mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-15 18:17:19 +00:00
Replace a whole bunch of copypasted boilerplate with direct call to Command_ExitGame_f
Fixes not going back to the Title Screen at the cusp of the game's true beginning. Also generally cleaner code
This commit is contained in:
parent
d0117bc222
commit
30383ba82f
2 changed files with 14 additions and 54 deletions
|
|
@ -1751,10 +1751,7 @@ static boolean CL_FinishedFileList(void)
|
|||
}
|
||||
else if (i == 3) // too many files
|
||||
{
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
M_StartMessage("Server Connection Failure",
|
||||
M_GetText(
|
||||
"You have too many WAD files loaded\n"
|
||||
|
|
@ -1765,10 +1762,7 @@ static boolean CL_FinishedFileList(void)
|
|||
}
|
||||
else if (i == 2) // cannot join for some reason
|
||||
{
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
M_StartMessage("Server Connection Failure",
|
||||
M_GetText(
|
||||
"You have the wrong addons loaded.\n\n"
|
||||
|
|
@ -1804,10 +1798,7 @@ static boolean CL_FinishedFileList(void)
|
|||
{
|
||||
if (!CL_CheckDownloadable()) // nope!
|
||||
{
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
M_StartMessage("Server Connection Failure",
|
||||
M_GetText(
|
||||
"An error occured when trying to\n"
|
||||
|
|
@ -1931,10 +1922,7 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
|
|||
serverlist[i].info.commit[n]);
|
||||
}
|
||||
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
|
||||
M_StartMessage("Server Connection Failure",
|
||||
va(
|
||||
|
|
@ -2084,10 +2072,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
|||
{
|
||||
CONS_Printf(M_GetText("Legacy downloader request packet failed.\n"));
|
||||
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
M_StartMessage("Server Connection Failure",
|
||||
M_GetText(
|
||||
"The direct download encountered an error.\n"
|
||||
|
|
@ -2113,10 +2098,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
|||
{
|
||||
CONS_Printf(M_GetText("5 minute wait time exceeded.\n"));
|
||||
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
M_StartMessage("Server Connection Failure",
|
||||
M_GetText(
|
||||
"5 minute wait time exceeded.\n"
|
||||
|
|
@ -2226,10 +2208,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
|||
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
|
||||
// M_StartMessage("Server Connection", M_GetText("Network game synchronization aborted.\n"), NULL, MM_NOTHING, NULL, "Back to Menu");
|
||||
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -3125,10 +3104,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
#endif
|
||||
LUA_HookBool(false, HOOK(GameQuit)); //Lua hooks handled differently now
|
||||
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
|
||||
if (msg == KICK_MSG_CON_FAIL)
|
||||
M_StartMessage("Server Disconnected", M_GetText("Server closed connection\n(Synch failure)\n"), NULL, MM_NOTHING, NULL, "Back to Menu");
|
||||
|
|
@ -4326,10 +4302,7 @@ static void HandleShutdown(SINT8 node)
|
|||
{
|
||||
(void)node;
|
||||
LUA_HookBool(false, HOOK(GameQuit));
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
M_StartMessage("Server Disconnected", M_GetText("Server has shutdown\n"), NULL, MM_NOTHING, NULL, "Back to Menu");
|
||||
}
|
||||
|
||||
|
|
@ -4342,10 +4315,7 @@ static void HandleTimeout(SINT8 node)
|
|||
{
|
||||
(void)node;
|
||||
LUA_HookBool(false, HOOK(GameQuit));
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
M_StartMessage("Server Disconnected", M_GetText("Server Timeout\n"), NULL, MM_NOTHING, NULL, "Back to Menu");
|
||||
}
|
||||
|
||||
|
|
@ -4359,10 +4329,7 @@ void HandleSigfail(const char *string)
|
|||
}
|
||||
|
||||
LUA_HookBool(false, HOOK(GameQuit));
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
M_StartMessage("Server Disconnected", va(M_GetText("Signature check failed.\n(%s)\n"), string), NULL, MM_NOTHING, NULL, "Back to Menu");
|
||||
}
|
||||
|
||||
|
|
@ -4561,10 +4528,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
|
|||
break;
|
||||
}
|
||||
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
|
||||
if (reason[1] == '|')
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3000,10 +3000,7 @@ void G_FinishExitLevel(void)
|
|||
{
|
||||
// Back to the menu with you.
|
||||
G_HandleSaveLevel(true);
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
@ -4511,8 +4508,7 @@ void G_EndGame(void)
|
|||
}
|
||||
|
||||
// Time to return to the menu.
|
||||
D_ClearState();
|
||||
M_StartControlPanel();
|
||||
Command_ExitGame_f();
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue