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Colorize Broly ki to player color
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1 changed files with 3 additions and 0 deletions
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@ -5226,6 +5226,8 @@ void K_SpawnBrolyKi(mobj_t *source, tic_t duration)
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x->height = 0;
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x->height = 0;
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P_SetMobjState(x, S_BROLY1);
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P_SetMobjState(x, S_BROLY1);
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x->colorized = true;
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x->color = source->color;
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x->hitlag = 0; // do not copy source hitlag
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x->hitlag = 0; // do not copy source hitlag
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P_SetScale(x, 64 * mapobjectscale);
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P_SetScale(x, 64 * mapobjectscale);
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@ -8641,6 +8643,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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//player->flashing = 0;
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//player->flashing = 0;
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eggsexplode = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SPBEXPLOSION);
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eggsexplode = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SPBEXPLOSION);
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eggsexplode->height = 2 * player->mo->height;
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eggsexplode->height = 2 * player->mo->height;
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eggsexplode->color = player->mo->color;
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if (player->eggmanblame >= 0
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if (player->eggmanblame >= 0
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&& player->eggmanblame < MAXPLAYERS
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&& player->eggmanblame < MAXPLAYERS
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