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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'master' into pet-robo
This commit is contained in:
commit
2dfa20f758
4 changed files with 55 additions and 16 deletions
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@ -82,7 +82,7 @@
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boolean server = true; // true or false but !server == client
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#define client (!server)
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boolean nodownload = false;
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static boolean serverrunning = false;
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boolean serverrunning = false;
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INT32 serverplayer = 0;
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char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
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@ -41,6 +41,8 @@ extern SINT8 nodetoplayer4[MAXNETNODES]; // Say the numplayer for this node if a
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extern UINT8 playerpernode[MAXNETNODES]; // Used specially for splitscreen
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extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
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extern boolean serverrunning;
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INT32 Net_GetFreeAcks(boolean urgent);
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void Net_AckTicker(void);
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35
src/i_tcp.c
35
src/i_tcp.c
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@ -246,7 +246,8 @@ static size_t numbans = 0;
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static boolean SOCK_bannednode[MAXNETNODES+1]; /// \note do we really need the +1?
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static boolean init_tcp_driver = false;
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static char port_name[8] = DEFAULTPORT;
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static const char *serverport_name = DEFAULTPORT;
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static const char *clientport_name;/* any port */
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#ifndef NONET
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@ -924,6 +925,7 @@ static boolean UDP_Socket(void)
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#ifdef HAVE_IPV6
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const INT32 b_ipv6 = M_CheckParm("-ipv6");
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#endif
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const char *serv;
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for (s = 0; s < mysocketses; s++)
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@ -939,11 +941,16 @@ static boolean UDP_Socket(void)
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hints.ai_socktype = SOCK_DGRAM;
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hints.ai_protocol = IPPROTO_UDP;
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if (serverrunning)
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serv = serverport_name;
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else
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serv = clientport_name;
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if (M_CheckParm("-bindaddr"))
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{
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while (M_IsNextParm())
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{
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gaie = I_getaddrinfo(M_GetNextParm(), port_name, &hints, &ai);
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gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
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if (gaie == 0)
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{
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runp = ai;
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@ -964,7 +971,7 @@ static boolean UDP_Socket(void)
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}
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else
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{
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gaie = I_getaddrinfo("0.0.0.0", port_name, &hints, &ai);
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gaie = I_getaddrinfo("0.0.0.0", serv, &hints, &ai);
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if (gaie == 0)
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{
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runp = ai;
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@ -979,8 +986,8 @@ static boolean UDP_Socket(void)
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#ifdef HAVE_MINIUPNPC
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if (UPNP_support)
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{
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I_UPnP_rem(port_name, "UDP");
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I_UPnP_add(NULL, port_name, "UDP");
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I_UPnP_rem(serverport_name, "UDP");
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I_UPnP_add(NULL, serverport_name, "UDP");
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}
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#endif
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}
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@ -997,7 +1004,7 @@ static boolean UDP_Socket(void)
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{
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while (M_IsNextParm())
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{
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gaie = I_getaddrinfo(M_GetNextParm(), port_name, &hints, &ai);
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gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
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if (gaie == 0)
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{
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runp = ai;
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@ -1018,7 +1025,7 @@ static boolean UDP_Socket(void)
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}
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else
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{
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gaie = I_getaddrinfo("::", port_name, &hints, &ai);
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gaie = I_getaddrinfo("::", serv, &hints, &ai);
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if (gaie == 0)
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{
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runp = ai;
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@ -1475,15 +1482,19 @@ boolean I_InitTcpNetwork(void)
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if (!I_InitTcpDriver())
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return false;
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if (M_CheckParm("-port"))
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if (M_CheckParm("-port") || M_CheckParm("-serverport"))
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// Combined -udpport and -clientport into -port
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// As it was really redundant having two seperate parms that does the same thing
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/* Sorry Steel, I'm adding these back. But -udpport is a stupid name. */
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{
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if (M_IsNextParm())
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strcpy(port_name, M_GetNextParm());
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else
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strcpy(port_name, "0");
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/*
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If it's NULL, that's okay! Because then
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we'll get a random port from getaddrinfo.
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*/
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serverport_name = M_GetNextParm();
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}
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if (M_CheckParm("-clientport"))
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clientport_name = M_GetNextParm();
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// parse network game options,
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if (M_CheckParm("-server") || dedicated)
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32
src/p_mobj.c
32
src/p_mobj.c
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@ -8977,13 +8977,39 @@ void P_MobjThinker(mobj_t *mobj)
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{
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if (ticstilimpact <= 8)
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{
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newskin = ((skin_t*)mobj->target->skin)-skins;
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newskin = mobj->target->player->skin;
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newcolor = mobj->target->player->skincolor;
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}
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else
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{
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newskin = leveltime % numskins;
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newcolor = skins[newskin].prefcolor;
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UINT8 plist[MAXPLAYERS];
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UINT8 plistlen = 0;
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UINT8 i;
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memset(plist, 0, sizeof(plist));
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] && !players[i].spectator)
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{
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plist[plistlen] = i;
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plistlen++;
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}
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}
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if (plistlen <= 1)
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{
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// Default to the winner
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newskin = mobj->target->player->skin;
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newcolor = mobj->target->player->skincolor;
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}
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else
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{
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// Pick another player in the server!
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player_t *p = &players[plist[P_RandomKey(plistlen)]];
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newskin = p->skin;
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newcolor = p->skincolor;
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}
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}
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}
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}
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