRBM, -1, S_NULL, degr, kSmall, 8, {22, 28}); }); // shrapnel
// explosion
radial_generic(
@ -317,15 +333,15 @@ struct Kart : Mobj
Mobj* p = player();
bool pValid = Mobj::valid(p) && p->player;
bool hasCustomHusk = pValid && skins[p->player->skin]->sprites[SPR2_DKRT].numframes;
int pSkin = pValid ? p->player->skin : -1; //rip lyman lineface :-1
bool hasCustomHusk = pSkin >=0 && pSkin < numskins && skins[pSkin]->sprites[SPR2_DKRF].numframes;
if(hasCustomHusk)
{
skin = (void*)(skins[p->player->skin]);
frame = 0;
skin = (void*)(skins[pSkin]);
}
Particle::spew(this);
Particle::spew(this,pSkin);
scale(3*scale()/2);
if(hasCustomHusk){
@ -336,7 +352,7 @@ struct Kart : Mobj
}
health = 1;
state(!hasCustomHusk ? S_KART_LEFTOVER_NOTIRES : S_KART_LEFTOVER_CUSTOM);
state(!hasCustomHusk ? S_KART_LEFTOVER_NOTIRES : S_KART_LEFTOVER_PARTICLE_CUSTOM_F);
cooldown(20);
burning(burn_duration());