mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-28 04:51:42 +00:00
Replace a whole bunch of copypasted boilerplate with direct call to Command_ExitGame_f
Fixes not going back to the Title Screen at the cusp of the game's true beginning. Also generally cleaner code
This commit is contained in:
parent
d0117bc222
commit
30383ba82f
2 changed files with 14 additions and 54 deletions
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@ -1751,10 +1751,7 @@ static boolean CL_FinishedFileList(void)
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}
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}
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else if (i == 3) // too many files
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else if (i == 3) // too many files
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{
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{
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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M_StartMessage("Server Connection Failure",
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M_StartMessage("Server Connection Failure",
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M_GetText(
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M_GetText(
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"You have too many WAD files loaded\n"
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"You have too many WAD files loaded\n"
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@ -1765,10 +1762,7 @@ static boolean CL_FinishedFileList(void)
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}
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}
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else if (i == 2) // cannot join for some reason
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else if (i == 2) // cannot join for some reason
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{
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{
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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M_StartMessage("Server Connection Failure",
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M_StartMessage("Server Connection Failure",
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M_GetText(
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M_GetText(
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"You have the wrong addons loaded.\n\n"
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"You have the wrong addons loaded.\n\n"
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@ -1804,10 +1798,7 @@ static boolean CL_FinishedFileList(void)
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{
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{
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if (!CL_CheckDownloadable()) // nope!
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if (!CL_CheckDownloadable()) // nope!
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{
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{
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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M_StartMessage("Server Connection Failure",
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M_StartMessage("Server Connection Failure",
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M_GetText(
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M_GetText(
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"An error occured when trying to\n"
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"An error occured when trying to\n"
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@ -1931,10 +1922,7 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
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serverlist[i].info.commit[n]);
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serverlist[i].info.commit[n]);
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}
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}
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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M_StartMessage("Server Connection Failure",
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M_StartMessage("Server Connection Failure",
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va(
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va(
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@ -2084,10 +2072,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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{
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{
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CONS_Printf(M_GetText("Legacy downloader request packet failed.\n"));
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CONS_Printf(M_GetText("Legacy downloader request packet failed.\n"));
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CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
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CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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M_StartMessage("Server Connection Failure",
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M_StartMessage("Server Connection Failure",
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M_GetText(
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M_GetText(
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"The direct download encountered an error.\n"
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"The direct download encountered an error.\n"
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@ -2113,10 +2098,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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{
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{
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CONS_Printf(M_GetText("5 minute wait time exceeded.\n"));
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CONS_Printf(M_GetText("5 minute wait time exceeded.\n"));
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CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
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CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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M_StartMessage("Server Connection Failure",
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M_StartMessage("Server Connection Failure",
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M_GetText(
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M_GetText(
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"5 minute wait time exceeded.\n"
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"5 minute wait time exceeded.\n"
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@ -2226,10 +2208,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
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CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
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// M_StartMessage("Server Connection", M_GetText("Network game synchronization aborted.\n"), NULL, MM_NOTHING, NULL, "Back to Menu");
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// M_StartMessage("Server Connection", M_GetText("Network game synchronization aborted.\n"), NULL, MM_NOTHING, NULL, "Back to Menu");
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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return false;
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return false;
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}
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}
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@ -3125,10 +3104,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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#endif
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#endif
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LUA_HookBool(false, HOOK(GameQuit)); //Lua hooks handled differently now
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LUA_HookBool(false, HOOK(GameQuit)); //Lua hooks handled differently now
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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if (msg == KICK_MSG_CON_FAIL)
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if (msg == KICK_MSG_CON_FAIL)
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M_StartMessage("Server Disconnected", M_GetText("Server closed connection\n(Synch failure)\n"), NULL, MM_NOTHING, NULL, "Back to Menu");
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M_StartMessage("Server Disconnected", M_GetText("Server closed connection\n(Synch failure)\n"), NULL, MM_NOTHING, NULL, "Back to Menu");
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@ -4326,10 +4302,7 @@ static void HandleShutdown(SINT8 node)
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{
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{
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(void)node;
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(void)node;
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LUA_HookBool(false, HOOK(GameQuit));
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LUA_HookBool(false, HOOK(GameQuit));
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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M_StartMessage("Server Disconnected", M_GetText("Server has shutdown\n"), NULL, MM_NOTHING, NULL, "Back to Menu");
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M_StartMessage("Server Disconnected", M_GetText("Server has shutdown\n"), NULL, MM_NOTHING, NULL, "Back to Menu");
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}
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}
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@ -4342,10 +4315,7 @@ static void HandleTimeout(SINT8 node)
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{
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{
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(void)node;
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(void)node;
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LUA_HookBool(false, HOOK(GameQuit));
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LUA_HookBool(false, HOOK(GameQuit));
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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M_StartMessage("Server Disconnected", M_GetText("Server Timeout\n"), NULL, MM_NOTHING, NULL, "Back to Menu");
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M_StartMessage("Server Disconnected", M_GetText("Server Timeout\n"), NULL, MM_NOTHING, NULL, "Back to Menu");
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}
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}
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@ -4359,10 +4329,7 @@ void HandleSigfail(const char *string)
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}
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}
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LUA_HookBool(false, HOOK(GameQuit));
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LUA_HookBool(false, HOOK(GameQuit));
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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M_StartMessage("Server Disconnected", va(M_GetText("Signature check failed.\n(%s)\n"), string), NULL, MM_NOTHING, NULL, "Back to Menu");
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M_StartMessage("Server Disconnected", va(M_GetText("Signature check failed.\n(%s)\n"), string), NULL, MM_NOTHING, NULL, "Back to Menu");
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}
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}
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@ -4561,10 +4528,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
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break;
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break;
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}
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}
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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if (reason[1] == '|')
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if (reason[1] == '|')
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{
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{
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@ -3000,10 +3000,7 @@ void G_FinishExitLevel(void)
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{
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{
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// Back to the menu with you.
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// Back to the menu with you.
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G_HandleSaveLevel(true);
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G_HandleSaveLevel(true);
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D_QuitNetGame();
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Command_ExitGame_f();
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CL_Reset();
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D_ClearState();
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M_StartControlPanel();
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return;
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return;
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}
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}
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}
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}
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@ -4511,8 +4508,7 @@ void G_EndGame(void)
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}
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}
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// Time to return to the menu.
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// Time to return to the menu.
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D_ClearState();
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Command_ExitGame_f();
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M_StartControlPanel();
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}
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}
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//
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//
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