Menus/Pause: A button on gametype always goes to vote

- Instead of playing a bumper noise if you selected the
  same gametype as the current one
This commit is contained in:
James R 2024-03-11 03:15:07 -07:00
parent 62195e3165
commit 2f3bc714a8

View file

@ -315,7 +315,6 @@ void M_HandlePauseMenuGametype(INT32 choice)
if (choice == 2) if (choice == 2)
{ {
if (menugametype != gametype)
{ {
M_ClearMenus(true); M_ClearMenus(true);
if (server || IsPlayerAdmin(consoleplayer)) if (server || IsPlayerAdmin(consoleplayer))
@ -331,10 +330,6 @@ void M_HandlePauseMenuGametype(INT32 choice)
} }
return; return;
} }
S_StartSound(NULL, sfx_s3k7b);
return;
} }
if (choice == -1) if (choice == -1)