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Merge branch 'trick-control-lock' of https://git.do.srb2.org/KartKrew/Kart into catholic-vfx
# Conflicts: # src/k_kart.c
This commit is contained in:
commit
2e760eff43
2 changed files with 12 additions and 9 deletions
17
src/k_kart.c
17
src/k_kart.c
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@ -9580,9 +9580,9 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
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return 0;
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}
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if (player->trickpanel != 0 && player->trickpanel < 4)
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if (player->trickpanel == 1 || player->trickpanel == 5)
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{
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// No turning during trick panel unless you did the upwards trick (4)
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// Forward trick or rising from trickpanel
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return 0;
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}
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@ -9678,6 +9678,12 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
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// Weight has a small effect on turning
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turnfixed = FixedMul(turnfixed, weightadjust);
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// Side trick
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if (player->trickpanel == 2 || player->trickpanel == 3)
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{
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turnfixed /= 2;
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}
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return (turnfixed / FRACUNIT);
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}
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@ -12194,7 +12200,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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angle_t tornadotrickspeed = ANG30;
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const angle_t angledelta = FixedAngle(36*FRACUNIT);
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angle_t baseangle = player->mo->angle + angledelta/2;
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boolean fronttrick = false;
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INT16 aimingcompare = abs(cmd->throwdir) - abs(cmd->turning);
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@ -12247,7 +12252,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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P_InstaThrust(player->mo, player->mo->angle, max(basespeed, speed*3));
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player->trickpanel = 2;
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player->trickpanel = 5;
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if (P_MobjWasRemoved(player->trickIndicator) == false)
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{
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@ -12255,8 +12260,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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}
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P_SetPlayerMobjState(player->mo, S_KART_FAST);
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fronttrick = true;
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}
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else if (cmd->throwdir < 0) // back trick
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{
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@ -12303,7 +12306,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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INT32 j;
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if (fronttrick == true)
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if (player->trickpanel == 5)
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; // Not yet sprited
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else for (j = 0; j < 8; j++, baseangle += angledelta)
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{
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@ -2467,11 +2467,11 @@ void P_MovePlayer(player_t *player)
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}
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else
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{
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if (player->trickpanel == 2)
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if (player->trickpanel == 2 || player->trickpanel == 5) // right/forward
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{
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player->drawangle += ANGLE_22h;
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}
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else if (player->trickpanel >= 3)
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else if (player->trickpanel == 3 || player->trickpanel == 4) // left/back
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{
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player->drawangle -= ANGLE_22h;
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}
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