Merge remote-tracking branch 'origin/master' into adventure-air-booster-hardcode

This commit is contained in:
Lach 2024-03-09 15:19:29 +11:00
commit 2f19582941
61 changed files with 864 additions and 301 deletions

View file

@ -430,6 +430,7 @@ consvar_t cv_scr_depth = Player("scr_depth", "16 bits").values({{8, "8 bits"}, {
//added : 03-02-98: default screen mode, as loaded/saved in config
consvar_t cv_scr_width = Player("scr_width", "640").values(CV_Unsigned);
consvar_t cv_scr_height = Player("scr_height", "400").values(CV_Unsigned);
consvar_t cv_scr_effect = Player("scr_effect", "Sharp Bilinear").values({{0, "Nearest"}, {1, "Sharp Bilinear"}, {2, "SalCRT"}}).save();
consvar_t cv_scr_scale = Player("scr_scale", "1.0").floating_point();
consvar_t cv_scr_x = Player("scr_x", "0.0").floating_point();
@ -531,7 +532,7 @@ consvar_t cv_masterserver_token = Server("masterserver_token", "");
void MasterClient_Ticker(void);
consvar_t cv_masterserver_update_rate = Server("masterserver_update_rate", "15").min_max(2, 60).onchange_noinit(MasterClient_Ticker);
consvar_t cv_maxping = Server("maxdelay", "20").values(CV_Unsigned);
consvar_t cv_maxping = Server("maxdelay", "20").min_max(0, 30);
consvar_t cv_menujam = Server("menujam", "menu").values({{0, "menu"}, {1, "menu2"}, {2, "menu3"}});
consvar_t cv_menujam_update = Server("menujam_update", "Off").on_off();
consvar_t cv_netdemosyncquality = Server("netdemo_syncquality", "1").min_max(1, 35);
@ -540,7 +541,7 @@ consvar_t cv_netdemosize = Server("netdemo_size", "6").values(CV_Natural);
void NetTimeout_OnChange(void);
consvar_t cv_nettimeout = Server("nettimeout", "210").min_max(TICRATE/7, 60*TICRATE).onchange(NetTimeout_OnChange);
consvar_t cv_pause = NetVar("pausepermission", "Server").values({{0, "Server"}, {1, "All"}});
consvar_t cv_pause = NetVar("pausepermission", "Server Admins").values({{0, "Server Admins"}, {1, "Everyone"}});
consvar_t cv_pingmeasurement = Server("pingmeasurement", "Frames").values({{0, "Frames"}, {1, "Milliseconds"}});
consvar_t cv_playbackspeed = Server("playbackspeed", "1").min_max(1, 10).dont_save();
@ -1326,7 +1327,7 @@ consvar_t cv_chattime = Player("chattime", "8").min_max(5, 999);
consvar_t cv_chatwidth = Player("chatwidth", "150").min_max(64, 150);
// old shit console chat. (mostly exists for stuff like terminal, not because I cared if anyone liked the old chat.)
consvar_t cv_consolechat = Player("chatmode", "Window").values({{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}});
consvar_t cv_consolechat = Player("chatmode", "Yes").values({{0, "Yes"}, {2, "No"}});
consvar_t cv_gamestochat = Player("gamestochat", "0").values(CV_Unsigned);
@ -1347,7 +1348,7 @@ consvar_t cv_mute = UnsavedNetVar("mute", "Off").on_off().onchange(Mute_OnChange
extern CV_PossibleValue_t glanisotropicmode_cons_t[];
void CV_glanisotropic_OnChange(void);
consvar_t cv_glanisotropicmode = OpenGL("gr_anisotropicmode", "1").values(glanisotropicmode_cons_t).onchange(CV_glanisotropic_OnChange).dont_save();
consvar_t cv_glanisotropicmode = OpenGL("gr_anisotropicmode", "1").values(glanisotropicmode_cons_t).onchange(CV_glanisotropic_OnChange);
consvar_t cv_glbatching = OpenGL("gr_batching", "On").on_off().dont_save();
@ -1367,7 +1368,7 @@ consvar_t cv_mute = UnsavedNetVar("mute", "Off").on_off().onchange(Mute_OnChange
consvar_t cv_glmodellighting = OpenGL("gr_modellighting", "Off").on_off();
#endif
consvar_t cv_glmodels = OpenGL("gr_models", "Off").on_off();
consvar_t cv_glmodels = OpenGL("gr_models", "On").on_off();
consvar_t cv_glshearing = OpenGL("gr_shearing", "Off").values({{0, "Off"}, {1, "On"}, {2, "Third-person"}});
consvar_t cv_glskydome = OpenGL("gr_skydome", "On").on_off();
consvar_t cv_glsolvetjoin = OpenGL("gr_solvetjoin", "On").on_off().dont_save();

View file

@ -679,7 +679,7 @@ static inline void CL_DrawConnectionStatus(void)
// Draw bottom box
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press (B) to abort");
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press \xAB or \xAD to abort");
for (i = 0; i < 16; ++i)
V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-24, 16, 8, palstart + ((animtime - i) & 15));
@ -752,7 +752,7 @@ static inline void CL_DrawConnectionStatus(void)
INT32 checkednum = 0;
INT32 i;
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press (B) to abort");
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press \xAB or \xAD to abort");
//ima just count files here
for (i = 0; i < fileneedednum; i++)
@ -774,7 +774,7 @@ static inline void CL_DrawConnectionStatus(void)
INT32 loadcompletednum = 0;
INT32 i;
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press (B) to abort");
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press \xAB or \xAD to abort");
//ima just count files here
for (i = 0; i < fileneedednum; i++)
@ -801,7 +801,7 @@ static inline void CL_DrawConnectionStatus(void)
// Draw the bottom box.
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-58-8, 32, 1);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-14, V_YELLOWMAP, "Press (B) to abort");
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-14, V_YELLOWMAP, "Press \xAB or \xAD to abort");
Net_GetNetStat();
dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256);
@ -867,7 +867,7 @@ static inline void CL_DrawConnectionStatus(void)
//Draw bottom box
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press (B) to abort");
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press \xAB or \xAD to abort");
for (i = 0; i < 16; ++i)
V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-24, 16, 8, palstart + ((animtime - i) & 15));
@ -5943,7 +5943,7 @@ static void SV_Maketic(void)
for (i = 0; i < MAXPLAYERS; i++)
{
packetloss[i][maketic%PACKETMEASUREWINDOW] = false;
if (!playeringame[i])
continue;

View file

@ -272,9 +272,19 @@ void D_ProcessEvents(boolean callresponders)
boolean eaten;
G_ResetAllDeviceResponding();
for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
// Save these in local variables because eventtail !=
// eventhead was evaluating true when they were equal,
// but only when using the Y button to restart a Time
// Attack??
INT32 tail = eventtail;
INT32 head = eventhead;
eventtail = eventhead;
for (; tail != head; tail = (tail+1) & (MAXEVENTS-1))
{
ev = &events[eventtail];
ev = &events[tail];
HandleGamepadDeviceEvents(ev);
@ -687,7 +697,7 @@ static bool D_Display(void)
}
}
if (Playing())
if (Playing() || demo.playback)
{
HU_Drawer();
}

View file

@ -3472,6 +3472,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_RANDOMITEM",
"MT_SPHEREBOX",
"MT_FLOATINGITEM",
"MT_GOTPOWERUP",
"MT_ITEMCAPSULE",
"MT_ITEMCAPSULE_PART",
"MT_MONITOR",

View file

@ -811,6 +811,12 @@ extern struct darkness_t
fixed_t value[MAXSPLITSCREENPLAYERS];
} g_darkness;
extern struct musicfade_t
{
tic_t start, end, fade;
boolean ticked;
} g_musicfade;
#define DEFAULT_GRAVITY (4*FRACUNIT/5)
extern fixed_t gravity;
extern fixed_t mapobjectscale;

View file

@ -279,6 +279,7 @@ tic_t racecountdown, exitcountdown, musiccountdown; // for racing
exitcondition_t g_exit;
darkness_t g_darkness;
musicfade_t g_musicfade;
fixed_t gravity;
fixed_t mapobjectscale;
@ -2879,7 +2880,7 @@ mapthing_t *G_FindMapStart(INT32 playernum)
// -- DM/Tag/CTF-spectator/etc --
// Order: DM->CTF->Race
else if (gametyperules & GTR_BATTLESTARTS)
else if ((gametyperules & GTR_BATTLESTARTS) && !battleprisons)
spawnpoint = G_FindBattleStartOrFallback(playernum);
// -- Other game modes --

View file

@ -1958,43 +1958,6 @@ static void HU_DrawTitlecardCEcho(size_t num)
UINT32 hu_demotime;
UINT32 hu_demolap;
static void HU_DrawDemoInfo(void)
{
if (!multiplayer)/* netreplay */
{
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-40, 0, M_GetText("Replay:"));
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, 0, player_names[0]);
}
else
{
V_DrawRightAlignedThinString(BASEVIDWIDTH-2, BASEVIDHEIGHT-10, 0, demo.titlename);
}
if (modeattacking & ATTACKING_TIME)
{
V_DrawRightAlignedString((BASEVIDWIDTH/2)-4, BASEVIDHEIGHT-24, V_YELLOWMAP|V_MONOSPACE, "BEST TIME:");
if (hu_demotime != UINT32_MAX)
V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-24, V_MONOSPACE, va("%i'%02i\"%02i",
G_TicsToMinutes(hu_demotime,true),
G_TicsToSeconds(hu_demotime),
G_TicsToCentiseconds(hu_demotime)));
else
V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-24, V_MONOSPACE, "--'--\"--");
}
if (modeattacking & ATTACKING_LAP)
{
V_DrawRightAlignedString((BASEVIDWIDTH/2)-4, BASEVIDHEIGHT-16, V_YELLOWMAP|V_MONOSPACE, "BEST LAP:");
if (hu_demolap != UINT32_MAX)
V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-16, V_MONOSPACE, va("%i'%02i\"%02i",
G_TicsToMinutes(hu_demolap,true),
G_TicsToSeconds(hu_demolap),
G_TicsToCentiseconds(hu_demolap)));
else
V_DrawString((BASEVIDWIDTH/2)+4, BASEVIDHEIGHT-16, V_MONOSPACE, "--'--\"--");
}
}
//
// Song credits
@ -2068,11 +2031,6 @@ void HU_Drawer(void)
}
LUA_HUD_DrawList(luahuddrawlist_scores);
}
if (demo.playback)
{
HU_DrawDemoInfo();
}
}
if (cv_vhseffect.value && (paused || (demo.playback && cv_playbackspeed.value > 1)))
@ -2253,8 +2211,6 @@ void HU_drawPing(fixed_t x, fixed_t y, UINT32 lag, UINT32 pl, INT32 flags, boole
boolean drawlocal = (offline && cv_mindelay.value && lag <= (tic_t)cv_mindelay.value);
fixed_t x2, y2;
y = y - 10*FRACUNIT; // Making space for connection quality, sorry.
if (!server && lag <= (tic_t)cv_mindelay.value)
{
lag = cv_mindelay.value;

View file

@ -1,3 +1,12 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2023-2024 by Kart Krew.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#include <algorithm>
#include <functional>
@ -81,7 +90,7 @@ void K_drawKartPowerUps(void)
{
auto make_drawer = [](int x, int y, Draw::Font font) -> Draw
{
return Draw(x, y).font(font).align(Draw::Align::kRight);
return Draw(x, y).font(font).align(Draw::Align::kRight).flags(V_SLIDEIN);
};
const int viewnum = R_GetViewNumber();

View file

@ -51,7 +51,36 @@ static const PipelineDesc kUnshadedPipelineDescription = {
FaceWinding::kCounterClockwise,
{0.f, 0.f, 0.f, 1.f}};
BlitRectPass::BlitRectPass() = default;
/// @brief Pipeline used for sharp bilinear special blit.
static const PipelineDesc kSharpBilinearPipelineDescription = {
PipelineProgram::kSharpBilinear,
{{{sizeof(BlitVertex)}}, {{VertexAttributeName::kPosition, 0, 0}, {VertexAttributeName::kTexCoord0, 0, 12}}},
{{{UniformName::kProjection}, {{UniformName::kModelView, UniformName::kTexCoord0Transform, UniformName::kSampler0Size}}}},
{{// RGB/A texture
SamplerName::kSampler0}},
std::nullopt,
{std::nullopt, {true, true, true, true}},
PrimitiveType::kTriangles,
CullMode::kNone,
FaceWinding::kCounterClockwise,
{0.f, 0.f, 0.f, 1.f}};
/// @brief Pipeline used for CRT special blit
static const PipelineDesc kCrtPipelineDescription = {
PipelineProgram::kCrt,
{{{sizeof(BlitVertex)}}, {{VertexAttributeName::kPosition, 0, 0}, {VertexAttributeName::kTexCoord0, 0, 12}}},
{{{UniformName::kProjection}, {{UniformName::kModelView, UniformName::kTexCoord0Transform, UniformName::kSampler0Size}}}},
{{// RGB/A texture
SamplerName::kSampler0, SamplerName::kSampler1}},
std::nullopt,
{std::nullopt, {true, true, true, true}},
PrimitiveType::kTriangles,
CullMode::kNone,
FaceWinding::kCounterClockwise,
{0.f, 0.f, 0.f, 1.f}};
BlitRectPass::BlitRectPass() : BlitRectPass(BlitRectPass::BlitMode::kNearest) {}
BlitRectPass::BlitRectPass(BlitRectPass::BlitMode blit_mode) : blit_mode_(blit_mode) {}
BlitRectPass::~BlitRectPass() = default;
void BlitRectPass::draw(Rhi& rhi, Handle<GraphicsContext> ctx)
@ -65,7 +94,21 @@ void BlitRectPass::prepass(Rhi& rhi)
{
if (!pipeline_)
{
pipeline_ = rhi.create_pipeline(kUnshadedPipelineDescription);
switch (blit_mode_)
{
case BlitRectPass::BlitMode::kNearest:
pipeline_ = rhi.create_pipeline(kUnshadedPipelineDescription);
break;
case BlitRectPass::BlitMode::kSharpBilinear:
pipeline_ = rhi.create_pipeline(kSharpBilinearPipelineDescription);
break;
case BlitRectPass::BlitMode::kCrt:
pipeline_ = rhi.create_pipeline(kCrtPipelineDescription);
break;
default:
std::terminate();
}
}
if (!quad_vbo_)
@ -79,6 +122,20 @@ void BlitRectPass::prepass(Rhi& rhi)
quad_ibo_ = rhi.create_buffer({sizeof(kIndices), BufferType::kIndexBuffer, BufferUsage::kImmutable});
quad_ibo_needs_upload_ = true;
}
if (blit_mode_ == BlitRectPass::BlitMode::kCrt && !dot_pattern_)
{
dot_pattern_ = rhi.create_texture({
rhi::TextureFormat::kRGBA,
12,
4,
rhi::TextureWrapMode::kRepeat,
rhi::TextureWrapMode::kRepeat,
rhi::TextureFilterMode::kLinear,
rhi::TextureFilterMode::kLinear
});
dot_pattern_needs_upload_ = true;
}
}
void BlitRectPass::transfer(Rhi& rhi, Handle<GraphicsContext> ctx)
@ -95,6 +152,67 @@ void BlitRectPass::transfer(Rhi& rhi, Handle<GraphicsContext> ctx)
quad_ibo_needs_upload_ = false;
}
if (dot_pattern_needs_upload_ && dot_pattern_)
{
// Listen. I'm a *very* particular kind of lazy.
// If I'm being honest, I just don't want to have to embed a .png in the pk3s and deal with that.
static const uint8_t kDotPattern[] = {
255, 0, 0, 255,
0, 0, 0, 255,
0, 255, 0, 255,
0, 0, 0, 255,
0, 0, 255, 255,
0, 0, 0, 255,
255, 0, 0, 255,
0, 0, 0, 255,
0, 255, 0, 255,
0, 0, 0, 255,
0, 0, 255, 255,
0, 0, 0, 255,
255, 0, 0, 255,
0, 0, 0, 255,
0, 255, 0, 255,
0, 0, 0, 255,
0, 0, 255, 255,
0, 0, 0, 255,
0, 0, 0, 255,
0, 0, 0, 255,
0, 0, 0, 255,
0, 0, 0, 255,
0, 0, 0, 255,
0, 0, 0, 255,
255, 0, 0, 255,
0, 0, 0, 255,
0, 255, 0, 255,
0, 0, 0, 255,
0, 0, 255, 255,
0, 0, 0, 255,
255, 0, 0, 255,
0, 0, 0, 255,
0, 255, 0, 255,
0, 0, 0, 255,
0, 0, 255, 255,
0, 0, 0, 255,
0, 0, 0, 255,
0, 0, 0, 255,
0, 0, 0, 255,
0, 0, 0, 255,
0, 0, 0, 255,
0, 0, 0, 255,
255, 0, 0, 255,
0, 0, 0, 255,
0, 255, 0, 255,
0, 0, 0, 255,
0, 0, 255, 255,
0, 0, 0, 255,
};
rhi.update_texture(ctx, dot_pattern_, {0, 0, 12, 4}, PixelFormat::kRGBA8, tcb::as_bytes(tcb::span(kDotPattern)));
dot_pattern_needs_upload_ = false;
}
float aspect = 1.0;
float output_aspect = 1.0;
if (output_correct_aspect_)
@ -104,6 +222,8 @@ void BlitRectPass::transfer(Rhi& rhi, Handle<GraphicsContext> ctx)
}
bool taller = aspect > output_aspect;
rhi::TextureDetails texture_details = rhi.get_texture_details(texture_);
std::array<rhi::UniformVariant, 1> g1_uniforms = {{
// Projection
glm::scale(
@ -112,26 +232,81 @@ void BlitRectPass::transfer(Rhi& rhi, Handle<GraphicsContext> ctx)
)
}};
std::array<rhi::UniformVariant, 2> g2_uniforms = {
// ModelView
glm::scale(
glm::identity<glm::mat4>(),
glm::vec3(taller ? 2.f : 2.f * aspect, taller ? 2.f * (1.f / aspect) : 2.f, 1.f)
),
// Texcoord0 Transform
glm::mat3(
glm::vec3(1.f, 0.f, 0.f),
glm::vec3(0.f, output_flip_ ? -1.f : 1.f, 0.f),
glm::vec3(0.f, output_flip_ ? 1.f : 0.f, 1.f)
)
};
uniform_sets_[0] = rhi.create_uniform_set(ctx, {g1_uniforms});
uniform_sets_[1] = rhi.create_uniform_set(ctx, {g2_uniforms});
std::array<rhi::VertexAttributeBufferBinding, 1> vbs = {{{0, quad_vbo_}}};
std::array<rhi::TextureBinding, 1> tbs = {{{rhi::SamplerName::kSampler0, texture_}}};
binding_set_ = rhi.create_binding_set(ctx, pipeline_, {vbs, tbs});
switch (blit_mode_)
{
case BlitRectPass::BlitMode::kCrt:
{
std::array<rhi::UniformVariant, 3> g2_uniforms = {
// ModelView
glm::scale(
glm::identity<glm::mat4>(),
glm::vec3(taller ? 2.f : 2.f * aspect, taller ? 2.f * (1.f / aspect) : 2.f, 1.f)
),
// Texcoord0 Transform
glm::mat3(
glm::vec3(1.f, 0.f, 0.f),
glm::vec3(0.f, output_flip_ ? -1.f : 1.f, 0.f),
glm::vec3(0.f, output_flip_ ? 1.f : 0.f, 1.f)
),
// Sampler 0 Size
glm::vec2(texture_details.width, texture_details.height)
};
uniform_sets_[1] = rhi.create_uniform_set(ctx, {g2_uniforms});
std::array<rhi::VertexAttributeBufferBinding, 1> vbs = {{{0, quad_vbo_}}};
std::array<rhi::TextureBinding, 2> tbs = {{{rhi::SamplerName::kSampler0, texture_}, {rhi::SamplerName::kSampler1, dot_pattern_}}};
binding_set_ = rhi.create_binding_set(ctx, pipeline_, {vbs, tbs});
break;
}
case BlitRectPass::BlitMode::kSharpBilinear:
{
std::array<rhi::UniformVariant, 3> g2_uniforms = {
// ModelView
glm::scale(
glm::identity<glm::mat4>(),
glm::vec3(taller ? 2.f : 2.f * aspect, taller ? 2.f * (1.f / aspect) : 2.f, 1.f)
),
// Texcoord0 Transform
glm::mat3(
glm::vec3(1.f, 0.f, 0.f),
glm::vec3(0.f, output_flip_ ? -1.f : 1.f, 0.f),
glm::vec3(0.f, output_flip_ ? 1.f : 0.f, 1.f)
),
// Sampler0 size
glm::vec2(texture_details.width, texture_details.height)
};
uniform_sets_[1] = rhi.create_uniform_set(ctx, {g2_uniforms});
std::array<rhi::VertexAttributeBufferBinding, 1> vbs = {{{0, quad_vbo_}}};
std::array<rhi::TextureBinding, 1> tbs = {{{rhi::SamplerName::kSampler0, texture_}}};
binding_set_ = rhi.create_binding_set(ctx, pipeline_, {vbs, tbs});
break;
}
default:
{
std::array<rhi::UniformVariant, 2> g2_uniforms = {
// ModelView
glm::scale(
glm::identity<glm::mat4>(),
glm::vec3(taller ? 2.f : 2.f * aspect, taller ? 2.f * (1.f / aspect) : 2.f, 1.f)
),
// Texcoord0 Transform
glm::mat3(
glm::vec3(1.f, 0.f, 0.f),
glm::vec3(0.f, output_flip_ ? -1.f : 1.f, 0.f),
glm::vec3(0.f, output_flip_ ? 1.f : 0.f, 1.f)
)
};
uniform_sets_[1] = rhi.create_uniform_set(ctx, {g2_uniforms});
std::array<rhi::VertexAttributeBufferBinding, 1> vbs = {{{0, quad_vbo_}}};
std::array<rhi::TextureBinding, 1> tbs = {{{rhi::SamplerName::kSampler0, texture_}}};
binding_set_ = rhi.create_binding_set(ctx, pipeline_, {vbs, tbs});
break;
}
}
}
void BlitRectPass::graphics(Rhi& rhi, Handle<GraphicsContext> ctx)

View file

@ -21,6 +21,15 @@ namespace srb2::hwr2
/// @brief A render pass which blits a rect using a source texture or textures.
class BlitRectPass
{
public:
enum class BlitMode
{
kNearest,
kSharpBilinear,
kCrt,
};
private:
rhi::Handle<rhi::Pipeline> pipeline_;
rhi::Handle<rhi::Texture> texture_;
uint32_t texture_width_ = 0;
@ -33,15 +42,20 @@ class BlitRectPass
rhi::Handle<rhi::Buffer> quad_ibo_;
std::array<rhi::Handle<rhi::UniformSet>, 2> uniform_sets_;
rhi::Handle<rhi::BindingSet> binding_set_;
BlitMode blit_mode_;
rhi::Handle<rhi::Texture> dot_pattern_;
bool quad_vbo_needs_upload_ = false;
bool quad_ibo_needs_upload_ = false;
bool dot_pattern_needs_upload_ = false;
void prepass(rhi::Rhi& rhi);
void transfer(rhi::Rhi& rhi, rhi::Handle<rhi::GraphicsContext> ctx);
void graphics(rhi::Rhi& rhi, rhi::Handle<rhi::GraphicsContext> ctx);
public:
explicit BlitRectPass(BlitMode blit_mode);
BlitRectPass();
~BlitRectPass();

View file

@ -38,6 +38,8 @@ struct HardwareState
std::unique_ptr<BlitPostimgScreens> blit_postimg_screens;
std::unique_ptr<PostprocessWipePass> wipe;
std::unique_ptr<BlitRectPass> blit_rect;
std::unique_ptr<BlitRectPass> sharp_bilinear_blit_rect;
std::unique_ptr<BlitRectPass> crt_blit_rect;
std::unique_ptr<ScreenshotPass> screen_capture;
std::unique_ptr<UpscaleBackbuffer> backbuffer;
WipeFrames wipe_frames;

View file

@ -82,7 +82,9 @@ static void reset_hardware_state(Rhi* rhi)
g_hw_state.software_screen_renderer = std::make_unique<SoftwareScreenRenderer>();
g_hw_state.blit_postimg_screens = std::make_unique<BlitPostimgScreens>(g_hw_state.palette_manager.get());
g_hw_state.wipe = std::make_unique<PostprocessWipePass>();
g_hw_state.blit_rect = std::make_unique<BlitRectPass>();
g_hw_state.blit_rect = std::make_unique<BlitRectPass>(BlitRectPass::BlitMode::kNearest);
g_hw_state.sharp_bilinear_blit_rect = std::make_unique<BlitRectPass>(BlitRectPass::BlitMode::kSharpBilinear);
g_hw_state.crt_blit_rect = std::make_unique<BlitRectPass>(BlitRectPass::BlitMode::kCrt);
g_hw_state.screen_capture = std::make_unique<ScreenshotPass>();
g_hw_state.backbuffer = std::make_unique<UpscaleBackbuffer>();
g_hw_state.wipe_frames = {};
@ -294,13 +296,34 @@ void I_FinishUpdate(void)
float y = (vid.realheight - h) * (0.5f + (FixedToFloat(cv_scr_y.value) * 0.5f));
g_hw_state.blit_rect->set_output(x, y, w, h, true, true);
g_hw_state.sharp_bilinear_blit_rect->set_output(x, y, w, h, true, true);
g_hw_state.crt_blit_rect->set_output(x, y, w, h, true, true);
}
else
{
g_hw_state.blit_rect->set_output(0, 0, vid.realwidth, vid.realheight, true, true);
g_hw_state.sharp_bilinear_blit_rect->set_output(0, 0, vid.realwidth, vid.realheight, true, true);
g_hw_state.crt_blit_rect->set_output(0, 0, vid.realwidth, vid.realheight, true, true);
}
g_hw_state.blit_rect->set_texture(g_hw_state.backbuffer->color(), static_cast<uint32_t>(vid.width), static_cast<uint32_t>(vid.height));
g_hw_state.blit_rect->draw(*rhi, ctx);
g_hw_state.sharp_bilinear_blit_rect->set_texture(g_hw_state.backbuffer->color(), static_cast<uint32_t>(vid.width), static_cast<uint32_t>(vid.height));
g_hw_state.crt_blit_rect->set_texture(g_hw_state.backbuffer->color(), static_cast<uint32_t>(vid.width), static_cast<uint32_t>(vid.height));
switch (cv_scr_effect.value)
{
case 1:
rhi->update_texture_settings(ctx, g_hw_state.backbuffer->color(), TextureWrapMode::kClamp, TextureWrapMode::kClamp, TextureFilterMode::kLinear, TextureFilterMode::kLinear);
g_hw_state.sharp_bilinear_blit_rect->draw(*rhi, ctx);
break;
case 2:
rhi->update_texture_settings(ctx, g_hw_state.backbuffer->color(), TextureWrapMode::kClamp, TextureWrapMode::kClamp, TextureFilterMode::kLinear, TextureFilterMode::kLinear);
g_hw_state.crt_blit_rect->draw(*rhi, ctx);
break;
default:
rhi->update_texture_settings(ctx, g_hw_state.backbuffer->color(), TextureWrapMode::kClamp, TextureWrapMode::kClamp, TextureFilterMode::kNearest, TextureFilterMode::kNearest);
g_hw_state.blit_rect->draw(*rhi, ctx);
break;
}
rhi->end_render_pass(ctx);
rhi->end_graphics(ctx);

View file

@ -13212,6 +13212,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_GOTPOWERUP
-1, // doomednum
S_ITEMICON, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_itpick, // deathsound
0, // speed
48*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOSQUISH|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_ITEMCAPSULE
2010, // doomednum
S_ITEMCAPSULE, // spawnstate

View file

@ -4499,6 +4499,7 @@ typedef enum mobj_type
MT_RANDOMITEM,
MT_SPHEREBOX,
MT_FLOATINGITEM,
MT_GOTPOWERUP,
MT_ITEMCAPSULE,
MT_ITEMCAPSULE_PART,
MT_MONITOR,

View file

@ -175,7 +175,8 @@ void K_CheckBumpers(void)
{
// If every other player is eliminated, the
// last player standing wins by default.
K_EndBattleRound(kingofthehill != -1 ? &players[kingofthehill] : NULL);
if (numingame > 1)
K_EndBattleRound(kingofthehill != -1 ? &players[kingofthehill] : NULL);
return;
}
@ -653,12 +654,12 @@ static void K_SpawnOvertimeLaser(fixed_t x, fixed_t y, fixed_t scale)
if (player->mo->eflags & MFE_VERTICALFLIP)
{
zpos = cam->z + player->mo->height;
zpos = min(zpos + heightPadding, cam->ceilingz);
zpos = min(zpos + heightPadding, cam->centerceilingz);
}
else
{
zpos = cam->z;
zpos = max(zpos - heightPadding, cam->floorz);
zpos = max(zpos - heightPadding, cam->centerfloorz);
}
flip = P_MobjFlip(player->mo);

View file

@ -11,6 +11,7 @@ extern "C" {
#define BATTLE_SPAWN_INTERVAL (4*TICRATE)
#define BATTLE_DESPAWN_TIME (15*TICRATE)
#define BATTLE_POWERUP_TIME (30*TICRATE)
#define BATTLE_POWERUP_DROPPED_TIME (15*TICRATE)
#define BATTLE_UFO_TIME (20*TICRATE)
extern struct battleovertime

View file

@ -6005,13 +6005,41 @@ void K_drawKartHUD(void)
bool ta = modeattacking && !demo.playback;
INT32 flags = V_HUDTRANS|V_SLIDEIN|V_SNAPTOTOP|V_SNAPTORIGHT;
K_drawKartTimestamp(stplyr->realtime, TIME_X, TIME_Y + (ta ? 2 : 0), flags, 0);
if (ta)
if (modeattacking)
{
using srb2::Draw;
Draw(BASEVIDWIDTH - 19, 2)
.flags(flags | V_YELLOWMAP)
.align(Draw::Align::kRight)
.text("\xBE Restart");
if (ta)
{
using srb2::Draw;
Draw(BASEVIDWIDTH - 19, 2)
.flags(flags | V_YELLOWMAP)
.align(Draw::Align::kRight)
.text("\xBE Restart");
}
else
{
using srb2::Draw;
Draw row = Draw(BASEVIDWIDTH - 20, TIME_Y + 18).flags(flags).align(Draw::Align::kRight);
auto insert = [&](const char *label, UINT32 tics)
{
Draw::TextElement text =
tics != UINT32_MAX ?
Draw::TextElement(
"{}'{}\"{}",
G_TicsToMinutes(tics, true),
G_TicsToSeconds(tics),
G_TicsToCentiseconds(tics)
) :
Draw::TextElement("--'--\"--");
text.font(Draw::Font::kZVote);
row.x(-text.width()).flags(V_ORANGEMAP).text(label);
row.y(1).text(text);
row = row.y(10);
};
if (modeattacking & ATTACKING_TIME)
insert("Finish: ", hu_demotime);
if (modeattacking & ATTACKING_LAP)
insert("Best Lap: ", hu_demolap);
}
}
}

View file

@ -118,6 +118,7 @@ void K_TimerReset(void)
{
starttime = introtime = 0;
memset(&g_darkness, 0, sizeof g_darkness);
memset(&g_musicfade, 0, sizeof g_musicfade);
numbulbs = 1;
inDuel = rainbowstartavailable = false;
linecrossed = 0;
@ -125,11 +126,6 @@ void K_TimerReset(void)
g_pointlimit = 0;
}
boolean K_ShouldSpawnDuelItems(void)
{
return (inDuel == true || (grandprixinfo.gp && grandprixinfo.eventmode == GPEVENT_BONUS));
}
static void K_SpawnItemCapsules(void)
{
mapthing_t *mt = mapthings;
@ -281,7 +277,10 @@ void K_TimerInit(void)
timelimitintics = K_TimeLimitForGametype();
g_pointlimit = K_PointLimitForGametype();
if (K_ShouldSpawnDuelItems())
// K_TimerInit is called after all mapthings are spawned,
// so they didn't know if it's supposed to be a duel
// (inDuel is always false before K_TimerInit is called).
if (inDuel)
{
K_SpawnDuelOnlyItems();
}
@ -1017,7 +1016,8 @@ boolean K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2)
K_SpawnBumpForObjs(mobj1, mobj2);
if (mobj1->type == MT_PLAYER && mobj2->type == MT_PLAYER)
if (mobj1->type == MT_PLAYER && mobj2->type == MT_PLAYER
&& !mobj1->player->powerupVFXTimer && !mobj2->player->powerupVFXTimer)
{
boolean guard1 = K_PlayerGuard(mobj1->player);
boolean guard2 = K_PlayerGuard(mobj2->player);
@ -8437,6 +8437,10 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
mobj_t *debtflag = P_SpawnMobj(player->mo->x + player->mo->momx, player->mo->y + player->mo->momy,
player->mo->z + P_GetMobjZMovement(player->mo) + player->mo->height + (24*player->mo->scale), MT_THOK);
debtflag->old_x = player->mo->old_x;
debtflag->old_y = player->mo->old_y;
debtflag->old_z = player->mo->old_z + P_GetMobjZMovement(player->mo) + player->mo->height + (24*player->mo->scale);
P_SetMobjState(debtflag, S_RINGDEBT);
P_SetScale(debtflag, (debtflag->destscale = player->mo->scale));
@ -9050,6 +9054,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->spinouttimer || player->tumbleBounces)
{
if (player->ballhogcharge)
player->ballhogcharge = 0;
if (player->progressivethrust < MAXCOMBOTIME)
player->progressivethrust++;
if (player->incontrol > 0)

View file

@ -233,8 +233,6 @@ void K_KartEbrakeVisuals(player_t *p);
void K_HandleDirectionalInfluence(player_t *player);
fixed_t K_DefaultPlayerRadius(player_t *player);
boolean K_ShouldSpawnDuelItems(void);
// sound stuff for lua
void K_PlayAttackTaunt(mobj_t *source);
void K_PlayBoostTaunt(mobj_t *source);

View file

@ -353,11 +353,10 @@ typedef enum
typedef enum
{
dopt_screenshot = 0,
dopt_addon,
dopt_advanced,
dopt_spacer1,
dopt_replay,
dopt_rprecord,
dopt_rpsync,
dopt_rpsize,
#ifdef HAVE_DISCORDRPC
dopt_discord,
@ -370,6 +369,14 @@ typedef enum
dopt_erase,
} dopt_e;
typedef enum
{
daopt_addon = 0,
daopt_spacer1,
daopt_replay,
daopt_replaycons,
} daopt_e;
extern menuitem_t OPTIONS_Profiles[];
extern menu_t OPTIONS_ProfilesDef;
@ -404,10 +411,8 @@ extern menu_t OPTIONS_VideoDef;
extern menuitem_t OPTIONS_VideoModes[];
extern menu_t OPTIONS_VideoModesDef;
#ifdef HWRENDER
extern menuitem_t OPTIONS_VideoOGL[];
extern menu_t OPTIONS_VideoOGLDef;
#endif
extern menuitem_t OPTIONS_VideoAdvanced[];
extern menu_t OPTIONS_VideoAdvancedDef;
extern menuitem_t OPTIONS_Sound[];
extern menu_t OPTIONS_SoundDef;
@ -420,7 +425,8 @@ extern menu_t OPTIONS_HUDOnlineDef;
typedef enum
{
gopt_gamespeed = 0,
gopt_spacer0 = 0,
gopt_gamespeed,
gopt_baselapcount,
gopt_frantic,
gopt_encore,
@ -451,8 +457,11 @@ extern menu_t OPTIONS_DataDef;
extern menuitem_t OPTIONS_DataScreenshot[];
extern menu_t OPTIONS_DataScreenshotDef;
extern menuitem_t OPTIONS_DataAddon[];
extern menu_t OPTIONS_DataAddonDef;
extern menuitem_t OPTIONS_DataAdvanced[];
extern menu_t OPTIONS_DataAdvancedDef;
extern menuitem_t OPTIONS_DataAdvancedAddon[];
extern menu_t OPTIONS_DataAdvancedAddonDef;
extern menuitem_t OPTIONS_DataErase[];
extern menu_t OPTIONS_DataEraseDef;
@ -1104,7 +1113,6 @@ void M_ProfileTryController(INT32 choice);
void M_ProfileControlsConfirm(INT32 choice);
// video modes menu (resolution)
void M_VideoModeMenu(INT32 choice);
void M_HandleVideoModes(INT32 ch);
// data stuff

View file

@ -918,7 +918,7 @@ void M_DrawMenuMessage(void)
}
V_DrawString((BASEVIDWIDTH - V_StringWidth(string, 0))/2, y, 0, string);
y += 9;
y += 8;
}
}
@ -3338,38 +3338,25 @@ static void M_DrawHighLowLevelTitle(INT16 x, INT16 y, INT16 map)
}
else
{
boolean donewithone = false;
char *ttlsource =
mapheaderinfo[map]->menuttl[0]
? mapheaderinfo[map]->menuttl
: mapheaderinfo[map]->lvlttl;
for (i = 0; i < 22; i++)
// If there are 2 or more words:
// - Last word goes on word2
// - Everything else on word1
char *p = strrchr(ttlsource, ' ');
if (p)
{
if (!ttlsource[i])
break;
if (ttlsource[i] == ' ')
{
if (!donewithone)
{
donewithone = true;
continue;
}
}
if (donewithone)
{
word2[word2len] = ttlsource[i];
word2len++;
}
else
{
word1[word1len] = ttlsource[i];
word1len++;
}
word2len = strlen(p + 1);
memcpy(word2, p + 1, word2len);
}
else
p = ttlsource + strlen(ttlsource);
word1len = p - ttlsource;
memcpy(word1, ttlsource, word1len);
}
if (!mapheaderinfo[map]->menuttl[0] && mapheaderinfo[map]->actnum)
@ -4545,9 +4532,12 @@ box_found:
}
/* FALLTHRU */
case IT_NOTHING:
case IT_DYBIGSPACE:
y += SMALLLINEHEIGHT;
break;
case IT_DYBIGSPACE:
y += SMALLLINEHEIGHT/2;
break;
#if 0
case IT_BIGSLIDER:
M_DrawThermo(x, y, currentMenu->menuitems[i].itemaction.cvar);

View file

@ -176,8 +176,6 @@ void M_ChangeCvarDirect(INT32 choice, consvar_t *cv)
choice *= (TICRATE/7);
else if (cv == &cv_maxsend)
choice *= 512;
else if (cv == &cv_maxping)
choice *= 50;
CV_AddValue(cv, choice);
}
@ -275,6 +273,25 @@ static boolean M_GamestateCanOpenMenu(void)
//
boolean M_Responder(event_t *ev)
{
if (ev->type == ev_keydown && !ev->data2)
{
extern consvar_t cv_showhud;
switch (ev->data1)
{
case KEY_F3: // Toggle HUD
// I am lazy so this button is also
// hardcoded.
CV_SetValue(&cv_showhud, !cv_showhud.value);
return true;
case KEY_F11: // Fullscreen
// F11 can always be used to toggle
// fullscreen, it's a safe key.
CV_AddValue(&cv_fullscreen, 1);
return true;
}
}
if (dedicated
|| (demo.playback && demo.attract)
|| M_GamestateCanOpenMenu() == false)

View file

@ -209,6 +209,11 @@ void Obj_DashRingTouch(mobj_t *mobj, player_t *player);
void Obj_DashRingPlayerThink(player_t *player);
boolean Obj_DashRingPlayerHasNoGravity(player_t *player);
/* Adventure Dash Ring */
void Obj_AdventureAirBoosterSetup(mobj_t *mobj, mapthing_t *mthing);
void Obj_AdventureAirBoosterHitboxTouch(mobj_t *hitbox, player_t *player);
void Obj_AdventureAirBoosterFuse(mobj_t *mobj);
/* Sneaker Panels */
void Obj_SneakerPanelSpriteScale(mobj_t *mobj);
void Obj_SneakerPanelSpawn(mobj_t *mobj);
@ -398,10 +403,9 @@ void Obj_TalkPointInit(mobj_t* mo);
void Obj_TalkPointThink(mobj_t* mo);
void Obj_TalkPointOrbThink(mobj_t* mo);
/* Adventure Dash Ring */
void Obj_AdventureAirBoosterSetup(mobj_t *mobj, mapthing_t *mthing);
void Obj_AdventureAirBoosterHitboxTouch(mobj_t *hitbox, player_t *player);
void Obj_AdventureAirBoosterFuse(mobj_t *mobj);
/* Power-up Spinner */
void Obj_SpawnPowerUpSpinner(mobj_t *source, INT32 powerup, tic_t duration);
void Obj_TickPowerUpSpinner(mobj_t *mobj);
#ifdef __cplusplus
} // extern "C"

View file

@ -2,6 +2,7 @@
#include <algorithm>
#include "k_battle.h"
#include "k_kart.h"
#include "k_objects.h"
#include "k_powerup.h"
@ -54,44 +55,45 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
Obj_SpawnPowerUpAura(player);
}
S_StartSound(NULL, sfx_gsha7);
S_StartSound(NULL, sfx_gsha7l);
player->flashing = 2*TICRATE;
K_AddHitLag(player->mo, BATTLE_POWERUP_VFX_TIME, false);
player->mo->hitlag += BATTLE_POWERUP_VFX_TIME;
player->powerupVFXTimer = BATTLE_POWERUP_VFX_TIME;
Obj_SpawnPowerUpSpinner(player->mo, powerup, BATTLE_POWERUP_VFX_TIME);
g_darkness.start = leveltime;
g_darkness.end = leveltime + BATTLE_POWERUP_VFX_TIME + DARKNESS_FADE_TIME;
g_musicfade.start = leveltime;
g_musicfade.end = g_musicfade.start + 90;
g_musicfade.fade = 20;
g_musicfade.ticked = false;
switch (powerup)
{
case POWERUP_SMONITOR:
S_StartSound(NULL, sfx_bpwrua);
K_AddMessageForPlayer(player, "Got S MONITOR!", true, false);
K_DoInvincibility(player, player->invincibilitytimer + time);
player->powerup.superTimer += time;
break;
case POWERUP_BARRIER:
S_StartSound(NULL, sfx_bpwrub);
K_AddMessageForPlayer(player, "Got MEGA BARRIER!", true, false);
player->powerup.barrierTimer += time;
Obj_SpawnMegaBarrier(player);
break;
case POWERUP_BUMPER:
S_StartSound(NULL, sfx_bpwruc);
K_AddMessageForPlayer(player, "Got BUMPER RESTOCK!", true, false);
K_GiveBumpersToPlayer(player, nullptr, 5);
break;
case POWERUP_BADGE:
S_StartSound(NULL, sfx_bpwrud);
K_AddMessageForPlayer(player, "Got RHYTHM BADGE!", true, false);
player->powerup.rhythmBadgeTimer += time;
break;
case POWERUP_SUPERFLICKY:
S_StartSound(NULL, sfx_bpwrue);
K_AddMessageForPlayer(player, "Got SUPER FLICKY!", true, false);
if (K_PowerUpRemaining(player, POWERUP_SUPERFLICKY))
{
@ -104,7 +106,6 @@ void K_GivePowerUp(player_t* player, kartitems_t powerup, tic_t time)
break;
case POWERUP_POINTS:
S_StartSound(NULL, sfx_bpwruf);
K_AddMessageForPlayer(player, "Got 6 POINTS!", true, false);
K_GivePointsToPlayer(player, nullptr, 6);
@ -127,7 +128,7 @@ void K_DropPowerUps(player_t* player)
if (remaining)
{
K_DropPaperItem(player, powerup, remaining);
K_DropPaperItem(player, powerup, std::max<tic_t>(remaining, BATTLE_POWERUP_DROPPED_TIME));
callback();
}
};

View file

@ -10,7 +10,8 @@ target_sources(SRB2SDL2 PRIVATE
main-profile-select.c
options-1.c
options-data-1.c
options-data-addons.c
options-data-advanced-1.c
options-data-advanced-addon.c
options-data-erase-1.c
options-data-erase-profile.c
options-data-screenshots.c
@ -26,7 +27,7 @@ target_sources(SRB2SDL2 PRIVATE
options-server-advanced.c
options-sound.cpp
options-video-1.c
options-video-gl.c
options-video-advanced.c
options-video-modes.c
play-1.c
play-char-select.c

View file

@ -11,25 +11,25 @@
menuitem_t OPTIONS_Main[] =
{
{IT_STRING | IT_CALL, "Profile Setup", "Remap keys & buttons to your likings.",
{IT_STRING | IT_CALL, "Profile Setup", "Remap keys & buttons.",
NULL, {.routine = M_ProfileSelectInit}, 0, 0},
{IT_STRING | IT_CALL, "Video Options", "Change video settings such as the resolution.",
{IT_STRING | IT_CALL, "Video Options", "Change the resolution.",
NULL, {.routine = M_VideoOptions}, 0, 0},
{IT_STRING | IT_CALL, "Sound Options", "Adjust various sound settings such as the volume.",
{IT_STRING | IT_CALL, "Sound Options", "Adjust the volume.",
NULL, {.routine = M_SoundOptions}, 0, 0},
{IT_STRING | IT_SUBMENU, "HUD Options", "Options related to the Heads-Up Display.",
{IT_STRING | IT_SUBMENU, "HUD Options", "Tweak the Heads-Up Display.",
NULL, {.submenu = &OPTIONS_HUDDef}, 0, 0},
{IT_STRING | IT_CALL, "Gameplay Options", "Change various game related options",
{IT_STRING | IT_CALL, "Gameplay Options", "Modify game mechanics.",
NULL, {.routine = M_GameplayOptions}, 0, 0},
{IT_STRING | IT_CALL, "Server Options", "Change various specific options for your game server.",
{IT_STRING | IT_CALL, "Server Options", "Update server settings.",
NULL, {.routine = M_ServerOptions}, 0, 0},
{IT_STRING | IT_SUBMENU, "Data Options", "Miscellaneous data options such as the screenshot format.",
{IT_STRING | IT_SUBMENU, "Data Options", "Video recording, file saving, Discord status.",
NULL, {.submenu = &OPTIONS_DataDef}, 0, 0},
#ifdef TODONEWMANUAL
@ -96,9 +96,9 @@ void M_InitOptions(INT32 choice)
(M_SecretUnlocked(SECRET_ENCORE, false) ? (IT_STRING | IT_CVAR) : IT_DISABLED);
}
OPTIONS_DataDef.menuitems[dopt_addon].status = (M_SecretUnlocked(SECRET_ADDONS, true)
OPTIONS_DataAdvancedDef.menuitems[daopt_addon].status = (M_SecretUnlocked(SECRET_ADDONS, true)
? (IT_STRING | IT_SUBMENU)
: (IT_TRANSTEXT2 | IT_SPACE));
: (IT_NOTHING | IT_SPACE));
OPTIONS_DataDef.menuitems[dopt_erase].status = (gamestate == GS_MENU
? (IT_STRING | IT_SUBMENU)
: (IT_TRANSTEXT2 | IT_SPACE));
@ -212,6 +212,11 @@ static void M_OptionsMenuGoto(menu_t *assignment)
{
assignment->prevMenu = currentMenu;
M_SetupNextMenu(assignment, false);
if (currentMenu != &OPTIONS_MainDef)
{
optionsmenu.ticker = 0;
M_OptionsTick();
}
}
void M_VideoOptions(INT32 choice)
@ -232,12 +237,14 @@ void M_GameplayOptions(INT32 choice)
{
(void)choice;
M_OptionsMenuGoto(&OPTIONS_GameplayDef);
OPTIONS_MainDef.lastOn = mopt_gameplay;
}
void M_ServerOptions(INT32 choice)
{
(void)choice;
M_OptionsMenuGoto(&OPTIONS_ServerDef);
OPTIONS_MainDef.lastOn = mopt_server;
}
boolean M_OptionsInputs(INT32 ch)

View file

@ -10,11 +10,11 @@ extern consvar_t cv_netdemosize;
menuitem_t OPTIONS_Data[] =
{
{IT_STRING | IT_SUBMENU, "Video Recording...", "Set options relative to screenshot and movie capture.",
{IT_STRING | IT_SUBMENU, "Video Recording...", "Options for recording clips.",
NULL, {.submenu = &OPTIONS_DataScreenshotDef}, 0, 0},
{IT_STRING | IT_SUBMENU, "Addons...", "Set options relative to the addons menu.",
NULL, {.submenu = &OPTIONS_DataAddonDef}, 0, 0},
{IT_STRING | IT_SUBMENU, "Advanced...", "Technical settings that you probably don't want to change.",
NULL, {.submenu = &OPTIONS_DataAdvancedDef}, 0, 0},
{IT_SPACE | IT_NOTHING, NULL, NULL,
NULL, {NULL}, 0, 0},
@ -22,12 +22,9 @@ menuitem_t OPTIONS_Data[] =
{IT_HEADER, "Replays...", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Record Replays", "Select when to save replays.",
{IT_STRING | IT_CVAR, "Record Replays", "How the save prompt should appear.",
NULL, {.cvar = &cv_recordmultiplayerdemos}, 0, 0},
{IT_STRING | IT_CVAR, "Net Consistency Quality", "For filesize, how often do we write position data in online replays?",
NULL, {.cvar = &cv_netdemosyncquality}, 0, 0},
{IT_STRING | IT_CVAR, "Buffer Size (MB)", "Lets replays last longer with more players. Uses more RAM.",
NULL, {.cvar = &cv_netdemosize}, 0, 0},
@ -51,7 +48,7 @@ menuitem_t OPTIONS_Data[] =
{IT_SPACE | IT_DYBIGSPACE, NULL, NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_SUBMENU, "\x85""Erase Data...", "Erase specific data. Be careful, what's deleted is gone forever!",
{IT_STRING | IT_SUBMENU, "\x85""Erase Data...", "Erase save data. Be careful, what's deleted is gone forever!",
NULL, {.submenu = &OPTIONS_DataEraseDef}, 0, 0},
};

View file

@ -0,0 +1,41 @@
/// \file menus/options-data-advanced.c
/// \brief Advanced Data Options
#include "../k_menu.h"
#include "../filesrch.h" // addons cvars
// advanced data options menu -- see daopt_e
menuitem_t OPTIONS_DataAdvanced[] =
{
{IT_STRING | IT_SUBMENU, "Addons...", NULL,
NULL, {.submenu = &OPTIONS_DataAdvancedAddonDef}, 0, 0},
{IT_NOTHING | IT_SPACE, NULL, NULL,
NULL, {NULL}, 0, 0},
{IT_HEADER, "Replays (Advanced)...", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Net Consistency Quality", "For filesize, how often do we write position data in online replays?",
NULL, {.cvar = &cv_netdemosyncquality}, 0, 0},
};
menu_t OPTIONS_DataAdvancedDef = {
sizeof (OPTIONS_DataAdvanced) / sizeof (menuitem_t),
&OPTIONS_DataDef,
0,
OPTIONS_DataAdvanced,
48, 80,
SKINCOLOR_BLUEBERRY, 0,
MBF_DRAWBGWHILEPLAYING,
NULL,
2, 5,
M_DrawGenericOptions,
M_DrawOptionsCogs,
M_OptionsTick,
NULL,
NULL,
NULL,
};

View file

@ -1,10 +1,7 @@
/// \file menus/options-data-addons.c
/// \brief Addon Options
#include "../k_menu.h"
#include "../filesrch.h" // addons cvars
menuitem_t OPTIONS_DataAddon[] =
menuitem_t OPTIONS_DataAdvancedAddon[] =
{
{IT_HEADER, "Addon List", NULL,
@ -27,11 +24,11 @@ menuitem_t OPTIONS_DataAddon[] =
};
menu_t OPTIONS_DataAddonDef = {
sizeof (OPTIONS_DataAddon) / sizeof (menuitem_t),
&OPTIONS_DataDef,
menu_t OPTIONS_DataAdvancedAddonDef = {
sizeof (OPTIONS_DataAdvancedAddon) / sizeof (menuitem_t),
&OPTIONS_DataAdvancedDef,
0,
OPTIONS_DataAddon,
OPTIONS_DataAdvancedAddon,
48, 80,
SKINCOLOR_BLUEBERRY, 0,
MBF_DRAWBGWHILEPLAYING,

View file

@ -10,7 +10,7 @@
menuitem_t OPTIONS_DataScreenshot[] =
{
#ifdef SRB2_CONFIG_ENABLE_WEBM_MOVIES
{IT_HEADER, "Movie Recording (F9)", NULL,
{IT_HEADER, "WebM Recording (F9)", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Max. Duration (s)", "Automatically stop recording after this much time.",
@ -28,10 +28,10 @@ menuitem_t OPTIONS_DataScreenshot[] =
{IT_SPACE | IT_NOTHING, NULL, NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Resolution", "Video resolution",
{IT_STRING | IT_CVAR, "Resolution", "Video resolution.",
NULL, {.cvar = &cv_movie_resolution}, 0, 0},
{IT_STRING | IT_CVAR, "Max. FPS", "Video framerate",
{IT_STRING | IT_CVAR, "Max. FPS", "Video framerate.",
NULL, {.cvar = &cv_movie_fps}, 0, 0},
{IT_STRING | IT_CVAR, "Record Audio", "Record audio.",
@ -41,7 +41,7 @@ menuitem_t OPTIONS_DataScreenshot[] =
{IT_HEADER, "Lossless Recording (F10)", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Recording Format", "What file format will lossless recordings use?",
{IT_STRING | IT_CVAR, "Recording Format", "Which file format will lossless recordings use?",
NULL, {.cvar = &cv_lossless_recorder}, 0, 0},
};

View file

@ -10,16 +10,16 @@ menuitem_t OPTIONS_Gameplay[] =
{IT_HEADER, "Race...", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Game Speed", "Change Game Speed for the next map.",
{IT_STRING | IT_CVAR, "Game Speed", "Gear for the next map.",
NULL, {.cvar = &cv_kartspeed}, 0, 0},
{IT_STRING | IT_CVAR, "Base Lap Count", "Change how many laps must be completed per race.",
{IT_STRING | IT_CVAR, "Base Lap Count", "How many laps must be completed per race.",
NULL, {.cvar = &cv_numlaps}, 0, 0},
{IT_STRING | IT_CVAR, "Frantic Items", "Make item odds crazier with more powerful items!",
NULL, {.cvar = &cv_kartfrantic}, 0, 0},
{IT_STRING | IT_CVAR, "Encore Mode", "Forces Encore Mode on for the next map.",
{IT_STRING | IT_CVAR, "Encore Mode", "Play in Encore Mode next map.",
NULL, {.cvar = &cv_kartencore}, 0, 0},
{IT_STRING | IT_CVAR, "Exit Countdown", "How long players have to finish after 1st place finishes.",
@ -29,20 +29,20 @@ menuitem_t OPTIONS_Gameplay[] =
{IT_HEADER, "Battle...", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Time Limit", "Change the time limit for Battle rounds.",
{IT_STRING | IT_CVAR, "Time Limit", "Time limit for Battle rounds.",
NULL, {.cvar = &cv_timelimit}, 0, 0},
{IT_STRING | IT_CVAR, "Point Limit", "How many strikes it takes to win a Battle.",
NULL, {.cvar = &cv_pointlimit}, 0, 0},
{IT_STRING | IT_CVAR, "Starting Bumpers", "Change how many bumpers player start with in Battle.",
{IT_STRING | IT_CVAR, "Starting Bumpers", "How many bumpers players start with in Battle.",
NULL, {.cvar = &cv_kartbumpers}, 0, 0},
{IT_SPACE | IT_DYBIGSPACE, NULL, NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_SUBMENU, "Random Item Toggles...", "Change which items to enable for your games.",
{IT_STRING | IT_SUBMENU, "Random Item Toggles...", "Which items appear in your games.",
NULL, {.submenu = &OPTIONS_GameplayItemsDef}, 0, 0},
};

View file

@ -8,35 +8,31 @@
menuitem_t OPTIONS_HUD[] =
{
{IT_STRING | IT_CVAR, "Show HUD (F3)", "Toggles HUD display. Great for taking screenshots!",
{IT_STRING | IT_CVAR, "Show HUD (F3)", "Toggles the Heads-Up display. Great for taking screenshots!",
NULL, {.cvar = &cv_showhud}, 0, 0},
{IT_SPACE | IT_NOTHING, NULL, NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Speedometer", "Choose to what speed unit to display or toggle off the speedometer.",
{IT_STRING | IT_CVAR, "Speedometer", "Choose which speed unit to display on the speedometer.",
NULL, {.cvar = &cv_kartspeedometer}, 0, 0},
{IT_SPACE | IT_NOTHING, NULL, NULL,
NULL, {NULL}, 0, 0},
/* -- Nah, console isn't even bound by default, if you know how to use it you can change the size there
{IT_STRING | IT_CVAR, "Console Text Size", "Size of the text within the console.",
NULL, {.cvar = &cv_constextsize}, 0, 0},*/
{IT_STRING | IT_CVAR, "Show FPS", "Displays the game framerate at the lower right corner of the screen.",
{IT_STRING | IT_CVAR, "Show FPS", "Displays the framerate in the lower right corner of the screen.",
NULL, {.cvar = &cv_ticrate}, 0, 0},
{IT_STRING | IT_CVAR, "Show Input Delay", "Displays your input delay at the lower right corner of the screen.",
{IT_STRING | IT_CVAR, "Show Input Delay", "Displays your input delay in the lower right corner of the screen.",
NULL, {.cvar = &cv_showping}, 0, 0},
{IT_STRING | IT_CVAR, "Show \"FOCUS LOST\"", "Displays \"FOCUS LOST\" when the game window isn't the active window.",
{IT_STRING | IT_CVAR, "Show \"FOCUS LOST\"", "Displays \"FOCUS LOST\" when the game cannot accept inputs.",
NULL, {.cvar = &cv_showfocuslost}, 0, 0},
{IT_SPACE | IT_NOTHING, NULL, NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_SUBMENU, "Online Chat Options...", "HUD options related to the online chat box.",
{IT_STRING | IT_SUBMENU, "Online Chat Options...", "Visual options for the online chat box.",
NULL, {.submenu = &OPTIONS_HUDOnlineDef}, 0, 0},
};

View file

@ -7,7 +7,7 @@
menuitem_t OPTIONS_HUDOnline[] =
{
{IT_STRING | IT_CVAR, "Chat Mode", "Choose whether to display chat in its own window or the console.",
{IT_STRING | IT_CVAR, "Show Chat", "Show chat by default or keep it hidden until you open it.",
NULL, {.cvar = &cv_consolechat}, 0, 0},
{IT_SPACE | IT_NOTHING, NULL, NULL,
@ -28,7 +28,7 @@ menuitem_t OPTIONS_HUDOnline[] =
{IT_STRING | IT_CVAR, "Message Fadeout Time (s)", "How long chat messages stay displayed with the chat closed.",
NULL, {.cvar = &cv_chattime}, 0, 0},
{IT_STRING | IT_CVAR, "Message Tint", "Shows the tint for new chat messages when the box is closed.",
{IT_STRING | IT_CVAR, "Message Fadeout Tint", "Shows the tint for new chat messages when the box is closed.",
NULL, {.cvar = &cv_chatbacktint}, 0, 0},
};

View file

@ -12,16 +12,16 @@ menuitem_t OPTIONS_EditProfile[] = {
{IT_STRING | IT_CVAR | IT_CV_STRING, "Profile ID", "6-character long name to identify this Profile.",
NULL, {.cvar = &cv_dummyprofilename}, 0, 41},
{IT_STRING | IT_CALL, "Controls", "Select the button mappings for this Profile.",
{IT_STRING | IT_CALL, "Controls", "Change the button mappings.",
NULL, {.routine = M_ProfileDeviceSelect}, 0, 71},
{IT_STRING | IT_SUBMENU, "Accessibility", "Acccessibility and quality of life options.",
NULL, {.submenu = &OPTIONS_ProfileAccessibilityDef}, 0, 91},
{IT_STRING | IT_CALL, "Character", "Default character and color for this Profile.",
{IT_STRING | IT_CALL, "Character", "Default character and color.",
NULL, {.routine = M_CharacterSelect}, 0, 111},
{IT_STRING | IT_CVAR | IT_CV_STRING, "Player Tag", "Name displayed online when using this Profile.",
{IT_STRING | IT_CVAR | IT_CV_STRING, "Player Tag", "Name displayed online and in replays.",
NULL, {.cvar = &cv_dummyprofileplayername}, 0, 141},
{IT_STRING | IT_CALL, "Confirm", "Confirm changes.",

View file

@ -9,13 +9,13 @@ menuitem_t OPTIONS_Server[] =
{IT_HEADER, "Advertising...", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR | IT_CV_STRING, "Server Name", "Change the name of your server.",
{IT_STRING | IT_CVAR | IT_CV_STRING, "Server Name", "Name of your server.",
NULL, {.cvar = &cv_servername}, 0, 0},
{IT_STRING | IT_CVAR | IT_CV_STRING, "Server Contact", "Where you should be contacted for Master Server moderation.",
{IT_STRING | IT_CVAR | IT_CV_STRING, "Server Contact", "How you should be contacted for Master Server moderation.",
NULL, {.cvar = &cv_server_contact}, 0, 0},
{IT_STRING | IT_CVAR, "Advertise", "Display your game in the Server Browser for other players.",
{IT_STRING | IT_CVAR, "Advertise", "Display your server in the Browser for other players to join.",
NULL, {.cvar = &cv_advertise}, 0, 0},
@ -28,49 +28,49 @@ menuitem_t OPTIONS_Server[] =
{IT_STRING | IT_CVAR, "Maximum Connections", "How many players & spectators can connect to the server.",
NULL, {.cvar = &cv_maxconnections}, 0, 0},
{IT_STRING | IT_CVAR, "CPU Difficulty", "Bots can fill unused slots. How strong should they be?",
{IT_STRING | IT_CVAR, "CPU Level", "Bots can fill unused slots. How strong should they be?",
NULL, {.cvar = &cv_kartbot}, 0, 0},
{IT_STRING | IT_CVAR, "Use PWR.LV", "Set whether players should be rated on their performance.",
{IT_STRING | IT_CVAR, "Use PWR.LV", "Should players should be rated on their performance?",
NULL, {.cvar = &cv_kartusepwrlv}, 0, 0},
{IT_HEADER, "Progression...", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Intermission", "Set how long to stay on the result screen.",
{IT_STRING | IT_CVAR, "Intermission", "How long to stay on the result screen.",
NULL, {.cvar = &cv_inttime}, 0, 0},
{IT_STRING | IT_CVAR, "Map Progression", "Set how the next map is chosen.",
{IT_STRING | IT_CVAR, "Map Progression", "How the next map is chosen.",
NULL, {.cvar = &cv_advancemap}, 0, 0},
{IT_STRING | IT_CVAR, "Vote Timer", "Set how long players have to vote.",
{IT_STRING | IT_CVAR, "Vote Timer", "How long players have to vote.",
NULL, {.cvar = &cv_votetime}, 0, 0},
{IT_HEADER, "Permissions...", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Allow Joining", "Sets whether players can connect to your server.",
{IT_STRING | IT_CVAR, "Allow Joining", "Let players connect to your server.",
NULL, {.cvar = &cv_allownewplayer}, 0, 0},
{IT_STRING | IT_CVAR, "Allow Downloads", "Allows joiners to download missing files from you.",
{IT_STRING | IT_CVAR, "Allow Downloads", "Let players download missing files from your server.",
NULL, {.cvar = &cv_downloading}, 0, 0},
{IT_STRING | IT_CVAR, "Pause Permissions", "Sets who can pause the game.",
{IT_STRING | IT_CVAR, "Pause Permissions", "Who is allowed to pause the game?",
NULL, {.cvar = &cv_pause}, 0, 0},
{IT_HEADER, "Chat...", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Mute Chat", "Prevents non-admins from sending chat messages.",
{IT_STRING | IT_CVAR, "Mute Chat", "Prevent everyone but admins from sending chat messages.",
NULL, {.cvar = &cv_mute}, 0, 0},
{IT_STRING | IT_CVAR, "Chat Spam Protection", "Prevents too many message from a single player.",
{IT_STRING | IT_CVAR, "Chat Spam Protection", "Prevent too many messages from a single player.",
NULL, {.cvar = &cv_chatspamprotection}, 0, 0},
{IT_HEADER, "Advanced...", NULL,
{IT_SPACE | IT_DYBIGSPACE, NULL, NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_SUBMENU, "Advanced...", "Advanced options. Be careful when messing with these!",

View file

@ -22,13 +22,13 @@ menuitem_t OPTIONS_ServerAdvanced[] =
{IT_STRING | IT_CVAR, "Resynch. Attempts", "How many times to attempt sending data to desynchronized players.",
NULL, {.cvar = &cv_resynchattempts}, 0, 0},
{IT_STRING | IT_CVAR, "Ping Limit (ms)", "Players above the ping limit will get kicked from the server.",
{IT_STRING | IT_CVAR, "Delay Limit (tics)", "Players above the delay limit will get kicked from the server.",
NULL, {.cvar = &cv_maxping}, 0, 0},
{IT_STRING | IT_CVAR, "Ping Timeout (s)", "Players must be above the ping limit for this long before being kicked.",
{IT_STRING | IT_CVAR, "Delay Timeout (seconds)", "Players must be above the delay limit for this long before being kicked.",
NULL, {.cvar = &cv_pingtimeout}, 0, 0},
{IT_STRING | IT_CVAR, "Connection Timeout (tics)", "Players not giving any netowrk activity for this long are kicked.",
{IT_STRING | IT_CVAR, "Connection Timeout (tics)", "Players not giving any network activity for this long are kicked.",
NULL, {.cvar = &cv_nettimeout}, 0, 0},
{IT_STRING | IT_CVAR, "Join Timeout (tics)", "Players taking too long to join are kicked.",
@ -38,7 +38,7 @@ menuitem_t OPTIONS_ServerAdvanced[] =
{IT_HEADER, "Addon Downloading", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Max File Transfer", "Maximum size of the files that can be downloaded from joining clients. (KB)",
{IT_STRING | IT_CVAR, "Max File Transfer", "Maximum size of each file that joining players may download. (KB)",
NULL, {.cvar = &cv_maxsend}, 0, 0},
{IT_STRING | IT_CVAR, "File Transfer Speed", "File transfer packet rate. Larger values send more data.",
@ -48,13 +48,13 @@ menuitem_t OPTIONS_ServerAdvanced[] =
{IT_HEADER, "Logging", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Log Joiner IPs", "Shows the IP of connecting players.",
{IT_STRING | IT_CVAR, "Log Joiner IPs", "Shows the IP address of connecting players as they join.",
NULL, {.cvar = &cv_showjoinaddress}, 0, 0},
{IT_STRING | IT_CVAR, "Log Resynch", "Shows which players need resynchronization.",
NULL, {.cvar = &cv_blamecfail}, 0, 0},
{IT_STRING | IT_CVAR, "Log Transfers", "Shows when clients are downloading files from you.",
{IT_STRING | IT_CVAR, "Log Transfers", "Shows when players are downloading files from you.",
NULL, {.cvar = &cv_noticedownload}, 0, 0},
};

View file

@ -220,22 +220,22 @@ boolean input_routine(INT32)
menuitem_t OPTIONS_Sound[] =
{
{IT_STRING | IT_ARROWS | IT_CV_SLIDER, "Volume", "Adjust the volume of game audio.",
{IT_STRING | IT_ARROWS | IT_CV_SLIDER, "Volume", "Loudness of all game audio.",
NULL, {.routine = slider_routine}, 0, Slider::kMasterVolume},
{IT_STRING | IT_ARROWS | IT_CV_SLIDER, "SFX Volume", "Adjust the volume of sound effects.",
{IT_STRING | IT_ARROWS | IT_CV_SLIDER, "SFX Volume", "Loudness of sound effects.",
NULL, {.routine = slider_routine}, 0, Slider::kSfxVolume},
{IT_STRING | IT_ARROWS | IT_CV_SLIDER, "Music Volume", "Adjust the volume of music playback.",
{IT_STRING | IT_ARROWS | IT_CV_SLIDER, "Music Volume", "Loudness of music.",
NULL, {.routine = slider_routine}, 0, Slider::kMusicVolume},
{IT_SPACE | IT_NOTHING, NULL, NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Chat Notifications", "Set when to play notification sounds when chat messages are received.",
{IT_STRING | IT_CVAR, "Chat Notifications", "Play a sound effect when chat messages appear.",
NULL, {.cvar = &cv_chatnotifications}, 0, 0},
{IT_STRING | IT_CVAR, "Character Voices", "Set how often to play character voices in game.",
{IT_STRING | IT_CVAR, "Character Voices", "How often to play character voices in a race.",
NULL, {.cvar = &cv_kartvoices}, 0, 0},
{IT_SPACE | IT_NOTHING, NULL, NULL,

View file

@ -2,7 +2,6 @@
/// \brief Video Options
#include "../k_menu.h"
#include "../r_main.h" // cv_skybox
#include "../v_video.h" // cv_globalgamma
#include "../r_fps.h" // fps cvars
@ -10,65 +9,34 @@
menuitem_t OPTIONS_Video[] =
{
{IT_STRING | IT_CALL, "Set Resolution...", "Change the screen resolution for the game.",
NULL, {.routine = M_VideoModeMenu}, 0, 0},
{IT_STRING | IT_SUBMENU, "Resolution...", "Change the aspect ratio and image quality.",
NULL, {.submenu = &OPTIONS_VideoModesDef}, 0, 0},
{IT_NOTHING|IT_SPACE, NULL, NULL,
NULL, {NULL}, 0, 0},
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
{IT_STRING | IT_CVAR, "Fullscreen", "Set whether you want to use fullscreen or windowed mode.",
{IT_STRING | IT_CVAR, "Fullscreen", "Play on the big screen or in a small window.",
NULL, {.cvar = &cv_fullscreen}, 0, 0},
#endif
{IT_STRING | IT_CVAR, "Vertical Sync", "Works with your screen to reduce image tearing and judder.",
{IT_STRING | IT_CVAR, "V-Sync", "Reduce image tearing and judder.",
NULL, {.cvar = &cv_vidwait}, 0, 0},
{IT_STRING | IT_CVAR, "FPS Cap", "Handles the frame rate of the game (35 to match game logic)",
{IT_STRING | IT_CVAR, "FPS Cap", "Limit the frame rate. Higher values may consume more CPU usage.",
NULL, {.cvar = &cv_fpscap}, 0, 0},
{IT_NOTHING|IT_SPACE, NULL, NULL,
NULL, {NULL}, 0, 0},
#if 0 // See Profiles/Accessibility
{IT_STRING | IT_CVAR, "Screen Tilting", "The view rotatation on inclines can be disabled to reduce motion sickness.",
NULL, {.cvar = &cv_tilting}, 0, 0},
{IT_STRING | IT_CVAR, "Reduce Visual Effects", "If on, some less-important particle cues will be hidden.",
NULL, {.cvar = &cv_reducevfx}, 0, 0},
#endif
/*
{IT_STRING | IT_CVAR | IT_CV_SLIDER, "Gamma", "Adjusts the overall brightness of the game.",
NULL, {.cvar = &cv_globalgamma}, 0, 0},
{IT_STRING | IT_CVAR, "Screen Effect", "Uses a special effect when displaying the game.",
NULL, {.cvar = &cv_scr_effect}, 0, 0},
{IT_NOTHING|IT_SPACE, NULL, NULL,
NULL, {NULL}, 0, 0},
*/
{IT_HEADER, "Advanced...", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Draw Distance", "How far objects can be drawn. A tradeoff between performance & visibility.",
NULL, {.cvar = &cv_drawdist}, 0, 0},
{IT_STRING | IT_CVAR, "Weather Draw Distance", "Affects how far weather visuals can be drawn. Lower values improve performance.",
NULL, {.cvar = &cv_drawdist_precip}, 0, 0},
{IT_STRING | IT_CVAR, "Enable Skyboxes", "Turning this off may improve performance, but reduces courses' background details.",
NULL, {.cvar = &cv_skybox}, 0, 0},
{IT_STRING | IT_CVAR, "Parallel Software", "Uses multiple CPU cores for the software renderer if available, for a FPS boost.",
NULL, {.cvar = &cv_parallelsoftware}, 0, 0},
#ifdef HWRENDER
{IT_NOTHING|IT_SPACE, NULL, NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_SUBMENU, "Hardware Options...", "For usage and configuration of the OpenGL renderer.",
NULL, {.submenu = &OPTIONS_VideoOGLDef}, 0, 0},
#endif
{IT_STRING | IT_SUBMENU, "Advanced...", "Advanced performance options and experimental rendering features.",
NULL, {.submenu = &OPTIONS_VideoAdvancedDef}, 0, 0},
};

View file

@ -2,10 +2,26 @@
/// \brief OpenGL Options
#include "../k_menu.h"
#include "../r_main.h" // cv_skybox
#include "../hardware/hw_main.h" // gl consvars
menuitem_t OPTIONS_VideoOGL[] =
menuitem_t OPTIONS_VideoAdvanced[] =
{
{IT_HEADER, "Performance...", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Draw Distance", "How far objects can be drawn. A tradeoff between performance & visibility.",
NULL, {.cvar = &cv_drawdist}, 0, 0},
{IT_STRING | IT_CVAR, "Weather Draw Distance", "Affects how far weather visuals can be drawn. Lower values improve performance.",
NULL, {.cvar = &cv_drawdist_precip}, 0, 0},
{IT_STRING | IT_CVAR, "Enable Skyboxes", "Turning this off may improve performance, but reduces courses' background details.",
NULL, {.cvar = &cv_skybox}, 0, 0},
{IT_STRING | IT_CVAR, "Parallel Software", "Uses multiple CPU cores for the software renderer if available, for a FPS boost.",
NULL, {.cvar = &cv_parallelsoftware}, 0, 0},
{IT_HEADER, "Rendering Backend...", "Watch people get confused anyway!!",
NULL, {NULL}, 0, 0},
@ -67,11 +83,11 @@ menuitem_t OPTIONS_VideoOGL[] =
NULL, {.cvar = &cv_glshearing}, 0, 0},
};
menu_t OPTIONS_VideoOGLDef = {
sizeof (OPTIONS_VideoOGL) / sizeof (menuitem_t),
menu_t OPTIONS_VideoAdvancedDef = {
sizeof (OPTIONS_VideoAdvanced) / sizeof (menuitem_t),
&OPTIONS_VideoDef,
0,
OPTIONS_VideoOGL,
OPTIONS_VideoAdvanced,
48, 80,
SKINCOLOR_PLAGUE, 0,
MBF_DRAWBGWHILEPLAYING,

View file

@ -12,6 +12,8 @@ menuitem_t OPTIONS_VideoModes[] = {
};
static void M_VideoModeMenu(void);
menu_t OPTIONS_VideoModesDef = {
sizeof (OPTIONS_VideoModes) / sizeof (menuitem_t),
&OPTIONS_VideoDef,
@ -25,20 +27,18 @@ menu_t OPTIONS_VideoModesDef = {
M_DrawVideoModes,
M_DrawOptionsCogs,
M_OptionsTick,
NULL,
M_VideoModeMenu,
NULL,
NULL,
};
// setup video mode menu
void M_VideoModeMenu(INT32 choice)
static void M_VideoModeMenu(void)
{
INT32 i, j, vdup, nummodes;
UINT32 width, height;
const char *desc;
(void)choice;
memset(optionsmenu.modedescs, 0, sizeof(optionsmenu.modedescs));
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
@ -100,8 +100,6 @@ void M_VideoModeMenu(INT32 choice)
}
optionsmenu.vidm_column_size = (optionsmenu.vidm_nummodes+2) / 3;
M_SetupNextMenu(&OPTIONS_VideoModesDef, false);
}
// special menuitem key handler for video mode list

View file

@ -52,6 +52,8 @@ static void tick_routine(void)
{
case drace_mritems:
M_SetupNextMenu(&OPTIONS_GameplayItemsDef, false);
optionsmenu.ticker = 0;
M_OptionsTick();
break;
case drace_encore:

View file

@ -41,10 +41,10 @@ menuitem_t PLAY_MP_Host[] =
{IT_STRING | IT_ARROWS, "Gametype", "Choose the type of play on your serer.",
NULL, {.routine = M_HandleHostMenuGametype}, 0, 0},
{IT_STRING2 | IT_CALL, "Gameplay Options...", "Adjust settings pertaining to gameplay.",
{IT_STRING2 | IT_CALL, "Gameplay Options...", "Modify game mechanics.",
NULL, {.routine = M_GameplayOptions}, 0, 0},
{IT_STRING2 | IT_CALL, "Server Options...", "Adjust settings pertaining to online play.",
{IT_STRING2 | IT_CALL, "Server Options...", "Update server settings.",
NULL, {.routine = M_ServerOptions}, 0, 0},
{IT_STRING | IT_CALL, "Map Select", "Go on and select a level!",

View file

@ -71,6 +71,7 @@ void Music_Init(void)
tune.song = "kgrow";
tune.priority = 20;
tune.resume_fade_in = 200;
tune.use_level_volume = true;
}
{
@ -78,6 +79,7 @@ void Music_Init(void)
tune.song = "kinvnc";
tune.priority = 21;
tune.use_level_volume = true;
}
{

View file

@ -54,6 +54,7 @@ target_sources(SRB2SDL2 PRIVATE
waterfall-particle.c
sealed-star.c
talk-point.cpp
powerup-spinner.cpp
adventure-air-booster.c
)

View file

@ -123,11 +123,11 @@ Obj_AudienceInit
// The following is derived from the default bobamp
if (mobj->type != MT_EMBLEM && !(mobj->flags & MF_NOGRAVITY) && followers[followerpick].bobamp < 4*FRACUNIT)
{
audience_bobamp(mobj) = 4*mobj->scale;
audience_bobamp(mobj) = 4*mapobjectscale;
}
else
{
audience_bobamp(mobj) = FixedMul(mobj->scale, followers[followerpick].bobamp);
audience_bobamp(mobj) = FixedMul(mapobjectscale, followers[followerpick].bobamp);
}
}

View file

@ -0,0 +1,97 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by James Robert Roman
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#include <algorithm>
#include "objects.hpp"
#include "../m_easing.h"
#include "../m_fixed.h"
#include "../tables.h"
using namespace srb2::objects;
namespace
{
struct Spinner : Mobj
{
static constexpr int kDuration = 40;
void extravalue1() = delete;
INT32 powerup() const { return mobj_t::extravalue1; }
void powerup(INT32 n) { mobj_t::extravalue1 = n; }
void extravalue2() = delete;
INT32 duration() const { return mobj_t::extravalue2; }
void duration(INT32 n) { mobj_t::extravalue2 = n; }
static void spawn(Mobj* source, INT32 powerup, tic_t duration)
{
Spinner* x = Mobj::spawn<Spinner>(source->pos(), MT_GOTPOWERUP);
K_UpdateMobjItemOverlay(x, powerup, 1);
x->frame |= FF_PAPERSPRITE | FF_ADD;
x->fuse = duration;
x->powerup(powerup);
x->duration(duration);
}
void think()
{
fixed_t f = FRACUNIT - std::clamp(fuse, 0, duration()) * FRACUNIT / std::max(duration(), 1);
if (fuse == duration() - 20)
{
S_StartSound(nullptr, sound());
}
angle += Easing_InQuad(f, ANGLE_11hh, ANGLE_45);
renderflags = (renderflags & ~RF_TRANSMASK) | (Easing_Linear(f, 0, 9) << RF_TRANSSHIFT);
spritescale({Easing_Linear(f, 4*FRACUNIT, FRACUNIT/4), Easing_Linear(f, FRACUNIT, 6*FRACUNIT)});
if (--fuse <= 0)
{
remove();
}
}
private:
sfxenum_t sound() const
{
switch (powerup())
{
case POWERUP_SMONITOR:
return sfx_bpwrua;
case POWERUP_BARRIER:
return sfx_bpwrub;
case POWERUP_BUMPER:
return sfx_bpwruc;
case POWERUP_BADGE:
return sfx_bpwrud;
case POWERUP_SUPERFLICKY:
return sfx_bpwrue;
case POWERUP_POINTS:
return sfx_bpwruf;
default:
return sfx_thok;
}
}
};
}; // namespace
void Obj_SpawnPowerUpSpinner(mobj_t *source, INT32 powerup, tic_t duration)
{
Spinner::spawn(static_cast<Mobj*>(source), powerup, duration);
}
void Obj_TickPowerUpSpinner(mobj_t *mobj)
{
static_cast<Spinner*>(mobj)->think();
}

View file

@ -112,6 +112,10 @@ struct camera_t
fixed_t floorz;
fixed_t ceilingz;
// From the player
fixed_t centerfloorz;
fixed_t centerceilingz;
// For movement checking.
fixed_t radius;
fixed_t height;

View file

@ -6596,6 +6596,11 @@ static void P_MobjSceneryThink(mobj_t *mobj)
Obj_SSGobletMobjThink(mobj);
return;
}
case MT_GOTPOWERUP:
{
Obj_TickPowerUpSpinner(mobj);
return;
}
default:
if (mobj->fuse)
{ // Scenery object fuse! Very basic!
@ -12491,12 +12496,18 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
break;
}
if (!K_ShouldSpawnDuelItems())
// This duel check is tricky.
// At map load, inDuel is always false, because
// K_TimerInit is called afterward. K_TimerInit will then
// spawn all the duel mode objects itself, which ends up
// calling this function again.
// So that's why this check is even here.
if (inDuel == false && (grandprixinfo.gp == false || grandprixinfo.eventmode != GPEVENT_BONUS))
{
if (K_IsDuelItem(i) == true
&& K_DuelItemAlwaysSpawns(mthing) == false)
{
// Only spawns in Duels.
// Only spawns in Duels or GP bonus rounds.
return false;
}
}

View file

@ -6567,6 +6567,11 @@ static void P_NetArchiveMisc(savebuffer_t *save, boolean resending)
WRITEUINT32(save->p, g_darkness.start);
WRITEUINT32(save->p, g_darkness.end);
WRITEUINT32(save->p, g_musicfade.start);
WRITEUINT32(save->p, g_musicfade.end);
WRITEUINT32(save->p, g_musicfade.fade);
WRITEUINT8(save->p, g_musicfade.ticked);
WRITEUINT16(save->p, numchallengedestructibles);
// Is it paused?
@ -6753,6 +6758,11 @@ static boolean P_NetUnArchiveMisc(savebuffer_t *save, boolean reloading)
g_darkness.start = READUINT32(save->p);
g_darkness.end = READUINT32(save->p);
g_musicfade.start = READUINT32(save->p);
g_musicfade.end = READUINT32(save->p);
g_musicfade.fade = READUINT32(save->p);
g_musicfade.ticked = READUINT8(save->p);
numchallengedestructibles = READUINT16(save->p);
// Is it paused?

View file

@ -808,6 +808,22 @@ static void P_TickDarkness(void)
}
}
static void P_TickMusicFade(void)
{
if (leveltime >= g_musicfade.start && leveltime <= g_musicfade.end)
{
INT32 half = (g_musicfade.end - g_musicfade.start) / 2;
INT32 fade = max(1, g_musicfade.fade);
INT32 mid = half - fade;
INT32 t = abs((INT32)leveltime - (INT32)(g_musicfade.start + half));
Music_LevelVolume((max(t, mid) - mid) * 100 / fade);
}
else if (!g_musicfade.ticked)
Music_LevelVolume(100);
g_musicfade.ticked = true;
}
//
// P_Ticker
//
@ -1081,7 +1097,8 @@ void P_Ticker(boolean run)
ACS_RunPositionScript();
}
if (timelimitintics > 0 && leveltime == (timelimitintics + starttime + 1))
if ((gametyperules & GTR_OVERTIME) && !battleprisons &&
timelimitintics > 0 && leveltime == (timelimitintics + starttime + 1))
{
ACS_RunOvertimeScript();
}
@ -1101,6 +1118,7 @@ void P_Ticker(boolean run)
racecountdown--;
P_TickDarkness();
P_TickMusicFade();
if (exitcountdown >= 1)
{

View file

@ -3053,6 +3053,8 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
thiscam->x = x;
thiscam->y = y;
thiscam->z = z;
thiscam->centerfloorz = player->mo->floorz;
thiscam->centerceilingz = player->mo->ceilingz;
thiscam->angle = player->mo->angle;
thiscam->aiming = 0;
@ -3570,6 +3572,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
R_ResetViewInterpolation(num + 1);
}
thiscam->centerfloorz = mo->floorz;
thiscam->centerceilingz = mo->ceilingz;
return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
}

View file

@ -127,6 +127,19 @@ constexpr GLenum map_texture_wrap(rhi::TextureWrapMode wrap)
return GL_REPEAT;
case rhi::TextureWrapMode::kMirroredRepeat:
return GL_MIRRORED_REPEAT;
default:
return GL_REPEAT;
}
}
constexpr GLenum map_texture_filter(rhi::TextureFilterMode filter)
{
switch (filter)
{
case rhi::TextureFilterMode::kNearest:
return GL_NEAREST;
case rhi::TextureFilterMode::kLinear:
return GL_LINEAR;
default:
return GL_NEAREST;
}
@ -595,9 +608,9 @@ rhi::Handle<rhi::Texture> Gl2Rhi::create_texture(const rhi::TextureDesc& desc)
gl_->BindTexture(GL_TEXTURE_2D, name);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, map_texture_filter(desc.min));
GL_ASSERT;
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, map_texture_filter(desc.mag));
GL_ASSERT;
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, map_texture_wrap(desc.u_wrap));
GL_ASSERT;
@ -672,6 +685,34 @@ void Gl2Rhi::update_texture(
GL_ASSERT;
}
void Gl2Rhi::update_texture_settings(
Handle<GraphicsContext> ctx,
Handle<Texture> texture,
TextureWrapMode u_wrap,
TextureWrapMode v_wrap,
TextureFilterMode min,
TextureFilterMode mag
)
{
SRB2_ASSERT(graphics_context_active_ == true);
SRB2_ASSERT(texture_slab_.is_valid(texture) == true);
auto& t = texture_slab_[texture];
gl_->ActiveTexture(GL_TEXTURE0);
GL_ASSERT;
gl_->BindTexture(GL_TEXTURE_2D, t.texture);
GL_ASSERT;
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, map_texture_wrap(u_wrap));
GL_ASSERT;
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, map_texture_wrap(v_wrap));
GL_ASSERT;
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, map_texture_filter(min));
GL_ASSERT;
gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, map_texture_filter(mag));
GL_ASSERT;
}
rhi::Handle<rhi::Buffer> Gl2Rhi::create_buffer(const rhi::BufferDesc& desc)
{
GLenum target = map_buffer_type(desc.type);

View file

@ -198,6 +198,14 @@ public:
srb2::rhi::PixelFormat data_format,
tcb::span<const std::byte> data
) override;
virtual void update_texture_settings(
Handle<GraphicsContext> ctx,
Handle<Texture> texture,
TextureWrapMode u_wrap,
TextureWrapMode v_wrap,
TextureFilterMode min,
TextureFilterMode mag
) override;
virtual Handle<UniformSet>
create_uniform_set(Handle<GraphicsContext> ctx, const CreateUniformSetInfo& info) override;
virtual Handle<BindingSet>

View file

@ -67,6 +67,26 @@ const ProgramRequirements srb2::rhi::kProgramRequirementsPostimg = {
ProgramSamplerRequirements {{{SamplerName::kSampler0, true}, {SamplerName::kSampler1, false}}}
};
const ProgramRequirements srb2::rhi::kProgramRequirementsSharpBilinear = {
ProgramVertexInputRequirements {
{ProgramVertexInput {VertexAttributeName::kPosition, VertexAttributeFormat::kFloat3, true},
ProgramVertexInput {VertexAttributeName::kTexCoord0, VertexAttributeFormat::kFloat2, false},
ProgramVertexInput {VertexAttributeName::kColor, VertexAttributeFormat::kFloat4, false}}},
ProgramUniformRequirements {
{{{{UniformName::kProjection, true}}},
{{{UniformName::kModelView, true}, {UniformName::kTexCoord0Transform, true}, {UniformName::kSampler0Size, true}}}}},
ProgramSamplerRequirements {{{SamplerName::kSampler0, true}}}};
const ProgramRequirements srb2::rhi::kProgramRequirementsCrt = {
ProgramVertexInputRequirements {
{ProgramVertexInput {VertexAttributeName::kPosition, VertexAttributeFormat::kFloat3, true},
ProgramVertexInput {VertexAttributeName::kTexCoord0, VertexAttributeFormat::kFloat2, false},
ProgramVertexInput {VertexAttributeName::kColor, VertexAttributeFormat::kFloat4, false}}},
ProgramUniformRequirements {
{{{{UniformName::kProjection, true}}},
{{{UniformName::kModelView, true}, {UniformName::kTexCoord0Transform, true}, {UniformName::kSampler0Size, true}}}}},
ProgramSamplerRequirements {{{SamplerName::kSampler0, true}, {SamplerName::kSampler1, true}}}};
const ProgramRequirements& rhi::program_requirements_for_program(PipelineProgram program) noexcept
{
switch (program)
@ -79,6 +99,10 @@ const ProgramRequirements& rhi::program_requirements_for_program(PipelineProgram
return kProgramRequirementsPostprocessWipe;
case PipelineProgram::kPostimg:
return kProgramRequirementsPostimg;
case PipelineProgram::kSharpBilinear:
return kProgramRequirementsSharpBilinear;
case PipelineProgram::kCrt:
return kProgramRequirementsCrt;
default:
std::terminate();
}

View file

@ -172,7 +172,9 @@ enum class PipelineProgram
kUnshaded,
kUnshadedPaletted,
kPostprocessWipe,
kPostimg
kPostimg,
kSharpBilinear,
kCrt
};
enum class BufferType
@ -285,6 +287,8 @@ extern const ProgramRequirements kProgramRequirementsUnshaded;
extern const ProgramRequirements kProgramRequirementsUnshadedPaletted;
extern const ProgramRequirements kProgramRequirementsPostprocessWipe;
extern const ProgramRequirements kProgramRequirementsPostimg;
extern const ProgramRequirements kProgramRequirementsSharpBilinear;
extern const ProgramRequirements kProgramRequirementsCrt;
const ProgramRequirements& program_requirements_for_program(PipelineProgram program) noexcept;
@ -480,6 +484,12 @@ enum class TextureWrapMode
kClamp
};
enum class TextureFilterMode
{
kNearest,
kLinear
};
struct TextureDesc
{
TextureFormat format;
@ -487,6 +497,8 @@ struct TextureDesc
uint32_t height;
TextureWrapMode u_wrap;
TextureWrapMode v_wrap;
TextureFilterMode min;
TextureFilterMode mag;
};
struct BufferDesc
@ -618,6 +630,14 @@ struct Rhi
srb2::rhi::PixelFormat data_format,
tcb::span<const std::byte> data
) = 0;
virtual void update_texture_settings(
Handle<GraphicsContext> ctx,
Handle<Texture> texture,
TextureWrapMode u_wrap,
TextureWrapMode v_wrap,
TextureFilterMode min,
TextureFilterMode mag
) = 0;
virtual Handle<UniformSet> create_uniform_set(Handle<GraphicsContext> ctx, const CreateUniformSetInfo& info) = 0;
virtual Handle<BindingSet>
create_binding_set(Handle<GraphicsContext> ctx, Handle<Pipeline> pipeline, const CreateBindingSetInfo& info) = 0;

View file

@ -135,6 +135,7 @@ extern INT32 scr_bpp;
extern UINT8 *scr_borderpatch; // patch used to fill the view borders
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_renderer, cv_renderhitbox, cv_fullscreen;
extern consvar_t cv_scr_effect;
extern consvar_t cv_vhseffect, cv_shittyscreen;
extern consvar_t cv_parallelsoftware;

View file

@ -44,6 +44,10 @@ static constexpr const char* pipeline_lump_slug(rhi::PipelineProgram program)
return "postprocesswipe";
case rhi::PipelineProgram::kPostimg:
return "postimg";
case rhi::PipelineProgram::kSharpBilinear:
return "sharpbilinear";
case rhi::PipelineProgram::kCrt:
return "crt";
default:
return "";
}

View file

@ -1420,6 +1420,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"gsha5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"gsha6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"gsha7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"gsha7l",false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"gsha8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"gsha9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"gshaa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},

View file

@ -1496,6 +1496,7 @@ typedef enum
sfx_gsha5,
sfx_gsha6,
sfx_gsha7,
sfx_gsha7l,
sfx_gsha8,
sfx_gsha9,
sfx_gshaa,

View file

@ -1279,20 +1279,30 @@ static void ST_overlayDrawer(void)
{
if (!demo.attract && !P_IsLocalPlayer(stplyr) && !camera[viewnum].freecam)
{
if (!r_splitscreen)
if (r_splitscreen <= 1)
{
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-40, V_HUDTRANSHALF, M_GetText("VIEWPOINT:"));
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_HUDTRANSHALF, player_names[stplyr-players]);
}
else if (r_splitscreen == 1)
{
char name[MAXPLAYERNAME+12];
INT32 flags = V_SNAPTOBOTTOM | V_SPLITSCREEN | V_HUDTRANS;
INT32 x = BASEVIDWIDTH/2;
INT32 y = (BASEVIDHEIGHT / (r_splitscreen + 1)) - 34;
INT32 width = 50;
INT32 y = (viewnum == 0) ? 4 : BASEVIDHEIGHT/2-12;
sprintf(name, "VIEWPOINT: %s", player_names[stplyr-players]);
V_DrawRightAlignedThinString(BASEVIDWIDTH-40, y, V_HUDTRANSHALF|V_SNAPTOTOP|V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_SPLITSCREEN, name);
if (r_splitscreen)
{
flags = (flags & ~V_ALPHAMASK) | V_HUDTRANSHALF;
y += 4;
}
else
{
V_DrawFill(x - width/2, y + 6, width, 2, flags | 31);
V_DrawCenteredThinString(x, y, flags | V_ORANGEMAP, "Watching");
}
const char *text = player_names[stplyr-players];
fixed_t textwidth = V_StringScaledWidth(FRACUNIT, FRACUNIT, FRACUNIT, flags, KART_FONT, text);
V_DrawStringScaled(x*FRACUNIT - textwidth/2, (y+10)*FRACUNIT,
FRACUNIT, FRACUNIT, FRACUNIT, flags, NULL, KART_FONT, text);
}
else if (r_splitscreen)
else
{
V_DrawCenteredThinString((vid.width/vid.dupx)/4, BASEVIDHEIGHT/2 - 12, V_HUDTRANSHALF|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_SPLITSCREEN, player_names[stplyr-players]);
}

View file

@ -143,6 +143,7 @@ TYPEDEF (cupheader_t);
TYPEDEF (unloaded_cupheader_t);
TYPEDEF (exitcondition_t);
TYPEDEF (darkness_t);
TYPEDEF (musicfade_t);
// font.h
TYPEDEF (font_t);