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UFO Catcher: Adjust sprite z offset of prize inside glass orb
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@ -1047,6 +1047,8 @@ static mobj_t *InitSpecialUFO(waypoint_t *start)
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overlay->color = ufo->color;
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overlay->color = ufo->color;
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P_SetTarget(&overlay->target, ufo);
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P_SetTarget(&overlay->target, ufo);
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ufo->sprzoff = 32 * mapobjectscale;
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}
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}
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// Create UFO pieces.
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// Create UFO pieces.
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