From 2e343fdaed3c2e8cb5e5887e465e6fe8b958a29f Mon Sep 17 00:00:00 2001 From: VelocitOni Date: Tue, 2 Sep 2025 22:17:25 -0400 Subject: [PATCH] 190% -> 160% Bailboost Nerf to boost speed --- src/k_kart.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_kart.h b/src/k_kart.h index a1639ec66..f2ceefe4a 100644 --- a/src/k_kart.h +++ b/src/k_kart.h @@ -46,7 +46,7 @@ Make sure this matches the actual number of states #define BAIL_MAXCHARGE (84) // tics to bail when in painstate nad in air, on ground is half, if you touch this, also update Obj_BailChargeThink synced animation logic #define BAIL_DROP (3*FRACUNIT/2) // How many rings it has to drop before stun starts -#define BAIL_BOOST (19*FRACUNIT/10) // How fast bail itself is +#define BAIL_BOOST (8*FRACUNIT/5) // How fast bail itself is #define BAIL_CREDIT_DEBTRINGS (true) #define BAIL_DROPFREQUENCY (1) // How quickly the rings spill out #define BAILSTUN (TICRATE*6) // The fixed length of stun after baildrop is over