WIP: Nerf bumper car bots

This commit is contained in:
Antonio Martinez 2025-05-12 18:13:34 -04:00
parent 5dda483460
commit 3076e73c59
6 changed files with 27 additions and 0 deletions

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@ -844,6 +844,8 @@ struct player_t
UINT8 trickboost; // Trick boost. This one is weird and has variable speed. Dear god.
UINT8 tricklock; // Input safety for 2.2 lenient tricks.
UINT8 bumpslow;
UINT8 dashRingPullTics; // Timer during which the player is pulled towards a dash ring
UINT8 dashRingPushTics; // Timer during which the player displays effects and has no gravity after being thrust by a dash ring

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@ -806,6 +806,9 @@ fixed_t K_UpdateRubberband(player_t *player)
// Ease into the new value.
ret += (dest - player->botvars.rubberband) / 8;
if (player->bumpslow)
ret = FRACUNIT/2; // Magic number!
return ret;
}

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@ -9438,6 +9438,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->trickboost)
player->trickboost--;
if (player->bumpslow)
player->bumpslow--;
if (player->flamedash)
{
player->flamedash--;
@ -10224,6 +10227,14 @@ void K_KartResetPlayerColor(player_t *player)
goto base;
}
if (player->bumpslow)
{
player->mo->colorized = true;
player->mo->color = SKINCOLOR_RED;
fullbright = true;
goto finalise;
}
if (player->eggmanexplode) // You're gonna diiiiie
{
const INT32 flashtime = 4<<(player->eggmanexplode/TICRATE);

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@ -526,6 +526,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->trickboost);
else if (fastcmp(field,"tricklock"))
lua_pushinteger(L, plr->tricklock);
else if (fastcmp(field,"bumpslow"))
lua_pushinteger(L, plr->bumpslow);
else if (fastcmp(field,"dashringpulltics"))
lua_pushinteger(L, plr->dashRingPullTics);
else if (fastcmp(field,"dashringpushtics"))
@ -1136,6 +1138,8 @@ static int player_set(lua_State *L)
plr->trickboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tricklock"))
plr->tricklock = luaL_checkinteger(L, 3);
else if (fastcmp(field,"bumpslow"))
plr->bumpslow = luaL_checkinteger(L, 3);
else if (fastcmp(field,"dashringpulltics"))
plr->dashRingPullTics = luaL_checkinteger(L, 3);
else if (fastcmp(field,"dashringpushtics"))

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@ -4117,6 +4117,9 @@ static void P_BouncePlayerMove(mobj_t *mo, TryMoveResult_t *result)
if (mo->player)
mo->player->bumpUnstuck += 5;
if (K_PlayerUsesBotMovement(mo->player))
mo->player->bumpslow = TICRATE*2;
// Combo avoidance!
if (mo->player && P_PlayerInPain(mo->player) && gametyperules & GTR_BUMPERS && mo->health == 1)
{

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@ -569,6 +569,8 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT8(save->p, players[i].trickboost);
WRITEUINT8(save->p, players[i].tricklock);
WRITEUINT8(save->p, players[i].bumpslow);
WRITEUINT8(save->p, players[i].dashRingPullTics);
WRITEUINT8(save->p, players[i].dashRingPushTics);
@ -1206,6 +1208,8 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].trickboost = READUINT8(save->p);
players[i].tricklock = READUINT8(save->p);
players[i].bumpslow = READUINT8(save->p);
players[i].dashRingPullTics = READUINT8(save->p);
players[i].dashRingPushTics = READUINT8(save->p);