Merge branch 'master' into dialogue-2

This commit is contained in:
VelocitOni 2023-08-25 22:46:14 -04:00
commit 2eef398381
28 changed files with 359 additions and 109 deletions

View file

@ -163,6 +163,7 @@ static UINT8 localtextcmd[MAXSPLITSCREENPLAYERS][MAXTEXTCMD];
static tic_t neededtic;
SINT8 servernode = 0; // the number of the server node
char connectedservername[MAXSERVERNAME];
char connectedservercontact[MAXSERVERCONTACT];
/// \brief do we accept new players?
/// \todo WORK!
boolean acceptnewnode = true;
@ -1283,6 +1284,9 @@ static boolean SV_SendServerConfig(INT32 node)
memcpy(netbuffer->u.servercfg.server_context, server_context, 8);
strncpy(netbuffer->u.servercfg.server_name, cv_servername.string, MAXSERVERNAME);
strncpy(netbuffer->u.servercfg.server_contact, cv_server_contact.string, MAXSERVERCONTACT);
{
const size_t len = sizeof (serverconfig_pak);
@ -3799,6 +3803,9 @@ void SV_ResetServer(void)
// clear server_context
memset(server_context, '-', 8);
strncpy(connectedservername, "\0", MAXSERVERNAME);
strncpy(connectedservercontact, "\0", MAXSERVERCONTACT);
CV_RevertNetVars();
// Copy our unlocks to a place where net material can grab at/overwrite them safely.
@ -3811,9 +3818,10 @@ void SV_ResetServer(void)
DEBFILE("\n-=-=-=-=-=-=-= Server Reset =-=-=-=-=-=-=-\n\n");
}
static inline void SV_GenContext(void)
static void SV_GenContext(void)
{
UINT8 i;
// generate server_context, as exactly 8 bytes of randomly mixed A-Z and a-z
// (hopefully M_Random is initialized!! if not this will be awfully silly!)
for (i = 0; i < 8; i++)
@ -3824,6 +3832,9 @@ static inline void SV_GenContext(void)
else // lowercase
server_context[i] = 'a'+(a-26);
}
strncpy(connectedservername, cv_servername.string, MAXSERVERNAME);
strncpy(connectedservercontact, cv_server_contact.string, MAXSERVERCONTACT);
}
//
@ -4874,7 +4885,11 @@ static void HandlePacketFromAwayNode(SINT8 node)
G_SetGametype(netbuffer->u.servercfg.gametype);
modifiedgame = netbuffer->u.servercfg.modifiedgame;
memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
strncpy(connectedservername, netbuffer->u.servercfg.server_name, MAXSERVERNAME);
strncpy(connectedservercontact, netbuffer->u.servercfg.server_contact, MAXSERVERCONTACT);
}
#ifdef HAVE_DISCORDRPC

View file

@ -43,6 +43,9 @@ applications may follow different packet versions.
#define HU_MAXMSGLEN 223
#define MAXSERVERNAME 32
#define MAXSERVERCONTACT 1024
// Networking and tick handling related.
#define BACKUPTICS 512 // more than enough for most timeouts....
#define CLIENTBACKUPTICS 32
@ -226,6 +229,9 @@ struct serverconfig_pak
UINT8 maxplayer;
boolean allownewplayer;
boolean discordinvites;
char server_name[MAXSERVERNAME];
char server_contact[MAXSERVERCONTACT];
} ATTRPACK;
struct filetx_pak
@ -276,7 +282,6 @@ struct clientconfig_pak
#define SV_DEDICATED 0x40 // server is dedicated
#define SV_LOTSOFADDONS 0x20 // flag used to ask for full file list in d_netfil
#define MAXSERVERNAME 32
#define MAXFILENEEDED 915
#define MAX_MIRROR_LENGTH 256
// This packet is too large
@ -509,6 +514,7 @@ extern UINT16 software_MAXPACKETLENGTH;
extern boolean acceptnewnode;
extern SINT8 servernode;
extern char connectedservername[MAXSERVERNAME];
extern char connectedservercontact[MAXSERVERCONTACT];
extern UINT32 ourIP;
extern uint8_t lastReceivedKey[MAXNETNODES][MAXSPLITSCREENPLAYERS][PUBKEYLENGTH];
extern uint8_t lastSentChallenge[MAXNETNODES][CHALLENGELENGTH];

View file

@ -1916,8 +1916,6 @@ void D_SRB2Main(void)
COM_BufExecute(); // ensure the command buffer gets executed before the map starts (+skin)
strncpy(connectedservername, cv_servername.string, MAXSERVERNAME);
if (M_CheckParm("-gametype") && M_IsNextParm())
{
// from Command_Map_f

View file

@ -244,8 +244,6 @@ static CV_PossibleValue_t usemouse_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Force
static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2, "Points"}, {0, NULL}};
static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}};
static CV_PossibleValue_t sleeping_cons_t[] = {{0, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
static CV_PossibleValue_t pause_cons_t[] = {{0, "Server"}, {1, "All"}, {0, NULL}};
@ -267,11 +265,6 @@ consvar_t cv_duelspectatorreentry = CVAR_INIT ("duelspectatorreentry", "180", CV
static CV_PossibleValue_t antigrief_cons_t[] = {{10, "MIN"}, {180, "MAX"}, {0, "Off"}, {0, NULL}};
consvar_t cv_antigrief = CVAR_INIT ("antigrief", "30", CV_NETVAR, antigrief_cons_t, NULL);
consvar_t cv_startinglives = CVAR_INIT ("startinglives", "3", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, startingliveslimit_cons_t, NULL);
static CV_PossibleValue_t respawntime_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "Off"}, {0, NULL}};
consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "1", CV_NETVAR|CV_CHEAT, respawntime_cons_t, NULL);
consvar_t cv_seenames = CVAR_INIT ("seenames", "On", CV_SAVE, CV_OnOff, NULL);
// names
@ -753,10 +746,6 @@ void D_RegisterServerCommands(void)
// for master server connection
AddMServCommands();
// p_mobj.c
CV_RegisterVar(&cv_itemrespawntime);
CV_RegisterVar(&cv_itemrespawn);
// misc
CV_RegisterVar(&cv_pointlimit);
CV_RegisterVar(&cv_numlaps);
@ -774,7 +763,6 @@ void D_RegisterServerCommands(void)
K_RegisterKartStuff(); // SRB2kart
CV_RegisterVar(&cv_startinglives);
CV_RegisterVar(&cv_countdowntime);
CV_RegisterVar(&cv_overtime);
CV_RegisterVar(&cv_pause);
@ -789,7 +777,6 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_spectatorreentry);
CV_RegisterVar(&cv_duelspectatorreentry);
CV_RegisterVar(&cv_antigrief);
CV_RegisterVar(&cv_respawntime);
// d_clisrv
CV_RegisterVar(&cv_maxconnections);
@ -1038,6 +1025,7 @@ void D_RegisterClientCommands(void)
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_kickstartaccel[i]);
CV_RegisterVar(&cv_autoroulette[i]);
CV_RegisterVar(&cv_shrinkme[i]);
CV_RegisterVar(&cv_deadzone[i]);
CV_RegisterVar(&cv_rumble[i]);
@ -1783,6 +1771,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
enum {
WP_KICKSTARTACCEL = 1<<0,
WP_SHRINKME = 1<<1,
WP_AUTOROULETTE = 1<<2,
};
void WeaponPref_Send(UINT8 ssplayer)
@ -1792,6 +1781,9 @@ void WeaponPref_Send(UINT8 ssplayer)
if (cv_kickstartaccel[ssplayer].value)
prefs |= WP_KICKSTARTACCEL;
if (cv_autoroulette[ssplayer].value)
prefs |= WP_AUTOROULETTE;
if (cv_shrinkme[ssplayer].value)
prefs |= WP_SHRINKME;
@ -1807,6 +1799,9 @@ void WeaponPref_Save(UINT8 **cp, INT32 playernum)
if (player->pflags & PF_KICKSTARTACCEL)
prefs |= WP_KICKSTARTACCEL;
if (player->pflags & PF_AUTOROULETTE)
prefs |= WP_AUTOROULETTE;
if (player->pflags & PF_SHRINKME)
prefs |= WP_SHRINKME;
@ -1819,11 +1814,14 @@ void WeaponPref_Parse(UINT8 **cp, INT32 playernum)
UINT8 prefs = READUINT8(*cp);
player->pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME);
player->pflags &= ~(PF_KICKSTARTACCEL|PF_SHRINKME|PF_AUTOROULETTE);
if (prefs & WP_KICKSTARTACCEL)
player->pflags |= PF_KICKSTARTACCEL;
if (prefs & WP_AUTOROULETTE)
player->pflags |= PF_AUTOROULETTE;
if (prefs & WP_SHRINKME)
player->pflags |= PF_SHRINKME;
@ -3012,8 +3010,6 @@ static void Command_Map_f(void)
multiplayer = true;
netgame = false;
strncpy(connectedservername, cv_servername.string, MAXSERVERNAME);
if (cv_maxconnections.value < ssplayers+1)
CV_SetValue(&cv_maxconnections, ssplayers+1);

View file

@ -49,10 +49,6 @@ extern consvar_t cv_seenames;
extern consvar_t cv_usemouse;
extern consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS];
// normally in p_mobj but the .h is not read
extern consvar_t cv_itemrespawntime;
extern consvar_t cv_itemrespawn;
extern consvar_t cv_pointlimit;
extern consvar_t cv_timelimit;
extern consvar_t cv_numlaps;
@ -70,7 +66,7 @@ extern consvar_t cv_countdowntime;
extern consvar_t cv_mute;
extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_maxplayers, cv_respawntime;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_maxplayers;
extern consvar_t cv_spectatorreentry, cv_duelspectatorreentry, cv_antigrief;
// SRB2kart items
@ -113,7 +109,6 @@ extern consvar_t cv_alttitle, cv_itemfinder;
extern consvar_t cv_inttime, cv_advancemap;
extern consvar_t cv_overtime;
extern consvar_t cv_startinglives;
// for F_finale.c
extern consvar_t cv_rollingdemos;

View file

@ -64,7 +64,9 @@ typedef enum
{
PF_GODMODE = 1<<0, // Immortal. No lightsnake from pits either
// free: 1<<1 and 1<<2
// free: 1<<1
PF_AUTOROULETTE = 1<<2, // Accessibility: Non-deterministic item box, no manual stop.
// Look back VFX has been spawned
// TODO: Is there a better way to track this?
@ -437,6 +439,7 @@ struct itemroulette_t
boolean eggman;
boolean ringbox;
boolean autoroulette;
};
// enum for bot item priorities

View file

@ -5914,7 +5914,7 @@ const char *const PLAYERFLAG_LIST[] = {
// free: 1<<1 and 1<<2 (name un-matchable)
"\x01",
"\x01",
"AUTOROULETTE", // Item box accessibility
// Look back VFX has been spawned
// TODO: Is there a better way to track this?

View file

@ -133,10 +133,11 @@ demoghost *ghosts = NULL;
#define DF_ENCORE 0x40
#define DF_MULTIPLAYER 0x80 // This demo was recorded in multiplayer mode!
#define DEMO_SPECTATOR 0x01
#define DEMO_KICKSTART 0x02
#define DEMO_SHRINKME 0x04
#define DEMO_BOT 0x08
#define DEMO_SPECTATOR 0x01
#define DEMO_KICKSTART 0x02
#define DEMO_SHRINKME 0x04
#define DEMO_BOT 0x08
#define DEMO_AUTOROULETTE 0x10
// For demos
#define ZT_FWD 0x0001
@ -2474,6 +2475,8 @@ void G_BeginRecording(void)
i |= DEMO_SPECTATOR;
if (player->pflags & PF_KICKSTARTACCEL)
i |= DEMO_KICKSTART;
if (player->pflags & PF_AUTOROULETTE)
i |= DEMO_AUTOROULETTE;
if (player->pflags & PF_SHRINKME)
i |= DEMO_SHRINKME;
if (player->bot == true)
@ -3436,6 +3439,11 @@ void G_DoPlayDemo(const char *defdemoname)
else
players[p].pflags &= ~PF_KICKSTARTACCEL;
if (flags & DEMO_AUTOROULETTE)
players[p].pflags |= PF_AUTOROULETTE;
else
players[p].pflags &= ~PF_AUTOROULETTE;
if (flags & DEMO_SHRINKME)
players[p].pflags |= PF_SHRINKME;
else

View file

@ -405,6 +405,13 @@ consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("kickstartaccel4", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange4)
};
consvar_t cv_autoroulette[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("autoroulette", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange),
CVAR_INIT ("autoroulette2", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange2),
CVAR_INIT ("autoroulette3", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange3),
CVAR_INIT ("autoroulette4", "Off", CV_SAVE|CV_CALL, CV_OnOff, weaponPrefChange4)
};
consvar_t cv_shrinkme[MAXSPLITSCREENPLAYERS] = {
CVAR_INIT ("shrinkme", "Off", CV_CALL, CV_OnOff, weaponPrefChange),
CVAR_INIT ("shrinkme2", "Off", CV_CALL, CV_OnOff, weaponPrefChange2),
@ -2212,7 +2219,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
totalring = players[player].totalring;
xtralife = players[player].xtralife;
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_KICKSTARTACCEL|PF_SHRINKME|PF_SHRINKACTIVE));
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_KICKSTARTACCEL|PF_SHRINKME|PF_SHRINKACTIVE|PF_AUTOROULETTE));
// SRB2kart
memcpy(&itemRoulette, &players[player].itemRoulette, sizeof (itemRoulette));

View file

@ -95,6 +95,7 @@ extern consvar_t cv_songcredits;
extern consvar_t cv_pauseifunfocused;
extern consvar_t cv_kickstartaccel[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_autoroulette[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_shrinkme[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS];

View file

@ -1952,7 +1952,7 @@ void HU_DrawSongCredits(void)
}
else
{
y = (r_splitscreen ? (BASEVIDHEIGHT/2)-4 : 32) * FRACUNIT;
y = (r_splitscreen ? (BASEVIDHEIGHT/2)-4 : 40) * FRACUNIT;
}
INT32 bgt = (NUMTRANSMAPS/2) + (cursongcredit.trans / 2);

View file

@ -193,6 +193,8 @@ static patch_t *kp_bossret[4];
static patch_t *kp_trickcool[2];
patch_t *kp_autoroulette;
patch_t *kp_capsuletarget_arrow[2][2];
patch_t *kp_capsuletarget_icon[2];
patch_t *kp_capsuletarget_far[2];
@ -710,6 +712,8 @@ void K_LoadKartHUDGraphics(void)
HU_UpdatePatch(&kp_trickcool[0], "K_COOL1");
HU_UpdatePatch(&kp_trickcool[1], "K_COOL2");
HU_UpdatePatch(&kp_autoroulette, "A11YITEM");
sprintf(buffer, "K_BOSB0x");
for (i = 0; i < 8; i++)
{
@ -2743,70 +2747,92 @@ static void K_drawRingCounter(boolean gametypeinfoshown)
static void K_drawKartAccessibilityIcons(boolean gametypeinfoshown, INT32 fx)
{
INT32 fy = LAPS_Y-14;
INT32 splitflags = V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_SPLITSCREEN;
//INT32 step = 1; -- if there's ever more than one accessibility icon
fx += LAPS_X;
if (r_splitscreen < 2) // adjust to speedometer height
{
if (gametypeinfoshown)
{
fy -= 11;
if ((gametyperules & (GTR_BUMPERS|GTR_CIRCUIT)) == GTR_BUMPERS)
fy -= 4;
}
else
{
fy += 9;
}
}
else
{
fx = LAPS_X+43;
fy = LAPS_Y;
if (!(stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]])) // If we are not P1 or P3...
{
splitflags ^= (V_SNAPTOLEFT|V_SNAPTORIGHT);
fx = (BASEVIDWIDTH/2) - (fx + 10);
//step = -step;
}
}
if (stplyr->pflags & PF_KICKSTARTACCEL) // just KICKSTARTACCEL right now, maybe more later
{
SINT8 col = 0, wid, fil, ofs;
UINT8 i = 7;
ofs = (stplyr->kickstartaccel == ACCEL_KICKSTART) ? 1 : 0;
fil = i-(stplyr->kickstartaccel*i)/ACCEL_KICKSTART;
V_DrawFill(fx+4, fy+ofs-1, 2, 1, 31|V_SLIDEIN|splitflags);
V_DrawFill(fx, (fy+ofs-1)+8, 10, 1, 31|V_SLIDEIN|splitflags);
while (i--)
{
wid = (i/2)+1;
V_DrawFill(fx+4-wid, fy+ofs+i, 2+(wid*2), 1, 31|V_SLIDEIN|splitflags);
if (fil > 0)
{
if (i < fil)
col = 23;
else if (i == fil)
col = 3;
else
col = 5 + (i-fil)*2;
}
else if ((leveltime % 7) == i)
col = 0;
else
col = 3;
V_DrawFill(fx+5-wid, fy+ofs+i, (wid*2), 1, col|V_SLIDEIN|splitflags);
}
//fx += step*12;
}
INT32 fy = LAPS_Y-14;
INT32 splitflags = V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_SPLITSCREEN;
boolean mirror = false;
fx += LAPS_X;
if (r_splitscreen < 2) // adjust to speedometer height
{
if (gametypeinfoshown)
{
fy -= 11;
if ((gametyperules & (GTR_BUMPERS|GTR_CIRCUIT)) == GTR_BUMPERS)
fy -= 4;
}
else
{
fy += 9;
}
}
else
{
fx = LAPS_X+44;
fy = LAPS_Y;
if (!(stplyr == &players[displayplayers[0]] || stplyr == &players[displayplayers[2]])) // If we are not P1 or P3...
{
splitflags ^= (V_SNAPTOLEFT|V_SNAPTORIGHT);
fx = (BASEVIDWIDTH/2) - fx;
mirror = true;
}
}
// Kickstart Accel
if (stplyr->pflags & PF_KICKSTARTACCEL)
{
if (mirror)
fx -= 10;
SINT8 col = 0, wid, fil, ofs;
UINT8 i = 7;
ofs = (stplyr->kickstartaccel == ACCEL_KICKSTART) ? 1 : 0;
fil = i-(stplyr->kickstartaccel*i)/ACCEL_KICKSTART;
V_DrawFill(fx+4, fy+ofs-1, 2, 1, 31|V_SLIDEIN|splitflags);
V_DrawFill(fx, (fy+ofs-1)+8, 10, 1, 31|V_SLIDEIN|splitflags);
while (i--)
{
wid = (i/2)+1;
V_DrawFill(fx+4-wid, fy+ofs+i, 2+(wid*2), 1, 31|V_SLIDEIN|splitflags);
if (fil > 0)
{
if (i < fil)
col = 23;
else if (i == fil)
col = 3;
else
col = 5 + (i-fil)*2;
}
else if ((leveltime % 7) == i)
col = 0;
else
col = 3;
V_DrawFill(fx+5-wid, fy+ofs+i, (wid*2), 1, col|V_SLIDEIN|splitflags);
}
if (mirror)
fx--;
else
fx += 10 + 1;
}
// Auto Roulette
if (stplyr->pflags & PF_AUTOROULETTE)
{
if (mirror)
fx -= 12;
V_DrawScaledPatch(fx, fy-1, V_SLIDEIN|splitflags, kp_autoroulette);
if (mirror)
fx--;
else
fx += 12 + 1;
}
}
static void K_drawKartSpeedometer(boolean gametypeinfoshown)

View file

@ -61,6 +61,8 @@ extern patch_t *kp_capsuletarget_near[8];
extern patch_t *kp_superflickytarget[4];
extern patch_t *kp_autoroulette;
extern patch_t *kp_button_a[2][2];
extern patch_t *kp_button_b[2][2];
extern patch_t *kp_button_c[2][2];

View file

@ -981,6 +981,7 @@ extern INT16 controlleroffsets[][2];
extern consvar_t cv_dummyprofilename;
extern consvar_t cv_dummyprofileplayername;
extern consvar_t cv_dummyprofilekickstart;
extern consvar_t cv_dummyprofileautoroulette;
extern consvar_t cv_dummyprofilerumble;
void M_ResetOptions(void);

View file

@ -825,6 +825,13 @@ void M_Drawer(void)
}
}
if (netgame && Playing())
{
boolean mainpause_open = menuactive && currentMenu == &PAUSE_MainDef;
ST_DrawServerSplash(!mainpause_open);
}
// focus lost notification goes on top of everything, even the former everything
if (window_notinfocus && cv_showfocuslost.value)
{

View file

@ -1215,6 +1215,7 @@ void M_Init(void)
CV_RegisterVar(&cv_dummyprofilename);
CV_RegisterVar(&cv_dummyprofileplayername);
CV_RegisterVar(&cv_dummyprofilekickstart);
CV_RegisterVar(&cv_dummyprofileautoroulette);
CV_RegisterVar(&cv_dummyprofilerumble);
CV_RegisterVar(&cv_dummygpdifficulty);

View file

@ -68,6 +68,7 @@ profile_t* PR_MakeProfile(
strcpy(new->follower, fname);
new->followercolor = fcol;
new->kickstartaccel = false;
new->autoroulette = false;
// Copy from gamecontrol directly as we'll be setting controls up directly in the profile.
memcpy(new->controls, controlarray, sizeof(new->controls));
@ -84,6 +85,7 @@ profile_t* PR_MakeProfileFromPlayer(const char *prname, const char *pname, const
// Player bound cvars:
new->kickstartaccel = cv_kickstartaccel[pnum].value;
new->autoroulette = cv_autoroulette[pnum].value;
new->rumble = cv_rumble[pnum].value;
return new;
@ -270,6 +272,7 @@ void PR_SaveProfiles(void)
// Consvars.
WRITEUINT8(save.p, profilesList[i]->kickstartaccel);
WRITEUINT8(save.p, profilesList[i]->autoroulette);
WRITEUINT8(save.p, profilesList[i]->rumble);
// Controls.
@ -407,6 +410,18 @@ void PR_LoadProfiles(void)
// Consvars.
profilesList[i]->kickstartaccel = (boolean)READUINT8(save.p);
// 6->7, add autoroulette
if (version < 7)
{
profilesList[i]->autoroulette = false;
}
else
{
profilesList[i]->autoroulette = (boolean)READUINT8(save.p);
}
if (version < 4)
{
profilesList[i]->rumble = true;
@ -459,6 +474,7 @@ static void PR_ApplyProfile_Settings(profile_t *p, UINT8 playernum)
{
// toggles
CV_StealthSetValue(&cv_kickstartaccel[playernum], p->kickstartaccel);
CV_StealthSetValue(&cv_autoroulette[playernum], p->autoroulette);
// set controls...
memcpy(&gamecontrol[playernum], p->controls, sizeof(gamecontroldefault));

View file

@ -31,7 +31,7 @@ extern "C" {
#define SKINNAMESIZE 16
#define PROFILENAMELEN 6
#define PROFILEVER 6
#define PROFILEVER 7
#define MAXPROFILES 16
#define PROFILESFILE "ringprofiles.prf"
#define PROFILE_GUEST 0
@ -74,6 +74,7 @@ struct profile_t
// Player-specific consvars.
// @TODO: List all of those
boolean kickstartaccel; // cv_kickstartaccel
boolean autoroulette; // cv_autoroulette
boolean rumble; // cv_rumble
// Finally, control data itself

View file

@ -1074,6 +1074,7 @@ static void K_InitRoulette(itemroulette_t *const roulette)
roulette->active = true;
roulette->eggman = false;
roulette->ringbox = false;
roulette->autoroulette = false;
for (i = 0; i < MAXPLAYERS; i++)
{
@ -1235,6 +1236,12 @@ static void K_CalculateRouletteSpeed(itemroulette_t *const roulette)
return;
}
if (roulette->autoroulette == true)
{
roulette->speed = ROULETTE_SPEED_FASTEST;
return;
}
if (K_TimeAttackRules() == true)
{
// Time Attack rules; use a consistent speed.
@ -1296,6 +1303,10 @@ void K_FillItemRouletteData(const player_t *player, itemroulette_t *const roulet
if (player != NULL)
{
roulette->baseDist = K_UndoMapScaling(player->distancetofinish);
if (player->pflags & PF_AUTOROULETTE)
roulette->autoroulette = true;
K_CalculateRouletteSpeed(roulette);
}
@ -1456,6 +1467,9 @@ void K_StartItemRoulette(player_t *const player, boolean ringbox)
K_FillItemRouletteData(player, roulette, ringbox);
if (roulette->autoroulette)
roulette->index = P_RandomRange(PR_AUTOROULETTE, 0, roulette->itemListLen - 1);
if (K_PlayerUsesBotMovement(player) == true)
{
K_BotPickItemPriority(player);
@ -1581,11 +1595,16 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
if (roulette->elapsed > TICRATE>>1) // Prevent accidental immediate item confirm
{
if (roulette->elapsed > TICRATE<<4 || (roulette->eggman && roulette->elapsed > TICRATE*4))
if (roulette->elapsed > TICRATE<<4 || (roulette->eggman && !roulette->autoroulette && roulette->elapsed > TICRATE*4))
{
// Waited way too long, forcefully confirm the item.
confirmItem = true;
}
else if (roulette->autoroulette)
{
// confirmItem = (roulette->speed > 15);
confirmItem = (roulette->elapsed == TICRATE*2);
}
else
{
// We can stop our item when we choose.
@ -1616,6 +1635,10 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
{
// D2 fudge factor. Roulette was originally designed and tested with this delay.
UINT8 fudgedDelay = (player->cmd.latency <= 2) ? 0 : player->cmd.latency - 2;
if (roulette->autoroulette)
fudgedDelay = 0; // We didn't manually stop this, you jackwagon
while (fudgedDelay > 0)
{
UINT8 gap = (roulette->speed - roulette->tics); // How long has the roulette been on this entry?
@ -1671,6 +1694,11 @@ void K_KartItemRoulette(player_t *const player, ticcmd_t *const cmd)
roulette->elapsed++;
/*
if (roulette->autoroulette && (roulette->elapsed % 5 == 0) && (roulette->elapsed > TICRATE))
roulette->speed++;
*/
if (roulette->tics == 0)
{
roulette->index = (roulette->index + 1) % roulette->itemListLen;

View file

@ -78,6 +78,8 @@ typedef enum
PR_BOTS, // Bot spawning
PR_AUTOROULETTE, // Item box accessibility
PRNUMCLASS
} pr_class_t;

View file

@ -30,6 +30,7 @@ menu_t OPTIONS_ProfilesDef = {
consvar_t cv_dummyprofilename = CVAR_INIT ("dummyprofilename", "", CV_HIDDEN, NULL, NULL);
consvar_t cv_dummyprofileplayername = CVAR_INIT ("dummyprofileplayername", "", CV_HIDDEN, NULL, NULL);
consvar_t cv_dummyprofilekickstart = CVAR_INIT ("dummyprofilekickstart", "Off", CV_HIDDEN, CV_OnOff, NULL);
consvar_t cv_dummyprofileautoroulette = CVAR_INIT ("dummyprofileautoroulette", "Off", CV_HIDDEN, CV_OnOff, NULL);
consvar_t cv_dummyprofilerumble = CVAR_INIT ("dummyprofilerumble", "On", CV_HIDDEN, CV_OnOff, NULL);
void M_ProfileSelectInit(INT32 choice)
@ -93,6 +94,7 @@ static void M_StartEditProfile(INT32 c)
CV_StealthSet(&cv_dummyprofilename, optionsmenu.profile->profilename);
CV_StealthSet(&cv_dummyprofileplayername, optionsmenu.profile->playername);
CV_StealthSetValue(&cv_dummyprofilekickstart, optionsmenu.profile->kickstartaccel);
CV_StealthSetValue(&cv_dummyprofileautoroulette, optionsmenu.profile->autoroulette);
CV_StealthSetValue(&cv_dummyprofilerumble, optionsmenu.profile->rumble);
}
else
@ -100,6 +102,7 @@ static void M_StartEditProfile(INT32 c)
CV_StealthSet(&cv_dummyprofilename, "");
CV_StealthSet(&cv_dummyprofileplayername, "");
CV_StealthSetValue(&cv_dummyprofilekickstart, 0); // off
CV_StealthSetValue(&cv_dummyprofileautoroulette, 0); // off
CV_StealthSetValue(&cv_dummyprofilerumble, 1); // on
}

View file

@ -91,6 +91,9 @@ menuitem_t OPTIONS_ProfileControls[] = {
{IT_CONTROL | IT_CVAR, "KICKSTART ACCEL", "Hold A to auto-accel. Tap it to cancel.",
NULL, {.cvar = &cv_dummyprofilekickstart}, 0, 0},
{IT_CONTROL | IT_CVAR, "AUTO ROULETTE", "Item roulette auto-stops on a random result.",
NULL, {.cvar = &cv_dummyprofileautoroulette}, 0, 0},
{IT_HEADER, "EXTRA", "",
NULL, {NULL}, 0, 0},
@ -187,6 +190,7 @@ static void M_ProfileControlSaveResponse(INT32 choice)
SINT8 belongsto = PR_ProfileUsedBy(optionsmenu.profile);
// Save the profile
optionsmenu.profile->kickstartaccel = cv_dummyprofilekickstart.value;
optionsmenu.profile->autoroulette = cv_dummyprofileautoroulette.value;
optionsmenu.profile->rumble = cv_dummyprofilerumble.value;
memcpy(&optionsmenu.profile->controls, optionsmenu.tempcontrols, sizeof(gamecontroldefault));
@ -196,6 +200,7 @@ static void M_ProfileControlSaveResponse(INT32 choice)
{
memcpy(&gamecontrol[belongsto], optionsmenu.tempcontrols, sizeof(gamecontroldefault));
CV_SetValue(&cv_kickstartaccel[belongsto], cv_dummyprofilekickstart.value);
CV_SetValue(&cv_autoroulette[belongsto], cv_dummyprofileautoroulette.value);
CV_SetValue(&cv_rumble[belongsto], cv_dummyprofilerumble.value);
}
@ -213,6 +218,7 @@ void M_ProfileControlsConfirm(INT32 choice)
M_ProfileControlSaveResponse(MA_YES);
optionsmenu.profile->kickstartaccel = cv_dummyprofilekickstart.value; // Make sure to save kickstart accel.
optionsmenu.profile->autoroulette = cv_dummyprofileautoroulette.value; // We should really just rip this entire construct out at some point
optionsmenu.profile->rumble = cv_dummyprofilerumble.value; // And rumble too!
// Reapply player 1's real profile.

View file

@ -11380,10 +11380,6 @@ void P_RemoveSavegameMobj(mobj_t *mobj)
P_UnlinkThinker((thinker_t*)mobj);
}
static CV_PossibleValue_t respawnitemtime_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}};
consvar_t cv_itemrespawntime = CVAR_INIT ("respawnitemtime", "2", CV_NETVAR|CV_CHEAT, respawnitemtime_cons_t, NULL);
consvar_t cv_itemrespawn = CVAR_INIT ("respawnitem", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL);
static void P_SpawnPrecipitationAt(fixed_t basex, fixed_t basey)
{
INT32 j, k;

View file

@ -623,6 +623,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT32(save->p, players[i].itemRoulette.elapsed);
WRITEUINT8(save->p, players[i].itemRoulette.eggman);
WRITEUINT8(save->p, players[i].itemRoulette.ringbox);
WRITEUINT8(save->p, players[i].itemRoulette.autoroulette);
// sonicloopsvars_t
WRITEFIXED(save->p, players[i].loop.radius);
@ -1058,6 +1059,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].itemRoulette.elapsed = (tic_t)READUINT32(save->p);
players[i].itemRoulette.eggman = (boolean)READUINT8(save->p);
players[i].itemRoulette.ringbox = (boolean)READUINT8(save->p);
players[i].itemRoulette.autoroulette = (boolean)READUINT8(save->p);
// sonicloopsvars_t
players[i].loop.radius = READFIXED(save->p);

View file

@ -1306,6 +1306,124 @@ void ST_AskToJoinEnvelope(void)
}
#endif
static INT32 ST_ServerSplash_OpacityFlag(INT32 opacity)
{
if (opacity >= NUMTRANSMAPS)
{
return 0;
}
opacity = max(opacity, 1);
return (NUMTRANSMAPS - opacity) << V_ALPHASHIFT;
}
void ST_DrawServerSplash(boolean timelimited)
{
static const fixed_t SPLASH_LEN = (FRACUNIT * TICRATE) * 3;
static const fixed_t SPLASH_WAIT = (FRACUNIT * TICRATE) / 2;
static fixed_t splashTime = -SPLASH_WAIT;
static char prevContext[8] = {0};
if (memcmp(prevContext, server_context, 8) != 0)
{
// Context changed, we want to draw it again
splashTime = -SPLASH_WAIT;
memcpy(prevContext, server_context, 8);
}
if (lt_ticker < lt_endtime)
{
// Level title is running rn
return;
}
if (timelimited
&& splashTime >= SPLASH_LEN)
{
// We finished drawing it
return;
}
splashTime += renderdeltatics;
if (splashTime <= 0)
{
// We're waiting a tiny bit to draw it
return;
}
const INT32 splashTic = splashTime >> FRACBITS;
INT32 opacity = NUMTRANSMAPS;
if (splashTic < NUMTRANSMAPS)
{
opacity = splashTic;
}
else if (timelimited
&& splashTic > (SPLASH_LEN >> FRACBITS) - NUMTRANSMAPS)
{
opacity = (SPLASH_LEN >> FRACBITS) - splashTic;
}
INT32 opacityFlag = ST_ServerSplash_OpacityFlag(opacity);
patch_t *gridPatch = W_CachePatchName("MOTDBG", PU_CACHE);
if (gridPatch && gridPatch->width)
{
fixed_t gridX = -(splashTime / 3) % (gridPatch->width * FRACUNIT);
fixed_t gridY = (gridPatch->height) * FRACUNIT;
INT32 gridOpacity = ST_ServerSplash_OpacityFlag(opacity / 2);
fixed_t maxX = (vid.width * FRACUNIT) / vid.dupx;
while (gridX < maxX)
{
V_DrawFixedPatch(
gridX, gridY,
FRACUNIT,
(V_SNAPTOLEFT|V_SNAPTOBOTTOM) | V_SUBTRACT | V_VFLIP | gridOpacity,
gridPatch,
NULL
);
gridX += (gridPatch->width * FRACUNIT);
}
}
// We're a bit crunched atm to do this but hopefully in the future
// the icon can be made a bmp file on the hard drive that the server
// sends on client join instead.
patch_t *iconPatch = W_CachePatchName("MOTDICON", PU_CACHE);
fixed_t iconX = (BASEVIDWIDTH - 16 - iconPatch->width) * FRACUNIT;
fixed_t iconY = (8) * FRACUNIT;
V_DrawFixedPatch(
iconX, iconY,
FRACUNIT,
(V_SNAPTORIGHT|V_SNAPTOBOTTOM) | opacityFlag,
iconPatch,
NULL
);
fixed_t textX = (BASEVIDWIDTH - 16 - 36) * FRACUNIT;
fixed_t textY = (24 - 8) * FRACUNIT;
V_DrawRightAlignedStringAtFixed(
textX, textY,
(V_SNAPTORIGHT|V_SNAPTOBOTTOM) | opacityFlag,
connectedservername
);
textY += 10*FRACUNIT;
if (connectedservercontact[0] != 0)
{
V_DrawRightAlignedThinStringAtFixed(
textX, textY,
(V_SNAPTORIGHT|V_SNAPTOBOTTOM) | opacityFlag,
va("Contact @ %c%s", '\x80' + cv_shoutcolor.value, connectedservercontact)
);
}
}
void ST_Drawer(void)
{
boolean stagetitle = false; // Decide whether to draw the stage title or not

View file

@ -75,6 +75,8 @@ void ST_preLevelTitleCardDrawer(void);
extern tic_t lt_ticker, lt_lasttic;
extern tic_t lt_exitticker, lt_endtime;
void ST_DrawServerSplash(boolean timelimited);
// return if player a is in the same team as player b
boolean ST_SameTeam(player_t *a, player_t *b);

View file

@ -2789,12 +2789,24 @@ void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *st
V_DrawThinString(x, y, option, string);
}
void V_DrawCenteredThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
void V_DrawCenteredStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= (V_ThinStringWidth(string, option) / 2) * FRACUNIT;
V_DrawThinStringAtFixed(x, y, option, string);
}
void V_DrawRightAlignedStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= V_StringWidth(string, option) * FRACUNIT;
V_DrawStringAtFixed(x, y, option, string);
}
void V_DrawCenteredThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= (V_StringWidth(string, option) / 2) * FRACUNIT;
V_DrawStringAtFixed(x, y, option, string);
}
void V_DrawRightAlignedThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= V_ThinStringWidth(string, option) * FRACUNIT;

View file

@ -334,16 +334,14 @@ void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *st
#define V_DrawStringAtFixed( x,y,option,string ) \
V__DrawOneScaleString (x,y,FRACUNIT,option,NULL,HU_FONT,string)
void V_DrawCenteredStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawRightAlignedStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
#define V_DrawThinStringAtFixed( x,y,option,string ) \
V__DrawOneScaleString (x,y,FRACUNIT,option,NULL,TINY_FONT,string)
void V_DrawCenteredThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawRightAlignedThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawCenteredThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawRightAlignedThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
// Draws a titlecard font string.
// timer: when the letters start appearing (leave to 0 to disable)
// threshold: when the letters start disappearing (leave to 0 to disable) (both are INT32 in case you supply negative values...)