Merge remote-tracking branch 'remotes/origin/master' into waypoints

# Conflicts:
#	src/k_kart.c
This commit is contained in:
wolfy852 2019-03-08 12:24:03 -06:00
commit 2dc5dde769
63 changed files with 1608 additions and 993 deletions

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@ -129,7 +129,7 @@ Oni: Sev, Sal, and toast were the most unexpected things to ever happen to this
[Oni wiping sweat off his brow] Things only got more drastically revamped… very very rapidly.
The Mario aesthetic was entirely tossed out, as Sal was willing to work with me night and day on redoing most of everything about items… and then sounds. My power level for sprites massively jumped during TD development, so I decided to take it upon myself to do almost everything. Theyre such friendly and cooperative coders that I cant help but push a little harder than I used to (I was WAY lazier before they got here) to keep up.
The Mario aesthetic was entirely tossed out, as Sal was willing to work with me night and day on redoing most of everything about items… and then sounds. My power level for sprites massively jumped during TD development, so I decided to take it upon myself to do almost everything. Theyre such friendly and cooperative coders that I cant help but push a little harder than I used to (I was WAY lazier before they got here) to keep up.

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@ -379,6 +379,12 @@ if(${SRB2_CONFIG_HAVE_PNG} AND ${SRB2_CONFIG_HAVE_ZLIB})
set(SRB2_HAVE_PNG ON)
add_definitions(-DHAVE_PNG)
add_definitions(-D_LARGEFILE64_SOURCE)
set(SRB2_PNG_SOURCES apng.c)
set(SRB2_PNG_HEADERS apng.h)
prepend_sources(SRB2_PNG_SOURCES)
prepend_sources(SRB2_PNG_HEADERS)
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS}
${SRB2_PNG_SOURCES} ${SRB2_PNG_HEADERS})
else()
message(WARNING "You have specified that PNG is available but it was not found. SRB2Kart may not compile correctly.")
endif()

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@ -341,6 +341,8 @@ endif
LIBS+=$(PNG_LDFLAGS)
CFLAGS+=$(PNG_CFLAGS)
OBJS+=$(OBJDIR)/apng.o
endif
ifdef HAVE_LIBGME

289
src/apng.c Normal file
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@ -0,0 +1,289 @@
/*
Copyright 2019, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdlib.h>
#include <string.h>
#include "apng.h"
#define APNG_INFO_acTL 0x20000U
#define APNG_WROTE_acTL 0x10000U
struct apng_info_def
{
png_uint_32 mode;
png_uint_32 valid;
png_uint_32 num_frames;
png_uint_32 num_plays;
long start_acTL;/* acTL is written here */
png_flush_ptr output_flush_fn;
apng_seek_ptr output_seek_fn;
apng_tell_ptr output_tell_fn;
apng_set_acTL_ptr set_acTL_fn;
};
/* PROTOS (FUCK COMPILER) */
void apng_seek (png_structp, apng_const_infop, size_t);
size_t apng_tell (png_structp, apng_const_infop);
#ifdef PNG_WRITE_FLUSH_SUPPORTED
void apng_flush (png_structp, apng_infop);
#ifdef PNG_STDIO_SUPPORTED
void apng_default_flush (png_structp);
#endif/* PNG_STDIO_SUPPORTED */
#endif/* PNG_WRITE_FLUSH_SUPPORTED */
#ifdef PNG_STDIO_SUPPORTED
void apng_default_seek (png_structp, size_t);
size_t apng_default_tell (png_structp);
#endif/* PNG_STDIO_SUPPORTED */
void apng_write_IEND (png_structp);
void apng_write_acTL (png_structp, png_uint_32, png_uint_32);
#ifndef PNG_WRITE_APNG_SUPPORTED
png_uint_32 apng_set_acTL_dummy (png_structp, png_infop,
png_uint_32, png_uint_32);
#endif/* PNG_WRITE_APNG_SUPPORTED */
apng_infop
apng_create_info_struct (png_structp pngp)
{
apng_infop ainfop;
(void)pngp;
if (( ainfop = calloc(sizeof (apng_info),1) ))
{
apng_set_write_fn(pngp, ainfop, 0, 0, 0, 0, 0);
apng_set_set_acTL_fn(pngp, ainfop, 0);
}
return ainfop;
}
void
apng_destroy_info_struct (png_structp pngp, apng_infopp ainfopp)
{
(void)pngp;
if (!( pngp && ainfopp ))
return;
free((*ainfopp));
}
void
apng_seek (png_structp pngp, apng_const_infop ainfop, size_t l)
{
(*(ainfop->output_seek_fn))(pngp, l);
}
size_t
apng_tell (png_structp pngp, apng_const_infop ainfop)
{
return (*(ainfop->output_tell_fn))(pngp);
}
#ifdef PNG_WRITE_FLUSH_SUPPORTED
void
apng_flush (png_structp pngp, apng_infop ainfop)
{
if (ainfop->output_flush_fn)
(*(ainfop->output_flush_fn))(pngp);
}
#ifdef PNG_STDIO_SUPPORTED
void
apng_default_flush (png_structp pngp)
{
if (!( pngp ))
return;
fflush((png_FILE_p)png_get_io_ptr);
}
#endif/* PNG_STDIO_SUPPORTED */
#endif/* PNG_WRITE_FLUSH_SUPPORTED */
#ifdef PNG_STDIO_SUPPORTED
void
apng_default_seek (png_structp pngp, size_t l)
{
if (!( pngp ))
return;
if (fseek((png_FILE_p)png_get_io_ptr(pngp), (long)l, SEEK_SET) == -1)
png_error(pngp, "Seek Error");
}
size_t
apng_default_tell (png_structp pngp)
{
long l;
if (!( pngp ))
{
png_error(pngp, "Call to apng_default_tell with NULL pngp failed");
}
if (( l = ftell((png_FILE_p)png_get_io_ptr(pngp)) ) == -1)
png_error(pngp, "Tell Error");
return (size_t)l;
}
#endif/* PNG_STDIO_SUPPORTED */
void
apng_set_write_fn (png_structp pngp, apng_infop ainfop, png_voidp iop,
png_rw_ptr write_f, png_flush_ptr flush_f,
apng_seek_ptr seek_f, apng_tell_ptr tell_f)
{
if (!( pngp && ainfop ))
return;
png_set_write_fn(pngp, iop, write_f, flush_f);
#ifdef PNG_WRITE_FLUSH_SUPPORTED
#ifdef PNG_STDIO_SUPPORTED
if (!flush_f)
ainfop->output_flush_fn = &apng_default_flush;
else
#endif/* PNG_STDIO_SUPPORTED */
ainfop->output_flush_fn = flush_f;
#endif/* PNG_WRITE_FLUSH_SUPPORTED */
#ifdef PNG_STDIO_SUPPORTED
if (!seek_f)
ainfop->output_seek_fn = &apng_default_seek;
else
#endif/* PNG_STDIO_SUPPORTED */
ainfop->output_seek_fn = seek_f;
#ifdef PNG_STDIO_SUPPORTED
if (!seek_f)
ainfop->output_tell_fn = apng_default_tell;
else
#endif/* PNG_STDIO_SUPPORTED */
ainfop->output_tell_fn = tell_f;
}
void
apng_write_IEND (png_structp pngp)
{
png_byte chunkc[] = "IEND";
png_write_chunk(pngp, chunkc, 0, 0);
}
void
apng_write_acTL (png_structp pngp, png_uint_32 frames, png_uint_32 plays)
{
png_byte chunkc[] = "acTL";
png_byte buf[8];
png_save_uint_32(buf, frames);
png_save_uint_32(buf + 4, plays);
png_write_chunk(pngp, chunkc, buf, 8);
}
png_uint_32
apng_set_acTL (png_structp pngp, png_infop infop, apng_infop ainfop,
png_uint_32 frames, png_uint_32 plays)
{
(void)pngp;
(void)infop;
if (!( pngp && infop && ainfop ))
return 0;
ainfop->num_frames = frames;
ainfop->num_plays = plays;
ainfop->valid |= APNG_INFO_acTL;
return 1;
}
void
apng_write_info_before_PLTE (png_structp pngp, png_infop infop,
apng_infop ainfop)
{
if (!( pngp && infop && ainfop ))
return;
png_write_info_before_PLTE(pngp, infop);
if (( ainfop->valid & APNG_INFO_acTL )&&!( ainfop->mode & APNG_WROTE_acTL ))
{
ainfop->start_acTL = apng_tell(pngp, ainfop);
apng_write_acTL(pngp, 0, 0);
/* modified for runtime dynamic linking */
(*(ainfop->set_acTL_fn))(pngp, infop, PNG_UINT_31_MAX, 0);
ainfop->mode |= APNG_WROTE_acTL;
}
}
void
apng_write_info (png_structp pngp, png_infop infop,
apng_infop ainfop)
{
apng_write_info_before_PLTE(pngp, infop, ainfop);
png_write_info(pngp, infop);
}
void
apng_write_end (png_structp pngp, png_infop infop, apng_infop ainfop)
{
(void)infop;
apng_write_IEND(pngp);
apng_seek(pngp, ainfop, ainfop->start_acTL);
apng_write_acTL(pngp, ainfop->num_frames, ainfop->num_plays);
#ifdef PNG_WRITE_FLUSH_SUPPORTED
#ifdef PNG_WRITE_FLUSH_AFTER_IEND_SUPPORTED
apng_flush(pngp, infop);
#endif/* PNG_WRITE_FLUSH_SUPPORTED */
#endif/* PNG_WRITE_FLUSH_AFTER_IEND_SUPPORTED */
}
#ifndef PNG_WRITE_APNG_SUPPORTED
png_uint_32
apng_set_acTL_dummy (png_structp pngp, png_infop infop,
png_uint_32 frames, png_uint_32 plays)
{
(void)pngp;
(void)infop;
(void)frames;
(void)plays;
return 0;
}
#endif/* PNG_WRITE_APNG_SUPPORTED */
/* Dynamic runtime linking capable! (Hopefully.) */
void
apng_set_set_acTL_fn (png_structp pngp, apng_infop ainfop,
apng_set_acTL_ptr set_acTL_f)
{
(void)pngp;
if (!ainfop->set_acTL_fn)
#ifndef PNG_WRITE_APNG_SUPPORTED
ainfop->set_acTL_fn = &apng_set_acTL_dummy;
#else
ainfop->set_acTL_fn = &png_set_acTL;
#endif/* PNG_WRITE_APNG_SUPPORTED */
else
ainfop->set_acTL_fn = set_acTL_f;
}

82
src/apng.h Normal file
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@ -0,0 +1,82 @@
/*
Copyright 2019, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef APNG_H
#define APNG_H
#ifndef _MSC_VER
#ifndef _WII
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
#endif
#endif
#ifndef _LFS64_LARGEFILE
#define _LFS64_LARGEFILE
#endif
#ifndef _FILE_OFFSET_BITS
#define _FILE_OFFSET_BITS 0
#endif
#include <png.h>
typedef struct apng_info_def apng_info;
typedef apng_info * apng_infop;
typedef const apng_info * apng_const_infop;
typedef apng_info * * apng_infopp;
typedef void (*apng_seek_ptr)(png_structp, size_t);
typedef size_t (*apng_tell_ptr)(png_structp);
typedef png_uint_32 (*apng_set_acTL_ptr)(png_structp, png_infop,
png_uint_32, png_uint_32);
apng_infop apng_create_info_struct (png_structp png_ptr);
void apng_destroy_info_struct (png_structp png_ptr,
apng_infopp info_ptr_ptr);
/* Call the following functions in place of the libpng counterparts. */
png_uint_32 apng_set_acTL (png_structp png_ptr, png_infop info_ptr,
apng_infop ainfo_ptr,
png_uint_32 num_frames, png_uint_32 num_plays);
void apng_write_info_before_PLTE (png_structp png_ptr, png_infop info_ptr,
apng_infop ainfo_ptr);
void apng_write_info (png_structp png_ptr, png_infop info_ptr,
apng_infop ainfo_ptr);
void apng_write_end (png_structp png_ptr, png_infop info_ptr,
apng_infop ainfo_ptr);
void apng_set_write_fn (png_structp png_ptr, apng_infop ainfo_ptr,
png_voidp io_ptr,
png_rw_ptr write_data_fn, png_flush_ptr output_flush_fn,
apng_seek_ptr output_seek_fn, apng_tell_ptr output_tell_fn);
void apng_set_set_acTL_fn (png_structp png_ptr, apng_infop ainfo_ptr,
apng_set_acTL_ptr set_acTL_fn);
#endif/* APNG_H */

View file

@ -37,7 +37,7 @@
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2019 / 01 / 15 - Kart v1.0.2 - patch.kart
* Last updated 2019 / 02 / 04 - Kart v1.0.3 - patch.kart
*/
// Base SRB2 hashes
@ -52,7 +52,7 @@
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "1335cd064656aedca359cfbb5233ac4a"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "899aee1b63e731b7e2098406c85608b4"
#define ASSET_HASH_PATCH_KART "e06c1c90e5645c886026311964f8e1f5"
#endif
#endif

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@ -2211,8 +2211,10 @@ static void CL_ConnectToServer(boolean viams)
}
while (!(cl_mode == CL_CONNECTED && (client || (server && nodewaited <= pnumnodes))));
#ifndef NONET
if (netgame)
F_StartWaitingPlayers();
#endif
DEBFILE(va("Synchronisation Finished\n"));
displayplayer = consoleplayer;
@ -4083,6 +4085,21 @@ FILESTAMP
else if (resynch_score[node])
--resynch_score[node];
break;
case PT_BASICKEEPALIVE:
if (client)
break;
// This should probably still timeout though, as the node should always have a player 1 number
if (netconsole == -1)
break;
// If a client sends this it should mean they are done receiving the savegame
sendingsavegame[node] = false;
// As long as clients send keep alives, the server can keep running, so reset the timeout
/// \todo Use a separate cvar for that kind of timeout?
freezetimeout[node] = I_GetTime() + connectiontimeout;
break;
case PT_TEXTCMD:
case PT_TEXTCMD2:
case PT_TEXTCMD3:
@ -4586,6 +4603,15 @@ static INT16 Consistancy(void)
return (INT16)(ret & 0xFFFF);
}
// confusing, but this DOESN'T send PT_NODEKEEPALIVE, it sends PT_BASICKEEPALIVE
// used during wipes to tell the server that a node is still connected
static void CL_SendClientKeepAlive(void)
{
netbuffer->packettype = PT_BASICKEEPALIVE;
HSendPacket(servernode, false, 0, 0);
}
// send the client packet to the server
static void CL_SendClientCmd(void)
{
@ -5032,9 +5058,77 @@ static inline void PingUpdate(void)
}
#endif
static tic_t gametime = 0;
#ifdef NEWPING
static void UpdatePingTable(void)
{
INT32 i;
if (server)
{
if (netgame && !(gametime % 255))
PingUpdate();
// update node latency values so we can take an average later.
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i]));
pingmeasurecount++;
}
}
#endif
// Handle timeouts to prevent definitive freezes from happenning
static void HandleNodeTimeouts(void)
{
INT32 i;
if (server)
for (i = 1; i < MAXNETNODES; i++)
if (nodeingame[i] && freezetimeout[i] < I_GetTime())
Net_ConnectionTimeout(i);
}
// Keep the network alive while not advancing tics!
void NetKeepAlive(void)
{
tic_t nowtime;
INT32 realtics;
nowtime = I_GetTime();
realtics = nowtime - gametime;
// return if there's no time passed since the last call
if (realtics <= 0) // nothing new to update
return;
#ifdef NEWPING
UpdatePingTable();
#endif
if (server)
CL_SendClientKeepAlive();
// Sryder: What is FILESTAMP???
FILESTAMP
GetPackets();
FILESTAMP
MasterClient_Ticker();
if (client)
{
// send keep alive
CL_SendClientKeepAlive();
// No need to check for resynch because we aren't running any tics
}
// No else because no tics are being run and we can't resynch during this
Net_AckTicker();
HandleNodeTimeouts();
SV_FileSendTicker();
}
void NetUpdate(void)
{
static tic_t gametime = 0;
static tic_t resptime = 0;
tic_t nowtime;
INT32 i;
@ -5056,16 +5150,7 @@ void NetUpdate(void)
gametime = nowtime;
#ifdef NEWPING
if (server)
{
if (netgame && !(gametime % 255))
PingUpdate();
// update node latency values so we can take an average later.
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i]));
pingmeasurecount++;
}
UpdatePingTable();
#endif
if (client)
@ -5133,12 +5218,7 @@ FILESTAMP
}
}
Net_AckTicker();
// Handle timeouts to prevent definitive freezes from happenning
if (server)
for (i = 1; i < MAXNETNODES; i++)
if (nodeingame[i] && freezetimeout[i] < I_GetTime())
Net_ConnectionTimeout(i);
nowtime /= NEWTICRATERATIO;
HandleNodeTimeouts();
if (nowtime > resptime)
{
resptime = nowtime;

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@ -71,6 +71,7 @@ typedef enum
PT_CLIENT3MIS,
PT_CLIENT4CMD, // 4P
PT_CLIENT4MIS,
PT_BASICKEEPALIVE,// Keep the network alive during wipes, as tics aren't advanced and NetUpdate isn't called
PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL
// allows HSendPacket(*, true, *, *) to return false.
@ -538,6 +539,7 @@ void SendNetXCmd3(netxcmd_t id, const void *param, size_t nparam); // splitsreen
void SendNetXCmd4(netxcmd_t id, const void *param, size_t nparam); // splitsreen4 player
// Create any new ticcmds and broadcast to other players.
void NetKeepAlive(void);
void NetUpdate(void);
void SV_StartSinglePlayerServer(void);

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@ -1162,7 +1162,7 @@ void D_SRB2Main(void)
if (s) // Check for NULL?
{
if (!W_VerifyNMUSlumps(s))
G_SetGameModified(true);
G_SetGameModified(true, false);
D_AddFile(s);
}
}
@ -1189,7 +1189,7 @@ void D_SRB2Main(void)
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
G_SetGameModified(true, true);
autostart = true;
}
}
@ -1325,10 +1325,6 @@ void D_SRB2Main(void)
midi_disabled = true;
#endif
}
else
{
CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
}
if (M_CheckParm("-nosound"))
sound_disabled = true;
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
@ -1347,10 +1343,18 @@ void D_SRB2Main(void)
if (M_CheckParm("-nodigmusic"))
digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
}
I_StartupSound();
I_InitMusic();
S_InitSfxChannels(cv_soundvolume.value);
S_InitMusicDefs();
if (!( sound_disabled && digital_disabled
#ifndef NO_MIDI
&& midi_disabled
#endif
))
{
CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
I_StartupSound();
I_InitMusic();
S_InitSfxChannels(cv_soundvolume.value);
S_InitMusicDefs();
}
CONS_Printf("ST_Init(): Init status bar.\n");
ST_Init();

View file

@ -903,6 +903,9 @@ static void DebugPrintpacket(const char *header)
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic),
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom));
break;
case PT_BASICKEEPALIVE:
fprintf(debugfile, " keep alive\n");
break;
case PT_TEXTCMD:
case PT_TEXTCMD2:
case PT_TEXTCMD3:

View file

@ -214,7 +214,7 @@ static CV_PossibleValue_t autobalance_cons_t[] = {{0, "MIN"}, {4, "MAX"}, {0, NU
static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2, "Points"}, {0, NULL}};
static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}};
static CV_PossibleValue_t sleeping_cons_t[] = {{-1, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
static CV_PossibleValue_t sleeping_cons_t[] = {{0, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Teleports"},
{3, "None"}, {0, NULL}};
@ -236,6 +236,9 @@ static consvar_t cv_dummyconsvar = {"dummyconsvar", "Off", CV_CALL|CV_NOSHOWHELP
consvar_t cv_restrictskinchange = {"restrictskinchange", "No", CV_NETVAR|CV_CHEAT, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allowteamchange = {"allowteamchange", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t ingamecap_cons_t[] = {{0, "MIN"}, {MAXPLAYERS-1, "MAX"}, {0, NULL}};
consvar_t cv_ingamecap = {"ingamecap", "0", CV_NETVAR, ingamecap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_startinglives = {"startinglives", "3", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, startingliveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t respawntime_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
@ -449,7 +452,7 @@ consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL
consvar_t cv_pause = {"pausepermission", "Server", CV_NETVAR, pause_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mute = {"mute", "Off", CV_NETVAR|CV_CALL, CV_OnOff, Mute_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_sleep = {"cpusleep", "-1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL, NULL, 0, 0, NULL};
consvar_t cv_sleep = {"cpusleep", "1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL, NULL, 0, 0, NULL};
INT16 gametype = GT_RACE; // SRB2kart
boolean forceresetplayers = false;
@ -644,6 +647,7 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_allowexitlevel);
CV_RegisterVar(&cv_restrictskinchange);
CV_RegisterVar(&cv_allowteamchange);
CV_RegisterVar(&cv_ingamecap);
CV_RegisterVar(&cv_respawntime);
CV_RegisterVar(&cv_killingdead);
@ -2211,10 +2215,12 @@ static void Command_Map_f(void)
return;
}
if (!(netgame || multiplayer) && (!modifiedgame || savemoddata))
if (!(netgame || multiplayer) && !majormods)
{
if (COM_CheckParm("-force"))
G_SetGameModified(false);
{
G_SetGameModified(false, true);
}
else
{
CONS_Printf(M_GetText("Sorry, level change disabled in single player.\n"));
@ -3793,7 +3799,7 @@ static void Command_RunSOC(void)
if (!P_RunSOC(fn))
CONS_Printf(M_GetText("Could not find SOC.\n"));
else
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, false);
return;
}
@ -3847,7 +3853,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
}
P_RunSOC(filename);
G_SetGameModified(true);
G_SetGameModified(true, false);
}
/** Adds a pwad at runtime.
@ -3884,7 +3890,7 @@ static void Command_Addfile(void)
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return;
}
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, false);
}
// Add file on your client directly if it is trivial, or you aren't in a netgame.
@ -4130,7 +4136,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
return;
}
G_SetGameModified(true);
G_SetGameModified(true, false);
}
static void Command_ListWADS_f(void)
@ -4487,7 +4493,7 @@ static void Ringslinger_OnChange(void)
}
if (cv_ringslinger.value) // Only if it's been turned on
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
static void Gravity_OnChange(void)
@ -4508,7 +4514,7 @@ static void Gravity_OnChange(void)
#endif
if (!CV_IsSetToDefault(&cv_gravity))
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
gravity = cv_gravity.value;
}
@ -4904,7 +4910,7 @@ static void Fishcake_OnChange(void)
// so don't make modifiedgame always on!
if (cv_debug)
{
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
else if (cv_debug != cv_fishcake.value)
@ -4920,12 +4926,14 @@ static void Fishcake_OnChange(void)
*/
static void Command_Isgamemodified_f(void)
{
if (savemoddata)
CONS_Printf(M_GetText("modifiedgame is true, but you can save medal and record data in this mod.\n"));
if (majormods)
CONS_Printf("The game has been modified with major add-ons, so you cannot play Record Attack.\n");
else if (savemoddata)
CONS_Printf("The game has been modified with an add-on with its own save data, so you can play Record Attack and earn medals.\n");
else if (modifiedgame)
CONS_Printf(M_GetText("modifiedgame is true, extras will not be unlocked\n"));
CONS_Printf("The game has been modified with only minor add-ons. You can play Record Attack, earn medals and unlock extras.\n");
else
CONS_Printf(M_GetText("modifiedgame is false, you can unlock extras\n"));
CONS_Printf("The game has not been modified. You can play Record Attack, earn medals and unlock extras.\n");
}
static void Command_Cheats_f(void)

View file

@ -93,7 +93,7 @@ extern consvar_t cv_mute;
extern consvar_t cv_killingdead;
extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_respawntime;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;

View file

@ -426,7 +426,7 @@ void CL_LoadServerFiles(void)
else if (fileneeded[i].status == FS_FOUND)
{
P_AddWadFile(fileneeded[i].filename);
G_SetGameModified(true);
G_SetGameModified(true, false);
fileneeded[i].status = FS_OPEN;
}
else if (fileneeded[i].status == FS_MD5SUMBAD)

View file

@ -348,10 +348,12 @@ typedef enum
k_wanted, // Timer for determining WANTED status, lowers when hitting people, prevents the game turning into Camp Lazlo
k_yougotem, // "You Got Em" gfx when hitting someone as a karma player via a method that gets you back in the game instantly
// v1.0.2 vars
// v1.0.2+ vars
k_itemblink, // Item flashing after roulette, prevents Hyudoro stealing AND serves as a mashing indicator
k_itemblinkmode, // Type of flashing: 0 = white (normal), 1 = red (mashing), 2 = rainbow (enhanced items)
k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed
k_jawztargetdelay, // Delay for Jawz target switching, to make it less twitchy
k_spectatewait, // How long have you been waiting as a spectator
NUMKARTSTUFF
} kartstufftype_t;

View file

@ -21,6 +21,7 @@
#include "w_wad.h"
#include "m_menu.h"
#include "m_misc.h"
#include "filesrch.h" // for refreshdirmenu
#include "f_finale.h"
#include "dehacked.h"
#include "st_stuff.h"
@ -79,8 +80,6 @@ static powertype_t get_power(const char *word);
boolean deh_loaded = false;
static int dbg_line;
static boolean gamedataadded = false;
#ifdef DELFILE
typedef struct undehacked_s
{
@ -602,6 +601,14 @@ done:
Z_Free(s);
}
static int freeslotusage[2][2] = {{0, 0}, {0, 0}}; // [S_, MT_][max, previous .wad's max]
void DEH_UpdateMaxFreeslots(void)
{
freeslotusage[0][1] = freeslotusage[0][0];
freeslotusage[1][1] = freeslotusage[1][0];
}
// TODO: Figure out how to do undolines for this....
// TODO: Warnings for running out of freeslots
static void readfreeslots(MYFILE *f)
@ -664,6 +671,7 @@ static void readfreeslots(MYFILE *f)
if (!FREE_STATES[i]) {
FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_STATES[i],word);
freeslotusage[0][0]++;
break;
}
}
@ -673,6 +681,7 @@ static void readfreeslots(MYFILE *f)
if (!FREE_MOBJS[i]) {
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_MOBJS[i],word);
freeslotusage[1][0]++;
break;
}
}
@ -3139,6 +3148,7 @@ static void readmaincfg(MYFILE *f)
strlcpy(gamedatafilename, word2, sizeof (gamedatafilename));
strlwr(gamedatafilename);
savemoddata = true;
majormods = false;
// Also save a time attack folder
filenamelen = strlen(gamedatafilename)-4; // Strip off the extension
@ -3151,7 +3161,7 @@ static void readmaincfg(MYFILE *f)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
gamedataadded = true;
refreshdirmenu |= REFRESHDIR_GAMEDATA;
}
else if (fastcmp(word, "RESETDATA"))
{
@ -3382,8 +3392,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
for (i = 0; i < NUMSFX; i++)
savesfxnames[i] = S_sfx[i].name;
gamedataadded = false;
// it doesn't test the version of SRB2 and version of dehacked file
dbg_line = -1; // start at -1 so the first line is 0.
while (!myfeof(f))
@ -3417,10 +3425,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
if (fastcmp(word, "FREESLOT"))
{
readfreeslots(f);
// This is not a major mod.
continue;
}
else if (fastcmp(word, "MAINCFG"))
{
G_SetGameModified(multiplayer, true);
readmaincfg(f);
DEH_WriteUndoline(word, "", UNDO_HEADER);
continue;
@ -3429,6 +3439,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
readwipes(f);
DEH_WriteUndoline(word, "", UNDO_HEADER);
// This is not a major mod.
continue;
}
word2 = strtok(NULL, " ");
@ -3449,6 +3460,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
continue;
}
if (word2)
@ -3462,19 +3474,25 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
// Read texture from spec file.
readtexture(f, word2);
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
else if (fastcmp(word, "PATCH"))
{
// Read patch from spec file.
readpatch(f, word2, wad);
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
else if (fastcmp(word, "THING") || fastcmp(word, "MOBJ") || fastcmp(word, "OBJECT"))
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_mobjtype(word2); // find a thing by name
if (i < NUMMOBJTYPES && i >= 0)
{
if (i < (MT_FIRSTFREESLOT+freeslotusage[1][1]))
G_SetGameModified(multiplayer, true); // affecting something earlier than the first freeslot allocated in this .wad? DENIED
readthing(f, i);
}
else
{
deh_warning("Thing %d out of range (0 - %d)", i, NUMMOBJTYPES-1);
@ -3485,6 +3503,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
/* else if (fastcmp(word, "ANIMTEX"))
{
readAnimTex(f, i);
// This is not a major mod.
}*/
else if (fastcmp(word, "LIGHT"))
{
@ -3498,6 +3517,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
#endif
}
else if (fastcmp(word, "SPRITE"))
@ -3513,6 +3533,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
#endif
}
else if (fastcmp(word, "LEVEL"))
@ -3525,7 +3546,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
i = M_MapNumber(word2[0], word2[1]);
if (i > 0 && i <= NUMMAPS)
{
if (mapheaderinfo[i])
G_SetGameModified(multiplayer, true); // only mark as a major mod if it replaces an already-existing mapheaderinfo
readlevelheader(f, i);
}
else
{
deh_warning("Level number %d out of range (1 - %d)", i, NUMMAPS);
@ -3543,13 +3568,18 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
//G_SetGameModified(multiplayer, true); -- might have to reconsider in a future update
}
else if (fastcmp(word, "FRAME") || fastcmp(word, "STATE"))
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_state(word2); // find a state by name
if (i < NUMSTATES && i >= 0)
{
if (i < (S_FIRSTFREESLOT+freeslotusage[0][1]))
G_SetGameModified(multiplayer, true); // affecting something earlier than the first freeslot allocated in this .wad? DENIED
readframe(f, i);
}
else
{
deh_warning("Frame %d out of range (0 - %d)", i, NUMSTATES-1);
@ -3578,6 +3608,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else
deh_warning("pointer (Frame %d) : missing ')'", i);
G_SetGameModified(multiplayer, true);
}*/
else if (fastcmp(word, "SOUND"))
{
@ -3591,6 +3622,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
/* else if (fastcmp(word, "SPRITE"))
{
@ -3611,6 +3643,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else
deh_warning("Sprite %d doesn't exist",i);
// This is not a major mod.
}*/
else if (fastcmp(word, "HUDITEM"))
{
@ -3624,10 +3657,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
else if (fastcmp(word, "EMBLEM"))
{
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
ignorelines(f);
@ -3647,7 +3681,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else if (fastcmp(word, "EXTRAEMBLEM"))
{
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
ignorelines(f);
@ -3667,7 +3701,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else if (fastcmp(word, "UNLOCKABLE"))
{
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
ignorelines(f);
@ -3683,7 +3717,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
}
else if (fastcmp(word, "CONDITIONSET"))
{
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
ignorelines(f);
@ -3718,7 +3752,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
boolean clearall = (fastcmp(word2, "ALL"));
if (!gamedataadded)
if (!(refreshdirmenu & REFRESHDIR_GAMEDATA))
{
deh_warning("You must define a custom gamedata to use \"%s\"", word);
continue;
@ -3755,8 +3789,8 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("No word in this line: %s", s);
} // end while
if (gamedataadded)
G_LoadGameData();
/*if (gamedataadded) -- REFRESHDIR_GAMEDATA murdered this
G_LoadGameData();*/
dbg_line = -1;
if (deh_num_warning)
@ -8299,7 +8333,9 @@ static const char *const KARTSTUFF_LIST[] = {
"ITEMBLINK",
"ITEMBLINKMODE",
"GETSPARKS"
"GETSPARKS",
"JAWZTARGETDELAY",
"SPECTATEWAIT"
};
static const char *const HUDITEMS_LIST[] = {
@ -9356,6 +9392,7 @@ static inline int lib_freeslot(lua_State *L)
CONS_Printf("State S_%s allocated.\n",word);
FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_STATES[i],word);
freeslotusage[0][0]++;
lua_pushinteger(L, i);
r++;
break;
@ -9371,6 +9408,7 @@ static inline int lib_freeslot(lua_State *L)
CONS_Printf("MobjType MT_%s allocated.\n",word);
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_MOBJS[i],word);
freeslotusage[1][0]++;
lua_pushinteger(L, i);
r++;
break;
@ -9740,6 +9778,9 @@ static inline int lib_getenum(lua_State *L)
} else if (fastcmp(word,"modifiedgame")) {
lua_pushboolean(L, modifiedgame && !savemoddata);
return 1;
} else if (fastcmp(word,"majormods")) {
lua_pushboolean(L, majormods);
return 1;
} else if (fastcmp(word,"menuactive")) {
lua_pushboolean(L, menuactive);
return 1;

View file

@ -37,6 +37,8 @@ void DEH_UnloadDehackedWad(UINT16 wad);
void DEH_LoadDehackedLump(lumpnum_t lumpnum);
void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump);
void DEH_UpdateMaxFreeslots(void);
void DEH_Check(void);
fixed_t get_number(const char *word);

View file

@ -150,9 +150,9 @@ extern FILE *logstream;
// we use comprevision and compbranch instead.
#else
#define VERSION 100 // Game version
#define SUBVERSION 2 // more precise version number
#define VERSIONSTRING "v1.0.2"
#define VERSIONSTRINGW L"v1.0.2"
#define SUBVERSION 3 // more precise version number
#define VERSIONSTRING "v1.0.3"
#define VERSIONSTRINGW L"v1.0.3"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
@ -221,7 +221,7 @@ extern FILE *logstream;
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 2
#define MODVERSION 3
// Filter consvars by version
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.

View file

@ -54,6 +54,7 @@ extern boolean gamecomplete;
// Set if homebrew PWAD stuff has been added.
extern boolean modifiedgame;
extern boolean majormods;
extern UINT16 mainwads;
extern boolean savemoddata; // This mod saves time/emblem data.
extern boolean disableSpeedAdjust; // Don't alter the duration of player states if true
@ -280,6 +281,8 @@ typedef struct
#define LF2_NIGHTSATTACK 8 ///< Show this map in NiGHTS mode menu
#define LF2_NOVISITNEEDED 16 ///< Available in time attack/nights mode without visiting the level
#define LF2_EXISTSHACK 128 ///< Map lump exists; as noted, a single-bit hack that can be freely movable to other variables without concern.
// Save override
#define SAVE_NEVER -1
#define SAVE_DEFAULT 0

View file

@ -181,7 +181,7 @@ static void F_SkyScroll(INT32 scrollspeed)
{
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, V_SNAPTOTOP|V_SNAPTOLEFT, pat, NULL);
x += SHORT(pat->width);
}
}
x = -anim2;
y = BASEVIDHEIGHT - SHORT(pat2->height);

View file

@ -26,6 +26,7 @@
#include "console.h"
#include "d_main.h"
#include "m_misc.h" // movie mode
#include "d_clisrv.h" // So the network state can be updated during the wipe
#ifdef HWRENDER
#include "hardware/hw_main.h"
@ -96,7 +97,7 @@ static fixed_t paldiv;
* \return fademask_t for lump
*/
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
static char lumpname[10] = "FADEmmss";
static char lumpname[9] = "FADEmmss";
static fademask_t fm = {NULL,0,0,0,0,0};
lumpnum_t lumpnum;
UINT8 *lump, *mask;
@ -106,7 +107,14 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
if (masknum > 99 || scrnnum > 99)
goto freemask;
sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)masknum, (UINT16)scrnnum);
// SRB2Kart: This suddenly triggers ERRORMODE now
//sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)masknum, (UINT16)scrnnum);
lumpname[4] = '0'+(masknum/10);
lumpname[5] = '0'+(masknum%10);
lumpname[6] = '0'+(scrnnum/10);
lumpname[7] = '0'+(scrnnum%10);
lumpnum = W_CheckNumForName(lumpname);
if (lumpnum == LUMPERROR)
@ -375,6 +383,8 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
if (moviemode)
M_SaveFrame();
NetKeepAlive(); // Update the network so we don't cause timeouts
}
WipeInAction = false;
#endif

View file

@ -88,7 +88,8 @@ typedef enum
REFRESHDIR_WARNING = 4,
REFRESHDIR_ERROR = 8,
REFRESHDIR_NOTLOADED = 16,
REFRESHDIR_MAX = 32
REFRESHDIR_MAX = 32,
REFRESHDIR_GAMEDATA = 64
} refreshdir_enum;
void closefilemenu(boolean validsize);

View file

@ -16,6 +16,7 @@
#include "d_main.h"
#include "d_player.h"
#include "f_finale.h"
#include "filesrch.h" // for refreshdirmenu
#include "p_setup.h"
#include "p_saveg.h"
#include "i_system.h"
@ -86,7 +87,8 @@ INT16 lastmapsaved = 0; // Last map we auto-saved at
boolean gamecomplete = false;
UINT16 mainwads = 0;
boolean modifiedgame; // Set if homebrew PWAD stuff has been added.
boolean modifiedgame = false; // Set if homebrew PWAD stuff has been added.
boolean majormods = false; // Set if Lua/Gameplay SOC/replacement map has been added.
boolean savemoddata = false;
UINT8 paused;
UINT8 modeattacking = ATTACKING_NONE;
@ -752,16 +754,21 @@ void G_SetNightsRecords(void)
}*/
// for consistency among messages: this modifies the game and removes savemoddata.
void G_SetGameModified(boolean silent)
void G_SetGameModified(boolean silent, boolean major)
{
if (modifiedgame && !savemoddata)
if ((majormods && modifiedgame) || !mainwads || (refreshdirmenu & REFRESHDIR_GAMEDATA)) // new gamedata amnesty?
return;
modifiedgame = true;
savemoddata = false;
if (!major)
return;
//savemoddata = false; -- there is literally no reason to do this anymore.
majormods = true;
if (!silent)
CONS_Alert(CONS_NOTICE, M_GetText("Game must be restarted to record statistics.\n"));
CONS_Alert(CONS_NOTICE, M_GetText("Game must be restarted to play record attack.\n"));
// If in record attack recording, cancel it.
if (modeattacking)
@ -2155,7 +2162,7 @@ void G_Ticker(boolean run)
G_CopyTiccmd(cmd, &netcmds[buf][i], 1);
// Use the leveltime sent in the player's ticcmd to determine control lag
cmd->latency = modeattacking ? 0 : min((leveltime & 0xFF) - cmd->latency, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
cmd->latency = modeattacking ? 0 : min(((leveltime & 0xFF) - cmd->latency) & 0xFF, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
}
}
@ -3942,7 +3949,6 @@ void G_LoadGameData(void)
// Saves the main data file, which stores information such as emblems found, etc.
void G_SaveGameData(boolean force)
{
const boolean wasmodified = modifiedgame;
size_t length;
INT32 i, j;
UINT8 btemp;
@ -3959,9 +3965,7 @@ void G_SaveGameData(boolean force)
return;
}
if (force) // SRB2Kart: for enabling unlocks online, even if the game is modified
modifiedgame = savemoddata; // L-let's just sort of... hack around the cheat protection, because I'm too worried about just removing it @@;
else if (modifiedgame && !savemoddata)
if (majormods && !force)
{
free(savebuffer);
save_p = savebuffer = NULL;
@ -3974,7 +3978,7 @@ void G_SaveGameData(boolean force)
WRITEUINT32(save_p, totalplaytime);
WRITEUINT32(save_p, matchesplayed);
btemp = (UINT8)(savemoddata || modifiedgame);
btemp = (UINT8)(savemoddata); // what used to be here was profoundly dunderheaded
WRITEUINT8(save_p, btemp);
// TODO put another cipher on these things? meh, I don't care...
@ -4060,9 +4064,6 @@ void G_SaveGameData(boolean force)
FIL_WriteFile(va(pandf, srb2home, gamedatafilename), savebuffer, length);
free(savebuffer);
save_p = savebuffer = NULL;
if (force) // Eeeek, I'm sorry for my sins!
modifiedgame = wasmodified;
}
#define VERSIONSIZE 16
@ -5150,22 +5151,20 @@ void G_GhostTicker(void)
if (ziptic & EZT_HIT)
{ // Spawn hit poofs for killing things!
UINT16 i, count = READUINT16(g->p), health;
UINT32 type;
//UINT32 type;
fixed_t x,y,z;
angle_t angle;
mobj_t *poof;
for (i = 0; i < count; i++)
{
g->p += 4; // reserved
type = READUINT32(g->p);
g->p += 4; // backwards compat., type used to be here
health = READUINT16(g->p);
x = READFIXED(g->p);
y = READFIXED(g->p);
z = READFIXED(g->p);
angle = READANGLE(g->p);
if (!(mobjinfo[type].flags & MF_SHOOTABLE)
|| !(mobjinfo[type].flags & (MF_ENEMY|MF_MONITOR))
|| health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
if (health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
continue;
poof = P_SpawnMobj(x, y, z, MT_GHOST);
poof->angle = angle;
@ -5921,6 +5920,32 @@ void G_DoPlayDemo(char *defdemoname)
return;
}
// Skin not loaded?
if (!SetPlayerSkin(0, skin))
{
snprintf(msg, 1024, M_GetText("%s features a character that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demoplayback = false;
titledemo = false;
return;
}
// ...*map* not loaded?
if (!gamemap || (gamemap > NUMMAPS) || !mapheaderinfo[gamemap-1] || !(mapheaderinfo[gamemap-1]->menuflags & LF2_EXISTSHACK))
{
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demoplayback = false;
titledemo = false;
return;
}
Z_Free(pdemoname);
memset(&oldcmd,0,sizeof(oldcmd));
@ -5952,9 +5977,6 @@ void G_DoPlayDemo(char *defdemoname)
P_SetRandSeed(randseed);
G_InitNew(false, G_BuildMapName(gamemap), true, true); // Doesn't matter whether you reset or not here, given changes to resetplayer.
// Set skin
SetPlayerSkin(0, skin);
// Set color
for (i = 0; i < MAXSKINCOLORS; i++)
if (!stricmp(KartColor_Names[i],color)) // SRB2kart
@ -6004,6 +6026,7 @@ void G_AddGhost(char *defdemoname)
UINT8 *buffer,*p;
mapthing_t *mthing;
UINT16 count, ghostversion;
skin_t *ghskin = &skins[0];
name[16] = '\0';
skin[16] = '\0';
@ -6149,6 +6172,21 @@ void G_AddGhost(char *defdemoname)
return;
}
for (i = 0; i < numskins; i++)
if (!stricmp(skins[i].name,skin))
{
ghskin = &skins[i];
break;
}
if (i == numskins)
{
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid character.\n"), pdemoname);
Z_Free(pdemoname);
Z_Free(buffer);
return;
}
gh = Z_Calloc(sizeof(demoghost), PU_LEVEL, NULL);
gh->next = ghosts;
gh->buffer = buffer;
@ -6194,14 +6232,7 @@ void G_AddGhost(char *defdemoname)
gh->oldmo.z = gh->mo->z;
// Set skin
gh->mo->skin = &skins[0];
for (i = 0; i < numskins; i++)
if (!stricmp(skins[i].name,skin))
{
gh->mo->skin = &skins[i];
break;
}
gh->oldmo.skin = gh->mo->skin;
gh->mo->skin = gh->oldmo.skin = ghskin;
// Set color
gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor;

View file

@ -226,7 +226,7 @@ boolean G_GetRetryFlag(void);
void G_LoadGameData(void);
void G_LoadGameSettings(void);
void G_SetGameModified(boolean silent);
void G_SetGameModified(boolean silent, boolean major);
void G_SetGamestate(gamestate_t newstate);

View file

@ -37,7 +37,7 @@ INT32 mlooky; // like mousey but with a custom sensitivity for mlook
INT32 mouse2x, mouse2y, mlook2y;
// joystick values are repeated
INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET],
INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET],
joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[JOYAXISSET];
// current state of the keys: true if pushed
@ -1308,7 +1308,7 @@ void G_Controldefault(UINT8 player)
gamecontrol[gc_brake ][1] = KEY_JOY1+1; // B
gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB
// Extra controls
gamecontrol[gc_pause ][0] = KEY_PAUSE;
gamecontrol[gc_console ][0] = KEY_CONSOLE;

View file

@ -1185,8 +1185,8 @@ boolean HU_Responder(event_t *ev)
return true;
// Ignore non-keyboard keys, except when the talk key is bound
if (ev->data1 >= KEY_MOUSE1
&& (ev->data1 != gamecontrol[gc_talkkey][0]
if (ev->data1 >= KEY_MOUSE1
&& (ev->data1 != gamecontrol[gc_talkkey][0]
&& ev->data1 != gamecontrol[gc_talkkey][1]))
return false;

View file

@ -15449,7 +15449,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_ORBINAUT_SHIELDDEAD, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
4*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
@ -15530,7 +15530,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_JAWZ_DEAD1, // deathstate
S_JAWZ_DEAD2, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
4*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset

View file

@ -608,7 +608,7 @@ typedef enum sprite
// Kart Items
SPR_RSHE, // Rocket sneaker
SPR_FITM, // Eggman Monitor
SPR_BANA, // Banana Peel
SPR_BANA, // Banana Peel
SPR_ORBN, // Orbinaut
SPR_JAWZ, // Jawz
SPR_SSMN, // SS Mine
@ -3871,7 +3871,7 @@ typedef enum state
S_GARU1,
S_GARU2,
S_GARU3,
S_TGARU0,
S_TGARU0,
S_TGARU1,
S_TGARU2,
S_TGARU3, // Wind attack used by Roaming Shadows on Players.
@ -4612,14 +4612,14 @@ typedef enum mobj_type
MT_EGGMANITEM_SHIELD,
MT_BANANA, // Banana Stuff
MT_BANANA_SHIELD,
MT_BANANA_SHIELD,
MT_ORBINAUT, // Orbinaut stuff
MT_ORBINAUT_SHIELD,
MT_JAWZ, // Jawz stuff
MT_JAWZ_DUD,
MT_JAWZ_SHIELD,
MT_JAWZ_SHIELD,
MT_PLAYERRETICULE, // Jawz reticule

File diff suppressed because it is too large Load diff

View file

@ -1,83 +1,83 @@
// SONIC ROBO BLAST 2 KART ~ ZarroTsu
//-----------------------------------------------------------------------------
/// \file k_kart.h
/// \brief SRB2kart stuff.
#ifndef __K_KART__
#define __K_KART__
#include "doomdef.h"
#include "d_player.h" // Need for player_t
#define KART_FULLTURN 800
UINT8 colortranslations[MAXSKINCOLORS][16];
extern const char *KartColor_Names[MAXSKINCOLORS];
extern const UINT8 KartColor_Opposite[MAXSKINCOLORS*2];
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color);
UINT8 K_GetKartColorByName(const char *name);
void K_RegisterKartStuff(void);
boolean K_IsPlayerLosing(player_t *player);
boolean K_IsPlayerWanted(player_t *player);
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
void K_RespawnChecker(player_t *player);
void K_KartMoveAnimation(player_t *player);
void K_KartPlayerHUDUpdate(player_t *player);
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
void K_KartPlayerAfterThink(player_t *player);
void K_DoInstashield(player_t *player);
void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount);
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflictor, boolean trapitem);
void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
void K_StealBumper(player_t *player, player_t *victim, boolean force);
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
void K_DriftDustHandling(mobj_t *spawner);
void K_DoSneaker(player_t *player, INT32 type);
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
void K_UpdateHnextList(player_t *player, boolean clean);
void K_DropHnextList(player_t *player);
void K_RepairOrbitChain(mobj_t *orbit);
player_t *K_FindJawzTarget(mobj_t *actor, player_t *source);
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
INT32 K_GetKartDriftSparkValue(player_t *player);
void K_KartUpdatePosition(player_t *player);
void K_DropItems(player_t *player);
void K_StripItems(player_t *player);
void K_StripOther(player_t *player);
void K_MomentumToFacing(player_t *player);
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
fixed_t K_GetKartAccel(player_t *player);
UINT16 K_GetKartFlashing(player_t *player);
fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove);
void K_MoveKartPlayer(player_t *player, boolean onground);
void K_CalculateBattleWanted(void);
void K_CheckBumpers(void);
void K_CheckSpectateStatus(void);
// sound stuff for lua
void K_PlayAttackTaunt(mobj_t *source);
void K_PlayBoostTaunt(mobj_t *source);
void K_PlayOvertakeSound(mobj_t *source);
void K_PlayHitEmSound(mobj_t *source);
void K_PlayPowerGloatSound(mobj_t *source);
const char *K_GetItemPatch(UINT8 item, boolean tiny);
INT32 K_calcSplitFlags(INT32 snapflags);
void K_LoadKartHUDGraphics(void);
void K_drawKartHUD(void);
void K_drawKartFreePlay(UINT32 flashtime);
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
// =========================================================================
#endif // __K_KART__
// SONIC ROBO BLAST 2 KART ~ ZarroTsu
//-----------------------------------------------------------------------------
/// \file k_kart.h
/// \brief SRB2kart stuff.
#ifndef __K_KART__
#define __K_KART__
#include "doomdef.h"
#include "d_player.h" // Need for player_t
#define KART_FULLTURN 800
UINT8 colortranslations[MAXSKINCOLORS][16];
extern const char *KartColor_Names[MAXSKINCOLORS];
extern const UINT8 KartColor_Opposite[MAXSKINCOLORS*2];
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color);
UINT8 K_GetKartColorByName(const char *name);
void K_RegisterKartStuff(void);
boolean K_IsPlayerLosing(player_t *player);
boolean K_IsPlayerWanted(player_t *player);
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
void K_RespawnChecker(player_t *player);
void K_KartMoveAnimation(player_t *player);
void K_KartPlayerHUDUpdate(player_t *player);
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
void K_KartPlayerAfterThink(player_t *player);
void K_DoInstashield(player_t *player);
void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount);
void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflictor, boolean trapitem);
void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
void K_StealBumper(player_t *player, player_t *victim, boolean force);
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
void K_DriftDustHandling(mobj_t *spawner);
void K_DoSneaker(player_t *player, INT32 type);
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
void K_UpdateHnextList(player_t *player, boolean clean);
void K_DropHnextList(player_t *player);
void K_RepairOrbitChain(mobj_t *orbit);
player_t *K_FindJawzTarget(mobj_t *actor, player_t *source);
boolean K_CheckPlayersRespawnColliding(INT32 playernum, fixed_t x, fixed_t y);
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
INT32 K_GetKartDriftSparkValue(player_t *player);
void K_KartUpdatePosition(player_t *player);
void K_DropItems(player_t *player);
void K_StripItems(player_t *player);
void K_StripOther(player_t *player);
void K_MomentumToFacing(player_t *player);
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
fixed_t K_GetKartAccel(player_t *player);
UINT16 K_GetKartFlashing(player_t *player);
fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove);
void K_MoveKartPlayer(player_t *player, boolean onground);
void K_CalculateBattleWanted(void);
void K_CheckBumpers(void);
void K_CheckSpectateStatus(void);
// sound stuff for lua
void K_PlayAttackTaunt(mobj_t *source);
void K_PlayBoostTaunt(mobj_t *source);
void K_PlayOvertakeSound(mobj_t *source);
void K_PlayHitEmSound(mobj_t *source);
void K_PlayPowerGloatSound(mobj_t *source);
const char *K_GetItemPatch(UINT8 item, boolean tiny);
INT32 K_calcSplitFlags(INT32 snapflags);
void K_LoadKartHUDGraphics(void);
void K_drawKartHUD(void);
void K_drawKartFreePlay(UINT32 flashtime);
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
// =========================================================================
#endif // __K_KART__

View file

@ -34,6 +34,8 @@ static UINT8 hud_enabled[(hud_MAX/8)+1];
static UINT8 hudAvailable; // hud hooks field
static UINT8 camnum = 1;
// must match enum hud in lua_hud.h
static const char *const hud_disable_options[] = {
"stagetitle",
@ -134,7 +136,8 @@ enum cameraf {
camera_height,
camera_momx,
camera_momy,
camera_momz
camera_momz,
camera_pnum
};
@ -153,6 +156,7 @@ static const char *const camera_opt[] = {
"momx",
"momy",
"momz",
"pnum",
NULL};
static int lib_getHudInfo(lua_State *L)
@ -308,6 +312,9 @@ static int camera_get(lua_State *L)
case camera_momz:
lua_pushinteger(L, cam->momz);
break;
case camera_pnum:
lua_pushinteger(L, camnum);
break;
}
return 1;
}
@ -772,13 +779,25 @@ void LUAh_GameHUD(player_t *stplayr)
LUA_PushUserdata(gL, stplayr, META_PLAYER);
if (splitscreen > 2 && stplayr == &players[fourthdisplayplayer])
{
LUA_PushUserdata(gL, &camera4, META_CAMERA);
camnum = 4;
}
else if (splitscreen > 1 && stplayr == &players[thirddisplayplayer])
{
LUA_PushUserdata(gL, &camera3, META_CAMERA);
camnum = 3;
}
else if (splitscreen && stplayr == &players[secondarydisplayplayer])
{
LUA_PushUserdata(gL, &camera2, META_CAMERA);
camnum = 2;
}
else
{
LUA_PushUserdata(gL, &camera, META_CAMERA);
camnum = 1;
}
lua_pushnil(gL);
while (lua_next(gL, -5) != 0) {

View file

@ -212,6 +212,9 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
LUA_LoadFile(&f, name); // actually load file!
// Okay, we've modified the game beyond the point of no return.
G_SetGameModified(multiplayer, true);
free(name);
Z_Free(f.data);
}
@ -1017,7 +1020,7 @@ void LUA_Archive(void)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
if (!playeringame[i] && i > 0) // NEVER skip player 0, this is for dedi servs.
continue;
// all players in game will be archived, even if they just add a 0.
ArchiveExtVars(&players[i], "player");
@ -1053,7 +1056,7 @@ void LUA_UnArchive(void)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
if (!playeringame[i] && i > 0) // same here, this is to synch dediservs properly.
continue;
UnArchiveExtVars(&players[i]);
}

View file

@ -121,7 +121,7 @@ static UINT8 cheatf_devmode(void)
S_StartSound(0, sfx_itemup);
// Just unlock all the things and turn on -debug and console devmode.
G_SetGameModified(false);
G_SetGameModified(false, false); // might need to revist the latter later
for (i = 0; i < MAXUNLOCKABLES; i++)
unlockables[i].unlocked = true;
devparm = true;
@ -295,7 +295,7 @@ void Command_CheatNoClip_f(void)
plyr->pflags ^= PF_NOCLIP;
CONS_Printf(M_GetText("No Clipping %s\n"), plyr->pflags & PF_NOCLIP ? M_GetText("On") : M_GetText("Off"));
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
void Command_CheatGod_f(void)
@ -310,7 +310,7 @@ void Command_CheatGod_f(void)
plyr->pflags ^= PF_GODMODE;
CONS_Printf(M_GetText("Sissy Mode %s\n"), plyr->pflags & PF_GODMODE ? M_GetText("On") : M_GetText("Off"));
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
void Command_CheatNoTarget_f(void)
@ -325,7 +325,7 @@ void Command_CheatNoTarget_f(void)
plyr->pflags ^= PF_INVIS;
CONS_Printf(M_GetText("SEP Field %s\n"), plyr->pflags & PF_INVIS ? M_GetText("On") : M_GetText("Off"));
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
void Command_Scale_f(void)
@ -727,7 +727,7 @@ void Command_Devmode_f(void)
return;
}
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
/*void Command_Setrings_f(void)
@ -1267,7 +1267,7 @@ void Command_ObjectPlace_f(void)
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
// Entering objectplace?
if (!objectplacing)

View file

@ -385,8 +385,7 @@ UINT8 M_UpdateUnlockablesAndExtraEmblems(boolean force)
char cechoText[992] = "";
UINT8 cechoLines = 0;
if (modifiedgame && !savemoddata
&& !force) // SRB2Kart: for enabling unlocks online in modified servers
if (majormods && !force) // SRB2Kart: for enabling unlocks online in modified servers
return false;
M_CheckUnlockConditions();

View file

@ -274,14 +274,13 @@ static menu_t SP_TimeAttackDef, SP_ReplayDef, SP_GuestReplayDef, SP_GhostDef;
#ifndef NONET
static void M_StartServerMenu(INT32 choice);
static void M_ConnectMenu(INT32 choice);
#endif
static void M_StartOfflineServerMenu(INT32 choice);
static void M_StartServer(INT32 choice);
#ifndef NONET
static void M_ConnectMenuModChecks(INT32 choice);
static void M_Refresh(INT32 choice);
static void M_Connect(INT32 choice);
static void M_ChooseRoom(INT32 choice);
#endif
static void M_StartOfflineServerMenu(INT32 choice);
static void M_StartServer(INT32 choice);
static void M_SetupMultiPlayer(INT32 choice);
static void M_SetupMultiPlayer2(INT32 choice);
static void M_SetupMultiPlayer3(INT32 choice);
@ -439,11 +438,11 @@ static CV_PossibleValue_t serversort_cons_t[] = {
{1,"Modified State"},
{2,"Most Players"},
{3,"Least Players"},
{4,"Max Players"},
{4,"Max Player Slots"},
{5,"Gametype"},
{0,NULL}
};
consvar_t cv_serversort = {"serversort", "Ping", CV_HIDEN | CV_CALL, serversort_cons_t, M_SortServerList, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_serversort = {"serversort", "Ping", CV_CALL, serversort_cons_t, M_SortServerList, 0, NULL, NULL, 0, 0, NULL};
// autorecord demos for time attack
static consvar_t cv_autorecord = {"autorecord", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -935,11 +934,11 @@ static menuitem_t MP_MainMenu[] =
{IT_HEADER, NULL, "Join a game", NULL, 132-24},
#ifndef NONET
{IT_STRING|IT_CALL, NULL, "Internet server browser...",M_ConnectMenu, 142-24},
{IT_STRING|IT_CALL, NULL, "Internet server browser...",M_ConnectMenuModChecks, 142-24},
{IT_STRING|IT_KEYHANDLER, NULL, "Specify IPv4 address:", M_HandleConnectIP, 150-24},
#else
{IT_GRAYEDOUT, NULL, "Internet server browser...",M_ConnectMenu, 142-24},
{IT_GRAYEDOUT, NULL, "Specify IPv4 address:", M_HandleConnectIP, 150-24},
{IT_GRAYEDOUT, NULL, "Internet server browser...",NULL, 142-24},
{IT_GRAYEDOUT, NULL, "Specify IPv4 address:", NULL, 150-24},
#endif
//{IT_HEADER, NULL, "Player setup", NULL, 80},
//{IT_STRING|IT_CALL, NULL, "Name, character, color...", M_SetupMultiPlayer, 90},
@ -1831,7 +1830,6 @@ static menu_t SP_NightsGhostDef =
NULL
};*/
#ifndef NONET
// Multiplayer
menu_t MP_MainDef =
{
@ -1842,12 +1840,18 @@ menu_t MP_MainDef =
M_DrawMPMainMenu,
42, 30,
0,
M_CancelConnect
};
menu_t MP_ServerDef = MAPICONMENUSTYLE("M_MULTI", MP_ServerMenu, &MP_MainDef);
#endif
menu_t MP_OfflineServerDef = MAPICONMENUSTYLE("M_MULTI", MP_OfflineServerMenu, &MP_MainDef);
#ifndef NONET
M_CancelConnect
#else
NULL
#endif
};
menu_t MP_OfflineServerDef = MAPICONMENUSTYLE("M_MULTI", MP_OfflineServerMenu, &MP_MainDef);
#ifndef NONET
menu_t MP_ServerDef = MAPICONMENUSTYLE("M_MULTI", MP_ServerMenu, &MP_MainDef);
menu_t MP_ConnectDef =
{
"M_MULTI",
@ -2739,10 +2743,10 @@ boolean M_Responder(event_t *ev)
|| (currentMenu->menuitems[itemOn].status & IT_TYPE)==IT_SUBMENU)
&& (currentMenu->menuitems[itemOn].status & IT_CALLTYPE))
{
if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && modifiedgame && !savemoddata)
if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && majormods)
{
S_StartSound(NULL, sfx_menu1);
M_StartMessage(M_GetText("This cannot be done with add-ons\nor in a cheated game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
M_StartMessage(M_GetText("This cannot be done with complex add-ons\nor in a cheated game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
return true;
}
}
@ -4527,9 +4531,14 @@ static char *M_AddonsHeaderPath(void)
#define CLEARNAME Z_Free(refreshdirname);\
refreshdirname = NULL
static boolean prevmajormods = false;
static void M_AddonsClearName(INT32 choice)
{
CLEARNAME;
if (!majormods || prevmajormods)
{
CLEARNAME;
}
M_StopMessage(choice);
}
@ -4539,10 +4548,17 @@ static boolean M_AddonsRefresh(void)
if ((refreshdirmenu & REFRESHDIR_NORMAL) && !preparefilemenu(true))
{
UNEXIST;
if (refreshdirname)
{
CLEARNAME;
}
return true;
}
if (refreshdirmenu & REFRESHDIR_ADDFILE)
if (!majormods && prevmajormods)
prevmajormods = false;
if ((refreshdirmenu & REFRESHDIR_ADDFILE) || (majormods && !prevmajormods))
{
char *message = NULL;
@ -4550,7 +4566,7 @@ static boolean M_AddonsRefresh(void)
{
S_StartSound(NULL, sfx_s26d);
if (refreshdirmenu & REFRESHDIR_MAX)
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you want to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
message = va("%c%s\x80\nMaximum number of add-ons reached.\nA file could not be loaded.\nIf you wish to play with this add-on, restart the game to clear existing ones.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
else
message = va("%c%s\x80\nA file was not loaded.\nCheck the console log for more information.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
}
@ -4559,6 +4575,12 @@ static boolean M_AddonsRefresh(void)
S_StartSound(NULL, sfx_s224);
message = va("%c%s\x80\nA file was loaded with %s.\nCheck the console log for more information.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname, ((refreshdirmenu & REFRESHDIR_ERROR) ? "errors" : "warnings"));
}
else if (majormods && !prevmajormods)
{
S_StartSound(NULL, sfx_s221);
message = va("%c%s\x80\nGameplay has now been modified.\nIf you wish to play Record Attack mode, restart the game to clear existing add-ons.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), refreshdirname);
prevmajormods = majormods;
}
if (message)
{
@ -4709,7 +4731,7 @@ static void M_DrawAddons(void)
V_DrawSmallScaledPatch(x, y + 4, (menusearch[0] ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+3]);
x = BASEVIDWIDTH - x - 16;
V_DrawSmallScaledPatch(x, y + 4, ((!modifiedgame || savemoddata) ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+4]);
V_DrawSmallScaledPatch(x, y + 4, ((!majormods) ? 0 : V_TRANSLUCENT), addonsp[NUM_EXT+4]);
if (modifiedgame)
V_DrawSmallScaledPatch(x, y + 4, 0, addonsp[NUM_EXT+2]);
@ -5106,7 +5128,7 @@ static void M_GetAllEmeralds(INT32 choice)
emeralds = ((EMERALD7)*2)-1;
M_StartMessage(M_GetText("You now have all 7 emeralds.\nUse them wisely.\nWith great power comes great ring drain.\n"),NULL,MM_NOTHING);
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
static void M_DestroyRobotsResponse(INT32 ch)
@ -5117,7 +5139,7 @@ static void M_DestroyRobotsResponse(INT32 ch)
// Destroy all robots
P_DestroyRobots();
G_SetGameModified(multiplayer);
G_SetGameModified(multiplayer, true);
}
static void M_DestroyRobots(INT32 choice)
@ -7384,6 +7406,20 @@ static void M_ConnectMenu(INT32 choice)
M_Refresh(0);
}
static void M_ConnectMenuModChecks(INT32 choice)
{
(void)choice;
// okay never mind we want to COMMUNICATE to the player pre-emptively instead of letting them try and then get confused when it doesn't work
if (modifiedgame)
{
M_StartMessage(M_GetText("Add-ons are currently loaded.\n\nYou will only be able to join a server if\nit has the same ones loaded in the same order, which may be unlikely.\n\nIf you wish to play on other servers,\nrestart the game to clear existing add-ons.\n\n(Press a key)\n"),M_ConnectMenu,MM_EVENTHANDLER);
return;
}
M_ConnectMenu(-1);
}
static UINT32 roomIds[NUM_LIST_ROOMS];
static void M_RoomMenu(INT32 choice)

View file

@ -93,9 +93,8 @@ typedef off_t off64_t;
#ifdef PNG_WRITE_SUPPORTED
#define USE_PNG // Only actually use PNG if write is supported.
#if defined (PNG_WRITE_APNG_SUPPORTED) //|| !defined(PNG_STATIC)
#if (PNG_LIBPNG_VER_MAJOR) == 1 && (PNG_LIBPNG_VER_MINOR <= 4) // Supposedly, the current APNG code can't work on newer versions as is
#include "apng.h"
#define USE_APNG
#endif
#endif
// See hardware/hw_draw.c for a similar check to this one.
#endif
@ -795,13 +794,13 @@ static inline void M_PNGImage(png_structp png_ptr, png_infop png_info_ptr, PNG_C
#ifdef USE_APNG
static png_structp apng_ptr = NULL;
static png_infop apng_info_ptr = NULL;
static apng_infop apng_ainfo_ptr = NULL;
static png_FILE_p apng_FILE = NULL;
static png_uint_32 apng_frames = 0;
static png_byte acTL_cn[5] = { 97, 99, 84, 76, '\0'};
#ifdef PNG_STATIC // Win32 build have static libpng
#define apng_set_acTL png_set_acTL
#define apng_write_frame_head png_write_frame_head
#define apng_write_frame_tail png_write_frame_tail
#define aPNG_set_acTL png_set_acTL
#define aPNG_write_frame_head png_write_frame_head
#define aPNG_write_frame_tail png_write_frame_tail
#else // outside libpng may not have apng support
#ifndef PNG_WRITE_APNG_SUPPORTED // libpng header may not have apng patch
@ -838,20 +837,20 @@ static png_byte acTL_cn[5] = { 97, 99, 84, 76, '\0'};
#endif
#endif
typedef PNG_EXPORT(png_uint_32, (*P_png_set_acTL)) PNGARG((png_structp png_ptr,
png_infop info_ptr, png_uint_32 num_frames, png_uint_32 num_plays));
typedef PNG_EXPORT (void, (*P_png_write_frame_head)) PNGARG((png_structp png_ptr,
typedef png_uint_32 (*P_png_set_acTL) (png_structp png_ptr,
png_infop info_ptr, png_uint_32 num_frames, png_uint_32 num_plays);
typedef void (*P_png_write_frame_head) (png_structp png_ptr,
png_infop info_ptr, png_bytepp row_pointers,
png_uint_32 width, png_uint_32 height,
png_uint_32 x_offset, png_uint_32 y_offset,
png_uint_16 delay_num, png_uint_16 delay_den, png_byte dispose_op,
png_byte blend_op));
png_byte blend_op);
typedef PNG_EXPORT (void, (*P_png_write_frame_tail)) PNGARG((png_structp png_ptr,
png_infop info_ptr));
static P_png_set_acTL apng_set_acTL = NULL;
static P_png_write_frame_head apng_write_frame_head = NULL;
static P_png_write_frame_tail apng_write_frame_tail = NULL;
typedef void (*P_png_write_frame_tail) (png_structp png_ptr,
png_infop info_ptr);
static P_png_set_acTL aPNG_set_acTL = NULL;
static P_png_write_frame_head aPNG_write_frame_head = NULL;
static P_png_write_frame_tail aPNG_write_frame_tail = NULL;
#endif
static inline boolean M_PNGLib(void)
@ -860,7 +859,7 @@ static inline boolean M_PNGLib(void)
return true;
#else
static void *pnglib = NULL;
if (apng_set_acTL && apng_write_frame_head && apng_write_frame_tail)
if (aPNG_set_acTL && aPNG_write_frame_head && aPNG_write_frame_tail)
return true;
if (pnglib)
return false;
@ -880,16 +879,16 @@ static inline boolean M_PNGLib(void)
if (!pnglib)
return false;
#ifdef HAVE_SDL
apng_set_acTL = hwSym("png_set_acTL", pnglib);
apng_write_frame_head = hwSym("png_write_frame_head", pnglib);
apng_write_frame_tail = hwSym("png_write_frame_tail", pnglib);
aPNG_set_acTL = hwSym("png_set_acTL", pnglib);
aPNG_write_frame_head = hwSym("png_write_frame_head", pnglib);
aPNG_write_frame_tail = hwSym("png_write_frame_tail", pnglib);
#endif
#ifdef _WIN32
apng_set_acTL = GetProcAddress("png_set_acTL", pnglib);
apng_write_frame_head = GetProcAddress("png_write_frame_head", pnglib);
apng_write_frame_tail = GetProcAddress("png_write_frame_tail", pnglib);
aPNG_set_acTL = GetProcAddress("png_set_acTL", pnglib);
aPNG_write_frame_head = GetProcAddress("png_write_frame_head", pnglib);
aPNG_write_frame_tail = GetProcAddress("png_write_frame_tail", pnglib);
#endif
return (apng_set_acTL && apng_write_frame_head && apng_write_frame_tail);
return (aPNG_set_acTL && aPNG_write_frame_head && aPNG_write_frame_tail);
#endif
}
@ -903,11 +902,6 @@ static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep pn
apng_frames++;
#ifndef PNG_STATIC
if (apng_set_acTL)
#endif
apng_set_acTL(apng_ptr, apng_info_ptr, apng_frames, 0);
for (y = 0; y < height; y++)
{
row_pointers[y] = png_buf;
@ -915,9 +909,9 @@ static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep pn
}
#ifndef PNG_STATIC
if (apng_write_frame_head)
if (aPNG_write_frame_head)
#endif
apng_write_frame_head(apng_ptr, apng_info_ptr, row_pointers,
aPNG_write_frame_head(apng_ptr, apng_info_ptr, row_pointers,
vid.width, /* width */
height, /* height */
0, /* x offset */
@ -930,57 +924,21 @@ static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep pn
png_write_image(png_ptr, row_pointers);
#ifndef PNG_STATIC
if (apng_write_frame_tail)
if (aPNG_write_frame_tail)
#endif
apng_write_frame_tail(apng_ptr, apng_info_ptr);
aPNG_write_frame_tail(apng_ptr, apng_info_ptr);
png_free(png_ptr, (png_voidp)row_pointers);
}
static inline boolean M_PNGfind_acTL(void)
static void M_PNGfix_acTL(png_structp png_ptr, png_infop png_info_ptr,
apng_infop png_ainfo_ptr)
{
png_byte cn[8]; // 4 bytes for len then 4 byes for name
long endpos = ftell(apng_FILE); // not the real end of file, just what of libpng wrote
for (fseek(apng_FILE, 0, SEEK_SET); // let go to the start of the file
ftell(apng_FILE)+12 < endpos; // let not go over the file bound
fseek(apng_FILE, 1, SEEK_CUR) // we went 8 steps back and now we go 1 step forward
)
{
if (fread(cn, sizeof(cn), 1, apng_FILE) != 1) // read 8 bytes
return false; // failed to read data
if (fseek(apng_FILE, -8, SEEK_CUR) != 0) //rewind 8 bytes
return false; // failed to rewird
if (!png_memcmp(cn+4, acTL_cn, 4)) //cmp for chuck header
return true; // found it
}
return false; // acTL chuck not found
}
static void M_PNGfix_acTL(png_structp png_ptr, png_infop png_info_ptr)
{
png_byte data[16];
long oldpos;
#ifndef PNG_STATIC
if (apng_set_acTL)
#endif
apng_set_acTL(png_ptr, png_info_ptr, apng_frames, 0);
apng_set_acTL(png_ptr, png_info_ptr, png_ainfo_ptr, apng_frames, 0);
#ifndef NO_PNG_DEBUG
png_debug(1, "in png_write_acTL\n");
#endif
png_ptr->num_frames_to_write = apng_frames;
png_save_uint_32(data, apng_frames);
png_save_uint_32(data + 4, 0);
oldpos = ftell(apng_FILE);
if (M_PNGfind_acTL())
png_write_chunk(png_ptr, (png_bytep)acTL_cn, data, (png_size_t)8);
fseek(apng_FILE, oldpos, SEEK_SET);
}
static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
@ -1012,6 +970,16 @@ static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
return false;
}
apng_ainfo_ptr = apng_create_info_struct(apng_ptr);
if (!apng_ainfo_ptr)
{
CONS_Debug(DBG_RENDER, "M_StartMovie: Error on allocate for apng\n");
png_destroy_write_struct(&apng_ptr, &apng_info_ptr);
fclose(apng_FILE);
remove(filename);
return false;
}
png_init_io(apng_ptr, apng_FILE);
#ifdef PNG_SET_USER_LIMITS_SUPPORTED
@ -1029,12 +997,11 @@ static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
M_PNGText(apng_ptr, apng_info_ptr, true);
#ifndef PNG_STATIC
if (apng_set_acTL)
#endif
apng_set_acTL(apng_ptr, apng_info_ptr, PNG_UINT_31_MAX, 0);
apng_set_set_acTL_fn(apng_ptr, apng_ainfo_ptr, aPNG_set_acTL);
png_write_info(apng_ptr, apng_info_ptr);
apng_set_acTL(apng_ptr, apng_info_ptr, apng_ainfo_ptr, PNG_UINT_31_MAX, 0);
apng_write_info(apng_ptr, apng_info_ptr, apng_ainfo_ptr);
apng_frames = 0;
@ -1237,8 +1204,8 @@ void M_StopMovie(void)
if (apng_frames)
{
M_PNGfix_acTL(apng_ptr, apng_info_ptr);
png_write_end(apng_ptr, apng_info_ptr);
M_PNGfix_acTL(apng_ptr, apng_info_ptr, apng_ainfo_ptr);
apng_write_end(apng_ptr, apng_info_ptr, apng_ainfo_ptr);
}
png_destroy_write_struct(&apng_ptr, &apng_info_ptr);

View file

@ -8264,8 +8264,8 @@ void A_JawzChase(mobj_t *actor)
if (actor->tracer)
{
if (G_RaceGametype()) // Stop looking after first target in race
actor->extravalue1 = 1;
/*if (G_RaceGametype()) // Stop looking after first target in race
actor->extravalue1 = 1;*/
if (actor->tracer->health)
{

View file

@ -752,9 +752,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
// Player Damage
P_DamageMobj(thing, tmthing, tmthing->target, 1);
K_KartBouncing(thing, tmthing, false, false);
if (tmthing->type == MT_ORBINAUT || tmthing->type == MT_JAWZ || tmthing->type == MT_JAWZ_DUD)
S_StartSound(thing, sfx_s3k7b);
S_StartSound(thing, sfx_s3k7b);
// This Item Damage
if (tmthing->eflags & MFE_VERTICALFLIP)
@ -1035,9 +1033,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
// Player Damage
P_DamageMobj(tmthing, thing, thing->target, 1);
K_KartBouncing(tmthing, thing, false, false);
if (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD)
S_StartSound(tmthing, sfx_s3k7b);
S_StartSound(tmthing, sfx_s3k7b);
// Other Item Damage
if (thing->eflags & MFE_VERTICALFLIP)
@ -3231,129 +3227,6 @@ isblocking:
return false; // stop
}
//
// P_IsClimbingValid
//
// Unlike P_DoClimbing, don't use when up against a one-sided linedef.
//
static boolean P_IsClimbingValid(player_t *player, angle_t angle)
{
fixed_t platx, platy;
subsector_t *glidesector;
fixed_t floorz, ceilingz;
platx = P_ReturnThrustX(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
platy = P_ReturnThrustY(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy);
#ifdef ESLOPE
floorz = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) : glidesector->sector->floorheight;
ceilingz = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) : glidesector->sector->ceilingheight;
#else
floorz = glidesector->sector->floorheight;
ceilingz = glidesector->sector->ceilingheight;
#endif
if (glidesector->sector != player->mo->subsector->sector)
{
boolean floorclimb = false;
fixed_t topheight, bottomheight;
if (glidesector->sector->ffloors)
{
ffloor_t *rover;
for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER))
continue;
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y);
#endif
floorclimb = true;
if (player->mo->eflags & MFE_VERTICALFLIP)
{
if ((topheight < player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) < topheight))
{
floorclimb = true;
}
if (topheight < player->mo->z) // Waaaay below the ledge.
{
floorclimb = false;
}
if (bottomheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale))
{
floorclimb = false;
}
}
else
{
if ((bottomheight > player->mo->z) && ((player->mo->z - player->mo->momz) > bottomheight))
{
floorclimb = true;
}
if (bottomheight > player->mo->z + player->mo->height) // Waaaay below the ledge.
{
floorclimb = false;
}
if (topheight < player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale))
{
floorclimb = false;
}
}
if (floorclimb)
break;
}
}
if (player->mo->eflags & MFE_VERTICALFLIP)
{
if ((floorz <= player->mo->z + player->mo->height)
&& ((player->mo->z + player->mo->height - player->mo->momz) <= floorz))
floorclimb = true;
if ((floorz > player->mo->z)
&& glidesector->sector->floorpic == skyflatnum)
return false;
if ((player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale) > ceilingz)
|| (player->mo->z + player->mo->height <= floorz))
floorclimb = true;
}
else
{
if ((ceilingz >= player->mo->z)
&& ((player->mo->z - player->mo->momz) >= ceilingz))
floorclimb = true;
if ((ceilingz < player->mo->z+player->mo->height)
&& glidesector->sector->ceilingpic == skyflatnum)
return false;
if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < ceilingz)
|| (player->mo->z >= ceilingz))
floorclimb = true;
}
if (!floorclimb)
return false;
return true;
}
return false;
}
//
// PTR_SlideTraverse
//
@ -3407,117 +3280,7 @@ isblocking:
P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector);
}
if (slidemo->player && (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing)
&& slidemo->player->charability == CA_GLIDEANDCLIMB)
{
line_t *checkline = li;
sector_t *checksector;
ffloor_t *rover;
fixed_t topheight, bottomheight;
boolean fofline = false;
INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li);
if (!side && li->backsector)
checksector = li->backsector;
else
checksector = li->frontsector;
if (checksector->ffloors)
{
for (rover = checksector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
continue;
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y);
#endif
if (topheight < slidemo->z)
continue;
if (bottomheight > slidemo->z + slidemo->height)
continue;
// Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this?
if (rover->master->flags & ML_TFERLINE)
{
size_t linenum = li-checksector->lines[0];
checkline = rover->master->frontsector->lines[0] + linenum;
fofline = true;
}
break;
}
}
// see about climbing on the wall
if (!(checkline->flags & ML_NOCLIMB))
{
boolean canclimb;
angle_t climbangle, climbline;
INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li);
climbangle = climbline = R_PointToAngle2(li->v1->x, li->v1->y, li->v2->x, li->v2->y);
if (whichside) // on second side?
climbline += ANGLE_180;
climbangle += (ANGLE_90 * (whichside ? -1 : 1));
canclimb = (li->backsector ? P_IsClimbingValid(slidemo->player, climbangle) : true);
if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135))
&& canclimb)
{
slidemo->angle = climbangle;
if (!demoplayback || P_AnalogMove(slidemo->player))
{
if (slidemo->player == &players[consoleplayer])
localangle = slidemo->angle;
else if (slidemo->player == &players[secondarydisplayplayer])
localangle2 = slidemo->angle;
else if (slidemo->player == &players[thirddisplayplayer])
localangle3 = slidemo->angle;
else if (slidemo->player == &players[fourthdisplayplayer])
localangle4 = slidemo->angle;
}
if (!slidemo->player->climbing)
{
S_StartSound(slidemo->player->mo, sfx_s3k4a);
slidemo->player->climbing = 5;
}
slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_THOKKED);
slidemo->player->glidetime = 0;
slidemo->player->secondjump = 0;
if (slidemo->player->climbing > 1)
slidemo->momz = slidemo->momx = slidemo->momy = 0;
if (fofline)
whichside = 0;
if (!whichside)
{
slidemo->player->lastsidehit = checkline->sidenum[whichside];
slidemo->player->lastlinehit = (INT16)(checkline - lines);
}
P_Thrust(slidemo, slidemo->angle, FixedMul(5*FRACUNIT, slidemo->scale));
}
}
}
if (in->frac < bestslidefrac && (!slidemo->player || !slidemo->player->climbing))
if (in->frac < bestslidefrac)
{
secondslidefrac = bestslidefrac;
secondslideline = bestslideline;

View file

@ -1354,7 +1354,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
if (wasflip == !(mo->eflags & MFE_VERTICALFLIP)) // note!! == ! is not equivalent to != here - turns numeric into bool this way
P_PlayerFlip(mo);
if (mo->player->kartstuff[k_pogospring])
gravityadd = FixedMul(gravityadd, 5*FRACUNIT/2);
gravityadd = (5*gravityadd)/2;
}
else
{
@ -1404,11 +1404,12 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
break;
case MT_BANANA:
case MT_EGGMANITEM:
case MT_ORBINAUT:
case MT_JAWZ:
case MT_JAWZ_DUD:
case MT_SSMINE:
gravityadd = FixedMul(gravityadd, 5*FRACUNIT/2);
break;
case MT_SINK:
gravityadd = FixedMul(gravityadd, 5*FRACUNIT); // Double gravity
gravityadd = (5*gravityadd)/2;
break;
case MT_SIGN:
gravityadd /= 8;
@ -3233,8 +3234,7 @@ boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
#endif
*rover->topheight;
if (!(player->pflags & PF_NIGHTSMODE) && !player->homing
&& (((player->charability == CA_SWIM) || player->powers[pw_super] || player->charflags & SF_RUNONWATER) && player->mo->ceilingz-topheight >= player->mo->height)
if (((player->charflags & SF_RUNONWATER) && player->mo->ceilingz-topheight >= player->mo->height)
&& (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale)
&& !(player->pflags & PF_SLIDING)
&& abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale))

View file

@ -235,7 +235,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
DEH_WriteUndoline("LEVELFLAGS", va("%d", mapheaderinfo[num]->levelflags), UNDO_NONE);
mapheaderinfo[num]->levelflags = 0;
DEH_WriteUndoline("MENUFLAGS", va("%d", mapheaderinfo[num]->menuflags), UNDO_NONE);
mapheaderinfo[num]->menuflags = 0;
mapheaderinfo[num]->menuflags = (mainwads ? 0 : LF2_EXISTSHACK); // see p_setup.c - prevents replacing maps in addons with easier versions
// TODO grades support for delfile (pfft yeah right)
P_DeleteGrades(num);
// SRB2Kart
@ -1121,7 +1121,7 @@ static inline void P_SpawnEmblems(void)
static void P_SpawnSecretItems(boolean loademblems)
{
// Now let's spawn those funky emblem things! Tails 12-08-2002
if (netgame || multiplayer || (modifiedgame && !savemoddata)) // No cheating!!
if (netgame || multiplayer || majormods) // No cheating!!
return;
if (loademblems)
@ -2858,6 +2858,9 @@ boolean P_SetupLevel(boolean skipprecip)
lastwipetic = nowtime;
if (moviemode) // make sure we save frames for the white hold too
M_SaveFrame();
// Keep the network alive
NetKeepAlive();
}
ranspecialwipe = 1;
@ -3284,7 +3287,7 @@ boolean P_SetupLevel(boolean skipprecip)
nextmapoverride = 0;
skipstats = false;
if (!(netgame || multiplayer) && (!modifiedgame || savemoddata))
if (!(netgame || multiplayer) && !majormods)
mapvisited[gamemap-1] |= MV_VISITED;
levelloading = false;
@ -3467,6 +3470,14 @@ boolean P_AddWadFile(const char *wadfilename)
continue;
num = (INT16)M_MapNumber(name[3], name[4]);
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
if (num <= NUMMAPS && mapheaderinfo[num-1])
{
if (mapheaderinfo[num-1]->menuflags & LF2_EXISTSHACK)
G_SetGameModified(multiplayer, true); // oops, double-defined - no record attack privileges for you
mapheaderinfo[num-1]->menuflags |= LF2_EXISTSHACK;
}
//If you replaced the map you're on, end the level when done.
if (num == gamemap)
replacedcurrentmap = true;
@ -3493,6 +3504,8 @@ boolean P_AddWadFile(const char *wadfilename)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
}
refreshdirmenu &= ~REFRESHDIR_GAMEDATA; // Under usual circumstances we'd wait for REFRESHDIR_GAMEDATA to disappear the next frame, but it's a bit too dangerous for that...
return true;
}

View file

@ -1758,12 +1758,12 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
switch (specialtype)
{
case 305: // continuous
/*case 305: // continuous
case 306: // each time
case 307: // once
if (!(actor && actor->player && actor->player->charability == dist/10))
return false;
break;
break;*/
case 309: // continuous
case 310: // each time
// Only red team members can activate this.
@ -3864,14 +3864,6 @@ DoneSection2:
P_InstaThrust(player->mo, player->mo->angle, linespeed);
/*if (GETSECSPECIAL(sector->special, 3) == 6 && (player->charability2 == CA2_SPINDASH)) // SRB2kart
{
if (!(player->pflags & PF_SPINNING))
player->pflags |= PF_SPINNING;
//P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
}*/
player->kartstuff[k_dashpadcooldown] = TICRATE/3;
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
@ -5781,7 +5773,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
lines[i].special = 0;
continue;
}
/*else -- commented out because irrelevant to kart
/*else -- commented out because irrelevant to kart. keeping here because we can use these flags for something else now
{
if ((players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC))
|| (players[consoleplayer].charability == CA_FLY && (lines[i].flags & ML_NOTAILS))
@ -7999,12 +7991,13 @@ static void P_SearchForDisableLinedefs(void)
}
else if ((lines[i].flags & ML_NETONLY) == ML_NETONLY)
continue; // Net-only never triggers in single player
else if (players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC))
// commented out because irrelevant to kart. keeping here because we can use these flags for something else now
/*else if (players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC))
continue;
else if (players[consoleplayer].charability == CA_FLY && (lines[i].flags & ML_NOTAILS))
continue;
else if (players[consoleplayer].charability == CA_GLIDEANDCLIMB && (lines[i].flags & ML_NOKNUX))
continue;
continue;*/
// Disable any linedef specials with our tag.
for (j = -1; (j = P_FindLineFromLineTag(&lines[i], j)) >= 0;)

View file

@ -7323,74 +7323,6 @@ static void P_MovePlayer(player_t *player)
if (CheckForBustableBlocks)
P_CheckBustableBlocks(player);
// Special handling for
// gliding in 2D mode
if ((twodlevel || player->mo->flags2 & MF2_TWOD) && player->pflags & PF_GLIDING && player->charability == CA_GLIDEANDCLIMB
&& !(player->mo->flags & MF_NOCLIP))
{
msecnode_t *node; // only place it's being used in P_MovePlayer now
fixed_t oldx;
fixed_t oldy;
fixed_t floorz, ceilingz;
oldx = player->mo->x;
oldy = player->mo->y;
P_UnsetThingPosition(player->mo);
player->mo->x += player->mo->momx;
player->mo->y += player->mo->momy;
P_SetThingPosition(player->mo);
for (node = player->mo->touching_sectorlist; node; node = node->m_sectorlist_next)
{
if (!node->m_sector)
break;
if (node->m_sector->ffloors)
{
ffloor_t *rover;
fixed_t topheight, bottomheight;
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER))
continue;
topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
if (topheight > player->mo->z && bottomheight < player->mo->z)
{
P_ResetPlayer(player);
S_StartSound(player->mo, sfx_s3k4a);
player->climbing = 5;
player->mo->momx = player->mo->momy = player->mo->momz = 0;
break;
}
}
}
floorz = P_GetFloorZ(player->mo, node->m_sector, player->mo->x, player->mo->y, NULL);
ceilingz = P_GetCeilingZ(player->mo, node->m_sector, player->mo->x, player->mo->y, NULL);
if (player->mo->z+player->mo->height > ceilingz
&& node->m_sector->ceilingpic == skyflatnum)
continue;
if (floorz > player->mo->z || ceilingz < player->mo->z)
{
P_ResetPlayer(player);
S_StartSound(player->mo, sfx_s3k4a);
player->climbing = 5;
player->mo->momx = player->mo->momy = player->mo->momz = 0;
break;
}
}
P_UnsetThingPosition(player->mo);
player->mo->x = oldx;
player->mo->y = oldy;
P_SetThingPosition(player->mo);
}
// Check for a BOUNCY sector!
if (CheckForBouncySector)
P_CheckBouncySectors(player);
@ -8165,6 +8097,8 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcalled)
{
static UINT8 lookbackdelay[4] = {0,0,0,0};
UINT8 num;
angle_t angle = 0, focusangle = 0, focusaiming = 0;
fixed_t x, y, z, dist, height, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
fixed_t pan, xpan, ypan;
@ -8293,6 +8227,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (thiscam == &camera)
{
num = 0;
camspeed = cv_cam_speed.value;
camstill = cv_cam_still.value;
camrotate = cv_cam_rotate.value;
@ -8302,6 +8237,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
else if (thiscam == &camera2) // Camera 2
{
num = 1;
camspeed = cv_cam2_speed.value;
camstill = cv_cam2_still.value;
camrotate = cv_cam2_rotate.value;
@ -8311,6 +8247,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
else if (thiscam == &camera3) // Camera 3
{
num = 2;
camspeed = cv_cam3_speed.value;
camstill = cv_cam3_still.value;
camrotate = cv_cam3_rotate.value;
@ -8320,6 +8257,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
else // Camera 4
{
num = 3;
camspeed = cv_cam4_speed.value;
camstill = cv_cam4_still.value;
camrotate = cv_cam4_rotate.value;
@ -8342,12 +8280,16 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
else if (player->exiting) // SRB2Kart: Leave the camera behind while exiting, for dramatic effect!
camstill = true;
else if (lookback) // SRB2kart - Camera flipper
else if (lookback || lookbackdelay[num]) // SRB2kart - Camera flipper
{
camrotate += 180;
camspeed *= 2;
if (camspeed > FRACUNIT)
camspeed = FRACUNIT;
camspeed = FRACUNIT;
if (lookback)
{
camrotate += 180;
lookbackdelay[num] = 2;
}
else
lookbackdelay[num]--;
}
if (mo->eflags & MFE_VERTICALFLIP)
@ -8356,6 +8298,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (splitscreen == 1)
camspeed = (3*camspeed)/4;
if (camspeed > FRACUNIT)
camspeed = FRACUNIT;
if (timeover)
angle = mo->angle + FixedAngle(camrotate*FRACUNIT);
else if (leveltime < starttime)
@ -8364,16 +8309,21 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
angle = thiscam->angle;
else
{
angle_t input = focusangle + FixedAngle(camrotate<<FRACBITS) - thiscam->angle;
boolean invert = (input > ANGLE_180);
if (invert)
input = InvAngle(input);
if (camspeed == FRACUNIT)
angle = focusangle + FixedAngle(camrotate<<FRACBITS);
else
{
angle_t input = focusangle + FixedAngle(camrotate<<FRACBITS) - thiscam->angle;
boolean invert = (input > ANGLE_180);
if (invert)
input = InvAngle(input);
input = FixedAngle(FixedMul(AngleFixed(input), camspeed));
if (invert)
input = InvAngle(input);
input = FixedAngle(FixedMul(AngleFixed(input), camspeed));
if (invert)
input = InvAngle(input);
angle = thiscam->angle + input;
angle = thiscam->angle + input;
}
}
if (!resetcalled && (leveltime > starttime && timeover != 2)
@ -8697,8 +8647,25 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (twodlevel || (mo->flags2 & MF2_TWOD) || (!camstill && !timeover)) // Keep the view still...
{
G_ClipAimingPitch((INT32 *)&angle);
dist = thiscam->aiming - angle;
thiscam->aiming -= (dist>>3);
if (camspeed == FRACUNIT)
thiscam->aiming = angle;
else
{
angle_t input;
boolean invert;
input = thiscam->aiming - angle;
invert = (input > ANGLE_180);
if (invert)
input = InvAngle(input);
input = FixedAngle(FixedMul(AngleFixed(input), (5*camspeed)/16));
if (invert)
input = InvAngle(input);
thiscam->aiming -= input;
}
}
if (!resetcalled && (player->playerstate == PST_DEAD || player->playerstate == PST_REBORN))
@ -8763,6 +8730,7 @@ boolean P_SpectatorJoinGame(player_t *player)
}
player->spectator = false;
player->pflags &= ~PF_WANTSTOJOIN;
player->kartstuff[k_spectatewait] = 0;
player->ctfteam = changeto;
player->playerstate = PST_REBORN;
@ -8787,6 +8755,7 @@ boolean P_SpectatorJoinGame(player_t *player)
}
player->spectator = false;
player->pflags &= ~PF_WANTSTOJOIN;
player->kartstuff[k_spectatewait] = 0;
player->playerstate = PST_REBORN;
//Reset away view
@ -9876,4 +9845,3 @@ void P_PlayerAfterThink(player_t *player)
K_KartPlayerAfterThink(player);
}

View file

@ -2635,7 +2635,7 @@ INT32 R_SkinAvailable(const char *name)
}
// network code calls this when a 'skin change' is received
void SetPlayerSkin(INT32 playernum, const char *skinname)
boolean SetPlayerSkin(INT32 playernum, const char *skinname)
{
INT32 i;
player_t *player = &players[playernum];
@ -2646,7 +2646,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
if (stricmp(skins[i].name, skinname) == 0)
{
SetPlayerSkinByNum(playernum, i);
return;
return true;
}
}
@ -2656,6 +2656,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
SetPlayerSkinByNum(playernum, 0);
return false;
}
// Same as SetPlayerSkin, but uses the skin #.
@ -2894,27 +2895,27 @@ void R_AddSkins(UINT16 wadnum)
#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value);
// character type identification
FULLPROCESS(flags)
FULLPROCESS(ability)
FULLPROCESS(ability2)
//FULLPROCESS(ability)
//FULLPROCESS(ability2)
FULLPROCESS(thokitem)
FULLPROCESS(spinitem)
FULLPROCESS(revitem)
//FULLPROCESS(thokitem)
//FULLPROCESS(spinitem)
//FULLPROCESS(revitem)
#undef FULLPROCESS
#define GETSPEED(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<<FRACBITS;
GETSPEED(normalspeed)
//GETSPEED(normalspeed)
GETSPEED(runspeed)
GETSPEED(mindash)
GETSPEED(maxdash)
GETSPEED(actionspd)
//GETSPEED(mindash)
//GETSPEED(maxdash)
//GETSPEED(actionspd)
#undef GETSPEED
#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
/*#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value);
GETINT(thrustfactor)
GETINT(accelstart)
GETINT(acceleration)
#undef GETINT
#undef GETINT*/
#define GETKARTSTAT(field) \
else if (!stricmp(stoken, #field)) \
@ -2933,8 +2934,8 @@ void R_AddSkins(UINT16 wadnum)
else if (!stricmp(stoken, "prefcolor"))
skin->prefcolor = K_GetKartColorByName(value);
else if (!stricmp(stoken, "jumpfactor"))
skin->jumpfactor = FLOAT_TO_FIXED(atof(value));
//else if (!stricmp(stoken, "jumpfactor"))
//skin->jumpfactor = FLOAT_TO_FIXED(atof(value));
else if (!stricmp(stoken, "highresscale"))
skin->highresscale = FLOAT_TO_FIXED(atof(value));
else
@ -3044,6 +3045,9 @@ next_token:
HWR_AddPlayerMD2(numskins);
#endif
if (skin->flags & SF_RUNONWATER) // this is literally the only way a skin can be a major mod... this might be a bit heavy handed
G_SetGameModified(multiplayer, true);
numskins++;
}
return;

View file

@ -194,7 +194,7 @@ typedef struct drawnode_s
extern INT32 numskins;
extern skin_t skins[MAXSKINS];
void SetPlayerSkin(INT32 playernum,const char *skinname);
boolean SetPlayerSkin(INT32 playernum,const char *skinname);
void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002
INT32 R_SkinAvailable(const char *name);
void R_AddSkins(UINT16 wadnum);

View file

@ -70,6 +70,8 @@ if(${SDL2_FOUND})
set(SRB2_SDL2_TOTAL_SOURCES
${SRB2_CORE_SOURCES}
${SRB2_CORE_HEADERS}
${SRB2_PNG_SOURCES}
${SRB2_PNG_HEADERS}
${SRB2_CORE_RENDER_SOURCES}
${SRB2_CORE_GAME_SOURCES}
${SRB2_LUA_SOURCES}
@ -80,7 +82,8 @@ if(${SDL2_FOUND})
${SRB2_SDL2_HEADERS}
)
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS}
${SRB2_PNG_SOURCES} ${SRB2_PNG_HEADERS})
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES})

View file

@ -164,6 +164,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\am_map.h" />
<ClInclude Include="..\apng.h" />
<ClInclude Include="..\blua\lapi.h" />
<ClInclude Include="..\blua\lauxlib.h" />
<ClInclude Include="..\blua\lcode.h" />
@ -317,6 +318,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\am_map.c" />
<ClCompile Include="..\apng.c" />
<ClCompile Include="..\blua\lapi.c" />
<ClCompile Include="..\blua\lauxlib.c" />
<ClCompile Include="..\blua\lbaselib.c" />

View file

@ -294,6 +294,9 @@
<ClInclude Include="..\lua_script.h">
<Filter>LUA</Filter>
</ClInclude>
<ClInclude Include="..\apng.h">
<Filter>M_Misc</Filter>
</ClInclude>
<ClInclude Include="..\md5.h">
<Filter>M_Misc</Filter>
</ClInclude>

View file

@ -2834,6 +2834,50 @@
RelativePath="..\m_argv.h"
>
</File>
<File
RelativePath="..\apng.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apng.h"
>
</File>
<File
RelativePath="..\m_bbox.c"
>

View file

@ -3018,7 +3018,7 @@ void I_StartupTimer(void)
void I_Sleep(void)
{
if (cv_sleep.value != -1)
if (cv_sleep.value > 0)
SDL_Delay(cv_sleep.value);
}

View file

@ -1229,7 +1229,7 @@ void I_GetEvent(void)
// update the menu
if (currentMenu == &OP_JoystickSetDef)
M_SetupJoystickMenu(0);
break;
break;
case SDL_QUIT:
I_Quit();
M_QuitResponse('y');

View file

@ -43,6 +43,7 @@
1E44AF0D0B67CDE900BAD059 /* m_fixed.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AEFE0B67CDE900BAD059 /* m_fixed.c */; };
1E44AF0F0B67CDE900BAD059 /* m_menu.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF000B67CDE900BAD059 /* m_menu.c */; };
1E44AF110B67CDE900BAD059 /* m_misc.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF020B67CDE900BAD059 /* m_misc.c */; };
1E44AF110B67CDE900BAD059 /* apng.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF020B67CDE900BAD059 /* apng.c */; };
1E44AF130B67CDE900BAD059 /* m_random.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF040B67CDE900BAD059 /* m_random.c */; };
1E44AF1A0B67CE2A00BAD059 /* info.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF180B67CE2A00BAD059 /* info.c */; };
1E44AF1E0B67CE3600BAD059 /* md5.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF1C0B67CE3600BAD059 /* md5.c */; };
@ -253,7 +254,9 @@
1E44AF000B67CDE900BAD059 /* m_menu.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = m_menu.c; path = ../../m_menu.c; sourceTree = SOURCE_ROOT; };
1E44AF010B67CDE900BAD059 /* m_menu.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = m_menu.h; path = ../../m_menu.h; sourceTree = SOURCE_ROOT; };
1E44AF020B67CDE900BAD059 /* m_misc.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = m_misc.c; path = ../../m_misc.c; sourceTree = SOURCE_ROOT; };
1E44AF020B67CDE900BAD059 /* apng.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = apng.c; path = ../../m_misc.c; sourceTree = SOURCE_ROOT; };
1E44AF030B67CDE900BAD059 /* m_misc.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = m_misc.h; path = ../../m_misc.h; sourceTree = SOURCE_ROOT; };
1E44AF020B67CDE900BAD059 /* apng.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = apng.h; path = ../../m_misc.c; sourceTree = SOURCE_ROOT; };
1E44AF040B67CDE900BAD059 /* m_random.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = m_random.c; path = ../../m_random.c; sourceTree = SOURCE_ROOT; };
1E44AF050B67CDE900BAD059 /* m_random.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = m_random.h; path = ../../m_random.h; sourceTree = SOURCE_ROOT; };
1E44AF060B67CDE900BAD059 /* m_swap.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = m_swap.h; path = ../../m_swap.h; sourceTree = SOURCE_ROOT; };
@ -679,6 +682,8 @@
1E44AEFF0B67CDE900BAD059 /* m_fixed.h */,
1E44AF020B67CDE900BAD059 /* m_misc.c */,
1E44AF030B67CDE900BAD059 /* m_misc.h */,
1E44AF020B67CDE900BAD059 /* apng.c */,
1E44AF030B67CDE900BAD059 /* apng.h */,
676BB51C0E0DE06100C95963 /* m_queue.c */,
676BB51D0E0DE06100C95963 /* m_queue.h */,
1E44AF040B67CDE900BAD059 /* m_random.c */,

View file

@ -835,6 +835,16 @@
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\apng.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\m_misc.c">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -1293,6 +1303,7 @@
<ClInclude Include="filter\interp.h" />
<ClInclude Include="filter\lq2x.h" />
<ClInclude Include="..\p5prof.h" />
<ClInclude Include="..\apng.h" />
<ClInclude Include="..\d_clisrv.h" />
<ClInclude Include="..\d_event.h" />
<ClInclude Include="..\d_main.h" />

View file

@ -2790,6 +2790,50 @@
<Filter
Name="M_Misc"
>
<File
RelativePath="..\apng.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apng.h"
>
</File>
<File
RelativePath="..\m_argv.c"
>

View file

@ -2914,7 +2914,7 @@ void I_StartupTimer(void)
void I_Sleep(void)
{
#if !(defined (_arch_dreamcast) || defined (_XBOX))
if (cv_sleep.value != -1)
if (cv_sleep.value > 0)
SDL_Delay(cv_sleep.value);
#endif
}

View file

@ -1365,6 +1365,20 @@
path = ../../m_misc.h;
refType = 2;
};
84177764085A10EB000C01D8 = {
fileEncoding = 30;
isa = PBXFileReference;
name = apng.c;
path = ../../apng.c;
refType = 2;
};
84177765085A10EB000C01D8 = {
fileEncoding = 30;
isa = PBXFileReference;
name = m_misc.h;
path = ../../apng.h;
refType = 2;
};
84177766085A10EB000C01D8 = {
fileEncoding = 30;
isa = PBXFileReference;

View file

@ -43,6 +43,7 @@
1E44AF0D0B67CDE900BAD059 /* m_fixed.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AEFE0B67CDE900BAD059 /* m_fixed.c */; };
1E44AF0F0B67CDE900BAD059 /* m_menu.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF000B67CDE900BAD059 /* m_menu.c */; };
1E44AF110B67CDE900BAD059 /* m_misc.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF020B67CDE900BAD059 /* m_misc.c */; };
1E44AF110B67CDE900BAD059 /* apng.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF020B67CDE900BAD059 /* apng.c */; };
1E44AF130B67CDE900BAD059 /* m_random.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF040B67CDE900BAD059 /* m_random.c */; };
1E44AF1A0B67CE2A00BAD059 /* info.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF180B67CE2A00BAD059 /* info.c */; };
1E44AF1E0B67CE3600BAD059 /* md5.c in Sources */ = {isa = PBXBuildFile; fileRef = 1E44AF1C0B67CE3600BAD059 /* md5.c */; };
@ -254,6 +255,8 @@
1E44AF010B67CDE900BAD059 /* m_menu.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = m_menu.h; path = ../../m_menu.h; sourceTree = SOURCE_ROOT; };
1E44AF020B67CDE900BAD059 /* m_misc.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = m_misc.c; path = ../../m_misc.c; sourceTree = SOURCE_ROOT; };
1E44AF030B67CDE900BAD059 /* m_misc.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = m_misc.h; path = ../../m_misc.h; sourceTree = SOURCE_ROOT; };
1E44AF020B67CDE900BAD059 /* apng.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = apng.c; path = ../../m_misc.c; sourceTree = SOURCE_ROOT; };
1E44AF030B67CDE900BAD059 /* apng.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = apng.h; path = ../../m_misc.h; sourceTree = SOURCE_ROOT; };
1E44AF040B67CDE900BAD059 /* m_random.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; name = m_random.c; path = ../../m_random.c; sourceTree = SOURCE_ROOT; };
1E44AF050B67CDE900BAD059 /* m_random.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = m_random.h; path = ../../m_random.h; sourceTree = SOURCE_ROOT; };
1E44AF060B67CDE900BAD059 /* m_swap.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = m_swap.h; path = ../../m_swap.h; sourceTree = SOURCE_ROOT; };
@ -679,6 +682,8 @@
1E44AEFF0B67CDE900BAD059 /* m_fixed.h */,
1E44AF020B67CDE900BAD059 /* m_misc.c */,
1E44AF030B67CDE900BAD059 /* m_misc.h */,
1E44AF020B67CDE900BAD059 /* apng.c */,
1E44AF030B67CDE900BAD059 /* apng.h */,
676BB51C0E0DE06100C95963 /* m_queue.c */,
676BB51D0E0DE06100C95963 /* m_queue.h */,
1E44AF040B67CDE900BAD059 /* m_random.c */,

View file

@ -1952,31 +1952,38 @@ static void ST_overlayDrawer(void)
#endif
)
{
const char *itemtxt = M_GetText("Item - Join Game");
if (stplyr->powers[pw_flashing])
itemtxt = M_GetText("Item - . . .");
else if (stplyr->pflags & PF_WANTSTOJOIN)
itemtxt = M_GetText("Item - Cancel Join");
else if (G_GametypeHasTeams())
itemtxt = M_GetText("Item - Join Team");
if (cv_ingamecap.value)
{
UINT8 numingame = 0;
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && !players[i].spectator)
numingame++;
itemtxt = va("%s (%s: %d)", itemtxt, M_GetText("Slots left"), max(0, cv_ingamecap.value - numingame));
}
// SRB2kart: changed positions & text
if (splitscreen)
{
INT32 splitflags = K_calcSplitFlags(0);
V_DrawThinString(2, (BASEVIDHEIGHT/2)-20, V_YELLOWMAP|V_HUDTRANSHALF|splitflags, M_GetText("- SPECTATING -"));
if (stplyr->powers[pw_flashing])
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - . . ."));
else if (stplyr->pflags & PF_WANTSTOJOIN)
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Cancel Join"));
/*else if (G_GametypeHasTeams())
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Join Team"));*/
else
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, M_GetText("Item - Join Game"));
V_DrawThinString(2, (BASEVIDHEIGHT/2)-10, V_HUDTRANSHALF|splitflags, itemtxt);
}
else
{
V_DrawString(2, BASEVIDHEIGHT-40, V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
if (stplyr->powers[pw_flashing])
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - . . ."));
else if (stplyr->pflags & PF_WANTSTOJOIN)
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Cancel Join"));
/*else if (G_GametypeHasTeams())
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Join Team"));*/
else
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, M_GetText("Item - Join Game"));
V_DrawString(2, BASEVIDHEIGHT-30, V_HUDTRANSHALF, itemtxt);
V_DrawString(2, BASEVIDHEIGHT-20, V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
V_DrawString(2, BASEVIDHEIGHT-10, V_HUDTRANSHALF, M_GetText("Brake - Sink"));
}

View file

@ -2305,7 +2305,7 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
}
}
return w;
}

View file

@ -34,6 +34,7 @@
#include "z_zone.h"
#include "fastcmp.h"
#include "g_game.h" // G_LoadGameData
#include "filesrch.h"
#include "i_video.h" // rendermode
@ -190,8 +191,10 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
{
posEnd = W_CheckNumForFolderEndPK3("Lua/", wadnum, posStart);
posStart++;
#ifdef HAVE_BLUA
for (; posStart < posEnd; posStart++)
LUA_LoadLump(wadnum, posStart);
#endif
}
posStart = W_CheckNumForFolderStartPK3("SOC/", wadnum, 0);
if (posStart != INT16_MAX)
@ -793,12 +796,18 @@ UINT16 W_InitFile(const char *filename)
DEH_LoadDehackedLumpPwad(numwadfiles - 1, 0);
break;
case RET_LUA:
#ifdef HAVE_BLUA
LUA_LoadLump(numwadfiles - 1, 0);
#endif
break;
default:
break;
}
if (refreshdirmenu & REFRESHDIR_GAMEDATA)
G_LoadGameData();
DEH_UpdateMaxFreeslots();
W_InvalidateLumpnumCache();
return wadfile->numlumps;
}

View file

@ -182,6 +182,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\am_map.c" />
<ClCompile Include="..\apng.c" />
<ClCompile Include="..\blua\lapi.c" />
<ClCompile Include="..\blua\lauxlib.c" />
<ClCompile Include="..\blua\lbaselib.c" />
@ -330,6 +331,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\am_map.h" />
<ClInclude Include="..\apng.h" />
<ClInclude Include="..\blua\lapi.h" />
<ClInclude Include="..\blua\lauxlib.h" />
<ClInclude Include="..\blua\lcode.h" />

View file

@ -2851,6 +2851,50 @@
RelativePath="..\m_misc.h"
>
</File>
<File
RelativePath="..\apng.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\apng.h"
>
</File>
<File
RelativePath="..\m_queue.c"
>

View file

@ -261,7 +261,7 @@ tic_t I_GetTime(void)
void I_Sleep(void)
{
if (cv_sleep.value != -1)
if (cv_sleep.value > 0)
Sleep(cv_sleep.value);
}

View file

@ -265,7 +265,7 @@ tic_t I_GetTime(void)
void I_Sleep(void)
{
if (cv_sleep.value != -1)
if (cv_sleep.value > 0)
Sleep(cv_sleep.value);
}

View file

@ -432,7 +432,7 @@ void Y_IntermissionDrawer(void)
if (data.match.encore)
V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12-8, hilicol, "ENCORE MODE");
if (!gutter)
if (data.match.numplayers > NUMFORNEWCOLUMN)
{
V_DrawFill(x+156, 24, 1, 158, 0);
V_DrawFill((x-3) - duptweak, 182, dupadjust-2, 1, 0);
@ -474,16 +474,12 @@ void Y_IntermissionDrawer(void)
V_DrawScaledPatch(x+16, y-4, 0, W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE));
}
if (!gutter)
strlcpy(strtime, data.match.name[i], 6);
else
STRBUFCPY(strtime, data.match.name[i]);
STRBUFCPY(strtime, data.match.name[i]);
V_DrawString(x+36, y,
((data.match.num[i] == whiteplayer)
? hilicol|V_ALLOWLOWERCASE
: V_ALLOWLOWERCASE),
strtime);
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawThinString(x+36, y-1, ((data.match.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
else
V_DrawString(x+36, y, ((data.match.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE, strtime);
if (data.match.rankingsmode)
{
@ -494,17 +490,23 @@ void Y_IntermissionDrawer(void)
else
snprintf(strtime, sizeof strtime, "(+ %d)", data.match.increase[data.match.num[i]]);
V_DrawRightAlignedString(x+120+gutter, y, 0, strtime);
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawRightAlignedThinString(x+135+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+120+gutter, y, 0, strtime);
}
snprintf(strtime, sizeof strtime, "%d", data.match.val[i]);
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else
{
if (data.match.val[i] == (UINT32_MAX-1))
V_DrawRightAlignedThinString(x+152+gutter, y-1, 0, "NO CONTEST.");
V_DrawRightAlignedThinString(x+152+gutter, y-1, (data.match.numplayers > NUMFORNEWCOLUMN ? V_6WIDTHSPACE : 0), "NO CONTEST.");
else
{
if (intertype == int_race)
@ -513,10 +515,18 @@ void Y_IntermissionDrawer(void)
G_TicsToSeconds(data.match.val[i]), G_TicsToCentiseconds(data.match.val[i]));
strtime[sizeof strtime - 1] = '\0';
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
else
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
}
else
V_DrawRightAlignedString(x+152+gutter, y, 0, va("%i", data.match.val[i]));
{
if (data.match.numplayers > NUMFORNEWCOLUMN)
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, va("%i", data.match.val[i]));
else
V_DrawRightAlignedString(x+152+gutter, y, 0, va("%i", data.match.val[i]));
}
}
}
@ -786,7 +796,7 @@ void Y_StartIntermission(void)
}
case int_race: // (time-only race)
{
if ((!modifiedgame || savemoddata) && !multiplayer && !demoplayback) // remove this once we have a proper time attack screen
if (!majormods && !multiplayer && !demoplayback) // remove this once we have a proper time attack screen
{
// Update visitation flags
mapvisited[gamemap-1] |= MV_BEATEN;