Draw debug HUD in Time Attack, includes overhead messages

This commit is contained in:
James R 2024-03-15 22:01:38 -07:00
parent 7088003f05
commit 2d4f590cce

View file

@ -6229,7 +6229,7 @@ void K_drawKartHUD(void)
if (modeattacking || freecam) // everything after here is MP and debug only if (modeattacking || freecam) // everything after here is MP and debug only
{ {
K_drawInput(); K_drawInput();
return; goto debug;
} }
if ((gametyperules & GTR_KARMA) && !r_splitscreen && (stplyr->karthud[khud_yougotem] % 2)) // * YOU GOT EM * if ((gametyperules & GTR_KARMA) && !r_splitscreen && (stplyr->karthud[khud_yougotem] % 2)) // * YOU GOT EM *
@ -6286,6 +6286,7 @@ void K_drawKartHUD(void)
} }
} }
debug:
K_DrawWaypointDebugger(); K_DrawWaypointDebugger();
K_DrawBotDebugger(); K_DrawBotDebugger();
K_DrawDirectorDebugger(); K_DrawDirectorDebugger();