mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'master' into hit-stop-efx
# Conflicts: # src/objects/ufo.c
This commit is contained in:
commit
30d21e960a
9 changed files with 242 additions and 11 deletions
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@ -2595,6 +2595,10 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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|||
{
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rings = 20;
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}
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else if (gametyperules & GTR_CATCHER)
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{
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rings = 20;
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}
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else
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{
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rings = 5;
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@ -10798,7 +10798,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->ringboxdelay--;
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if (player->ringboxdelay == 0)
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{
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// TODO
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UINT32 behind = K_GetItemRouletteDistance(player, player->itemRoulette.playing);
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UINT32 behindMulti = behind / 1000;
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behindMulti = min(behindMulti, 20);
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@ -10808,6 +10807,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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award = 3 * award / 2;
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award = award * (behindMulti + 10) / 10;
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// SPB Attack is hard, but we're okay with that.
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if (modeattacking & ATTACKING_SPB)
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award = award / 2;
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K_AwardPlayerRings(player, award, true);
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player->ringboxaward = 0;
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}
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@ -146,12 +146,15 @@ static UINT8 cheatf_devmode(void)
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gamedata->unlocked[i] = true;
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}
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G_SetUsedCheats();
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// This is a developer feature, you know how to delete ringdata
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// G_SetUsedCheats();
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S_StartSound(0, sfx_kc42);
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devparm = true;
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cht_debug |= 0x8000;
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G_SaveGameData();
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return 1;
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}
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#endif
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@ -287,10 +287,10 @@ void M_Challenges(INT32 choice)
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M_SetupNextMenu(&MISC_ChallengesDef, false);
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}
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static boolean M_CanKeyHiliTile(void)
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static boolean M_CanKeyHiliTile(boolean devskip)
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{
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// No keys to do it with?
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if (gamedata->chaokeys == 0)
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if (gamedata->chaokeys == 0 && !devskip)
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return false;
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// No tile data?
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@ -306,14 +306,15 @@ static boolean M_CanKeyHiliTile(void)
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return false;
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// Marked as unskippable?
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if (unlockables[challengesmenu.currentunlock].majorunlock == true)
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if (unlockables[challengesmenu.currentunlock].majorunlock == true && !devskip)
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return false;
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UINT16 i = (challengesmenu.hilix * CHALLENGEGRIDHEIGHT) + challengesmenu.hiliy;
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// Not a hinted tile OR a fresh board.
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if (!(challengesmenu.extradata[i].flags & CHE_HINT)
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&& (challengesmenu.unlockcount[CC_UNLOCKED] + challengesmenu.unlockcount[CC_TALLY] > 0))
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&& (challengesmenu.unlockcount[CC_UNLOCKED] + challengesmenu.unlockcount[CC_TALLY] > 0)
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&& !devskip)
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return false;
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// All good!
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@ -366,7 +367,12 @@ void M_ChallengesTick(void)
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if (challengesmenu.chaokeyhold)
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{
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if (M_MenuExtraHeld(pid) && M_CanKeyHiliTile())
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boolean devskip = false;
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#ifdef DEVELOP
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devskip = M_MenuButtonHeld(pid, MBT_Z);
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#endif
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// A little messy, but don't freak out, this is just so devs don't crash the game on non-tiles
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if ((devskip || M_MenuExtraHeld(pid)) && M_CanKeyHiliTile(devskip))
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{
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// Not pressed just this frame?
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if (!M_MenuExtraPressed(pid))
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@ -605,7 +611,7 @@ boolean M_ChallengesInputs(INT32 ch)
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}
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else if (M_MenuExtraPressed(pid))
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{
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if (M_CanKeyHiliTile())
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if (M_CanKeyHiliTile(false))
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{
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challengesmenu.chaokeyhold = 1;
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}
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@ -628,6 +634,13 @@ boolean M_ChallengesInputs(INT32 ch)
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}
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return true;
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}
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#ifdef DEVELOP
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else if (M_MenuButtonPressed(pid, MBT_Z))
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{
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challengesmenu.chaokeyhold = 1;
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return true;
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}
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#endif
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else
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{
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if (M_MenuBackPressed(pid) || start)
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@ -114,7 +114,8 @@ void Obj_RandomItemVisuals(mobj_t *mobj)
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// the player's cleared out a good portion of the map.
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//
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// Then extraval1 starts ticking up and triggers the transformation from Ringbox to Random Item.
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if (mobj->fuse == 0 && !(mobj->flags & MF_NOCLIPTHING) && !cv_thunderdome.value)
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if (mobj->fuse == 0 && !(mobj->flags & MF_NOCLIPTHING)
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&& !cv_thunderdome.value && !(modeattacking & ATTACKING_SPB))
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{
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mobj->extravalue1++;
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if (mobj->extravalue1 == RINGBOX_TIME)
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@ -661,6 +661,7 @@ static void SPBChase(mobj_t *spb, mobj_t *bestMobj)
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baseSpeed = SPB_DEFAULTSPEED;
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range = (160 * chase->scale);
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range = max(range, FixedMul(range, K_GetKartGameSpeedScalar(gamespeed)));
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// Play the intimidating gurgle
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if (S_SoundPlaying(spb, spb->info->activesound) == false)
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@ -36,6 +36,9 @@
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#define UFO_DAMAGED_SPEED (UFO_BASE_SPEED >> 1) // Speed to add when UFO takes damage.
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#define UFO_START_SPEED (UFO_BASE_SPEED << 1) // Speed when the map starts.
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#define UFO_PITY_DIST (10000) // Let's aim for an exciting finish! Try to stick closer to the player once they're past this threshold.
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#define UFO_PITY_BRAKES (600 * FRACUNIT) // Subtract this amount from UFO_SFACING, starting at UFO_PITY_DIST and ending at the finish line.
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#define UFO_NUMARMS (3)
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#define UFO_ARMDELTA (ANGLE_MAX / UFO_NUMARMS)
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@ -53,6 +56,8 @@
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#define ufo_piece_next(o) ((o)->hnext)
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#define ufo_piece_prev(o) ((o)->hprev)
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#define ufo_intangible(o) ((o)->cusval)
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enum
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{
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UFO_PIECE_TYPE_POD,
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@ -168,9 +173,12 @@ static void UFOUpdateDistanceToFinish(mobj_t *ufo)
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static void UFOUpdateSpeed(mobj_t *ufo)
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{
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const fixed_t mapspeedscale = FixedMul(mapobjectscale, K_GetKartGameSpeedScalar(gamespeed));
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const fixed_t baseSpeed = FixedMul(UFO_BASE_SPEED, K_GetKartGameSpeedScalar(gamespeed));
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const UINT32 spacing = FixedMul(FixedMul(UFO_SPACING, mapobjectscale), K_GetKartGameSpeedScalar(gamespeed)) >> FRACBITS;
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const UINT32 deadzone = FixedMul(FixedMul(UFO_DEADZONE, mapobjectscale), K_GetKartGameSpeedScalar(gamespeed)) >> FRACBITS;
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const UINT32 deadzone = FixedMul(UFO_DEADZONE, mapspeedscale) >> FRACBITS;
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UINT32 spacing = FixedMul(UFO_SPACING, mapspeedscale) >> FRACBITS;
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UINT32 distanceNerf = FixedMul(UFO_PITY_BRAKES, mapspeedscale) >> FRACBITS;
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// Best values of all of the players.
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UINT32 bestDist = UINT32_MAX;
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@ -224,6 +232,13 @@ static void UFOUpdateSpeed(mobj_t *ufo)
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{
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INT32 distDelta = 0;
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if (bestDist < UFO_PITY_DIST && UFOEmeraldChase(ufo))
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{
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INT32 brakeDelta = UFO_PITY_DIST - bestDist;
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INT32 distPerNerf = UFO_PITY_DIST / distanceNerf; // Doing this in the sensible way integer overflows. Sorry.
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spacing = spacing - (brakeDelta / distPerNerf);
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}
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if (bestDist > spacing)
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{
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wantedDist = bestDist - spacing;
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@ -496,6 +511,9 @@ void Obj_SpecialUFOThinker(mobj_t *ufo)
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UFOUpdateSpeed(ufo);
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UFOUpdateSound(ufo);
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if (ufo_intangible(ufo))
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ufo_intangible(ufo)--;
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if (UFOEmeraldChase(ufo) == true)
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{
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// Spawn emerald sparkles
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@ -767,6 +785,8 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
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SetRandomFakePlayerSkin(source->player, true);
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}
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ufo_intangible(ufo) = 30;
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// Speed up on damage!
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ufo_speed(ufo) += addSpeed;
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@ -817,6 +837,11 @@ void Obj_PlayerUFOCollide(mobj_t *ufo, mobj_t *other)
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return; // underneath
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}
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if (ufo_intangible(ufo))
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{
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return; // We were just hit!
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}
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if ((other->player->sneakertimer > 0)
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&& !P_PlayerInPain(other->player)
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&& (other->player->flashing == 0))
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|
|
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91
src/sounds.c
91
src/sounds.c
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@ -1325,6 +1325,97 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"krti11", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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{"krti12", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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// Gunstar Heroes
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// Gunstar Heroes
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{"gsha0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
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||||
{"gsha1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsha9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshaa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshab", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshac", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshad", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshae", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshaf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshb0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshb1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshb2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshb3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshb4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshb5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshb6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshb7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshb8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshb9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshba", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshbb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshbc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshbd", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshbe", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshbf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc0a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc0b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc0c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc0d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc0e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc0f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc0g", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshc9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshca", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshcb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshcc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshcd", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshce", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshcf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshd0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshd1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshd2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshd3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshd4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshd5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshd6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshd7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshd8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshd9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshda", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshdb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshdc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshdd", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshde", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshdf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshe0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshe1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshe2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshe3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshe4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshe5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshe6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshe7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshe8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshe9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshea", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gsheb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshec", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshed", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshee", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshef", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshf0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"gshf1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
|
||||
// SRB2kart - Skin sounds
|
||||
{"kwin", false, 64, 96, -1, NULL, 0, SKSKWIN, -1, LUMPERROR, ""},
|
||||
{"klose", false, 64, 96, -1, NULL, 0, SKSKLOSE, -1, LUMPERROR, ""},
|
||||
|
|
|
|||
90
src/sounds.h
90
src/sounds.h
|
|
@ -1393,6 +1393,96 @@ typedef enum
|
|||
sfx_krti11,
|
||||
sfx_krti12,
|
||||
|
||||
// Gunstar Heroes
|
||||
sfx_gsha0,
|
||||
sfx_gsha1,
|
||||
sfx_gsha2,
|
||||
sfx_gsha3,
|
||||
sfx_gsha4,
|
||||
sfx_gsha5,
|
||||
sfx_gsha6,
|
||||
sfx_gsha7,
|
||||
sfx_gsha8,
|
||||
sfx_gsha9,
|
||||
sfx_gshaa,
|
||||
sfx_gshab,
|
||||
sfx_gshac,
|
||||
sfx_gshad,
|
||||
sfx_gshae,
|
||||
sfx_gshaf,
|
||||
sfx_gshb0,
|
||||
sfx_gshb1,
|
||||
sfx_gshb2,
|
||||
sfx_gshb3,
|
||||
sfx_gshb4,
|
||||
sfx_gshb5,
|
||||
sfx_gshb6,
|
||||
sfx_gshb7,
|
||||
sfx_gshb8,
|
||||
sfx_gshb9,
|
||||
sfx_gshba,
|
||||
sfx_gshbb,
|
||||
sfx_gshbc,
|
||||
sfx_gshbd,
|
||||
sfx_gshbe,
|
||||
sfx_gshbf,
|
||||
sfx_gshc0a,
|
||||
sfx_gshc0b,
|
||||
sfx_gshc0c,
|
||||
sfx_gshc0d,
|
||||
sfx_gshc0e,
|
||||
sfx_gshc0f,
|
||||
sfx_gshc0g,
|
||||
sfx_gshc1,
|
||||
sfx_gshc2,
|
||||
sfx_gshc3,
|
||||
sfx_gshc4,
|
||||
sfx_gshc5,
|
||||
sfx_gshc6,
|
||||
sfx_gshc7,
|
||||
sfx_gshc8,
|
||||
sfx_gshc9,
|
||||
sfx_gshca,
|
||||
sfx_gshcb,
|
||||
sfx_gshcc,
|
||||
sfx_gshcd,
|
||||
sfx_gshce,
|
||||
sfx_gshcf,
|
||||
sfx_gshd0,
|
||||
sfx_gshd1,
|
||||
sfx_gshd2,
|
||||
sfx_gshd3,
|
||||
sfx_gshd4,
|
||||
sfx_gshd5,
|
||||
sfx_gshd6,
|
||||
sfx_gshd7,
|
||||
sfx_gshd8,
|
||||
sfx_gshd9,
|
||||
sfx_gshda,
|
||||
sfx_gshdb,
|
||||
sfx_gshdc,
|
||||
sfx_gshdd,
|
||||
sfx_gshde,
|
||||
sfx_gshdf,
|
||||
sfx_gshe0,
|
||||
sfx_gshe1,
|
||||
sfx_gshe2,
|
||||
sfx_gshe3,
|
||||
sfx_gshe4,
|
||||
sfx_gshe5,
|
||||
sfx_gshe6,
|
||||
sfx_gshe7,
|
||||
sfx_gshe8,
|
||||
sfx_gshe9,
|
||||
sfx_gshea,
|
||||
sfx_gsheb,
|
||||
sfx_gshec,
|
||||
sfx_gshed,
|
||||
sfx_gshee,
|
||||
sfx_gshef,
|
||||
sfx_gshf0,
|
||||
sfx_gshf1,
|
||||
|
||||
// And LASTLY, Kart's skin sounds.
|
||||
sfx_kwin,
|
||||
sfx_klose,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue