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Menus/Pause: A button on gametype always goes to vote
- Instead of playing a bumper noise if you selected the same gametype as the current one
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1 changed files with 0 additions and 5 deletions
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@ -315,7 +315,6 @@ void M_HandlePauseMenuGametype(INT32 choice)
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if (choice == 2)
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if (choice == 2)
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{
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{
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if (menugametype != gametype)
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{
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{
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M_ClearMenus(true);
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M_ClearMenus(true);
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if (server || IsPlayerAdmin(consoleplayer))
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if (server || IsPlayerAdmin(consoleplayer))
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@ -331,10 +330,6 @@ void M_HandlePauseMenuGametype(INT32 choice)
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}
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}
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return;
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return;
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}
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}
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S_StartSound(NULL, sfx_s3k7b);
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return;
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}
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}
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if (choice == -1)
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if (choice == -1)
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