From 2e0fb999b380f741e770234f43d545283984c7d1 Mon Sep 17 00:00:00 2001 From: Eidolon Date: Thu, 7 Mar 2024 23:25:47 -0600 Subject: [PATCH] Use bilinear filtering for CRT shader --- src/i_video_common.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/i_video_common.cpp b/src/i_video_common.cpp index 5ed0cb7aa..f357fb178 100644 --- a/src/i_video_common.cpp +++ b/src/i_video_common.cpp @@ -316,7 +316,7 @@ void I_FinishUpdate(void) g_hw_state.sharp_bilinear_blit_rect->draw(*rhi, ctx); break; case 2: - rhi->update_texture_settings(ctx, g_hw_state.backbuffer->color(), TextureWrapMode::kClamp, TextureWrapMode::kClamp, TextureFilterMode::kNearest, TextureFilterMode::kNearest); + rhi->update_texture_settings(ctx, g_hw_state.backbuffer->color(), TextureWrapMode::kClamp, TextureWrapMode::kClamp, TextureFilterMode::kLinear, TextureFilterMode::kLinear); g_hw_state.crt_blit_rect->draw(*rhi, ctx); break; default: