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thanks zap
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@ -1341,7 +1341,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
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// Transformation animation
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// Transformation animation
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P_SetPlayerMobjState(player->mo, S_PLAY_SUPER_TRANS1);
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P_SetPlayerMobjState(player->mo, S_PLAY_SUPER_TRANS1);
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if (giverings) && player->rings > 50
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if (giverings && player->rings < 50)
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player->rings = 50;
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player->rings = 50;
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// Just in case.
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// Just in case.
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