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Ice physics when touching/underwater
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1 changed files with 3 additions and 0 deletions
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@ -7900,6 +7900,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
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if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
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player->mo->friction += 1228;
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player->mo->friction += 1228;
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if (player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER))
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player->mo->friction += 614;
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// Wipeout slowdown
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// Wipeout slowdown
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if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow])
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if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow])
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{
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{
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