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ifdefs make indenting confusing
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1 changed files with 5 additions and 5 deletions
10
src/p_mobj.c
10
src/p_mobj.c
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@ -7979,13 +7979,13 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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P_SetThingPosition(mobj);
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if (!mobj->fuse)
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{
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{
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#ifdef HAVE_BLUA
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if (!LUAh_MobjFuse(mobj))
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if (!LUAh_MobjFuse(mobj))
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#endif
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P_RemoveMobj(mobj);
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return;
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}
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P_RemoveMobj(mobj);
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return;
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}
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if (mobj->fuse < 0)
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return;
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if ((--mobj->fuse) < 6)
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