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A_Custom3DRotate: don't scale hspeed and vspeed - they are angular speeds, not linear!
(I added the scaling to this action somewhere between 7-9 years ago, and somehow never knew I made this mistake until now, welp.)
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1 changed files with 2 additions and 2 deletions
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@ -8728,8 +8728,8 @@ void A_Custom3DRotate(mobj_t *actor)
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const fixed_t radius = FixedMul(loc1lw*FRACUNIT, actor->scale);
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const fixed_t hOff = FixedMul(loc1up*FRACUNIT, actor->scale);
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const fixed_t hspeed = FixedMul(loc2up*FRACUNIT/10, actor->scale);
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const fixed_t vspeed = FixedMul(loc2lw*FRACUNIT/10, actor->scale);
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const fixed_t hspeed = loc2up*FRACUNIT/10; // Monster's note (29/05/21): DO NOT SCALE, this is an angular speed!
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const fixed_t vspeed = loc2lw*FRACUNIT/10; // ditto
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if (LUA_CallAction(A_CUSTOM3DROTATE, actor))
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return;
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