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Buff item hitbox size
I was gonna hold off for v2 to do this, but frankly... this is too good to have. Honestly I think this is a big buff for karma items... people unable to hit as bombs will have a LOT less trouble as item.
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1f125100d5
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2 changed files with 6 additions and 6 deletions
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@ -14856,8 +14856,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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S_NULL, // xdeathstate
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sfx_kc2e, // deathsound
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sfx_kc2e, // deathsound
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60*FRACUNIT, // speed
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60*FRACUNIT, // speed
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36*FRACUNIT, // radius
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48*FRACUNIT, // radius
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36*FRACUNIT, // height
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48*FRACUNIT, // height
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0, // display offset
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0, // display offset
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100, // mass
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100, // mass
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MT_RANDOMITEMPOP, // damage
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MT_RANDOMITEMPOP, // damage
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@ -14910,8 +14910,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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S_NULL, // xdeathstate
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sfx_itpick, // deathsound
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sfx_itpick, // deathsound
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0, // speed
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0, // speed
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24*FRACUNIT, // radius
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32*FRACUNIT, // radius
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24*FRACUNIT, // height
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32*FRACUNIT, // height
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0, // display offset
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0, // display offset
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100, // mass
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100, // mass
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0, // damage
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0, // damage
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@ -6362,7 +6362,7 @@ void P_RunShadows(void)
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}
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}
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if (mobj->target->type == MT_FLOATINGITEM)
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if (mobj->target->type == MT_FLOATINGITEM)
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P_SetScale(mobj, mobj->scale/2);
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P_SetScale(mobj, mobj->scale/3);
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}
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}
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P_SetTarget(&shadowcap, NULL);
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P_SetTarget(&shadowcap, NULL);
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}
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}
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@ -8490,7 +8490,7 @@ void P_MobjThinker(mobj_t *mobj)
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// Give items an item-sized hitbox
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// Give items an item-sized hitbox
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if (mobj->target->player->kartstuff[k_comebackmode] == 1)
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if (mobj->target->player->kartstuff[k_comebackmode] == 1)
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mobj->radius = 36*mobj->target->scale;
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mobj->radius = 48*mobj->target->scale;
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else
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else
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mobj->radius = 24*mobj->target->scale;
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mobj->radius = 24*mobj->target->scale;
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mobj->height = 2*mobj->radius;
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mobj->height = 2*mobj->radius;
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