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Merge branch 'mod-id-kill' into 'master'
Version number maintenance See merge request KartKrew/Kart!2235
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commit
2fda2bc270
7 changed files with 15 additions and 23 deletions
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@ -2364,17 +2364,13 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
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if (!(v->flags & CV_SAVE))
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return true;
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if (GETMAJOREXECVERSION(cv_execversion.value) < 2) // 2 = 1.0.2
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#if 0 // We don't have changed saved cvars yet
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if (GETMAJOREXECVERSION(cv_execversion.value) < 2)
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{
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#if 0
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// We don't have changed saved cvars yet
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if (!stricmp(v->name, "alwaysmlook")
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|| !stricmp(v->name, "alwaysmlook2")
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|| !stricmp(v->name, "mousemove")
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|| !stricmp(v->name, "mousemove2"))
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if (!stricmp(v->name, "example"))
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return false;
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#endif
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}
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#endif
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return true;
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}
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@ -5178,7 +5178,7 @@ static void Command_Version_f(void)
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#ifdef UPDATE_ALERT
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static void Command_ModDetails_f(void)
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{
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CONS_Printf(M_GetText("Mod ID: %d\nMod Version: %d\nCode Base:%d\n"), MODID, MODVERSION, CODEBASE);
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CONS_Printf(M_GetText("Mod App Name: %s\nMod Version: %d\nCode Base:%d\n"), SRB2APPLICATION, MODVERSION, CODEBASE);
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}
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#endif
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@ -4479,7 +4479,6 @@ struct int_const_s const INT_CONST[] = {
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{"MUSICRATE",MUSICRATE},
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{"RING_DIST",RING_DIST},
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{"PUSHACCEL",PUSHACCEL},
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{"MODID",MODID}, // I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
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{"MODVERSION",MODVERSION}, // or what version of the mod this is.
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{"CODEBASE",CODEBASE}, // or what release of SRB2 this is.
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{"NEWTICRATE",NEWTICRATE}, // TICRATE*NEWTICRATERATIO
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@ -126,8 +126,8 @@ extern char logfilename[1024];
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// the other options the same.
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// Comment out this line to completely disable update alerts (recommended for testing, but not for release)
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#ifndef BETAVERSION
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//#define UPDATE_ALERT
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#if !defined(BETAVERSION) && !defined(DEVELOP)
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#define UPDATE_ALERT
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#endif
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// The string used in the alert that pops up in the event of an update being available.
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@ -137,9 +137,7 @@ extern char logfilename[1024];
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"Please visit kartkrew.org to download it.\n"\
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"\n"\
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"You are using version: %s\n"\
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"The newest version is: %s\n"\
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"\n"\
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"(Press a key)\n"
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"The newest version is: %s\n"
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// For future use, the codebase is the version of SRB2 that the modification is based on,
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// and should not be changed unless you have merged changes between versions of SRB2
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@ -336,6 +336,10 @@ int LUA_PushGlobals(lua_State *L, const char *word)
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} else if (fastcmp(word,"VERSIONSTRING")) {
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lua_pushstring(L, VERSIONSTRING);
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return 1;
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} else if (fastcmp(word,"APPLICATION")) {
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// I don't know, I just thought it would be cool for a wad to potentially know what mod it was loaded into.
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lua_pushstring(L, SRB2APPLICATION);
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return 1;
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} else if (fastcmp(word,"gamespeed")) {
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lua_pushinteger(L, gamespeed);
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return 1;
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@ -205,7 +205,7 @@ static void M_CheckMODVersion(int id)
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#ifdef HAVE_THREADS
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I_lock_mutex(&k_menu_mutex);
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#endif
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M_StartMessage("Game Update", updatestring, NULL, MM_NOTHING, NULL, NULL);
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M_StartMessage("Game Update", updatestring, NULL, MM_NOTHING, NULL, "Return to Menu");
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#ifdef HAVE_THREADS
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I_unlock_mutex(k_menu_mutex);
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#endif
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@ -1,15 +1,10 @@
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#define SRB2VERSION "1.0"/* this must be the first line, for cmake !! */
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// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/showgroups.php ).
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// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
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// "17" is the default mod ID for SRB2Kart.
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#define MODID 17
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#define SRB2VERSION "2.0"/* this must be the first line, for cmake !! */
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// The Modification Version, starting from 1. Do not follow your version string for this,
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.0 is not version "2".
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#define MODVERSION 6
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#define MODVERSION 1
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// Define this as a prerelease version suffix
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// #define BETAVERSION "Alpha"
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