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Add missing lua_pop call
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@ -843,6 +843,7 @@ boolean LUA_CallAction(const char *csaction, mobj_t *actor)
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if (superstack == MAXRECURSION)
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if (superstack == MAXRECURSION)
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{
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{
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CONS_Alert(CONS_WARNING, "Max Lua Action recursion reached! Cool it on the calling A_Action functions from inside A_Action functions!\n");
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CONS_Alert(CONS_WARNING, "Max Lua Action recursion reached! Cool it on the calling A_Action functions from inside A_Action functions!\n");
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lua_pop(gL, 1); // pop function
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return true;
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return true;
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}
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}
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