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SetChannelsNum: Remove now-unused iterator variable
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@ -268,8 +268,6 @@ void S_RegisterSoundStuff(void)
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static void SetChannelsNum(void)
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static void SetChannelsNum(void)
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{
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{
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INT32 i;
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// Allocating the internal channels for mixing
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// Allocating the internal channels for mixing
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// (the maximum number of sounds rendered
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// (the maximum number of sounds rendered
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// simultaneously) within zone memory.
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// simultaneously) within zone memory.
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