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https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-31 04:02:37 +00:00
Instawhip polish round bleven
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parent
c12ad72fff
commit
2dcfd9542f
9 changed files with 132 additions and 23 deletions
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@ -5268,6 +5268,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_TUBEWAYPOINT",
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"MT_PUSH",
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"MT_GHOST",
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"MT_FAKESHADOW",
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"MT_OVERLAY",
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"MT_ANGLEMAN",
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"MT_POLYANCHOR",
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27
src/info.c
27
src/info.c
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@ -21427,6 +21427,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_FAKESHADOW
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-1, // doomednum
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S_THOK, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16*FRACUNIT, // radius
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48*FRACUNIT, // height
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-1, // display offset
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1000, // mass
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8, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_OVERLAY
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-1, // doomednum
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S_NULL, // spawnstate
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@ -6379,6 +6379,7 @@ typedef enum mobj_type
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MT_TUBEWAYPOINT,
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MT_PUSH,
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MT_GHOST,
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MT_FAKESHADOW,
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MT_OVERLAY,
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MT_ANGLEMAN,
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MT_POLYANCHOR,
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@ -7938,7 +7938,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (leveltime < starttime)
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{
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player->instaShieldCooldown = INSTAWHIP_STARTOFRACE;
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player->instaShieldCooldown = (gametyperules & GTR_SPHERES) ? INSTAWHIP_STARTOFBATTLE : INSTAWHIP_STARTOFRACE;
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}
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else if (player->rings > 0)
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{
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@ -10699,6 +10699,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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P_SetScale(whip, player->mo->scale);
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P_SetTarget(&whip->target, player->mo);
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K_MatchGenericExtraFlags(whip, player->mo);
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P_SpawnFakeShadow(whip, 20);
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whip->fuse = 12; // Changing instawhip animation duration? Look here
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player->flashing = max(player->flashing, 12);
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player->mo->momz += 4*mapobjectscale;
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@ -34,6 +34,7 @@ Make sure this matches the actual number of states
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#define INSTAWHIP_COOLDOWN (TICRATE*2)
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#define INSTAWHIP_STARTOFRACE (255)
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#define INSTAWHIP_STARTOFBATTLE (1)
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#define INSTAWHIP_DROPGUARD (12)
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#define GUARDBREAK_COOLDOWN (TICRATE*4)
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@ -38,22 +38,5 @@ void Obj_InstaWhipThink (mobj_t *whip)
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if (whip->extravalue2) // Whip has no hitbox but removing it is a pain in the ass
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whip->renderflags |= RF_DONTDRAW;
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// UGLY!
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fixed_t dropOffset = 15*FRACUNIT;
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whip->z -= dropOffset;
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mobj_t *dropshadow = P_SpawnGhostMobj(whip);
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dropshadow->fuse = 2;
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dropshadow->flags2 = MF2_LINKDRAW;
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P_SetTarget(&dropshadow->tracer, whip);
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dropshadow->renderflags = whip->renderflags;
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dropshadow->lightlevel = 0;
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dropshadow->extravalue1 = 1; // Suppress fade-out behavior!
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dropshadow->renderflags &= ~(RF_TRANSMASK|RF_FULLBRIGHT);
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dropshadow->renderflags |= RF_ABSOLUTELIGHTLEVEL;
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// FUCK!
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whip->z += dropOffset;
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}
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}
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@ -186,6 +186,7 @@ void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative);
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void P_RestoreMusic(player_t *player);
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void P_EndingMusic(void);
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mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
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mobj_t *P_SpawnFakeShadow(mobj_t *mobj, UINT8 offset);
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INT32 P_GivePlayerRings(player_t *player, INT32 num_rings);
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INT32 P_GivePlayerSpheres(player_t *player, INT32 num_spheres);
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void P_GivePlayerLives(player_t *player, INT32 numlives);
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25
src/p_mobj.c
25
src/p_mobj.c
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@ -9850,11 +9850,6 @@ void P_MobjThinker(mobj_t *mobj)
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if (mobj->type == MT_GHOST && mobj->fuse > 0) // Not guaranteed to be MF_SCENERY or not MF_SCENERY!
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{
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if (mobj->frame & SPR_IWHP)
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{
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if (P_MobjWasRemoved(mobj->tracer))
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mobj->renderflags |= RF_DONTDRAW;
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}
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if (mobj->extravalue1 > 0) // Sonic Advance 2 mode
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{
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if (mobj->extravalue2 >= 2)
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@ -9886,6 +9881,26 @@ void P_MobjThinker(mobj_t *mobj)
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}
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}
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if (mobj->type == MT_FAKESHADOW)
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{
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mobj->renderflags &= ~RF_DONTDRAW;
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if (P_MobjWasRemoved(mobj->tracer))
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{
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P_RemoveMobj(mobj);
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return;
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}
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P_MoveOrigin(mobj, mobj->tracer->x, mobj->tracer->y, mobj->tracer->z - mobj->threshold*mapobjectscale);
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mobj->angle = mobj->tracer->angle;
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mobj->frame = mobj->tracer->frame;
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mobj->frame &= ~FF_FULLBRIGHT;
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if (mobj->tracer->renderflags & RF_DONTDRAW)
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mobj->renderflags |= RF_DONTDRAW;
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}
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// Special thinker for scenery objects
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if (mobj->flags & MF_SCENERY)
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{
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79
src/p_user.c
79
src/p_user.c
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@ -1253,6 +1253,85 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
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return ghost;
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}
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//
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// P_SpawnFakeShadow
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//
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// Spawns a silhouette that copies its tracer and copies RF_DONTDRAW
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//
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mobj_t *P_SpawnFakeShadow(mobj_t *mobj, UINT8 offset)
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{
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mobj_t *ghost = P_SpawnMobj(mobj->x, mobj->y, mobj->z - offset*mapobjectscale, MT_FAKESHADOW);
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ghost->threshold = offset;
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P_SetTarget(&ghost->target, mobj);
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P_SetScale(ghost, mobj->scale);
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ghost->destscale = mobj->scale;
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if (mobj->eflags & MFE_VERTICALFLIP)
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{
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ghost->eflags |= MFE_VERTICALFLIP;
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ghost->z += mobj->height - ghost->height;
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}
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ghost->color = mobj->color;
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ghost->colorized = mobj->colorized; // Kart: they should also be colorized if their origin is
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ghost->angle = (mobj->player ? mobj->player->drawangle : mobj->angle);
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ghost->roll = mobj->roll;
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ghost->pitch = mobj->pitch;
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ghost->sprite = mobj->sprite;
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ghost->sprite2 = mobj->sprite2;
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ghost->frame = mobj->frame;
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ghost->tics = -1;
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ghost->renderflags = mobj->renderflags;
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ghost->fuse = -1;
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ghost->skin = mobj->skin;
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ghost->standingslope = mobj->standingslope;
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ghost->sprxoff = mobj->sprxoff;
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ghost->spryoff = mobj->spryoff;
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ghost->sprzoff = mobj->sprzoff;
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ghost->rollangle = mobj->rollangle;
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ghost->spritexscale = mobj->spritexscale;
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ghost->spriteyscale = mobj->spriteyscale;
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ghost->spritexoffset = mobj->spritexoffset;
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ghost->spriteyoffset = mobj->spriteyoffset;
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if (mobj->flags2 & MF2_OBJECTFLIP)
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ghost->flags |= MF2_OBJECTFLIP;
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if (!(mobj->flags & MF_DONTENCOREMAP))
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ghost->flags &= ~MF_DONTENCOREMAP;
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if (mobj->player && mobj->player->followmobj)
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{
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mobj_t *ghost2 = P_SpawnGhostMobj(mobj->player->followmobj);
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P_SetTarget(&ghost2->tracer, ghost);
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P_SetTarget(&ghost->tracer, ghost2);
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ghost2->flags2 |= (mobj->player->followmobj->flags2 & MF2_LINKDRAW);
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}
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// Copy interpolation data :)
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ghost->old_x = mobj->old_x2;
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ghost->old_y = mobj->old_y2;
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ghost->old_z = mobj->old_z2;
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ghost->old_angle = (mobj->player ? mobj->player->old_drawangle2 : mobj->old_angle2);
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ghost->old_pitch = mobj->old_pitch2;
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ghost->old_roll = mobj->old_roll2;
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ghost->renderflags &= ~(RF_TRANSMASK|RF_FULLBRIGHT);
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ghost->renderflags |= RF_ABSOLUTELIGHTLEVEL;
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ghost->lightlevel = 0;
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ghost->flags2 |= MF2_LINKDRAW;
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P_SetTarget(&ghost->tracer, mobj);
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return ghost;
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}
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//
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// P_DoPlayerExit
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//
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