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Fucking shadowed declarations in hw_md2.c
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1 changed files with 1 additions and 1 deletions
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@ -670,7 +670,6 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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UINT8 cutoff[16]; // Brightness cutoff before using the next color
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UINT8 cutoff[16]; // Brightness cutoff before using the next color
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UINT8 translen = 0;
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UINT8 translen = 0;
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UINT8 i;
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UINT8 i;
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UINT16 b;
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UINT8 colorbrightnesses[16];
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UINT8 colorbrightnesses[16];
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UINT8 color_match_lookup[256]; // optimization attempt
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UINT8 color_match_lookup[256]; // optimization attempt
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@ -743,6 +742,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
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if (skinnum == TC_RAINBOW && translen > 0)
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if (skinnum == TC_RAINBOW && translen > 0)
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{
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{
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UINT16 b;
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INT32 compare;
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INT32 compare;
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for (i = 0; i < translen; i++) // moved from inside the loop to here
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for (i = 0; i < translen; i++) // moved from inside the loop to here
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