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Battle: darken map for players who die during Overtime
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parent
6b27a656e8
commit
311cf5ceea
2 changed files with 17 additions and 9 deletions
21
src/k_kart.c
21
src/k_kart.c
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@ -8921,19 +8921,22 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_TIMEOVER);
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}
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if (leveltime < player->darkness_end)
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if (!player->exiting && !(player->pflags & PF_ELIMINATED))
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{
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if (leveltime > player->darkness_end - DARKNESS_FADE_TIME)
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if (leveltime < player->darkness_end)
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{
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player->darkness_start = leveltime - (player->darkness_end - leveltime);
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if (leveltime > player->darkness_end - DARKNESS_FADE_TIME)
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{
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player->darkness_start = leveltime - (player->darkness_end - leveltime);
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}
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}
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else
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{
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player->darkness_start = leveltime;
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}
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}
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else
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{
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player->darkness_start = leveltime;
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}
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player->darkness_end = leveltime + (2 * DARKNESS_FADE_TIME);
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player->darkness_end = leveltime + (2 * DARKNESS_FADE_TIME);
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}
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}
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}
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@ -1799,6 +1799,11 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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if (battleovertime.enabled >= 10*TICRATE) // Overtime Barrier is armed
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{
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target->player->pflags |= PF_ELIMINATED;
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if (target->player->darkness_end < leveltime)
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{
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target->player->darkness_start = leveltime;
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}
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target->player->darkness_end = INFTICS;
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}
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K_CheckBumpers();
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