diff --git a/src/d_main.c b/src/d_main.c index 8a01ec45e..d6839f1b3 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -525,7 +525,7 @@ static void D_Display(void) } if (demo.rewinding) - V_DrawFadeScreen(TC_RAINBOW, (leveltime & 0x20) ? SKINCOLOR_PASTEL : SKINCOLOR_MOONSLAM); + V_DrawFadeScreen(TC_RAINBOW, (leveltime & 0x20) ? SKINCOLOR_PASTEL : SKINCOLOR_MOONSET); // vid size change is now finished if it was on... vid.recalc = 0; diff --git a/src/dehacked.c b/src/dehacked.c index 8a8a159db..5789396b1 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -6347,6 +6347,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_DRIFTSPARK_B1", "S_DRIFTSPARK_C1", "S_DRIFTSPARK_C2", + "S_DRIFTSPARK_D1", + "S_DRIFTSPARK_D2", // Brake drift sparks "S_BRAKEDRIFT", @@ -6357,6 +6359,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_DRIFTDUST3", "S_DRIFTDUST4", + // Drift Sparkles + "S_DRIFTWARNSPARK1", + "S_DRIFTWARNSPARK2", + "S_DRIFTWARNSPARK3", + "S_DRIFTWARNSPARK4", + // Fast lines "S_FASTLINE1", "S_FASTLINE2", @@ -6373,7 +6381,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FASTDUST6", "S_FASTDUST7", - // Thunder Shield Burst + // Drift boost effect + "S_DRIFTEXPLODE1", + "S_DRIFTEXPLODE2", + "S_DRIFTEXPLODE3", + "S_DRIFTEXPLODE4", // Sneaker boost effect "S_BOOSTFLAME", @@ -7734,6 +7746,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_FASTLINE", "MT_FASTDUST", + "MT_DRIFTEXPLODE", "MT_BOOSTFLAME", "MT_BOOSTSMOKE", "MT_SNEAKERTRAIL", @@ -8226,7 +8239,7 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart. "SCARLET", // SKINCOLOR_SCARLET "KETCHUP", // SKINCOLOR_KETCHUP "DAWN", // SKINCOLOR_DAWN - "SUNSET", // SKINCOLOR_SUNSET + "SUNSLAM", // SKINCOLOR_SUNSLAM "CREAMSICLE", // SKINCOLOR_CREAMSICLE "ORANGE", // SKINCOLOR_ORANGE "ROSEWOOD", // SKINCOLOR_ROSEWOOD @@ -8286,9 +8299,9 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart. "THISTLE", // SKINCOLOR_THISTLE "PURPLE", // SKINCOLOR_PURPLE "PASTEL", // SKINCOLOR_PASTEL - "MOONSLAM", // SKINCOLOR_MOONSLAM + "MOONSET", // SKINCOLOR_MOONSET "DUSK", // SKINCOLOR_DUSK - "BUBBLEGUM", // SKINCOLOR_BUBBLEGUM + "VIOLET", // SKINCOLOR_VIOLET "MAGENTA", // SKINCOLOR_MAGENTA "FUCHSIA", // SKINCOLOR_FUCHSIA "TOXIC", // SKINCOLOR_TOXIC diff --git a/src/doomdef.h b/src/doomdef.h index 2aa505744..288c8e7ad 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -281,7 +281,7 @@ typedef enum SKINCOLOR_SCARLET, SKINCOLOR_KETCHUP, SKINCOLOR_DAWN, - SKINCOLOR_SUNSET, + SKINCOLOR_SUNSLAM, SKINCOLOR_CREAMSICLE, SKINCOLOR_ORANGE, SKINCOLOR_ROSEWOOD, @@ -341,9 +341,9 @@ typedef enum SKINCOLOR_THISTLE, SKINCOLOR_PURPLE, SKINCOLOR_PASTEL, - SKINCOLOR_MOONSLAM, + SKINCOLOR_MOONSET, SKINCOLOR_DUSK, - SKINCOLOR_BUBBLEGUM, + SKINCOLOR_VIOLET, SKINCOLOR_MAGENTA, SKINCOLOR_FUCHSIA, SKINCOLOR_TOXIC, diff --git a/src/g_game.c b/src/g_game.c index fa8a19200..b486ddecf 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -6965,7 +6965,7 @@ void G_LoadDemoInfo(menudemo_t *pdemo) (void)extrainfo_p; sprintf(pdemo->winnername, "transrights420"); pdemo->winnerskin = 1; - pdemo->winnercolor = SKINCOLOR_MOONSLAM; + pdemo->winnercolor = SKINCOLOR_MOONSET; pdemo->winnertime = 6666;*/ // Read standings! diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index b89711e20..b7675a21b 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -5357,7 +5357,7 @@ static void HWR_AddSprites(sector_t *sec) // Handle all things in sector. // If a limit exists, handle things a tiny bit different. - if ((limit_dist = (fixed_t)(/*(maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : */cv_drawdist.value) << FRACBITS)) + if ((limit_dist = (fixed_t)(cv_drawdist.value) * mapobjectscale)) { for (thing = sec->thinglist; thing; thing = thing->snext) { @@ -5424,7 +5424,7 @@ static void HWR_AddSprites(sector_t *sec) #ifdef HWPRECIP // No to infinite precipitation draw distance. - if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS)) + if ((limit_dist = (fixed_t)(cv_drawdist_precip.value) * mapobjectscale)) { for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext) { diff --git a/src/hu_stuff.c b/src/hu_stuff.c index c9fb7f45e..91d200cf2 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -815,7 +815,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) case SKINCOLOR_PINK: case SKINCOLOR_ROSE: case SKINCOLOR_LEMONADE: - case SKINCOLOR_BUBBLEGUM: case SKINCOLOR_LILAC: case SKINCOLOR_TAFFY: cstart = "\x8d"; // V_PINKMAP @@ -831,7 +830,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) cstart = "\x85"; // V_REDMAP break; case SKINCOLOR_DAWN: - case SKINCOLOR_SUNSET: + case SKINCOLOR_SUNSLAM: case SKINCOLOR_CREAMSICLE: case SKINCOLOR_ORANGE: case SKINCOLOR_ROSEWOOD: @@ -909,7 +908,8 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) break; case SKINCOLOR_MAGENTA: case SKINCOLOR_FUCHSIA: - case SKINCOLOR_MOONSLAM: + case SKINCOLOR_MOONSET: + case SKINCOLOR_VIOLET: cstart = "\x8c"; // V_MAGENTAMAP break; case SKINCOLOR_DUSK: diff --git a/src/info.c b/src/info.c index f42532e89..135af682e 100644 --- a/src/info.c +++ b/src/info.c @@ -57,10 +57,10 @@ char sprnames[NUMSPRITES + 1][5] = "SRBL","SRBM","SRBN","SRBO", //SRB2kart Sprites "RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE","KINV","KINF", - "WIPD","DRIF","BDRF","DUST","RSHE","FITM","BANA","ORBN","JAWZ","SSMN", - "KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL","POKE", - "AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB", - "BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM", + "WIPD","DRIF","BDRF","DUST","DRWS","RSHE","FITM","BANA","ORBN","JAWZ", + "SSMN","KRBM","BHOG","BHBM","SPBM","THNS","SINK","SITR","KBLN","DEZL", + "POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO", + "CRAB","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM", "ITMO","ITMI","ITMN","WANT","PBOM","HIT1","HIT2","HIT3","RETI","AIDU", "KSPK","LZI1","LZI2","KLIT","FZSM","FZBM","FPRT","SBUS","MARB","FUFO", "RUST","BLON","VAPE","HTZA","HTZB","SGVA","SGVB","SGVC","PGTR","PGF1", @@ -70,7 +70,7 @@ char sprnames[NUMSPRITES + 1][5] = "DUCK","GTRE","CHES","CHIM","DRGN","LZMN","PGSS","ZTCH","MKMA","MKMP", "RTCH","BOWL","BOWH","BRRL","BRRR","HRSE","TOAH","BFRT","OFRT","RFRT", "PFRT","ASPK","HBST","HBSO","HBSF","WBLZ","WBLN","FWRK","MXCL","RGSP", - "DRAF","GRES","OTFG","XMS4","XMS5","VIEW" + "DRAF","GRES","OTFG","DBOS","XMS4","XMS5","VIEW" }; // Doesn't work with g++, needs actionf_p1 (don't modify this comment) @@ -2587,6 +2587,9 @@ state_t states[NUMSTATES] = {SPR_DRIF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK_C2}, // S_DRIFTSPARK_C1 {SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_C2 (Loop back to A3) + {SPR_DRIF, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_DRIFTSPARK_D2}, // S_DRIFTSPARK_D1 + {SPR_DRIF, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_D2 (Loop back to A2) + {SPR_BDRF, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 5, 2, S_BRAKEDRIFT}, // S_BRAKEDRIFT {SPR_DUST, 0, 3, {NULL}, 0, 0, S_DRIFTDUST2}, // S_DRIFTDUST1 @@ -2594,6 +2597,11 @@ state_t states[NUMSTATES] = {SPR_DUST, FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTDUST4}, // S_DRIFTDUST3 {SPR_DUST, FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTDUST4 + {SPR_DRWS, FF_FULLBRIGHT|0, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK2}, // S_DRIFTWARNSPARK1 + {SPR_DRWS, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK3}, // S_DRIFTWARNSPARK2 + {SPR_DRWS, FF_FULLBRIGHT|FF_TRANS20|2, 3, {NULL}, 0, 0, S_DRIFTWARNSPARK4}, // S_DRIFTWARNSPARK3 + {SPR_DRWS, FF_FULLBRIGHT|FF_TRANS20|3, 3, {NULL}, 0, 0, S_NULL}, // S_DRIFTWARNSPARK4 + {SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_FASTLINE2}, // S_FASTLINE1 {SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FASTLINE3}, // S_FASTLINE2 {SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_FASTLINE4}, // S_FASTLINE3 @@ -2608,6 +2616,11 @@ state_t states[NUMSTATES] = {SPR_DSHR, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_FASTDUST7}, // S_FASTDUST6 {SPR_DSHR, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FASTDUST7 + {SPR_DBOS, FF_FULLBRIGHT, 2, {NULL}, 6, 1, S_DRIFTEXPLODE2}, // S_DRIFTEXPLODE1 + {SPR_DBOS, FF_FULLBRIGHT|1, 2, {NULL}, 6, 1, S_DRIFTEXPLODE3}, // S_DRIFTEXPLODE2 + {SPR_DBOS, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTEXPLODE4}, // S_DRIFTEXPLODE3 + {SPR_DBOS, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTEXPLODE1}, // S_DRIFTEXPLODE4 + {SPR_BOST, FF_FULLBRIGHT|FF_ANIMATE, TICRATE, {NULL}, 6, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME {SPR_NULL, 0, TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER @@ -15210,6 +15223,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, + { // MT_DRIFTEXPLODE + -1, // doomednum + S_DRIFTEXPLODE1, // spawnstate + 1000, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 8, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 8, // speed + 32*FRACUNIT, // radius + 64*FRACUNIT, // height + 1, // display offset + 100, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags + S_NULL // raisestate + }, + { // MT_BOOSTFLAME -1, // doomednum S_BOOSTFLAME, // spawnstate @@ -15982,7 +16022,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_BALLHOG_DEAD, // deathstate S_NULL, // xdeathstate sfx_hogbom, // deathsound - 64*FRACUNIT, // speed + 80*FRACUNIT, // speed 16*FRACUNIT, // radius 32*FRACUNIT, // height 0, // display offset diff --git a/src/info.h b/src/info.h index b6cc0e7ff..a20875c68 100644 --- a/src/info.h +++ b/src/info.h @@ -608,6 +608,7 @@ typedef enum sprite SPR_DRIF, // Drift Sparks SPR_BDRF, // Brake drift sparks SPR_DUST, // Drift Dust + SPR_DRWS, // Drift dust sparks // Kart Items SPR_RSHE, // Rocket sneaker @@ -785,6 +786,8 @@ typedef enum sprite SPR_OTFG, + SPR_DBOS, // Drift boost flame + // Xmas-specific sprites that don't fit aboxe SPR_XMS4, SPR_XMS5, @@ -3236,6 +3239,8 @@ typedef enum state S_DRIFTSPARK_B1, S_DRIFTSPARK_C1, S_DRIFTSPARK_C2, + S_DRIFTSPARK_D1, + S_DRIFTSPARK_D2, // Brake drift sparks S_BRAKEDRIFT, @@ -3246,6 +3251,12 @@ typedef enum state S_DRIFTDUST3, S_DRIFTDUST4, + // Drift Sparkles + S_DRIFTWARNSPARK1, + S_DRIFTWARNSPARK2, + S_DRIFTWARNSPARK3, + S_DRIFTWARNSPARK4, + // Fast lines S_FASTLINE1, S_FASTLINE2, @@ -3262,7 +3273,11 @@ typedef enum state S_FASTDUST6, S_FASTDUST7, - // Magnet Burst + // Drift boost effect + S_DRIFTEXPLODE1, + S_DRIFTEXPLODE2, + S_DRIFTEXPLODE3, + S_DRIFTEXPLODE4, // Sneaker boost effect S_BOOSTFLAME, @@ -4655,6 +4670,7 @@ typedef enum mobj_type MT_FASTLINE, MT_FASTDUST, + MT_DRIFTEXPLODE, MT_BOOSTFLAME, MT_BOOSTSMOKE, MT_SNEAKERTRAIL, diff --git a/src/k_kart.c b/src/k_kart.c index 099c50700..45260521f 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -71,7 +71,7 @@ const char *KartColor_Names[MAXSKINCOLORS] = "Scarlet", // SKINCOLOR_SCARLET "Ketchup", // SKINCOLOR_KETCHUP "Dawn", // SKINCOLOR_DAWN - "Sunset", // SKINCOLOR_SUNSET + "Sunslam", // SKINCOLOR_SUNSLAM "Creamsicle", // SKINCOLOR_CREAMSICLE "Orange", // SKINCOLOR_ORANGE "Rosewood", // SKINCOLOR_ROSEWOOD @@ -131,9 +131,9 @@ const char *KartColor_Names[MAXSKINCOLORS] = "Thistle", // SKINCOLOR_THISTLE "Purple", // SKINCOLOR_PURPLE "Pastel", // SKINCOLOR_PASTEL - "Moonslam", // SKINCOLOR_MOONSLAM + "Moonset", // SKINCOLOR_MOONSET "Dusk", // SKINCOLOR_DUSK - "Bubblegum", // SKINCOLOR_BUBBLEGUM + "Violet", // SKINCOLOR_VIOLET "Magenta", // SKINCOLOR_MAGENTA "Fuchsia", // SKINCOLOR_FUCHSIA "Toxic", // SKINCOLOR_TOXIC @@ -177,7 +177,7 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] = SKINCOLOR_ALGAE,10, // SKINCOLOR_SCARLET SKINCOLOR_MUSTARD,10, // SKINCOLOR_KETCHUP SKINCOLOR_DUSK,8, // SKINCOLOR_DAWN - SKINCOLOR_MOONSLAM,8, // SKINCOLOR_SUNSET + SKINCOLOR_MOONSET,8, // SKINCOLOR_SUNSLAM SKINCOLOR_PERIWINKLE,8, // SKINCOLOR_CREAMSICLE SKINCOLOR_BLUE,8, // SKINCOLOR_ORANGE SKINCOLOR_BLUEBERRY,6, // SKINCOLOR_ROSEWOOD @@ -192,7 +192,7 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] = SKINCOLOR_KETCHUP,8, // SKINCOLOR_MUSTARD SKINCOLOR_EMERALD,8, // SKINCOLOR_BANANA SKINCOLOR_TEAL,8, // SKINCOLOR_OLIVE - SKINCOLOR_BUBBLEGUM,8, // SKINCOLOR_CROCODILE + SKINCOLOR_VIOLET,8, // SKINCOLOR_CROCODILE SKINCOLOR_NAVY,6, // SKINCOLOR_PERIDOT SKINCOLOR_ROBOHOOD,8, // SKINCOLOR_VOMIT SKINCOLOR_LAVENDER,6, // SKINCOLOR_GARDEN @@ -237,9 +237,9 @@ const UINT8 KartColor_Opposite[MAXSKINCOLORS*2] = SKINCOLOR_AZURE,8, // SKINCOLOR_THISTLE SKINCOLOR_CARIBBEAN,10, // SKINCOLOR_PURPLE SKINCOLOR_FUCHSIA,11, // SKINCOLOR_PASTEL - SKINCOLOR_SUNSET,10, // SKINCOLOR_MOONSLAM + SKINCOLOR_SUNSLAM,10, // SKINCOLOR_MOONSET SKINCOLOR_DAWN,6, // SKINCOLOR_DUSK - SKINCOLOR_CROCODILE,8, // SKINCOLOR_BUBBLEGUM + SKINCOLOR_CROCODILE,8, // SKINCOLOR_VIOLET SKINCOLOR_TURTLE,8, // SKINCOLOR_MAGENTA SKINCOLOR_PASTEL,11, // SKINCOLOR_FUCHSIA SKINCOLOR_MAROON,8, // SKINCOLOR_TOXIC @@ -258,7 +258,7 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = { { 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_GREY { 3, 5, 8, 11, 15, 17, 19, 21, 23, 24, 25, 26, 27, 29, 30, 31}, // SKINCOLOR_NICKEL { 4, 7, 11, 15, 20, 22, 24, 27, 28, 28, 28, 29, 29, 30, 30, 31}, // SKINCOLOR_BLACK - { 0, 1, 208, 208, 209, 210, 10, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_FAIRY + { 0, 0, 252, 252, 200, 201, 211, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_FAIRY { 0, 80, 80, 81, 82, 218, 240, 11, 13, 16, 18, 21, 23, 26, 28, 31}, // SKINCOLOR_POPCORN { 80, 88, 89, 98, 99, 91, 12, 14, 16, 18, 20, 22, 24, 26, 28, 31}, // SKINCOLOR_ARTICHOKE { 0, 128, 129, 130, 146, 170, 14, 15, 17, 19, 21, 23, 25, 27, 29, 31}, // SKINCOLOR_PIGEON @@ -281,7 +281,7 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = { { 48, 49, 50, 51, 53, 34, 36, 38, 184, 185, 168, 168, 169, 169, 254, 31}, // SKINCOLOR_SCARLET { 72, 73, 64, 51, 52, 54, 34, 36, 38, 40, 42, 43, 44, 71, 46, 47}, // SKINCOLOR_KETCHUP { 0, 208, 216, 209, 210, 211, 212, 57, 58, 59, 60, 61, 63, 71, 47, 31}, // SKINCOLOR_DAWN - { 82, 72, 73, 64, 51, 53, 55, 213, 214, 195, 195, 173, 174, 175, 253, 254}, // SKINCOLOR_SUNSET + { 82, 72, 73, 64, 51, 53, 55, 213, 214, 195, 195, 173, 174, 175, 253, 254}, // SKINCOLOR_SUNSLAM { 0, 0, 208, 208, 48, 49, 50, 52, 53, 54, 56, 57, 58, 60, 61, 63}, // SKINCOLOR_CREAMSICLE {208, 48, 49, 50, 51, 52, 53, 54, 55, 57, 59, 60, 62, 44, 71, 47}, // SKINCOLOR_ORANGE { 50, 52, 55, 56, 58, 59, 60, 61, 62, 63, 44, 45, 71, 46, 47, 30}, // SKINCOLOR_ROSEWOOD @@ -341,9 +341,9 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = { { 0, 0, 0, 252, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_THISTLE { 0, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 168, 169, 169, 253, 254}, // SKINCOLOR_PURPLE { 0, 128, 128, 129, 129, 146, 170, 162, 163, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_PASTEL - { 0, 144, 145, 146, 170, 162, 163, 184, 184, 207, 207, 44, 45, 46, 47, 31}, // SKINCOLOR_MOONSLAM + { 0, 144, 145, 146, 170, 162, 163, 184, 184, 207, 207, 44, 45, 46, 47, 31}, // SKINCOLOR_MOONSET {252, 200, 201, 192, 193, 194, 172, 172, 173, 173, 174, 174, 175, 169, 253, 254}, // SKINCOLOR_DUSK - { 0, 252, 252, 200, 201, 181, 182, 183, 184, 166, 167, 168, 169, 253, 254, 31}, // SKINCOLOR_BUBBLEGUM + {176, 177, 178, 179, 180, 181, 182, 183, 184, 164, 165, 166, 167, 168, 169, 254}, // SKINCOLOR_VIOLET {176, 177, 178, 179, 180, 181, 182, 183, 184, 184, 185, 185, 186, 187, 30, 31}, // SKINCOLOR_MAGENTA {208, 209, 209, 32, 33, 182, 183, 184, 185, 185, 186, 186, 187, 253, 254, 31}, // SKINCOLOR_FUCHSIA { 0, 0, 88, 88, 89, 6, 8, 10, 193, 194, 195, 184, 185, 186, 187, 31}, // SKINCOLOR_TOXIC @@ -1937,8 +1937,8 @@ void K_RespawnChecker(player_t *player) fixed_t newx, newy, newz; newangle = FixedAngle(((360/8)*i)*FRACUNIT); - newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 31<mo->y + P_ReturnThrustY(player->mo, newangle, 31<mo->x + P_ReturnThrustX(player->mo, newangle, 31 * player->mo->scale); + newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 31 * player->mo->scale); if (player->mo->eflags & MFE_VERTICALFLIP) newz = player->mo->z + player->mo->height; else @@ -1951,8 +1951,8 @@ void K_RespawnChecker(player_t *player) mo->eflags |= MFE_VERTICALFLIP; P_SetTarget(&mo->target, player->mo); mo->angle = newangle+ANGLE_90; - mo->momz = (8<mo); - P_SetScale(mo, (mo->destscale = FRACUNIT)); + mo->momz = (8 * player->mo->scale) * P_MobjFlip(player->mo); + P_SetScale(mo, (mo->destscale = player->mo->scale)); } } } @@ -3133,8 +3133,62 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I return NULL; } +UINT8 K_DriftSparkColor(player_t *player, INT32 charge) +{ + INT32 ds = K_GetKartDriftSparkValue(player); + UINT8 color = SKINCOLOR_NONE; + + if (charge < 0) + { + // Stage 0: Yellow + color = SKINCOLOR_GOLD; + } + else if (charge >= ds*4) + { + // Stage 3: Rainbow + if (charge <= (ds*4)+(32*3)) + { + // transition + color = SKINCOLOR_SILVER; + } + else + { + color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))); + } + } + else if (charge >= ds*2) + { + // Stage 2: Blue + if (charge <= (ds*2)+(32*3)) + { + // transition + color = SKINCOLOR_PURPLE; + } + else + { + color = SKINCOLOR_SAPPHIRE; + } + } + else if (charge >= ds) + { + // Stage 1: Red + if (charge <= (ds)+(32*3)) + { + // transition + color = SKINCOLOR_TANGERINE; + } + else + { + color = SKINCOLOR_KETCHUP; + } + } + + return color; +} + static void K_SpawnDriftSparks(player_t *player) { + INT32 ds = K_GetKartDriftSparkValue(player); fixed_t newx; fixed_t newy; mobj_t *spark; @@ -3148,16 +3202,17 @@ static void K_SpawnDriftSparks(player_t *player) if (leveltime % 2 == 1) return; - if (!P_IsObjectOnGround(player->mo)) - return; - - if (!player->kartstuff[k_drift] || player->kartstuff[k_driftcharge] < K_GetKartDriftSparkValue(player)) + if (!player->kartstuff[k_drift] + || (player->kartstuff[k_driftcharge] < ds && !(player->kartstuff[k_driftcharge] < 0))) return; travelangle = player->mo->angle-(ANGLE_45/5)*player->kartstuff[k_drift]; for (i = 0; i < 2; i++) { + SINT8 size = 1; + UINT8 trail = 0; + newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale)); newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(32*FRACUNIT, player->mo->scale)); spark = P_SpawnMobj(newx, newy, player->mo->z, MT_DRIFTSPARK); @@ -3171,20 +3226,51 @@ static void K_SpawnDriftSparks(player_t *player) spark->momy = player->mo->momy/2; //spark->momz = player->mo->momz/2; - if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*4) + spark->color = K_DriftSparkColor(player, player->kartstuff[k_driftcharge]); + + if (player->kartstuff[k_driftcharge] < 0) { - spark->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))); + // Stage 0: Yellow + size = 0; } - else if (player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(player)*2) + else if (player->kartstuff[k_driftcharge] >= ds*4) { - if (player->kartstuff[k_driftcharge] <= (K_GetKartDriftSparkValue(player)*2)+(24*3)) - spark->color = SKINCOLOR_RASPBERRY; // transition + // Stage 3: Rainbow + size = 2; + trail = 2; + + if (player->kartstuff[k_driftcharge] <= (ds*4)+(32*3)) + { + // transition + P_SetScale(spark, (spark->destscale = spark->scale*3/2)); + } else - spark->color = SKINCOLOR_KETCHUP; + { + spark->colorized = true; + } + } + else if (player->kartstuff[k_driftcharge] >= ds*2) + { + // Stage 2: Blue + size = 2; + trail = 1; + + if (player->kartstuff[k_driftcharge] <= (ds*2)+(32*3)) + { + // transition + P_SetScale(spark, (spark->destscale = spark->scale*3/2)); + } } else { - spark->color = SKINCOLOR_SAPPHIRE; + // Stage 1: Red + size = 1; + + if (player->kartstuff[k_driftcharge] <= (ds)+(32*3)) + { + // transition + P_SetScale(spark, (spark->destscale = spark->scale*2)); + } } if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn > 0) // Inward drifts @@ -3192,22 +3278,40 @@ static void K_SpawnDriftSparks(player_t *player) { if ((player->kartstuff[k_drift] < 0 && (i & 1)) || (player->kartstuff[k_drift] > 0 && !(i & 1))) - P_SetMobjState(spark, S_DRIFTSPARK_A1); + { + size++; + } else if ((player->kartstuff[k_drift] < 0 && !(i & 1)) || (player->kartstuff[k_drift] > 0 && (i & 1))) - P_SetMobjState(spark, S_DRIFTSPARK_C1); + { + size--; + } } else if ((player->kartstuff[k_drift] > 0 && player->cmd.driftturn < 0) // Outward drifts || (player->kartstuff[k_drift] < 0 && player->cmd.driftturn > 0)) { if ((player->kartstuff[k_drift] < 0 && (i & 1)) || (player->kartstuff[k_drift] > 0 && !(i & 1))) - P_SetMobjState(spark, S_DRIFTSPARK_C1); + { + size--; + } else if ((player->kartstuff[k_drift] < 0 && !(i & 1)) || (player->kartstuff[k_drift] > 0 && (i & 1))) - P_SetMobjState(spark, S_DRIFTSPARK_A1); + { + size++; + } } + if (size == 2) + P_SetMobjState(spark, S_DRIFTSPARK_A1); + else if (size < 1) + P_SetMobjState(spark, S_DRIFTSPARK_C1); + else if (size > 2) + P_SetMobjState(spark, S_DRIFTSPARK_D1); + + if (trail > 0) + spark->tics += trail; + K_MatchGenericExtraFlags(spark, player->mo); } } @@ -3469,7 +3573,7 @@ void K_SpawnDraftDust(mobj_t *mo) void K_DriftDustHandling(mobj_t *spawner) { angle_t anglediff; - const INT16 spawnrange = spawner->radius>>FRACBITS; + const INT16 spawnrange = spawner->radius >> FRACBITS; if (!P_IsObjectOnGround(spawner) || leveltime % 2 != 0) return; @@ -3486,7 +3590,7 @@ void K_DriftDustHandling(mobj_t *spawner) { angle_t playerangle = spawner->angle; - if (spawner->player->speed < 5<player->speed < 5*spawner->scale) return; if (spawner->player->cmd.forwardmove < 0) @@ -3497,7 +3601,7 @@ void K_DriftDustHandling(mobj_t *spawner) } else { - if (P_AproxDistance(spawner->momx, spawner->momy) < 5<momx, spawner->momy) < 5*spawner->scale) return; anglediff = abs((signed)(spawner->angle - R_PointToAngle2(0, 0, spawner->momx, spawner->momy))); @@ -3508,12 +3612,12 @@ void K_DriftDustHandling(mobj_t *spawner) if (anglediff > ANG10*4) // Trying to turn further than 40 degrees { - fixed_t spawnx = P_RandomRange(-spawnrange, spawnrange)<x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST); - dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange)<scale)/4); - dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange)<scale)/4); + dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange) * spawner->scale), 3*FRACUNIT/4); + dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange) * spawner->scale), 3*FRACUNIT/4); dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale)); P_SetScale(dust, spawner->scale/2); dust->destscale = spawner->scale * 3; @@ -3523,6 +3627,35 @@ void K_DriftDustHandling(mobj_t *spawner) S_StartSound(spawner, sfx_screec); K_MatchGenericExtraFlags(dust, spawner); + + // Sparkle-y warning for when you're about to change drift sparks! + if (spawner->player && spawner->player->kartstuff[k_drift]) + { + INT32 driftval = K_GetKartDriftSparkValue(spawner->player); + INT32 warntime = driftval/3; + INT32 dc = spawner->player->kartstuff[k_driftcharge]; + UINT8 c = SKINCOLOR_NONE; + boolean rainbow = false; + + if (dc >= 0) + { + dc += warntime; + } + + c = K_DriftSparkColor(spawner->player, dc); + + if (dc > (4*driftval)+(32*3)) + { + rainbow = true; + } + + if (c != SKINCOLOR_NONE) + { + P_SetMobjState(dust, S_DRIFTWARNSPARK1); + dust->color = c; + dust->colorized = rainbow; + } + } } } @@ -3554,10 +3687,18 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map return NULL; // Figure out projectile speed by game speed - if (missile && mapthing != MT_BALLHOG) // Trying to keep compatability... - PROJSPEED = FixedMul(mobjinfo[mapthing].speed, FRACUNIT + ((gamespeed-1) * (FRACUNIT/4))); + if (missile) + { + // Use info->speed for missiles + PROJSPEED = FixedMul(mobjinfo[mapthing].speed, K_GetKartGameSpeedScalar(gamespeed)); + } else - PROJSPEED = (82 + ((gamespeed-1) * 14)) * FRACUNIT; // Avg Speed is 41 in Normal + { + // Use pre-determined speed for tossing + PROJSPEED = FixedMul(82 << FRACBITS, K_GetKartGameSpeedScalar(gamespeed)); + } + + // Scale to map size PROJSPEED = FixedMul(PROJSPEED, mapobjectscale); if (altthrow) @@ -3603,11 +3744,11 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map if (dir == -1) { // Shoot backward - mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x06000000, 0, PROJSPEED/4); - K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x03000000, 0, PROJSPEED/4); - K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/4); - K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x03000000, 0, PROJSPEED/4); - K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x06000000, 0, PROJSPEED/4); + mo = K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x06000000, 0, PROJSPEED/8); + K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x03000000, 0, PROJSPEED/8); + K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8); + K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x03000000, 0, PROJSPEED/8); + K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x06000000, 0, PROJSPEED/8); } else { @@ -3624,7 +3765,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map if (dir == -1 && mapthing != MT_SPB) { // Shoot backward - mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2); + mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8); } else { @@ -3658,7 +3799,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map if (mo) { angle_t fa = player->mo->angle>>ANGLETOFINESHIFT; - fixed_t HEIGHT = (20 + (dir*10))*mapobjectscale + (player->mo->momz*P_MobjFlip(player->mo)); + fixed_t HEIGHT = (20 + (dir*10))*FRACUNIT + (player->mo->momz*P_MobjFlip(player->mo)); P_SetObjectMomZ(mo, HEIGHT, false); mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), PROJSPEED*dir); @@ -5721,42 +5862,57 @@ static void K_KartDrift(player_t *player, boolean onground) // Drift Release (Moved here so you can't "chain" drifts) if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5) // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) - && player->kartstuff[k_driftcharge] < dsone && onground) { - player->kartstuff[k_driftcharge] = 0; - } - else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5) - // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) - && (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo) - && onground) - { - if (player->kartstuff[k_driftboost] < 20) - player->kartstuff[k_driftboost] = 20; - S_StartSound(player->mo, sfx_s23c); - //K_SpawnDashDustRelease(player); - player->kartstuff[k_driftcharge] = 0; - } - else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5) - // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) - && player->kartstuff[k_driftcharge] < dsthree - && onground) - { - if (player->kartstuff[k_driftboost] < 50) - player->kartstuff[k_driftboost] = 50; - S_StartSound(player->mo, sfx_s23c); - //K_SpawnDashDustRelease(player); - player->kartstuff[k_driftcharge] = 0; - } - else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5) - // || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1)) - && player->kartstuff[k_driftcharge] >= dsthree - && onground) - { - if (player->kartstuff[k_driftboost] < 125) - player->kartstuff[k_driftboost] = 125; - S_StartSound(player->mo, sfx_s23c); - //K_SpawnDashDustRelease(player); + if (player->kartstuff[k_driftcharge] < 0 || player->kartstuff[k_driftcharge] >= dsone) + { + //mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFTEXPLODE); + //P_SetTarget(&overlay->target, player->mo); + //P_SetScale(overlay, (overlay->destscale = player->mo->scale)); + //K_FlipFromObject(overlay, player->mo); + + S_StartSound(player->mo, sfx_s23c); + //K_SpawnDashDustRelease(player); + + if (player->kartstuff[k_driftcharge] < 0) + { + // Stage 0: Yellow sparks + if (player->kartstuff[k_driftboost] < 15) + player->kartstuff[k_driftboost] = 15; + + //overlay->color = SKINCOLOR_GOLD; + //overlay->fuse = 8; + } + else if (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo) + { + // Stage 1: Red sparks + if (player->kartstuff[k_driftboost] < 20) + player->kartstuff[k_driftboost] = 20; + + //overlay->color = SKINCOLOR_KETCHUP; + //overlay->fuse = 16; + } + else if (player->kartstuff[k_driftcharge] < dsthree) + { + // Stage 2: Blue sparks + if (player->kartstuff[k_driftboost] < 50) + player->kartstuff[k_driftboost] = 50; + + //overlay->color = SKINCOLOR_SAPPHIRE; + //overlay->fuse = 32; + } + else if (player->kartstuff[k_driftcharge] >= dsthree) + { + // Stage 3: Rainbow sparks + if (player->kartstuff[k_driftboost] < 125) + player->kartstuff[k_driftboost] = 125; + + //overlay->color = SKINCOLOR_SILVER; + //overlay->fuse = 120; + } + } + + // Remove charge player->kartstuff[k_driftcharge] = 0; } @@ -5792,71 +5948,107 @@ static void K_KartDrift(player_t *player, boolean onground) player->kartstuff[k_driftend] = 0; } - - // Incease/decrease the drift value to continue drifting in that direction - if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground && player->kartstuff[k_drift] != 0) + if (player->kartstuff[k_spinouttimer] > 0 || player->speed == 0) { + // Stop drifting + player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0; + player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0; + player->kartstuff[k_getsparks] = 0; + } + else if (player->kartstuff[k_jmp] == 1 && player->kartstuff[k_drift] != 0) + { + // Incease/decrease the drift value to continue drifting in that direction fixed_t driftadditive = 24; + boolean playsound = false; - if (player->kartstuff[k_drift] >= 1) // Drifting to the left + if (onground) { - player->kartstuff[k_drift]++; - if (player->kartstuff[k_drift] > 5) - player->kartstuff[k_drift] = 5; + if (player->kartstuff[k_drift] >= 1) // Drifting to the left + { + player->kartstuff[k_drift]++; + if (player->kartstuff[k_drift] > 5) + player->kartstuff[k_drift] = 5; - if (player->cmd.driftturn > 0) // Inward - driftadditive += abs(player->cmd.driftturn)/100; - if (player->cmd.driftturn < 0) // Outward - driftadditive -= abs(player->cmd.driftturn)/75; + if (player->cmd.driftturn > 0) // Inward + driftadditive += abs(player->cmd.driftturn)/100; + if (player->cmd.driftturn < 0) // Outward + driftadditive -= abs(player->cmd.driftturn)/75; + } + else if (player->kartstuff[k_drift] <= -1) // Drifting to the right + { + player->kartstuff[k_drift]--; + if (player->kartstuff[k_drift] < -5) + player->kartstuff[k_drift] = -5; + + if (player->cmd.driftturn < 0) // Inward + driftadditive += abs(player->cmd.driftturn)/100; + if (player->cmd.driftturn > 0) // Outward + driftadditive -= abs(player->cmd.driftturn)/75; + } + + // Disable drift-sparks until you're going fast enough + if (player->kartstuff[k_getsparks] == 0 + || (player->kartstuff[k_offroad] + && !player->kartstuff[k_invincibilitytimer] + && !player->kartstuff[k_hyudorotimer] + && !EITHERSNEAKER(player))) + driftadditive = 0; + + // Inbetween minspeed and minspeed*2, it'll keep your previous drift-spark state. + if (player->speed > minspeed*2) + { + player->kartstuff[k_getsparks] = 1; + + if (player->kartstuff[k_driftcharge] <= -1) + { + player->kartstuff[k_driftcharge] = dsone; // Back to red + playsound = true; + } + } + else if (player->speed <= minspeed) + { + player->kartstuff[k_getsparks] = 0; + driftadditive = 0; + + if (player->kartstuff[k_driftcharge] >= dsone) + { + player->kartstuff[k_driftcharge] = -1; // Set yellow sparks + playsound = true; + } + } } - else if (player->kartstuff[k_drift] <= -1) // Drifting to the right + else { - player->kartstuff[k_drift]--; - if (player->kartstuff[k_drift] < -5) - player->kartstuff[k_drift] = -5; - - if (player->cmd.driftturn < 0) // Inward - driftadditive += abs(player->cmd.driftturn)/100; - if (player->cmd.driftturn > 0) // Outward - driftadditive -= abs(player->cmd.driftturn)/75; - } - - // Disable drift-sparks until you're going fast enough - if (player->kartstuff[k_getsparks] == 0 - || (player->kartstuff[k_offroad] - && !player->kartstuff[k_invincibilitytimer] - && !player->kartstuff[k_hyudorotimer] - && !EITHERSNEAKER(player))) driftadditive = 0; - if (player->speed > minspeed*2) - player->kartstuff[k_getsparks] = 1; + } // This spawns the drift sparks - if (player->kartstuff[k_driftcharge] + driftadditive >= dsone) + if ((player->kartstuff[k_driftcharge] + driftadditive >= dsone) + || (player->kartstuff[k_driftcharge] < 0)) + { K_SpawnDriftSparks(player); + } + + if ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone) + || (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo) + || (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree)) + { + playsound = true; + } // Sound whenever you get a different tier of sparks - if (P_IsDisplayPlayer(player) // UGHGHGH... - && ((player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge]+driftadditive >= dsone) - || (player->kartstuff[k_driftcharge] < dstwo && player->kartstuff[k_driftcharge]+driftadditive >= dstwo) - || (player->kartstuff[k_driftcharge] < dsthree && player->kartstuff[k_driftcharge]+driftadditive >= dsthree))) + if (playsound && P_IsDisplayPlayer(player)) { - //S_StartSound(player->mo, sfx_s3ka2); - S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192); // Ugh... + if (player->kartstuff[k_driftcharge] == -1) + S_StartSoundAtVolume(player->mo, sfx_sploss, 192); // Yellow spark sound + else + S_StartSoundAtVolume(player->mo, sfx_s3ka2, 192); } player->kartstuff[k_driftcharge] += driftadditive; player->kartstuff[k_driftend] = 0; } - // Stop drifting - if (player->kartstuff[k_spinouttimer] > 0 || player->speed < minspeed) - { - player->kartstuff[k_drift] = player->kartstuff[k_driftcharge] = 0; - player->kartstuff[k_aizdriftstrat] = player->kartstuff[k_brakedrift] = 0; - player->kartstuff[k_getsparks] = 0; - } - if ((!EITHERSNEAKER(player)) || (!player->cmd.driftturn) || (!player->kartstuff[k_aizdriftstrat]) @@ -9637,57 +9829,44 @@ static void K_drawKartFirstPerson(void) if (stplyr->mo) { - INT32 dsone = K_GetKartDriftSparkValue(stplyr); - INT32 dstwo = dsone*2; - INT32 dsthree = dstwo*2; + UINT8 driftcolor = K_DriftSparkColor(stplyr, stplyr->kartstuff[k_driftcharge]); + const angle_t ang = R_PointToAngle2(0, 0, stplyr->rmomx, stplyr->rmomy) - stplyr->frameangle; + // yes, the following is correct. no, you do not need to swap the x and y. + fixed_t xoffs = -P_ReturnThrustY(stplyr->mo, ang, (BASEVIDWIDTH<<(FRACBITS-2))/2); + fixed_t yoffs = -(P_ReturnThrustX(stplyr->mo, ang, 4*FRACUNIT) - 4*FRACUNIT); -#ifndef DONTLIKETOASTERSFPTWEAKS + if (r_splitscreen) + xoffs = FixedMul(xoffs, scale); + + xoffs -= (tn)*scale; + xoffs -= (dr)*scale; + + if (stplyr->frameangle == stplyr->mo->angle) { - const angle_t ang = R_PointToAngle2(0, 0, stplyr->rmomx, stplyr->rmomy) - stplyr->frameangle; - // yes, the following is correct. no, you do not need to swap the x and y. - fixed_t xoffs = -P_ReturnThrustY(stplyr->mo, ang, (BASEVIDWIDTH<<(FRACBITS-2))/2); - fixed_t yoffs = -(P_ReturnThrustX(stplyr->mo, ang, 4*FRACUNIT) - 4*FRACUNIT); + const fixed_t mag = FixedDiv(stplyr->speed, 10*stplyr->mo->scale); - if (r_splitscreen) - xoffs = FixedMul(xoffs, scale); - - xoffs -= (tn)*scale; - xoffs -= (dr)*scale; - - if (stplyr->frameangle == stplyr->mo->angle) + if (mag < FRACUNIT) { - const fixed_t mag = FixedDiv(stplyr->speed, 10*stplyr->mo->scale); - - if (mag < FRACUNIT) - { - xoffs = FixedMul(xoffs, mag); - if (!r_splitscreen) - yoffs = FixedMul(yoffs, mag); - } + xoffs = FixedMul(xoffs, mag); + if (!r_splitscreen) + yoffs = FixedMul(yoffs, mag); } - - if (stplyr->mo->momz > 0) // TO-DO: Draw more of the kart so we can remove this if! - yoffs += stplyr->mo->momz/3; - - if (encoremode) - x -= xoffs; - else - x += xoffs; - if (!r_splitscreen) - y += yoffs; } - // drift sparks! - if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsthree)) - colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE); - else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo)) - colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE); - else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsone)) - colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE); + if (stplyr->mo->momz > 0) // TO-DO: Draw more of the kart so we can remove this if! + yoffs += stplyr->mo->momz/3; + + if (encoremode) + x -= xoffs; else -#endif - // invincibility/grow/shrink! - if (stplyr->mo->colorized && stplyr->mo->color) + x += xoffs; + if (!r_splitscreen) + y += yoffs; + + + if ((leveltime & 1) && (driftcolor != SKINCOLOR_NONE)) // drift sparks! + colmap = R_GetTranslationColormap(TC_RAINBOW, driftcolor, GTC_CACHE); + else if (stplyr->mo->colorized && stplyr->mo->color) // invincibility/grow/shrink! colmap = R_GetTranslationColormap(TC_RAINBOW, stplyr->mo->color, GTC_CACHE); } diff --git a/src/k_kart.h b/src/k_kart.h index b91e8c8a1..119b3f9a7 100644 --- a/src/k_kart.h +++ b/src/k_kart.h @@ -40,6 +40,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor); void K_StealBumper(player_t *player, player_t *victim, boolean force); void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source); void K_SpawnMineExplosion(mobj_t *source, UINT8 color); +UINT8 K_DriftSparkColor(player_t *player, INT32 charge); void K_SpawnBoostTrail(player_t *player); void K_SpawnSparkleTrail(mobj_t *mo); void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent); diff --git a/src/p_map.c b/src/p_map.c index e728c950a..5606f3fa6 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -195,7 +195,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) if (horizspeed) { angle_t finalAngle = spring->angle; - fixed_t finalSpeed = horizspeed; + fixed_t finalSpeed = FixedMul(horizspeed, FixedSqrt(FixedMul(hscale, spring->scale))); fixed_t objectSpeed; if (object->player) @@ -273,7 +273,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) // Horizontal speed is used as a minimum thrust, not a direct replacement finalSpeed = max(objectSpeed, finalSpeed); - P_InstaThrustEvenIn2D(object, finalAngle, FixedMul(finalSpeed, FixedSqrt(FixedMul(hscale, spring->scale)))); + P_InstaThrustEvenIn2D(object, finalAngle, finalSpeed); } // Re-solidify @@ -810,7 +810,7 @@ static boolean PIT_CheckThing(mobj_t *thing) S_StartSound(tmthing, tmthing->info->deathsound); P_KillMobj(tmthing, thing, thing); - P_SetObjectMomZ(tmthing, 8*FRACUNIT, false); + P_SetObjectMomZ(tmthing, 12*FRACUNIT, false); P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT); } else if (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD @@ -827,7 +827,7 @@ static boolean PIT_CheckThing(mobj_t *thing) S_StartSound(thing, thing->info->deathsound); P_KillMobj(thing, tmthing, tmthing); - P_SetObjectMomZ(thing, 8*FRACUNIT, false); + P_SetObjectMomZ(thing, 12*FRACUNIT, false); P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT); P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH); @@ -841,7 +841,7 @@ static boolean PIT_CheckThing(mobj_t *thing) S_StartSound(tmthing, tmthing->info->deathsound); P_KillMobj(tmthing, thing, thing); - P_SetObjectMomZ(tmthing, 8*FRACUNIT, false); + P_SetObjectMomZ(tmthing, 12*FRACUNIT, false); P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT); } else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE) @@ -855,7 +855,7 @@ static boolean PIT_CheckThing(mobj_t *thing) S_StartSound(tmthing, tmthing->info->deathsound); P_KillMobj(tmthing, thing, thing); - P_SetObjectMomZ(tmthing, 8*FRACUNIT, false); + P_SetObjectMomZ(tmthing, 12*FRACUNIT, false); P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT); // Bomb death @@ -975,7 +975,7 @@ static boolean PIT_CheckThing(mobj_t *thing) S_StartSound(tmthing, tmthing->info->deathsound); P_KillMobj(tmthing, thing, thing); - P_SetObjectMomZ(tmthing, 8*FRACUNIT, false); + P_SetObjectMomZ(tmthing, 12*FRACUNIT, false); P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT); } else if (thing->type == MT_BANANA || thing->type == MT_BANANA_SHIELD @@ -992,7 +992,7 @@ static boolean PIT_CheckThing(mobj_t *thing) S_StartSound(thing, thing->info->deathsound); P_KillMobj(thing, tmthing, tmthing); - P_SetObjectMomZ(thing, 8*FRACUNIT, false); + P_SetObjectMomZ(thing, 12*FRACUNIT, false); P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT); P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH); @@ -1006,7 +1006,7 @@ static boolean PIT_CheckThing(mobj_t *thing) S_StartSound(tmthing, tmthing->info->deathsound); P_KillMobj(tmthing, thing, thing); - P_SetObjectMomZ(tmthing, 8*FRACUNIT, false); + P_SetObjectMomZ(tmthing, 12*FRACUNIT, false); P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT); } @@ -1052,7 +1052,7 @@ static boolean PIT_CheckThing(mobj_t *thing) S_StartSound(thing, thing->info->deathsound); P_KillMobj(thing, tmthing, tmthing); - P_SetObjectMomZ(thing, 8*FRACUNIT, false); + P_SetObjectMomZ(thing, 12*FRACUNIT, false); P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT); } @@ -1103,7 +1103,7 @@ static boolean PIT_CheckThing(mobj_t *thing) S_StartSound(thing, thing->info->deathsound); P_KillMobj(thing, tmthing, tmthing); - P_SetObjectMomZ(thing, 8*FRACUNIT, false); + P_SetObjectMomZ(thing, 12*FRACUNIT, false); P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT); } else if (thing->type == MT_BANANA_SHIELD || thing->type == MT_BANANA @@ -1131,7 +1131,7 @@ static boolean PIT_CheckThing(mobj_t *thing) S_StartSound(thing, thing->info->deathsound); P_KillMobj(thing, tmthing, tmthing); - P_SetObjectMomZ(thing, 8*FRACUNIT, false); + P_SetObjectMomZ(thing, 12*FRACUNIT, false); P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT); } else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE) @@ -3667,8 +3667,6 @@ void P_BouncePlayerMove(mobj_t *mo) mmomx = mo->player->rmomx; mmomy = mo->player->rmomy; - mo->player->kartstuff[k_drift] = 0; - mo->player->kartstuff[k_driftcharge] = 0; mo->player->kartstuff[k_pogospring] = 0; // trace along the three leading corners diff --git a/src/p_mobj.c b/src/p_mobj.c index 1b1b28653..0eeb97ac1 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -8289,6 +8289,37 @@ void P_MobjThinker(mobj_t *mobj) S_StartSound(mobj, sfx_s3k4e); mobj->health--; break; + case MT_DRIFTEXPLODE: + if (!mobj->target || !mobj->target->health) + { + P_RemoveMobj(mobj); + return; + } + + mobj->angle = mobj->target->angle; + P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->angle+ANGLE_180, mobj->target->radius), + mobj->target->y + P_ReturnThrustY(mobj, mobj->angle+ANGLE_180, mobj->target->radius), mobj->target->z); + P_SetScale(mobj, mobj->target->scale); + mobj->flags2 ^= MF2_DONTDRAW; +#ifdef HWRENDER + mobj->modeltilt = mobj->target->modeltilt; +#endif + + { + player_t *p = NULL; + if (mobj->target->target && mobj->target->target->player) + p = mobj->target->target->player; + else if (mobj->target->player) + p = mobj->target->player; + + if (p) + { + if (p->kartstuff[k_driftboost] > mobj->movecount) + ; // reset animation + mobj->movecount = p->kartstuff[k_driftboost]; + } + } + break; case MT_BOOSTFLAME: if (!mobj->target || !mobj->target->health) { @@ -8363,6 +8394,7 @@ void P_MobjThinker(mobj_t *mobj) } else { + UINT8 driftcolor = K_DriftSparkColor(mobj->target->player, mobj->target->player->kartstuff[k_driftcharge]); fixed_t newx, newy; angle_t travelangle; @@ -8375,12 +8407,8 @@ void P_MobjThinker(mobj_t *mobj) mobj->angle = travelangle - ((ANGLE_90/5)*mobj->target->player->kartstuff[k_drift]); P_SetScale(mobj, (mobj->destscale = mobj->target->scale)); - if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*4) - mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))); - else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*2) - mobj->color = SKINCOLOR_KETCHUP; - else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)) - mobj->color = SKINCOLOR_SAPPHIRE; + if (driftcolor != SKINCOLOR_NONE) + mobj->color = driftcolor; else mobj->color = SKINCOLOR_SILVER; diff --git a/src/p_user.c b/src/p_user.c index e7bdb5aa6..e025b6e74 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -7508,7 +7508,11 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall } pitch = thiscam->pitch + (angle_t)FixedMul(pitch - thiscam->pitch, camspeed/4); - if (rendermode == render_opengl && !cv_grshearing.value) + if (rendermode == render_opengl +#ifdef GL_SHADERS/* just so we can't possibly forget about it */ + && !cv_grshearing.value +#endif + ) distxy = FixedMul(dist, FINECOSINE((pitch>>ANGLETOFINESHIFT) & FINEMASK)); else distxy = dist; @@ -7527,7 +7531,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall if (player->kartstuff[k_drift] != 0) { fixed_t panmax = (dist/5); - pan = FixedDiv(FixedMul(min((fixed_t)player->kartstuff[k_driftcharge], K_GetKartDriftSparkValue(player)), panmax), K_GetKartDriftSparkValue(player)); + INT32 driftval = K_GetKartDriftSparkValue(player); + INT32 dc = player->kartstuff[k_driftcharge]; + + if (dc > driftval || dc < 0) + dc = driftval; + + pan = FixedDiv(FixedMul((fixed_t)dc, panmax), driftval); + if (pan > panmax) pan = panmax; if (player->kartstuff[k_drift] < 0) diff --git a/src/r_main.c b/src/r_main.c index 2272eaf34..5afda93f7 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -178,7 +178,7 @@ consvar_t cv_showhud = {"showhud", "Yes", CV_CALL, CV_YesNo, R_SetViewSize, 0, consvar_t cv_translucenthud = {"translucenthud", "10", CV_SAVE, translucenthud_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_translucency = {"translucency", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_drawdist = {"drawdist", "8192", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; //consvar_t cv_drawdist_nights = {"drawdist_nights", "2048", CV_SAVE, drawdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE, drawdist_precip_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; //consvar_t cv_precipdensity = {"precipdensity", "Moderate", CV_SAVE, precipdensity_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; diff --git a/src/r_things.c b/src/r_things.c index da6df5362..587be375d 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2102,7 +2102,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel) // Handle all things in sector. // If a limit exists, handle things a tiny bit different. - if ((limit_dist = (fixed_t)(/*(maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : */cv_drawdist.value) << FRACBITS)) + if ((limit_dist = (fixed_t)(cv_drawdist.value) * mapobjectscale)) { for (thing = sec->thinglist; thing; thing = thing->snext) { @@ -2168,7 +2168,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel) } // no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off - if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS)) + if ((limit_dist = (fixed_t)(cv_drawdist_precip.value) * mapobjectscale)) { for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext) { diff --git a/src/sounds.c b/src/sounds.c index ef150d7a5..adae99df5 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -817,6 +817,7 @@ sfxinfo_t S_sfx[NUMSFX] = {"toada", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Arid Sands Toad scream {"bhurry", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // v1.0.2 Battle overtime {"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Banana sniping + {"sploss", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Down to yellow sparks {"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // :shitsfree: {"dbgsal", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Debug notification diff --git a/src/sounds.h b/src/sounds.h index 8b9ca609e..e3a8560ca 100644 --- a/src/sounds.h +++ b/src/sounds.h @@ -892,6 +892,7 @@ typedef enum sfx_toada, sfx_bhurry, sfx_bsnipe, + sfx_sploss, sfx_itfree, sfx_dbgsal,