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Merge branch 'allow-replay-saving-map-change' into 'master'
Save replay if map abruptly changes Closes #316, #276, and #242 See merge request kart-krew-dev/ring-racers!63
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commit
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3 changed files with 19 additions and 0 deletions
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@ -3015,9 +3015,19 @@ static void Got_Mapcmd(const UINT8 **cp, INT32 playernum)
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CON_LogMessage(M_GetText("Speeding off to level...\n"));
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}
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if (demo.playback && !demo.timing)
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precache = false;
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// Save demo in case map change happened after level finish
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// (either manually with the map command, or with a redo vote)
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// Isn't needed for time attack (and would also cause issues, as there
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// G_RecordDemo (which sets demo.recording to true) is called before this runs)
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if (demo.recording && modeattacking == ATTACKING_NONE)
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G_CheckDemoStatus();
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demo.willsave = (cv_recordmultiplayerdemos.value == 2);
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demo.savebutton = 0;
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@ -5719,6 +5729,11 @@ static void Got_SetupVotecmd(const UINT8 **cp, INT32 playernum)
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memcpy(g_voteLevels, tempVoteLevels, sizeof(g_voteLevels));
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// admin can force vote state whenever
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// so we have to save this replay if it needs to be saved
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if (demo.recording)
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G_CheckDemoStatus();
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G_SetGamestate(GS_VOTING);
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Y_StartVote();
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}
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@ -4212,6 +4212,7 @@ boolean G_CheckDemoStatus(void)
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if (modeattacking || demo.willsave)
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{
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demo.willsave = false;
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if (demobuf.p)
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{
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G_SaveDemo();
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@ -5079,7 +5079,10 @@ void G_AfterIntermission(void)
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return;
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}
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else if (demo.recording && (modeattacking || demo.willsave))
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{
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demo.willsave = false;
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G_SaveDemo();
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}
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else if (demo.recording)
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G_ResetDemoRecording();
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