Fix natural SPB, prevent getting bananas at the end of the race

This commit is contained in:
Sally Coolatta 2021-04-24 00:14:14 -04:00
parent db43239ca3
commit 2ea9164cb1
3 changed files with 100 additions and 70 deletions

View file

@ -4063,28 +4063,32 @@ static void K_drawDistributionDebugger(void)
} }
} }
if (franticitems) // Frantic items make the distances between everyone artifically higher, for crazier items if (spbplace != -1 && stplyr->position == spbplace+1)
pdis = (15 * pdis) / 14;
if (spbplace != -1 && stplyr->position == spbplace+1) // SPB Rush Mode: It's 2nd place's job to catch-up items and make 1st place's job hell
{ {
// SPB Rush Mode: It's 2nd place's job to catch-up items and make 1st place's job hell
pdis = (3 * pdis) / 2; pdis = (3 * pdis) / 2;
spbrush = true; spbrush = true;
} }
pdis = K_ScaleItemDistance(pdis, pingame, spbrush);
if (stplyr->bot && stplyr->botvars.rival) if (stplyr->bot && stplyr->botvars.rival)
{ {
// Rival has better odds :) // Rival has better odds :)
pdis = (15 * pdis) / 14; pdis = (15 * pdis) / 14;
} }
pdis = ((28 + (8-pingame)) * pdis) / 28; // scale with player count
useodds = K_FindUseodds(stplyr, 0, pdis, bestbumper, spbrush); useodds = K_FindUseodds(stplyr, 0, pdis, bestbumper, spbrush);
for (i = 1; i < NUMKARTRESULTS; i++) for (i = 1; i < NUMKARTRESULTS; i++)
{ {
const INT32 itemodds = K_KartGetItemOdds(useodds, i, 0, spbrush, stplyr->bot, (stplyr->bot && stplyr->botvars.rival)); INT32 itemodds = K_KartGetItemOdds(
useodds, i,
stplyr->distancetofinish,
0,
spbrush, stplyr->bot, (stplyr->bot && stplyr->botvars.rival)
);
if (itemodds <= 0) if (itemodds <= 0)
continue; continue;

View file

@ -348,7 +348,7 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS-1][8] =
/*Mine*/ { 0, 2, 3, 1, 0, 0, 0, 0 }, // Mine /*Mine*/ { 0, 2, 3, 1, 0, 0, 0, 0 }, // Mine
/*Land Mine*/ { 4, 0, 0, 0, 0, 0, 0, 0 }, // Land Mine /*Land Mine*/ { 4, 0, 0, 0, 0, 0, 0, 0 }, // Land Mine
/*Ballhog*/ { 0, 0, 2, 1, 0, 0, 0, 0 }, // Ballhog /*Ballhog*/ { 0, 0, 2, 1, 0, 0, 0, 0 }, // Ballhog
/*Self-Propelled Bomb*/ { 0, 1, 2, 3, 4, 2, 2, 0 }, // Self-Propelled Bomb /*Self-Propelled Bomb*/ { 0, 0, 0, 0, 0, 2, 4, 0 }, // Self-Propelled Bomb
/*Grow*/ { 0, 0, 0, 1, 2, 3, 0, 0 }, // Grow /*Grow*/ { 0, 0, 0, 1, 2, 3, 0, 0 }, // Grow
/*Shrink*/ { 0, 0, 0, 0, 0, 0, 2, 0 }, // Shrink /*Shrink*/ { 0, 0, 0, 0, 0, 0, 2, 0 }, // Shrink
/*Thunder Shield*/ { 1, 2, 0, 0, 0, 0, 0, 0 }, // Thunder Shield /*Thunder Shield*/ { 1, 2, 0, 0, 0, 0, 0, 0 }, // Thunder Shield
@ -400,6 +400,9 @@ static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][2] =
}; };
#define DISTVAR (2048) // Magic number distance for use with item roulette tiers #define DISTVAR (2048) // Magic number distance for use with item roulette tiers
#define SPBSTARTDIST (5*DISTVAR) // Distance when SPB is forced onto 2nd place
#define SPBFORCEDIST (15*DISTVAR) // Distance when SPB is forced onto 2nd place
#define ENDDIST (12*DISTVAR) // Distance when the game stops giving you bananas
// Array of states to pick the starting point of the animation, based on the actual time left for invincibility. // Array of states to pick the starting point of the animation, based on the actual time left for invincibility.
static INT32 K_SparkleTrailStartStates[KART_NUMINVSPARKLESANIM][2] = { static INT32 K_SparkleTrailStartStates[KART_NUMINVSPARKLESANIM][2] = {
@ -491,7 +494,7 @@ static void K_KartGetItemResult(player_t *player, SINT8 getitem)
} }
} }
static fixed_t K_ItemOddsScale(UINT8 numPlayers, boolean spbrush) fixed_t K_ItemOddsScale(UINT8 numPlayers, boolean spbrush)
{ {
const UINT8 basePlayer = 8; // The player count we design most of the game around. const UINT8 basePlayer = 8; // The player count we design most of the game around.
UINT8 playerCount = (spbrush ? 2 : numPlayers); UINT8 playerCount = (spbrush ? 2 : numPlayers);
@ -516,7 +519,7 @@ static fixed_t K_ItemOddsScale(UINT8 numPlayers, boolean spbrush)
return playerScaling; return playerScaling;
} }
static UINT32 K_ScaleItemDistance(UINT32 distance, UINT8 numPlayers, boolean spbrush) UINT32 K_ScaleItemDistance(UINT32 distance, UINT8 numPlayers, boolean spbrush)
{ {
if (mapobjectscale != FRACUNIT) if (mapobjectscale != FRACUNIT)
{ {
@ -549,7 +552,11 @@ static UINT32 K_ScaleItemDistance(UINT32 distance, UINT8 numPlayers, boolean spb
\return void \return void
*/ */
INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush, boolean bot, boolean rival) INT32 K_KartGetItemOdds(
UINT8 pos, SINT8 item,
UINT32 ourDist,
fixed_t mashed,
boolean spbrush, boolean bot, boolean rival)
{ {
INT32 newodds; INT32 newodds;
INT32 i; INT32 i;
@ -557,12 +564,13 @@ INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush,
UINT8 pingame = 0, pexiting = 0; UINT8 pingame = 0, pexiting = 0;
SINT8 first = -1, second = -1; SINT8 first = -1, second = -1;
UINT32 firstdist = UINT32_MAX; UINT32 firstDist = UINT32_MAX;
UINT32 secondist = UINT32_MAX; UINT32 secondToFirst = UINT32_MAX;
boolean powerItem = false; boolean powerItem = false;
boolean cooldownOnStart = false; boolean cooldownOnStart = false;
boolean indirectItem = false; boolean indirectItem = false;
boolean notNearEnd = false;
INT32 shieldtype = KSHIELD_NONE; INT32 shieldtype = KSHIELD_NONE;
@ -572,6 +580,24 @@ INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush,
if (!KartItemCVars[item-1]->value && !modeattacking) if (!KartItemCVars[item-1]->value && !modeattacking)
return 0; return 0;
/*
if (bot)
{
// TODO: Item use on bots should all be passed-in functions.
// Instead of manually inserting these, it should return 0
// for any items without an item use function supplied
switch (item)
{
case KITEM_SNEAKER:
break;
default:
return 0;
}
}
*/
(void)bot;
if (gametype == GT_BATTLE) if (gametype == GT_BATTLE)
{ {
I_Assert(pos < 6); // DO NOT allow positions past the bounds of the table I_Assert(pos < 6); // DO NOT allow positions past the bounds of the table
@ -616,75 +642,41 @@ INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush,
if (first != -1 && second != -1) // calculate 2nd's distance from 1st, for SPB if (first != -1 && second != -1) // calculate 2nd's distance from 1st, for SPB
{ {
firstdist = players[first].distancetofinish; firstDist = players[first].distancetofinish;
if (mapobjectscale != FRACUNIT) if (mapobjectscale != FRACUNIT)
{ {
firstdist = FixedDiv(firstdist * FRACUNIT, mapobjectscale) / FRACUNIT; firstDist = FixedDiv(firstDist * FRACUNIT, mapobjectscale) / FRACUNIT;
} }
secondist = K_ScaleItemDistance( secondToFirst = K_ScaleItemDistance(
players[second].distancetofinish - players[first].distancetofinish, players[second].distancetofinish - players[first].distancetofinish,
pingame, spbrush pingame, spbrush
); );
} }
/*
if (bot)
{
// TODO: Item use on bots should all be passed-in functions.
// Instead of manually inserting these, it should return 0
// for any items without an item use function supplied
switch (item)
{
case KITEM_SNEAKER:
case KITEM_ROCKETSNEAKER:
case KITEM_INVINCIBILITY:
case KITEM_BANANA:
case KITEM_EGGMAN:
case KITEM_ORBINAUT:
case KITEM_JAWZ:
case KITEM_MINE:
case KITEM_LANDMINE:
case KITEM_BALLHOG:
case KITEM_SPB:
case KITEM_GROW:
case KITEM_SHRINK:
case KITEM_HYUDORO:
case KITEM_SUPERRING:
case KITEM_THUNDERSHIELD:
case KITEM_BUBBLESHIELD:
case KITEM_FLAMESHIELD:
case KRITEM_DUALSNEAKER:
case KRITEM_TRIPLESNEAKER:
case KRITEM_TRIPLEBANANA:
case KRITEM_TENFOLDBANANA:
case KRITEM_TRIPLEORBINAUT:
case KRITEM_QUADORBINAUT:
case KRITEM_DUALJAWZ:
break;
default:
return 0;
}
}
*/
(void)bot;
switch (item) switch (item)
{ {
case KITEM_BANANA:
case KITEM_EGGMAN:
case KITEM_SUPERRING:
notNearEnd = true;
break;
case KITEM_ROCKETSNEAKER: case KITEM_ROCKETSNEAKER:
case KITEM_JAWZ: case KITEM_JAWZ:
case KITEM_LANDMINE: case KITEM_LANDMINE:
case KITEM_BALLHOG: case KITEM_BALLHOG:
case KRITEM_TRIPLESNEAKER: case KRITEM_TRIPLESNEAKER:
case KRITEM_TRIPLEBANANA:
case KRITEM_TENFOLDBANANA:
case KRITEM_TRIPLEORBINAUT: case KRITEM_TRIPLEORBINAUT:
case KRITEM_QUADORBINAUT: case KRITEM_QUADORBINAUT:
case KRITEM_DUALJAWZ: case KRITEM_DUALJAWZ:
powerItem = true; powerItem = true;
break; break;
case KRITEM_TRIPLEBANANA:
case KRITEM_TENFOLDBANANA:
powerItem = true;
notNearEnd = true;
break;
case KITEM_INVINCIBILITY: case KITEM_INVINCIBILITY:
case KITEM_MINE: case KITEM_MINE:
case KITEM_GROW: case KITEM_GROW:
@ -696,19 +688,24 @@ INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush,
case KITEM_SPB: case KITEM_SPB:
cooldownOnStart = true; cooldownOnStart = true;
indirectItem = true; indirectItem = true;
notNearEnd = true;
if (firstdist < 8*DISTVAR) // No SPB near the end of the race if (firstDist < ENDDIST) // No SPB near the end of the race
{ {
newodds = 0; newodds = 0;
} }
else else
{ {
INT32 multiplier = (secondist - (5*DISTVAR)) / DISTVAR; const INT32 distFromStart = max(0, secondToFirst - SPBSTARTDIST);
const INT32 distRange = SPBFORCEDIST - SPBSTARTDIST;
const INT32 mulMax = 3;
INT32 multiplier = (distFromStart * mulMax) / distRange;
if (multiplier < 0) if (multiplier < 0)
multiplier = 0; multiplier = 0;
if (multiplier > 3) if (multiplier > mulMax)
multiplier = 3; multiplier = mulMax;
newodds *= multiplier; newodds *= multiplier;
} }
@ -717,6 +714,7 @@ INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush,
cooldownOnStart = true; cooldownOnStart = true;
powerItem = true; powerItem = true;
indirectItem = true; indirectItem = true;
notNearEnd = true;
if (pingame-1 <= pexiting) if (pingame-1 <= pexiting)
newodds = 0; newodds = 0;
@ -730,6 +728,7 @@ INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush,
break; break;
case KITEM_HYUDORO: case KITEM_HYUDORO:
cooldownOnStart = true; cooldownOnStart = true;
notNearEnd = true;
if (hyubgone > 0) if (hyubgone > 0)
newodds = 0; newodds = 0;
@ -751,7 +750,12 @@ INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush,
} }
else if ((cooldownOnStart == true) && (leveltime < (30*TICRATE)+starttime)) else if ((cooldownOnStart == true) && (leveltime < (30*TICRATE)+starttime))
{ {
// This item should not appear at the beginning of a race. // This item should not appear at the beginning of a race. (Usually really powerful crowd-breaking items)
newodds = 0;
}
else if ((notNearEnd == true) && (ourDist < ENDDIST))
{
// This item should not appear at the end of a race. (Usually trap items that lose their effectiveness)
newodds = 0; newodds = 0;
} }
else if (powerItem == true) else if (powerItem == true)
@ -811,7 +815,12 @@ UINT8 K_FindUseodds(player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbum
for (j = 1; j < NUMKARTRESULTS; j++) for (j = 1; j < NUMKARTRESULTS; j++)
{ {
if (K_KartGetItemOdds(i, j, mashed, spbrush, player->bot, (player->bot && player->botvars.rival)) > 0) if (K_KartGetItemOdds(
i, j,
player->distancetofinish,
mashed,
spbrush, player->bot, (player->bot && player->botvars.rival)
) > 0)
{ {
available = true; available = true;
break; break;
@ -1077,7 +1086,7 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
// SPECIAL CASE No. 5: // SPECIAL CASE No. 5:
// Force SPB onto 2nd if they get too far behind // Force SPB onto 2nd if they get too far behind
if ((gametyperules & GTR_CIRCUIT) && player->position == 2 && pdis > (DISTVAR*8) if ((gametyperules & GTR_CIRCUIT) && player->position == 2 && pdis > SPBFORCEDIST
&& spbplace == -1 && !indirectitemcooldown && !dontforcespb && spbplace == -1 && !indirectitemcooldown && !dontforcespb
&& cv_selfpropelledbomb.value) && cv_selfpropelledbomb.value)
{ {
@ -1100,7 +1109,14 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
useodds = K_FindUseodds(player, mashed, pdis, bestbumper, spbrush); useodds = K_FindUseodds(player, mashed, pdis, bestbumper, spbrush);
for (i = 1; i < NUMKARTRESULTS; i++) for (i = 1; i < NUMKARTRESULTS; i++)
spawnchance[i] = (totalspawnchance += K_KartGetItemOdds(useodds, i, mashed, spbrush, player->bot, (player->bot && player->botvars.rival))); {
spawnchance[i] = (totalspawnchance += K_KartGetItemOdds(
useodds, i,
player->distancetofinish,
mashed,
spbrush, player->bot, (player->bot && player->botvars.rival))
);
}
// Award the player whatever power is rolled // Award the player whatever power is rolled
if (totalspawnchance > 0) if (totalspawnchance > 0)
@ -5374,7 +5390,15 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
useodds = amount; useodds = amount;
for (i = 1; i < NUMKARTRESULTS; i++) for (i = 1; i < NUMKARTRESULTS; i++)
spawnchance[i] = (totalspawnchance += K_KartGetItemOdds(useodds, i, 0, false, false, false)); {
spawnchance[i] = (totalspawnchance += K_KartGetItemOdds(
useodds, i,
UINT32_MAX,
0,
false, false, false
)
);
}
if (totalspawnchance > 0) if (totalspawnchance > 0)
{ {

View file

@ -34,7 +34,9 @@ fixed_t K_GetKartGameSpeedScalar(SINT8 value);
extern consvar_t *KartItemCVars[NUMKARTRESULTS-1]; extern consvar_t *KartItemCVars[NUMKARTRESULTS-1];
UINT8 K_FindUseodds(player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbumper, boolean spbrush); UINT8 K_FindUseodds(player_t *player, fixed_t mashed, UINT32 pdis, UINT8 bestbumper, boolean spbrush);
INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush, boolean bot, boolean rival); fixed_t K_ItemOddsScale(UINT8 numPlayers, boolean spbrush);
UINT32 K_ScaleItemDistance(UINT32 distance, UINT8 numPlayers, boolean spbrush);
INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, UINT32 ourDist, fixed_t mashed, boolean spbrush, boolean bot, boolean rival);
INT32 K_GetShieldFromItem(INT32 item); INT32 K_GetShieldFromItem(INT32 item);
fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against); fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against);
boolean K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2); boolean K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2);